• Title/Summary/Keyword: 사용적합성평가

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A Study on Leaching Characteristics of the Heavy Metal in Melting Slag of Incinerator Ashes (소각재 용융슬래그의 중금속 용출특성에 관한 연구)

  • 한영수;이재영
    • Journal of Soil and Groundwater Environment
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    • v.6 no.1
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    • pp.23-31
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    • 2001
  • Melting is one of the most effective treatments for stabilizing heavy metals and also creates high value by-products. In this study, authors evaluated the leaching characteristics of heavy metals in melting slag obtained by incinerator ashes. In order to evaluate the environmental compatibility of the recycled melting slag, the samples were analysed various leaching tests of heavy metals with raw incinerator ashes, melting slag and the construction materials recycled from melting slag. As the results : (1) The leaching concentrations of the melting slag were lower than those of the raw incinerator ashes in the experiment performed in accordance with Korea Standard Leaching Test (KSLT). (2) The heavy metal concentration of long term leaching test, which was conducted in various pH conditions, were under the standard level of regulation in KSLT. (3) The leaching concentration of mortar samples used for evaluating the feasibility of recycling the melting slag as construction materials also shows the suitable range for recycling. (4) The result of leaching test with the method of RG Min-StB 93, FGSV (Forschungsgesellschaft fur Stra$\beta$en- und Verkehrswesen) met the requirements in German.

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Evaluation of AHP-Based Mobile MMORPG Game Interface Usability (AHP 기반 모바일 MMORPG 인터페이스 사용성 평가)

  • Kwon, Il-Kyoung;Lee, Sang-Yong
    • Journal of Digital Convergence
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    • v.13 no.3
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    • pp.255-261
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    • 2015
  • The use of games using smartphones have become universal, and the market share of MMORPG among various game genres shows an uptrend. However, MMORPG requires complex interface in view of the genre characteristics, and therefore, there are difficulties in building interface for efficient game play. This study analyzed game interface characteristics to suggest MMORPG game interface suitable for the mobile environment, and carried out a questionnaire survey evaluation on the usability of fight, exploration, character and transaction interfaces targeting 12 users. To quantitatively evaluate the subjective questionnaire survey results, this study analyzed a correlation between the characteristics of game interface and popularity using AHP. As a result, there was a close correlation between game selection & popularity and interface, and this study ascertained that interface development through game interface usability evaluation using AHP was possible.

An Evaluation Model for Software Usability using Mental Model and Emotional factors (정신모형과 감성 요소를 이용한 소프트웨어 사용성 평가 모델 개발)

  • 김한샘;김효영;한혁수
    • Journal of KIISE:Software and Applications
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    • v.30 no.1_2
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    • pp.117-128
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    • 2003
  • Software usability is a characteristic of the software that is decided based on learnability, effectiveness, and satisfaction when it is evaluated. The usability is a main factor of the software quality. A software has to be continuously improved by taking guidelines that comes from the usability evaluation. Usability factors may vary among the different software products and even for the same factor, the users may have different opinions according to their experience and knowledge. Therefore, a usability evaluation process must be developed with the consideration of many factors like various applications and users. Existing systems such as satisfaction evaluation and performance evaluation only evaluate the result and do not perform cause analysis. And also unified evaluation items and contents do not reflect the characteristics of the products. To address these problems, this paper presents a evaluation model that is based on the mental model of user and the problems, this paper presents a evaluation model that is based on the mental model of user and the emotion of users. This model uses evaluation factors of the user task which are extracted by analyzing usage of the target product. In the mental model approach, the conceptual model of designer and the mental model of the user are compared and the differences are taken as a gap also reported as a part to be improved in the future. In the emotional factor approach, the emotional factors are extracted for the target products and evaluated in terms of the emotional factors. With this proposed method, we can evaluate the software products with customized attributes of the products and deduce the guidelines for the future improvements. We also takes the GUI framework as a sample case and extracts the directions for improvement. As this model analyzes tasks of users and uses evaluation factors for each task, it is capable of not only reflecting the characteristics of the product, but exactly identifying the items that should be modified and improved.

Evaluation and Selection Models for Software Products (소프트웨어 제품평가 및 선정 모형)

  • 정호원;오세원;안유환
    • The Journal of Information Technology and Database
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    • v.4 no.2
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    • pp.123-140
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    • 1998
  • 동일하거나 유사한 기능을 수행하는 소프트웨어 제품들 중에서 사용자 요구사항에 가장 적합한 제품을 결정하기 위하여 측정과 평가 및 선정을 실시하는 것을 매우 중요한 일이다. 이러한 소프트웨어 제품의 평가와 선정은 대량 구매시 객관성 확보를 위해 특히 중요하다. 소프트웨어 제품의 평가를 위한 절차는 평가 대상 제품의 속성 결정과 측정, 속성의 중요도에 따른 가중치 부여, 그리고 평가와 선정 모형을 통한 최적제품의 선정이나 우선순위의 결정이다. 본 연구에서는 이러한 절차에 따른 가중치 부여 방법으로는 계층적 분석과정을 이용하고, 제품의 평가와 선정 방법으로는 4개 보상모형과 7개 비보상모형, 그리고 4개의 DEA(Data Evelopment Analysis)모형을 종합적으로 설명한다. 또한 본 연구에서는 위의 15개 평가와 선정모형을 사용하여 Infoworld(Jan.1997)에서 발표한 '문서 작업흐름 관리' 소프트웨어 제품의 속성에 대한 측정결과를 가지고 모형별 적용 결과를 분석한다.

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A Study on Hazard Identification Method for Small and Medium Chemical Industries (중·소 화학공장에 적합한 위험성 평가 기법 개발에 관한 연구)

  • Lee, Jae Min;Yoo, Jin Hwan;Ko, Jae Wook
    • Korean Chemical Engineering Research
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    • v.45 no.1
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    • pp.103-108
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    • 2007
  • HAZOP analysis is a systematic method on the basis of the experts' experience and knowledge and is used for hazard identification and risk assessment by using brainstorming method. So, HAZOP analysis has been applied to major chemical industries efficiently. But it does not apply to small and midium chemical industries because of the insufficiency of the experts. Hence, in this study a new hazard identification method is proposed by modifying complexity and expertise of the HAZOP analysis and will be contributed to improve risk management for small and midium chemical industries.

Effects of the KMS Adoption Factor and the Compensation Factor on the Business Performance of Public Organization (공공분야의 지식관리 시스템 도입요인과 보상요인이 성과에 미치는 영향)

  • Ku, Byeong-Kwan;Yi, Seon-Gyu
    • The Journal of the Korea Contents Association
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    • v.12 no.10
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    • pp.418-429
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    • 2012
  • In this research, we analyzed empirically whether the valuation and compensation factor being moderating variable played the role of adjuster between KMS adoption factor(organizational factor, knowledge Informational factor, user factor) and business performance. The results of this research are as follows. First, The valuation and compensation factor affects the usage of KMS in case of organization's flexibility, trust, suitability of knowledge, degree of functional provision and perceived benefit. But it does not affect the usage of KMS in case of easiness of usage and user expertise. Second, The valuation and compensation factor affects the user's satisfaction of KMS in case of organization's flexibility, trust, degree of functional provision and user expertise. But it does not affect the user's satisfaction of KMS in case of suitability of knowledge, easiness of usage and perceived benefit.

An Empirical Study of Personalized Thumbnail Curation of Netflix (개인화된 썸네일 큐레이션 사용성 평가 -넷플릭스 사례를 통한 UX study-)

  • Park, Siwon;Park, Jisu;Kang, Jisu;Rhee, Boa
    • Journal of Digital Convergence
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    • v.19 no.10
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    • pp.265-274
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    • 2021
  • This study empirically analyzed the users' experiences with the Netflix thumbnail curation based on the Technology Acceptance Model(TAM). According to the correlation analysis results, the higher the dependence on the thumbnails, the higher the satisfaction with the thumbnail curation. Both Perceived Informational Usefulness(PIU) and Perceived Ease of Use(PEOU) had correlations with the degree of satisfaction with the thumbnail curation. In particular, the factors of relevance in PEOU had the greatest impact on the degree of satisfaction and this result proved that the suitability factors of the thumbnails had significant correlations with the degree of satisfaction. The degree of satisfaction with the thumbnail curation also positively correlated with Netflix's overall degree of satisfaction and behavioral intention to use the Netflix. This study demonstrated the suitability of the TAM as a UX evaluation tool for the Netflix thumbnail curation.

A Study on Development of the Concrete Pavement Condition Index (콘크리트 포장상태 평가지수의 개발에 관한 연구)

  • Kwon, Soo-Ahn;Kim, Nam-Ho;Seo, Young-Chan
    • International Journal of Highway Engineering
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    • v.2 no.3
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    • pp.145-153
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    • 2000
  • Pavement evaluation is a fundamental component for rational pavement management. Optimal rehabilitation method and the priority of rehabilitation should be based on the evaluation data. Some types of pavement condition index are needed for objective evaluation of Pavement condition and management of road network. In this study a expressway concrete pavement condition index model is developed through regression analysis that correlates panel rating with distress measurement from the test sections. The derived condition index can be used for network level PMS for the expressway concrete pavement. Correlation coefficient of the model was 0.68. The selected independent variables were International Roughness Index, crack and area of patching.

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A Study Of Practical For Eco-Grouting Materials (친환경 그라우팅 재료를 통한 현장 적용성 연구)

  • Moon, Kim-Hak;Jang, Kyung-Jun;Hur, Won;Hur, Hyung-Suk
    • Proceedings of the Korean Geotechical Society Conference
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    • 2010.09a
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    • pp.1253-1257
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    • 2010
  • 그라우팅은 건설공사에서 지반의 갈라진 틈이나 공동, 공극 등에 적절한 충전재를 압력을 이용하여 주입하는 것으로, 굴착공사 시 누수방지와 불안정한 지반의 보강을 위하여 광범위하게 사용되고 있다. 가장 많이 사용되고 있는 그라우팅 주입재의 재료로는 물유리계를 주재료로 사용하는 약액주입공법이 많이 사용되어지고 있다. 기존의 물유리계 재료를 사용할 경우 발생하는 용출현상 및 강도저하를 보완하기 위하여 가소성을 부과한 무기질계 재료ECG(Eco Clean Grouting)를 사용하여, 강도 및 내구성이 우수하고 주입재의 용출 현상이 발생하지 않아 환경오염 문제가 거의 없는 영구적인 차수 및 보강에 적합한지와 친환경적 특성을 확인한다. 본 연구는 가소성 무기질계 재료인 ECG(Eco Clean Grouting)재료를 사용하여 현재 많이 사용되는 재료인 물유리계 재료로 일축압축강도, 체적변화, 내구성 평가, 투수시험, 어독성 시험, 용탈시험등을 수행하여 비교 분석 하였다. 일축압축 시험결과 재령 28일 강도는 ECG가 물유리재료에 비해 크게 발현되었고, 내화학성시험 결과 ECG의 길이변화율이 거의 없는 것으로 내화학성에서 강점을 보였다.

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A Study on the AGM Lead Acid Battery for Automotive Vehicles (자동차용 AGM 납축전지에 관한 연구)

  • Jeong, Soon-Wook;Ku, Bon-Keun
    • Journal of the Korean Applied Science and Technology
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    • v.32 no.2
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    • pp.181-187
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    • 2015
  • We found that we could manage the crystal size of active material by controlling the temperature on curing procedure which is one of the process to produce lead acid battery. The active material causes to improve initial efficiency and durability for the batteries. 3BS from the active materials after curing process is better for initial efficiency. 4BS is not good for the initial efficiency but is better than 3BS in durability by 48%. Accroding to our test results of DOD17.5% life test which is for evaluating of automobile applied ISG system, it is not suitable for flooded lead acid battery which is used for the normal automobil but it is proper to AGM lead acid battery.