• Title/Summary/Keyword: 사용자 점도

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A Study to Improve the Classification Accuracy of Mosaic Image over Korean Peninsula: Using PCA and RGB Indices (한반도 모자이크 영상의 분류 정확도 향상 기법 연구: PCA 기법과 RGB 지수를 활용하여)

  • Moon, Jiyoon;Lee, Kwangjae
    • Korean Journal of Remote Sensing
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    • v.38 no.6_4
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    • pp.1945-1953
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    • 2022
  • Korea Aerospace Research Institute produces mosaic images of the Korean Peninsula every year to promote the use of satellite images and provides them to users in the public sector. However, since the pan-sharpening and color balancing methodologies are applied during the mosaic image processing, the original spectral information is distorted. In addition, there is a limit to analyze using mosaic images as mosaic images provide only Red, Green and Blue bands excluding Near Infrared (NIR) band. Therefore, in order to compensate for these limitations, this study applied the Principal Component Analysis (PCA) technique and indices extracted from R, G, B bands together for image classification and compared the classification results. As a result of the analysis, the accuracy of the mosaic image classification result was about 67.51%, while the accuracy of the image classification result using both PCA and RGB indices was about 75.86%, confirming that the accuracy of the image classification result can be improved. As a result of comparing the PCA and the RGB indices, the accuracy of the image classification result was about 64.10% and 74.05% respectively. Through this, it was confirmed that the classification accuracy using the RGB indices was higher among the two techniques, and implications were derived that it was important to use high quality reference or supplementary data. In the future, additional indices and techniques are needed to improve the classification and analysis results of mosaic images, and related research is expected to increase the utilization of images that provide only R, G, B or limited spectral information.

Exploring Differences in the Way of Dealing with Social Relationships in Metaverse and Reality according to Social Inclinations and Behavioral Aspect (사회적 성향과 행동 양상에 따른 현실과 메타버스 내 관계 맺기에 대한 태도 차이 탐구)

  • Rhee, Hyunjung
    • The Journal of the Korea Contents Association
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    • v.22 no.9
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    • pp.375-387
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    • 2022
  • During the pandemic, social distancing continued for a long period of time, and as a result, this situation raised the possibility of the online space as a place for serious social relationships. In particular, metaverse platforms are adding to the reality of virtual space by expanding their functions so that users can provide various online events and have a variety of new experiences. This study attempted to examine the social relationship between reality and the metaverse according to social inclinations and behavior patterns. As a result of this study, the group with a high sense of inferiority in their usual relationship and the group with low satisfaction with their usual social interaction felt high discomfort at a similar level in both real and metaverse relationships. The group with the opposite inclination felt more uncomfortable in the metaverse relationship than in reality. In addition, whether the behavior patterns in the metaverse and in reality were different or same did not significantly affect the difference in attidudes between the metaverse and reality. In the case of group with different behavior patterns, however, if they were satisfied with how they look in the metaverse, their intimacy with social relationships was also high. This results implicate that we need to make an special effort for the development of social relationships in the metaverse era.

The Influence of Relationship Marketing in Design Companies on the Trust and Intent of Relationship Maintenance (디자인기업에서의 관계마케팅이 신뢰와 관계지속의도에 미치는 영향)

  • Eun, Chang-Ik
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.6
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    • pp.13-27
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    • 2020
  • This study aims to analyze the effect on the adherence intention of enterprise image, trust, and relationship maintenance by the relation marketing in companies, especially in design companies, to examine the relationship establishment in the operation and communication between customers (users) on using the company's service and the member working for the company, and to suggest its substantiation of the mutual satisfaction effect. The research method was, first, analyzed based on the data collected after examining the published domestic and foreign papers, academic journals, publications, books, and internet in order to conduct the theoretic consideration. Also, for objective validity and empirical proof, the empirical analysis was conducted on the survey conducted and collected over two months for the employees of design companies living in Seoul and Gyeonggi-do, and the results are as follows. First, the result of verifying the relationship between relationship marketing and trust showed that the company's expertise does not significantly affect its trust while the company's communication and reputation affect significantly on trust. Second, the relationship between relationship marketing and sustainability has been verified that all variables, such as expertise, communication and reputation does not significantly effect the relationship maintenance. Third, the company's trust has significant effect on relationship maintenance. In addition, the implication and limitation of the study related to this were suggested in the conclusion.

Social awareness of Arduino and artificial intelligence using big data analysis

  • Eun-Sang, Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.1
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    • pp.189-199
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    • 2023
  • This study aimed to identify the development direction of Arduino-based boards relating to artificial intelligence based on social awareness identified using big data analytical methods. For the purpose, big data were extracted through the Textom website, focusing on keywords that included 'Arduino + artificial intelligence' and 'Arduino + AI', and these data were refined and analyzed using the Textom website and the UNICET program. In this study, big data analyses, including frequency analysis, TF-IDF analysis, Degree Centrality analysis, N-gram analysis, and CONCOR analysis, were performed. The analyses' results confirmed that keywords relating to education and coding education, keywords relating to making and experience based on Arduino, and keywords relating to programs were the main keywords used in Arduino- and artificial intelligence-related Internet documents, and clusters were formed based on these keywords confirmed. The social awareness of Arduino and artificial intelligence was evaluated, and the direction of board development was identified based on this social awareness. This study is meaningful in that it identified various factors of board development based on the general public's social awareness, which was evaluated using a big data analysis method. This study may serve as a point of reference for future researchers or developers wishing to understand user needs using big data analysis methods.

Applying the Metaverse Platform and Contents in Practical Engineering Education (공학교육 현장에서의 메타버스 플랫폼 및 콘텐츠 활용)

  • Lee, Yongsun;Lee, Taekhee
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.31-43
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    • 2022
  • Recently, metaverse is rapidly expanding its area as a platform that can be applied to various fields. In particular, the function that allows many users to interact in a three-dimensional space allows VR/AR-based educational content to be used as a more advanced concept. Due to the nature of engineering education, it is often based on three-dimensional objects. In the case of a three-dimensional object, it is difficult to explain through two-dimensional videos or documents, and it becomes more difficult to express when the process of changing the object is included. The three-dimensional space of the metaverse can improve this difficulty based on real-time rendering. Another characteristic of engineering education is that there are many invisible elements. Although it is involved in the movement of objects due to electromagnetic fields, magnetic fields, and forces, it is the main reason for increasing learning difficulty because it is invisible. These problems can also help learning because they can be visually represented in the metaverse space. In this paper, the results of the establishment of the metaverse platform for engineering education and the real-time lecture contents produced based on it are described, and the applied results and lecture evaluation are discussed. Lectures using a total of 9 metaverse contents were conducted, and 90% of the positive lecture evaluation results were obtained.

A Study on AR Algorithm Modeling for Indoor Furniture Interior Arrangement Using CNN

  • Ko, Jeong-Beom;Kim, Joon-Yong
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.11-17
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    • 2022
  • In this paper, a model that can increase the efficiency of work in arranging interior furniture by applying augmented reality technology was studied. In the existing system to which augmented reality is currently applied, there is a problem in that information is limitedly provided depending on the size and nature of the company's product when outputting the image of furniture. To solve this problem, this paper presents an AR labeling algorithm. The AR labeling algorithm extracts feature points from the captured images and builds a database including indoor location information. A method of detecting and learning the location data of furniture in an indoor space was adopted using the CNN technique. Through the learned result, it is confirmed that the error between the indoor location and the location shown by learning can be significantly reduced. In addition, a study was conducted to allow users to easily place desired furniture through augmented reality by receiving detailed information about furniture along with accurate image extraction of furniture. As a result of the study, the accuracy and loss rate of the model were found to be 99% and 0.026, indicating the significance of this study by securing reliability. The results of this study are expected to satisfy consumers' satisfaction and purchase desires by accurately arranging desired furniture indoors through the design and implementation of AR labels.

Study On Online Platform For Personal Exhibition In Metaverse Emvironment (메타버스환경에서 온라인 개인 전시 방법 연구)

  • Park, Yu Mi;Shin, Choon Sung
    • Smart Media Journal
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    • v.11 no.6
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    • pp.37-50
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    • 2022
  • This proposes a direction to build and provide an exhibition space based on the metaverse platform so that artists can independently open their own exhibitions in an online environment. Although many artists are produced every year, offline exhibitions are becoming difficult due to not many art galleries, and offline exhibitions are becoming impossible due to Corona, which began at the end of 2019, and online exhibitions are emerging as an alternative. We analyze cases of existing online exhibition methods and visit online exhibition methods such as web, video, and virtual reality and metaverse environment then present a plan for individual exhibitions in consideration of the recent metaverse environment. The proposed metaverse-based personal exhibition method is structured so that artists can construct a space on the metaverse and place their works, and then viewers can freely take a look on it from a remote location. Based on the proposed exhibition direction, the representative metaverse platform was applied to confirm the characteristics and possibilities of exhibition space and composition of works and users' exhibition experience. In the face of the rise of online exhibitions, space can be constructed in the direction the artist pursues in online exhibitions as well as offline exhibitions, but also online exhibitions, and hopes that online exhibitions will become another genre of exhibitions rather than incidental after the end of Covid-19.

Development of Rapid Analytical Method for Heavy Metals (Cd, Pb) in Meju using fs LA-ICP-MS (fs LA-ICP-MS를 이용한 메주의 유해중금속(Cd, Pb) 신속 분석법 개발)

  • Shin, Hee-Chang;Choi, Ji-Hye;Kim, Yong-Kyoung;Kim, Dae-Jung;An, Jae-Min;Kim, Sung-Youn
    • Journal of Food Hygiene and Safety
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    • v.37 no.3
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    • pp.129-135
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    • 2022
  • The official analytical method for the analysis of harmful heavy metals in Meju, distributed in Korea, employs a strong acid to decompose the organic components. This analysis is time consuming and harmful to the users and/or the environment. This study aimed to develop a new pre-treatment technology using laser ablation, to rapidly analyze harmful heavy metals without using strong acids. The results obtained from this method were validated by the National Institute of Food and Drug Safety Evaluation guideline (NIFDS, 2016). Moreover, a comparison of the two methods showed that the analytical time for 55 Meju samples was shortened by 96% or more in the new method. The results showed no significant difference in the recovery ranging from 90-120%. The proposed method proved suitable for detecting harmful heavy metals in Meju.

건물의 배수 및 통기시스템: 배관 내부압력의 능동적인 제어

  • Gormly, Michael;Swaffield, John. A.
    • The Magazine of the Society of Air-Conditioning and Refrigerating Engineers of Korea
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    • v.39 no.9
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    • pp.41-51
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    • 2010
  • 건물의 배수 및 통기시스템에서 나타나는 현상중에 확실한 내용이 아직 밝혀지지 않은 부분이 몇 가지 남아 있다. 이것은 19세기 말엽의 근대 위생공학의 시작 단계에서부터 잘 알려진 사실이다. 건물의 배수 및 통기시스템 운용에 대한 내용은 일반 공학과 특정 유체역학의 범위 내에서 가장 잘 이해할 수 있다. 건물의 배수 및 통기시스템의 운영에 종사했던 초기의 기술진들은 이러한 점을 잘 알고 있었으며 유체역학에 적합하게 응용한 많은 사례를 확인할 수 있었다. 제2차 세계대전이 끝나고 이에 대한 많은 연구가 진행되어 왔으며 특히 유럽에서 시작된 전후 재건 붐을 통해 배수 및 통기시스템의 설계에 좀 더 효율적인 접근이 진척되게 되었다. 이러한 배수시스템의 중심에는 배수관 내부의 오염된 공기가 배수구 또는 위생기구를 통하여 주거 공간으로 유입되는 것을 방지하는 트랩(Water Trap)이 있다. 배수트랩의 주요 기능인 봉수는 일반적으로 깊이가 40 mm에서 50 mm 정도로 위생기구의 종류에 따라 봉수의 깊이는 다소 차이가 있다. 배수관내 공기의 흐름이 중요한 것처럼 트랩의 봉수 메커니즘이 중요하기 때문에 이 메커니즘을 소홀히 여긴다면 안전한 배수시스템의 운영을 기대하기는 어렵다. 배수관 내의 공기의 흐름은 배수에 의해 유입되거나 또는 배출된다. 배수관에서 내부 압력의 불규칙한 변화로 인하여 야기되는 불안정한 배수의 흐름은 트랩의 봉수를 파괴하고 나아가 주거공간으로 오염된 공기가 새어 나갈 수 있는 통로를 제공하게 된다. 관내압력의 천이는 이로 인한 문제가 발생할 가능성이 있는 위치에 그 압력을 완화할 수 있는 장치를 설계단계에 반영하여 적용함으로써 제어할 수 있다. 건물 내부에 상당한 길이의 통기배관을 설치하는 것은 배관의 마찰손실로 인하여 천이 현상을 효과적으로 제어할 수 있는 확실한 방법이 되지는 못한다. 그렇지만 통기밸브를 설치하는 것과 같이 배수관 내로 공기를 공급해주는 유입구를 건물 내부에 분산 설치하는 것이 효율적인 통기방식이 될 수 있고, 정압 천이로 인한 위험을 줄여줄 수 있다. 통기밸브는 정압 발생의 원인이 되지 않으며 단지 정압에 반응하여 더욱 기밀하게 닫히며, 약화된 압력파를 반사할 뿐이다. 고층 건물에서 배수입상관과 평행하게 설치된 통기입상관(Parallel Vent Pipe)의 경우 극히 일부분의 정압 천이 현상을 완화할 수 있다. (통기 배관의 직경이 배수 입상배관과 동일한 경우 대략 1/3 정도임), 그러므로 정압의 천이로 인한 압력 파동은 배수 시스템의 나머지 부분을 통해 전파되어 배수 트랩에 영향을 미치게 된다. 정압의 천이가 예상되는 위치에 정압천이 완화 장치(Positive Air Pressure Transient Alleviation Device)를 사용하면 배관 내부압력의 급격한 상승을 방지하여 연결된 트랩의 봉수를 보호할 수 있다. 이렇게 되면 순간적으로 발생하는 배관내 압력의 급등 현상을 90% 정도까지 완화 시킬 수 있다. 경험적으로 배수시스템에서 배관이 완전하게 막혀 과도한 정압이 발생하는 경우는 거의 없다. 이러한 경우에는 가장 낮은 위치에 있는 배수 트랩의 봉수가 깨지면서 자연스럽게 배수시스템의 압력이 해소되게 된다. 이러한 사례는 통기 방식과 상관없이 발생할 수 있다. 실제와 유사한 시뮬레이션을 통하여 통기 밸브(Air Admittance Valves)는 전면 통기 시스템 (Fully Vented System)에서 최소한 트랩의 봉수 보호용으로 적합한 것이 확인 되었다. 어떤 경우 에는 고층 건물에 더욱 적합하다는 것을 확인할 수 있었다. 부압 해소용으로 통기밸브를 이용하고 정압완화용으로 정압 완화장치(PAPAs: Positive Air Pressure Transient Attenuators)를 사용하는 전면적 능동 제어시스템(Fully Engineered Designed Active Control System)이 사용자에게 육안으로는 확인하지 못하는 기능을 보장하면서 배수 시스템의 안전과 효율성에 대한 효과적인 방법을 제공하고 있다.

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A Comparative Study on the Different Usage of the Grids between Leonardo da Vinci and J.N.L. Durand (레오나르도 다 빈치와 J.N.L. 뒤랑의 그리드 사용법에 관한 비교 연구)

  • Hwang, Minhye
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.8
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    • pp.189-199
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    • 2017
  • The purpose of this study is to compare the grid usage that is common to Leonardo da Vinci and J.N.L. Durand in the process of designing the architectural plan. In the days when there was no proper measurement tool, auxiliary lines relied entirely on the architect's personal mindset and design convenience. Therefore, it is considered that studying the auxiliary lines drawn by the architects will be useful for studying the human perception system. Among auxiliary lines, the grid has been used by many architects. Leonardo da Vinci and J.N.L. Durand are famous. However, these two show a significant different grid usage. As auxiliary grid and space ares added the center of the Leonardo da Vinci grid continues to move, and the grid in his sketch is becoming a building space itself. So I call it 'conceptual grid'. In the case of J.N.L. Durand, the one center of the grid is always at the center of the drawing. That is, all the positions of the grid can be determined in phase around a common point, and all of the same specifications are assumed. The grid is a kind of filter. That's why his grid is a visual abstraction of the process of thinking. In this paper, I will call the grid of J.N.L. Durand as 'abstract grid'.