• Title/Summary/Keyword: 사용자 관심

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BioPebble: Stone-type physiological sensing device Supporting personalized physiological signal analysis (BioPebble: 개인화된 해석을 지원하는 돌 타입 휴대용 생체신호 측정센서)

  • Choi, Ah-Young;Park, Go-Eun;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.13-18
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    • 2008
  • In these days, wearable and mobile physiological sensing devices have been studied according to the increasing interest on the healthy and wellbeing life. However, these sensing devices display just the sensing results, such as heart rate, skin temperature, and its daily records. In this work, we propose the novel type of mobile physiological sensing device which deliver the user comfortable grabbing feeling. In addition, we indicate the personalized physiological signal analysis result which be concluded by the different analysis results according to the person to person. In order to verify this sensing device, we collect the data set from 4 different users during a week and measure the physiological signal such as heart rate, hand temperature, and skin conductance. And we observe the result how the analysis results shows the difference between the users. We expect that this work can be applied in the various health care applications in the near future.

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Development of a ICT Convergence Business Model based on Smart Phone (스마트 폰 기반의 ICT 융합 비즈니스 모델 개발)

  • Park, Young-Jae
    • Journal of Digital Convergence
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    • v.13 no.6
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    • pp.81-89
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    • 2015
  • Recently, according to rapid technological development trend of mobile devices revolutionary transforming our lives in various fields, thereby combining the latest in communications technology. These mobile devices to celebrate the digital convergence era are now created a new business model due to mobility. The mobile business operators obtains a user's location information using the smart phone. The mobile business operators provide users with the area or building-related information for the user on. The mobile business operators provide users profiles to advertisers and product sellers. In this study, I propose the mobile business model and that there are no technical problems design a conceptual framework on mobile agents for mobile operators.

A Study on the Explorative or Exploitive Use of Smartphone : Focusing on IS Continuance and Habit Theory (스마트폰의 탐색적 사용과 충분한 활용에 대한 연구 : 지속적 사용과 습관이론을 중심으로)

  • Koo, Chul-Mo;Kim, Hee-Woong;Joun, You-Hee
    • The Journal of Society for e-Business Studies
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    • v.16 no.3
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    • pp.67-91
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    • 2011
  • Smart phones play a significant part in the evolution IT industry. In domestic market, smart phones have grown rapidly. However, until today, precedent studies on smart phones, particularly about the reason why consumers use smart phones are uncommon. Thus, in this study we adopted IS continuance and habit theory to study smart phones' use behavior. The results reveal that perceived usefulness and perceived ease of use, satisfaction of smart phone usage, continuous use, and habit showed the causes and effects relationships. The results indicated that perceived usefulness and perceived ease of use had a positive effect on smart phone user satisfaction. Moreover, smart phone user satisfaction had a positive effect on the smart phone habits and explorative use. However, smart phone user satisfaction showed insignificant effect toward exploitive use. That is, satisfied users regularly use the smart phone but need to formulate habit of use, and then influence exploitive use. Habit showed a positive effect on both exploitive use and explorative use, Finally, we found that users are likely to pay more attention on new features of smart phones while they are using the devices.

Effectiveness Optimization for Metro-Style Graphical User Interfaces (Metro 스타일 GUI의 가시화 효율 최적화)

  • Kim, Kangtae;Kim, Kihyuk;Lee, Sungkil
    • KIISE Transactions on Computing Practices
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    • v.20 no.12
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    • pp.670-675
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    • 2014
  • Graphical user interfaces (GUI) in modern software deliver information visually, and a well-designed interface can provide information to the use in an organized and intuitive manner while poorly-designed interfaces can cause visual inconvenience and confusion. In order to effectively deliver information to the user, visual attention should be placed on a prominent location in the image. This paper introduces a method based on a human visual system (HVS) that can improve Metro-style GUIs by reducing a user's workload to visually find information. Our method is designed with spatial mapping and color mapping for buttons in the Metro-style GUI. Also we define a metric for Metro-style GUI effectiveness, including an optimization algorithm. The results show that our method improves the performance of visual search tasks in a Metro-style GUI.

Design of Multimensional Contents Retrieval Browser for IPTV (IPTV를 위한 다차원 콘텐츠 검색 브라우저의 설계)

  • Choi, Yoo-Joo;Oh, Jung-Min;Byeon, Jae-Hee;Moon, Nam-Mee
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.138-146
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    • 2010
  • Interest in IPTV content increases, the number of users quickly and easily find the need for an interface that can be consumed as well as the individual's taste is reflected in the menu structure is an emerging demand. Existing IPTV content depending on the browser menu, use the intuitive search criteria are presented differently, this is difficult and not take into account the characteristics of the user by providing an interface for users to interact with the content was limited. In this paper propose According to user requirements in IPTV, regardless of the type of content applicable to the multidimensional contents retrieval browser. This applies equally to the menu category and multidimensional approach based on simple, intuitive and can be used to visualize the content by users without detailed information about the multi-dimensional search to only the desired content will be available for consumption.

Design of a User authentication Protocol Using Face Information (얼굴정보를 이용한 사용자 인증 프로토콜 설계)

  • 지은미
    • Journal of the Korea Computer Industry Society
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    • v.5 no.1
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    • pp.157-166
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    • 2004
  • Consequently substantial research has been done on the development of the bio-metric recognition method as well as technical research in the field of authentication. As a method of bio-metric recognition, personal and unique information such as fingerprints, voice, face, Iris, hand-geometry and vein-pattern are used. The face image system in bio-metric recognition and information authentication reduces the denial response from the users because it is a non-contact system the face image system operates through a PC camera attached to a computer base this makes the system economically viable as well as user friendly. Conversely, the face image system is very sensitive to illumination, hair style and appearance and consequently creates recognition errors easily, therefore we must build a stable authentication system which is not too sensitive to changes in appearance and light. In this study, I proposed user authentication protocol to serve a confidentiality and integrity and to obtain a least Equal Error Rate to minimize the wrong authentication rate when it authenticates the user.

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Fun Labor and User Identity of Virtual Worlds (가상세계의 재미노동과 사용자 정체성)

  • Lyou, Chul-Gyun;Shin, Sae-Mi
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.182-190
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    • 2007
  • Virtual world is the 3D graphical interactive environment that networked by electronic communications. Virtual Worlds offered flow experience for a long time to their users. They blur the boundaries of work and play, so bring out the concept of Fun Labor. If we can accept the principle of equivalence between Fun Labor and Real Labor, the Fun Labor may be one of the solutions of the large unemployment problem in the information society. And the Fun Labor is the new type of labor that corresponds the subjectivity of users who want interesting experience as much as they spend money and times. This situation means that the users of Virtual worlds are structuring the identities as the Residents who act the Fun Labor. It'll be very important to examine the social effects of this situation.

The Monitoring System for Informing the Change of Contents on the Web Sites (웹 사이트 컨텐츠 변경 모니터링 시스템)

  • 김원중;조이기;손철수
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.4
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    • pp.505-512
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    • 2002
  • Fast spreading of web made we get easily the vast amount of information all over the world, but quantity of great information on the Internet space is giving much troubles to recognize change of information that users are interested soon justly. That is, users must connect and examine one by one to relevant site to detect change of web documents that changes from time to time. Therefore, the development of Robot which accomplish Information change monitoring function that sense automatically changed contents and inform to user is required. In this paper, we designed and implemented Web site contents change monitoring system, which notify-automatically the change of Web documents to users through alarm or E-mail if user defines target URL to do monitoring, monitoring condition, monitoring period etc. And we presented the method that structure and classify Web Documents to semantic units using HTML Tag. Also, we introduced the concept of virtual key to manage position of word to watch some change efficiently.

Development of User Interface and Blog based on Probabilistic Model for Life Log Sharing and Management (라이프 로그 공유 및 관리를 위한 확률모델 기반 사용자 인터폐이스 및 블로그 개발)

  • Lee, Jin-Hyung;Noh, Hyun-Yong;Oh, Se-Won;Hwang, Keum-Sung;Cho, Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.5
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    • pp.380-384
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    • 2009
  • The log data collected on a mobile device contain diverse and continuous information about the user. From the log data, the location, pictures, running functions and services of the user can be obtained. It has interested in the research inferring the contexts and understanding the everyday-life of mobile users. In this paper, we have studied the methods for real-time collection of log data from mobile devices, analysis of the data, map based visualization and effective management of the personal everyday-life information. We have developed an application for sharing the contexts. The proposed application infers the personal contexts with Bayesian network probabilistic model. In the experiments, we confirm that the usability of visualization and information sharing functions based on the real world log data.

A Study on Reducing Duplication Responses of Chatbot Based on Multiple Tables (다중 테이블을 활용한 챗봇의 중복 응답 감소 연구)

  • Gwon, Hyuck-Moo;Seo, Yeong-Seok
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.10
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    • pp.397-404
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    • 2018
  • Various applications are widely developed for smartphones to meet customer's needs. In many companies, messenger's typed interactive systems have been studied for business marketing, advertising and promotion to provide useful services for the customers. Such interactive systems are usually called as "Chatbot". In Chatbot, duplicated responses from Chatbot could occur frequently, and these make one lose interest. In this paper, we define a case that the response of Chatbot is duplicated according to the user's input, and propose a method to reduce duplicated responses of Chatbot. In the proposed method, we try to reduce duplication responses through a new duplication avoidance algorithm by building multiple tables in a database and by making combinations of user's input and its response in each table. In our experiments, the proposed method shows that duplicated responses are reduced by an average of 70%, compared with the existing method.