• Title/Summary/Keyword: 사용자 관심

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The Analysis on the Psychological Traits of the Usage Pattern on the Online Communication Media (온라인 커뮤니케이션 매체 이용패턴의 심리적 특성 분석)

  • 조남재;박상혁
    • Journal of Information Technology Application
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    • v.3 no.4
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    • pp.93-117
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    • 2001
  • Computer-based on-line communications help to exchange easily information for us. For this reason, on-line communication expands personal computer users'information availability and furnishes users with interactive communication capability. This research focused on the pattern the use of on-line communication and such individual-level factors that are believed to affect on the use of this technology as personal psychological traits and perceived usefulness of the technology. Data were collected from randomly selected samples out of registered college or office worker members of Korean on-line communication services such HiTel, Chollian, Nownuri, and Unitel. The result of the study showed that perceived usefulness of the on-line services affects the level of use most strongly. Individual psychological style was also related to some aspects of the use of on-line communication. Specifically, the more introvert the users, the higher was the level of use of on-line communication.

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A Study of Factors Influencing the Satisfaction of SNS Use (SNS 사용 만족에 영향을 미치는 요인 연구)

  • Lee, Moon-Bong
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.5
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    • pp.61-73
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    • 2012
  • Social Network Service is a web-based service that allows the people to construct relationship among users with same interest and supports various activities such as managing personal relations and sharing information or contents. Based on the IS Success Model and UTAUT model, this study examines factors influencing the satisfaction of SNS use. Questionnaires are collected from 473 students who are using the SNS. The results are followings: first, the performance expectancy, effort expectancy and social influence have positive effect on the use intention. Second, the facilitation conditions and use intention have positive effect on the use. Third, the system quality, information quality and use have positive effect on the satisfaction. Fourth, the performance expectancy is the strongest predictor of the use intention, the use intention is the strongest predictor of the use and information quality is the strongest predictor of the satisfaction.

Development of Hybrid Filtering Recommendation System using Context-Information in Mobile Environments (모바일 환경에서 상황정보를 이용한 하이브리드 필터링 추천시스템 설계)

  • Ko, Jung-Min;Nam, Doo-Hee
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.10 no.3
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    • pp.95-100
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    • 2011
  • Due to rapid growth and development of telecommunication information technology, interest has been amplified regarding ubiquitous network computing and user-oriented service. Also, the rapid development of related technologies has been a big spotlight. Smart phone, with features such as a PC with advanced features is a mobile phone. According to environment and infrastructure development, a variety of mobile-based application software to provide various kinds of information and services has been released. However, most of them are provider-driven information systems and aim to provide large amounts of information simply to an unspecified number of users. Therefore, customized or personalized provision of information and service explained earlier for individual users has been hardly come true. According to background and need, this study wants to design and implement recommendations system for personalization and customization in mobile environments. To acquire more accurate recommendation results, recommendation system shall be composed using the Hybrid Filtering. Effective information recommendation according to user's situation by using user's context-information of purpose and location that are available in mobile devices before running the filtering of the information to improve the quality of recommendations.

Implementation of ECO Driving Assistance System based on IoT (IoT기반 ECO 운전보조 시스템 구현)

  • Song, Hyun-Hwa;Choi, Jin-ku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.2
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    • pp.157-163
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    • 2020
  • Recently, fine dust has been known to cause cardiovascular diseases here, raising interest in ways to reduce emissions by efficiently using fuel from cars that cause air pollution. Accordingly, a driving assistance system was developed to save fuel by eco-driving and improve the driver's bad driving habits. The system was developed using raspberry pi, arduino and Android. Using RPM, speed, fuel injection information obtained from OBD-II, and gyro-sensor values, Fuel-Cut is induced to create an optimal inertial driving environment. It also provides various information system such as weather, driving environment, and preventing drowsy driving through GUI and voice recognition functions. It is possible to check driving records and vehicle fault information using Android application and has low overhead for message transmission using MQTT protocol optimized for IoT environment.

Meta-data Configuration and Wellness Feature Analysis Technique for Wellness Content Recommendation (웰니스 콘텐츠 추천을 위한 메타데이터 구성 및 웰니스 특성 분석 기법)

  • Hong, Min-Sung;Lee, O-Joun;Lee, Won-Jin;Lee, Jae-Dong
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.8
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    • pp.83-93
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    • 2014
  • Research into recommendation systems for wellness content has focused on representative research on the convergence of wellness and information technology, as interest in wellness has recently increased. But existing research is not suitable because it uses only one or two of the five wellness areas: physical, emotional, social, intellectual, and spiritual. And It cause decline of reliability and satisfaction for recommendation. Thus, a wellness areal feature analysis and integration management technique is needed. In this paper, suggest meta-data configuration and feature analysis technique of content. Also Cosine similarity of wellness areal features of the content was analyzed by applying a wellness areal score calculated in this way and by suggested wellness areal detailed properties and a measurement system to verify the efficiency of this research. This allows the wellness features of contents analyzed, and even will be able to personalized recommendations service for wellness.

The Mobile Meeting Authentication Scheme Providing Mobility and Privacy (이동성과 프라이버시를 제공하는 모바일 회의 인증 기법)

  • Yun, Sunghyun
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.243-248
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    • 2014
  • The demand for messenger service goes on growing rapidly with widespread use of smartphones. Generally, the smartphone messenger provides group communication functions in which users can make the group and communicate with each other. In the mobile meeting, the attendees can participate in the meeting with use of smartphone messengers wherever they are. To make the mobile meeting put to practical use, the mobility and privacy should be ensured to attendees. To satisfy the mobility requirement, the user which is not belong to the group members should not be able to participate in the meeting. To ensure the privacy requirement, the attendees should have not to repudiate the meeting results. In this study, the mobile meeting authentication scheme is proposed which provides mobility and privacy. The proposed scheme consists of meeting group creation, group key generation, group signature and verification protocols. All attendees should have to participate in the signature verification because it is based on the challenge-response type protocol. Thus, it's not possible to collude with malicious attendees to change the meeting results.

A Study on the Attraction Factors of the Enetertainment Industry (엔터테인먼트산업의 어트랙션 요소에 관한 연구)

  • 이호숭
    • Archives of design research
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    • v.15 no.2
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    • pp.59-70
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    • 2002
  • The psychological system of human beings has gone through changes from material satisfaction to spiritual satisfaction. That is, $\ulcorner$From real goods to feel goods$\lrcorner$: much attention is not paid to physical consumption of real products but to consumption of time containing information value such as services capable of enriching and entertaining life. Entertainment is a cultural industry based on mass consumption culture. In this context, this research is designed to look into the entertainment tendency of the industrial areas and to take a look at various forms of attraction serving as the factor of absorption to users. The study indicates that the moderns impose much value on invisible goods such as experience. And the most popularized method is to appeal to clients for sensory interaction by presenting the experience of joy. Entertainment in a true sense is generated on the basis of creativity, which is a product of intuition and efforts directed toward the understanding of emotional ties with the general public characterized by uncertainty.

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A Study on the Interest of SNS Users according to New Media Fashion Content Types -Focus on Vogue Korea's Official Instagram- (뉴미디어 패션 콘텐츠 유형에 따른 사용자의 SNS 관심도 연구 -보그 코리아 공식 인스타그램 중심으로-)

  • Lee, Chungsun;Lee, Seunghee
    • Journal of Fashion Business
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    • v.24 no.1
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    • pp.75-87
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    • 2020
  • The purpose of this study is to find trends in new media fashion content by analyzing the fashion content of the official Instagram accounts of domestic fashion magazines that are being transformed by digital media. The framework for these analysis of fashion content type and methods of production is based on one used in an earlier research project. Empirical analysis is conducted on Vogue Korea's official Instagram accounts, using the highest number of major views as the secondary measure of interest. After screening for fashion content in posts on the Vogue Korea account for four months, 291 short video postings were extracted to analyze the number of views the postings received. The results were categorized as 'star', 'show/exhibition', 'product', 'shop', 'fashion film', 'designer', or 'event', included in the data are the number of postings by type and the number of views by post. Based on the characteristics of the creator and the editing, the posts were classified into 'professional production highlight', 'professional production private', 'UCC' or 'GIF' videos, the number of views per post were also collected. The research results show different levels of interest depending on the type of fashion content, and also on the way the videos were produced. The study also investigated how the combination of these two factors affects interest. When producing a new media fashion content, combining a 'star' type post with 'professional production private' video content was most popular. The selection of production method is therefore important even given the same type of content.

TemG : A Geofence Platform with Time-Limited Property (TemG : 시한적 속성을 갖고 있는 지오펜스 플랫폼)

  • Eom, Young-Hyun;Choi, Young-Keun;Cho, Sungkuk;Jeon, Byungkook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.177-182
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    • 2016
  • Geofence is a generic concept for describing geographic aspects of PoI(Point of Interest) enabling users to proactively induce context-based actions. However there is no need to maintain continuity when you reflect geofence in case of temporary events, accidents and isolation. Therefore we propose a geofence platform so-called TemG by adding time-limited information to support PoI. The proposed geofence platform TemG ensures the persistency and continuity of geofence. Furthermore, the proposed TemG can not only provide to automatically activate or deactivate the specified geofence during a period of timestamp but also support to the basic context-aware service knowing in/out in the zone. In the near future, the proposed TemG will be need to extend HPS(Hybrid Positioning System) for IoT(Internet of Things).

Pi Logger : Low-cost Greenhouse Image and Environmental Data Collection System for Invigorating Smart Farm Propagation (Pi Logger : 스마트 팜 보급 확대를 위한 저가형 온실 영상 및 환경 데이터 수집 시스템)

  • Seong, Gi-Cheon;Kim, Young-Geun;Yang, Won-Mo;Kim, Won-Jung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.11
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    • pp.1121-1128
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    • 2016
  • Our country of agriculture suffers problems such as aging, population decline, agricultural decline etc. To solve this problem, in the country, it is interest in Smart Farm System, a convenient and efficient system for the production through the convergence of ICT technology and agriculture. However, because of expensive construction costs and difficulty in securing human resources and training for Operating system, they are struggling to spread the actual farmers. Therefore, it is necessary to develop smart farm techniques suitable for such customized domestic environment. This study designed a system for collecting environment date in a greenhouse based on the low-cost embedded devices, and designed and implemented for the Web application that a user can easily use system. The implementation of the system lowers deployment costs and is expected to increase largely the spread of Smart Farm it can be easily accessed by using the smart phone.