• Title/Summary/Keyword: 사격 표적지

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An Improvement of Hit-probability and an Efficient Counter-fire Execution (명중확률 개선 및 효율적인 대화력전 수행방안)

  • Kim, Se-Yong;Lee, Jae-Yeong
    • Journal of the Korea Society for Simulation
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    • v.17 no.4
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    • pp.143-152
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    • 2008
  • At an initial battle stage, counter-fire capability have critical impact on defeating the enemy in the future warfare. In this paper, we proposed an efficient method of counter-fire execution. To do that, hit-probability for each artillery type was evaluated using CEP and applied to calculate new target reference table of a counter-fire operation. In order to compare new result to the one obtained by using previous reference table from BTCS, we did simulation using MANA model. Simulation outputs show that new method is superior to previous method of counter-fire operation in various scenarios depending upon each method and usage of UAV.

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Deep Learning Based Tank Aiming line Alignment System (딥러닝 기반 전차 조준선 정렬 시스템)

  • Jeong, Gyu-Been;Park, Jae-Hyo;Seok, Jong-Won
    • Journal of IKEEE
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    • v.25 no.2
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    • pp.285-290
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    • 2021
  • The existing aiming inspection use foreign-made aiming inspection equipment. However, the quantity is insufficient and the difficult to maintain. So it takes a lot of time to inspect the target. This system can reduces the time of aiming inspection and be maintained and distributed smoothly because it is a domestic product. In this paper, we develop a system that can detect targets and monitor shooting results through a target detection deep learning model. The system is capable of real-time detection of targets and has significantly increased the identification rate through several preprocessing of distant targets. In addition, a graphical user interface is configured to facilitate user camera manipulation and storage and management of training result data. Therefore the system can replace the currently used aiming inspection equipment and non-fire training.

A Computation Method for Time of Flight in the Anti-Aircraft Gun Fire Control System (대공화기 탄자비행시간 계산 기법)

  • Kim, Jaehun;Kim, Euiwhan;Yu, Sukjin;Kim, Sungho
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.11
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    • pp.361-368
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    • 2015
  • In AAGFCS the effective range is regarded as a range for the bullet's speed exceeding the speed of sound to damage the stationary target. Hence the real engagement range might be extended over the effective range for the approaching target since bullet's relative speed to the target increases depending on the approaching speed. However previous TOF equations have good computation accuracy within the effective range only, and they can not be used above that range due to their bad accuracy. We propose an accurate TOF computation method which can be used both within and above the effective range in real time. Some simulation results are shown to demonstrate usefulness of our algorithm for the 30mm projectile.

Beam Scheduling and Task Design Method using TaP Algorithm at Multifunction Radar System (다기능 레이다 시스템에서 TaP(Time and Priority) 알고리즘을 이용한 빔 스케줄링 방안 및 Task 설계방법)

  • Cho, In-Cheol;Hyun, Jun-Seok;Yoo, Dong-Gil;Shon, Sung-Hwan;Cho, Won-Min;Song, Jun-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.1
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    • pp.61-68
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    • 2021
  • In the past, radars have been classified into fire control radars, detection radars, tracking radars, and image acquisition radars according to the characteristics of the mission. However, multi-function radars perform various tasks within a single system, such as target detection, tracking, identification friend or foe, jammer detection and response. Therefore, efficient resource management is essential to operate multi-function radars with limited resources. In particular, the target threat for tracking the detected target and the method of selecting the tracking cycle based on this is an important issue. If focus on tracking a threat target, Radar can't efficiently manage the targets detected in other areas, and if you focus on detection, tracking performance may decrease. Therefore, effective scheduling is essential. In this paper, we propose the TaP (Time and Priority) algorithm, which is a multi-functional radar scheduling scheme, and a software design method to construct it.

A Single Camera System Equipped Convex Mirror for Monitoring Tracer Bullet to Teach Night Firing Exercises (볼록거울을 장착한 야간 사격훈련용 예광탄 탄도 모니터링 단일 카메라 시스템)

  • Lee, In Jeong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.9
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    • pp.757-762
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    • 2012
  • In general, an ordinary CCTV camera has equipped with 24 frames per second. This camera is not capable of capturing an image of bullet trace which has speed about 1km per second. In spite of these difficulties, by means of the stereographical projection, a long distance trace is able to be contained in one image. Currently, to capture a series of image of an object with high speed, it is usual to use one of the complicated camera with high shutter speed or computerized devices with capability of controlling shutter timing with slightly different capture time. This paper proposed a monitoring tracer bullet single camera system equipped convex mirror trying to see whether or not a normal set of camera and convex mirror is capable of shooting on target located in as far as 250m.

A Study on the Improvement of Naval Surveillance Radar to Solve the Target Display Problem (함정용 탐색레이더의 표적 전시상태 개선에 관한 연구)

  • Sim, Min-Seop;Lee, Ji-Hyeog;Jeong, Hyeon-Seob
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.10
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    • pp.541-546
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    • 2020
  • The surveillance radar for naval ships is an essential equipment of a battle system that executes the detection and tracking of targets, and the shooting support function; it calculates the three-dimensional track of the target range, azimuth, and altitude to carry out its duty. The surveillance radar consists of an antenna, a transceiver, a processing unit, and an air dryer section. The radar radiates the transmission signal on the antenna section, receives the reflected signal from the target, and amplifies the signals on the transceiver section. The signal received from the antenna is used to provide the operator with target information in various ways. This study identified the display problems when the information about the target is displayed through the radar. The causes of the problems were analyzed and improved. The tracking disappearance phenomenon caused by the altered-course of the ship was improved on the TWS tracking algorithm. The validity of the improved TWS tracking algorithm was confirmed by the normal condition of the target status on the B-scope.

Monte Carlo Simulation based Optimal Aiming Point Computation Against Multiple Soft Targets on Ground (몬테칼로 시뮬레이션 기반의 다수 지상 연성표적에 대한 최적 조준점 산출)

  • Kim, Jong-Hwan;Ahn, Nam-Su
    • Journal of the Korea Society for Simulation
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    • v.29 no.1
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    • pp.47-55
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    • 2020
  • This paper presents a real-time autonomous computation of shot numbers and aiming points against multiple soft targets on grounds by applying an unsupervised learning, k-mean clustering and Monte carlo simulation. For this computation, a 100 × 200 square meters size of virtual battlefield is created where an augmented enemy infantry platoon unit attacks, defences, and is scatted, and a virtual weapon with a lethal range of 15m is modeled. In order to determine damage types of the enemy unit: no damage, light wound, heavy wound and death, Monte carlo simulation is performed to apply the Carlton damage function for the damage effect of the soft targets. In addition, in order to achieve the damage effectiveness of the enemy units in line with the commander's intention, the optimal shot numbers and aiming point locations are calculated in less than 0.4 seconds by applying the k-mean clustering and repetitive Monte carlo simulation. It is hoped that this study will help to develop a system that reduces the decision time for 'detection-decision-shoot' process in battalion-scaled combat units operating Dronebot combat system.

An Intersection Validation and Interference Elimination Algorithm between Weapon Trajectories in Multi-target and Multi-weapon Environments (다표적-다무장 환경에서 무장 궤적 간 교차 검증 및 간섭 배제 알고리즘)

  • Yoon, Moonhyung;Park, Junho;Yi, JeongHoon;Kim, Kapsoo;Koo, BongJoo
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.614-622
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    • 2018
  • As multiple weapons are fired simultaneously in multi-target and multi-weapon environments, a possibility always exists in the collision occurred by the intersection between weapon trajectories. The collision between weapons not only hinders the rapid reaction but also causes the loss of the asset of weapons of friendly force to weaken the responsive power against the threat by an enemy. In this paper, we propose an intersection validation and interference elimination algorithm between weapon trajectories in multi-target and multi-weapon environments. The core points of our algorithm are to confirm the possible interference through the analysis on the intersections between weapon trajectories and to eliminate the mutual interference. To show the superiority of our algorithm, we implement the evaluation and verification of performances through the simulation and visualization of our algorithm. Our experimental results show that the proposed algorithm performs effectively the interference elimination regardless of the number of targets and weapon groups by showing that no cross point exists.

The LVC Linkage for the Interoperability of the Battle Lab (Battle Lab에서의 상호운용성을 위한 LVC 연동방안)

  • Yun, Keun-Ho;Shim, Shin-Woo;Lee, Dong-Joon
    • Journal of the Korea Society for Simulation
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    • v.21 no.1
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    • pp.81-88
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    • 2012
  • In the M&S filed, The Battle Lab is available for acquisition, design, development tool, validation test, and training in the weapon system of development process. Recently, the Battle Lab in the military of Korea is still in an early stage, in spite of importance of battle lab construction. In the environment of network centric warfare, a practical use of the M&S which is connecting live, virtual and constructive model can be applied to all field of System Engineering process. It is necessary thar the Battle Lab is not restricted by time and space, and is possible for the technical implementation. In this paper, to guarantee the interoperability of live and virtual simulation, virtual simulators connect live simulators by using the tactical data link. To guarantee the interoperability of virtual and constructive simulation, both virtual simulators and constructive simulators use the RTI which is the standard tool of M&S. We propose the System that constructed the Air Defence Battle Lab. In case of the approach of target tracks, The Air Defence Battle Lab is the system for the engagement based on a command of an upper system in the engagement weapon system. Constructive simulators which are target track, missile, radar, and launcher simulator connect virtual simulators which are MCRC, battalion, and fire control center simulators using the RPR-FOM 1.0 that is a kind of RTI FOM. The interoperability of virtual simulators and live simulators can be guaranteed by the connection of the tactical data links which are Link-11B and ATDL-1.