• Title/Summary/Keyword: 사격 시스템

Search Result 84, Processing Time 0.031 seconds

Development of the Dot Sight Device by Using the Doublet Reflector (Doublet 반사경을 이용한 도트 사이트 장치의 개발)

  • Lee, Dong-Hee
    • Journal of Korean Ophthalmic Optics Society
    • /
    • v.13 no.1
    • /
    • pp.65-69
    • /
    • 2008
  • Purpose: To develop a dot sight device for a sighting shot using the doublet reflector. Methods: We designed the singlet reflector and the doublet reflector by Sigma 2000 program and compared the one to the other. Results: In analysis of finite ray aberration, we could confirm that it has the effective field of view with the free-parallax which is 3.3 times wider than the existing dot sight device using the singlet reflector. If you use the doublet reflector, the central thickness of optical system become more than two times bigger than the existing one. As a result, when the image of a target object is made on the observer's retina, if you make the first side's radius of curvature equal with the second one as the case of the singlet reflector, changes in magnification are appeared. To conquer this problem, we had to make be satisfied with the afocal condition in the case of doublet reflector. Conclusions: we could develop the dot sight device for a sighting shot using the doublet reflector which has the effective field of view with the free-parallax which is 3.3 times wider than the existing dot sight device using the singlet reflector.

  • PDF

Design of a Visual Servoing System of an Autonomous Mobile Robot using Fuzzy Logic System (자율이동로봇의 목표물 추적을 위한 시각구동장치의 설계 및 제어)

  • Song Un-Ji;Choi Byung-Jae;Yoo Seog-Hwan
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.16 no.4
    • /
    • pp.454-459
    • /
    • 2006
  • The research and development for autonomous mobile robots has widely been reported. This paper describes a fuzzy logic based visual servoing system for an autonomous mobile robot. An existing system always needs to keep a moving object in overall image. This makes difficult to move the autonomous mobile robot spontaneously. In this paper we first explain an autonomous mobile robot and fuzzy logic system. And then we design a fuzzy logic based visual servoing system. We extract some features of the object from an overall image and then design a fuzzy logic system for controlling the visual servoing system to an exact position. We here introduce a shooting robot that can track an object and hit it. We show that the proposed system presents a desirable performance by a computer simulation and some experiments.

Motion Profile Generation Method for Absolute Angular Error Control Mode of Gun/Turret Driving System (포/포탑 구동 시스템의 절대 각 오차 제어 모드에 대한 모션 프로파일 생성 기법)

  • Eom, Myunghwan;Song, Sinwoo;Park, Ilwoo
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.22 no.5
    • /
    • pp.674-686
    • /
    • 2019
  • In this paper, we will discuss the absolute angular error control mode for the Gun/Turret driving system. The Gun/Turret driving controller receives absolute angular error calculated from the fire control system (FCS). Thus, the Gun/Turret driving controller is subjected to step command to cause residual vibration and system unstable. In order to reduce residual vibration and to ensure the system stability, we propose an error motion profile method with two types of trapezoidal and S-Curve. The validity of the proposed error motion profile method is confirmed via simulation by observing that the resulting position error, driving power, and power density satisfied the control performance.

Laser Pattern Based Simulated Shooting System and Its Implementation (레이저 패턴 기반의 모의사격 시스템 및 구현)

  • Jeong, Hyun Chan;Jung, Sung-Hwan
    • Journal of Korea Multimedia Society
    • /
    • v.21 no.10
    • /
    • pp.1171-1181
    • /
    • 2018
  • Most simulated shooting systems are TDM based method and dot type laser has been used. The proposed laser pattern based simulated shooting system is a new approach. It can distinguish shooters by calculating the angle of bar shaped laser pattern by each shooter. Unlike the existing TDM method, it is possible to distinguish shooters and lanes by patterns so that there is no time division restriction like TDM method. It is also possible to recognize overlapped impact points of laser patterns launched by multiple shooters. After the laser pattern based simulated shooting system was implemented, general shot and overlapped shot were tested for each lane. Through experiments, we confirmed the possibility of continuous shooting. In addition, it is possible to separate the pattern by each lane, and 100% recognition result was obtained even if impact points overlapped.

A Study on Human Body Impact Characteristics of the Human-rifle System on Shooting (인체-화기시스템의 인체충격특성에 관한 연구)

  • Lee Young-Shin;Lee Jang-Won;Choi Young-Jin;Chae Je-Wook;Choi Eui-Jung;Kim In-Woo
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.23 no.7 s.184
    • /
    • pp.159-167
    • /
    • 2006
  • The impact time history of human body with K2 rifle on stand shooting posture is analyzed and compared with experimental results. Analysis model is Korean 50% tile of twenties and height, weight is 174 cm, 62 kgf respectively. The muscle and bone human model of Korean man's twenties 50% tile is applied. ADAMS program is used for kinematic analysis and human model is developed by Life Mod program. The effect of the ground support condition, grip position and human weight factor are studied. Maximum impact force of shoulder is 784 N. The horizontal displacement of K2 rifle muzzle is 2.9 cm.

Cases of Design and Implementation of Sports using Virtual Reality (가상현실을 이용한 스포츠 설계 및 구현 사례)

  • Jin, Hwa-Soo;Park, Jin-Gon;LEE, Yong-Hee;Song, Eun-Jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.10a
    • /
    • pp.661-662
    • /
    • 2017
  • 가상현실(VR)은 현실 세계를 인공적인 기술을 활용하여 실제로 얻기 힘든 경험이나 환경 등을 제공해 인체의 오감(시각, 청각, 후각, 미각, 촉각)을 자극함으로써 실제와 같이 체험하게 하는 기술로써 게임, 영화, 스포츠, 테마파크와 같이 엔터테인먼트 목적으로 개발되는 경우가 많다. 본 논문에서는 Oculus Touch 및 Oculus Rift를 이용한 VR(Virtual Reality) 올림픽 종목의 스포츠를 설계하고 구현한 시스템을 제안한다. 올림픽 종목 중에 인기종목인 양궁, 사격, 테니스, 탁구 총 4가지 종목으로 구성되어 있으며, 특히 AI를 이용한 경쟁을 통해 종목별 스코어(점수)를 평가함으로서 경쟁구도를 형성한다. 또한, 시각적인 자극을 통해 흥미를 이끌어내고 현실적인 환경을 구현함으로써 유저가 실제 현장에 있는 것 같은 느낌을 제공하며, 세계적인 올림픽 스포츠를 유저들이 직접 즐기고 느낄 수 있다.

  • PDF

Development of Autonomous Aerial Target System Applying the Modular Platform (모듈형 플랫폼을 적용한 자율비행 무인표적기 시스템 개발)

  • Kim, Taewook
    • Journal of the Korean Society for Aviation and Aeronautics
    • /
    • v.30 no.3
    • /
    • pp.109-116
    • /
    • 2022
  • A modular platform development technique was proposed to minimize development cost and development period by utilizing the already developed unmanned Aerial target AVT, which has been operated and verified for many years. New Mission Profile was designed and structural analysis was performed through finite element analysis (FEA) by analyzing mission requirements for visual short-range, non-visible mid-range, and long-range targets. The targets are used for guided missile anti-aircraft training. In addition, avionics systems including flight control computers for autonomous flights were developed to verify their conformance by performing launcher take-off tests with rapid acceleration changes and autonomous flight tests at a maximum speed of 300km per hour.

A Study on Safety Standards for the Interior of an Artillery Firing Range Considering Probable Error (공산오차를 고려한 국내 포병사격장 안전기준 분석 연구)

  • Juhee Kim;Kieun Sung
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.26 no.2
    • /
    • pp.139-148
    • /
    • 2023
  • Safety standards for long-range artillery ammunition test and training sites follow the US artillery shooting range safety zone standards. Although the South Korean geographical conditions of shooting ranges are different from those of the United States, there is no safety standard reflecting the South Korean topographical characteristics. Probable error associated with the shooting range, trajectory should be considered in establishing the safety standards. In this study, we present the safety standards for the ammunition testing site suitable for the Korean situation, with applying a concept of trajectory and probable error differed by ammunition type, which are currently confirmed by the South Korean Army's artillery shooting.

A Study of Korean Drone-security Education System (한국 드론시큐리티 교육훈련 시스템에 관한 연구)

  • YIn, Man-Sik
    • Proceedings of the Korean Society of Disaster Information Conference
    • /
    • 2022.10a
    • /
    • pp.373-374
    • /
    • 2022
  • 본 연구는 민간 시큐리티 분야의 드론 도입 시 교육과목 중 드론의 기능을 적용할 수 있는 과목을 기준으로 절차 및 내용에 관하여 연구를 실시하였다. 연구 결과 경계감시, 순찰, 경보, 촬영 및 영상기록, 장비점검, 장비 운송, 사격등의 과목에 드론운영에 대한 교육 내용을 포함시켜야 할 것이다. 이처럼 드론 시큐리티 분야를 민간 시큐리티 산업에 적용하기 위해서는 드론의 기능과 더불어 각 업무분야에 고유한 특성을 반영하여 과목을 구성하여야 할 필요가 있다. 또한 현재의 기술로는 드론에 부착되는 장비에 따라 사용 용도가 다를 수 밖에 없으며, 비행시기와 장소에 따라 실내비행이나 야간비행이 필요한 추가적인 조종교육 및 운용교육이 요구된다고 할 것이다.

  • PDF

Training Participant Character Detection Method for YOLOv8-based Military Virtual Training System (YOLOv8 기반 군사용 가상훈련체계의 훈련자 캐릭터 검출 방법)

  • Yong-Jae Park;Jae-Hyeok Han;Mi-Hye Kim
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2024.05a
    • /
    • pp.760-763
    • /
    • 2024
  • 실제 전투와 유사한 군사 훈련을 수행하기 위해서는 훈련 공간 확보, 악천후 극복, 실 사격 훈련, 민간인 통제 등 다양한 제약이 있다. 이러한 제약을 극복하기 위해 과학화 훈련이 도입되었으며, 현대전의 양상이 대규모 전투에서 소규모 교전으로 전환되면서 가상 훈련 시스템이 주목을 받고 있다. 가상 현실에서 적을 감지하기 위해 광선투사방식이 사용되지만, 이 방법은 인간의 시각 지각능력을 넘어서기 때문에 현실적인 훈련을 시뮬레이션 하는 데 한계가 있다. 본 논문은 가상 환경 내 가상자율군(Computer Generated Forces)이 현실적인 적 시뮬레이션을 달성하기 위하여 이미지 기반의 적 검출을 적용하여, 광선투사방식에 비해 인간 시각 지각에 더 가까운 결과를 얻었다.