• Title/Summary/Keyword: 사격 시스템

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Implement of the User Gesture-Command Recognition System for Windows Application (윈도우 어플리케이션을 위한 사용자 제스쳐-명령 (User Gesture-command) 인식 시스템의 구현)

  • Jang, Sung Won;Sim, Woo Sub;Park, Byeong Ho;Choi, Yong Seok;Seong, Hyeong Kyeong
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.59-60
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    • 2012
  • 본 논문에서는 윈도우 애플리케이션을 위한 사용자의 손동작 제스처 인식 시스템을 구현하였다. 실시간 제스처 인식 시스템은 사용자의 손 움직임을 웹캠으로 입력받아 제스처 명령으로 구현하였다. MFC Visual C++언어를 기반으로 개발된 인텔사의 OpenCV 라이브러리를 사용하였다. 인식시스템의 유효성을 검사하기 위하여 사용자의 입력을 받아 진행되는 사격게임을 개발 하였다.

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Designing a Common Weapon Interface Module While Taking into Account the Fire Control System Architecture of a Light Armed Helicopter (소형무장헬기 사격통제시스템의 구조를 고려한 공통 무장 인터페이스 모듈 설계)

  • Lee, Dongho;Park, Hanjoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.11
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    • pp.1088-1093
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    • 2014
  • The structure of the fire control system(FCS) of a light armed helicopter and effective logistics support was taken into account in the proposed common weapon interface module(CWIM) for a distributed FCS. The pros and cons of a distributed FCS and a centralized FCS were analyzed, then a CWIM which can be applied to the weapon interface module of a distributed FCS was designed and fabricated. Integration tests between the proposed CWIM and a weapon simulator were conducted to ascertain whether or not the proposed CWIM could be applicable to a distributed FCS. We expect that the CWIM design approach method secured through this study will be helpful in mitigating cable work of the FCS which will be applied to a Light Armed Helicopter and controlling various weapons.

The performance analysis and design verification about the fire control system using Modeling and Simulation (M&S를 이용한 사격통제 시스템의 설계검증 및 성능분석에 관한 연구)

  • Yun, Dong Sik;Kim, Chon Hwan;Lim, Young Taek;Bae, Yoon Ji
    • Journal of the Korean Society of Systems Engineering
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    • v.5 no.1
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    • pp.1-6
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    • 2009
  • Gun fire solution computed in ballistic computing unit (BCU) needs to evaluated before applying in real fire. In this paper, ballistic performance analysis method is studied for reasonable prediction or hit probability with ballistics error presentation on hitting plane. Also Gun fire solution using interacting multiple model (IMM) algorithm is analyzed through proposed method.

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Disturbance Rejection and Attitude Control of the Unmanned Firing System of the Mobile Vehicle (이동형 차량용 무인사격시스템의 외란 제거 및 자세 제어)

  • Chang, Yu-Shin;Keh, Joong-Eup
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.44 no.3
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    • pp.64-69
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    • 2007
  • Motion control of the system is a position control of motor. Motion control of an uncertain robot system is considered as one of the most important and fundamental research directions in the robotics. Some distinguished works using linear control, adaptive control, robust control strategies based on computed torque methodology have been reported. However, it is generally recognized within the control community that these strategies suffer from the following problems : the exact robot dynamics are needed and hard to implement, the adaptive control cannot guarantee the performance during the transient period for adaptation under the variation, the robust control algorithms such as the sliding mode control need information on the bounds of the possible uncertainty and disturbance. And it produces a large control input as well. In this dissertation, a motion control for the unmanned intelligent robot system using disturbance observer is studied. This system is affected with an impact vibration disturbance. This paper describes a stable motion control of the system with the consideration of external disturbance. To obtain the stable motion independently against the external disturbance, the disturbance rejection is strongly required. To address the above issue, this paper presents a Disturbance OBserver(DOB) control algorithm. The validity of the suggested DOB robust control scheme is confirmed by several computer simulation results. And the experiments with a motor system is performed to give the validity of applicability in the industrial field. This results make the easier implementation of the controller possible in the field.

Algorithms for Fire Sequencing Problem in Unplanned Artillery Attack Operation (포병부대 비계획 사격순서 결정 알고리즘)

  • Choi, Yong-Baek;Kim, Kyung-Sup
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.35 no.2
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    • pp.37-44
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    • 2012
  • This paper focuses on scheduling problems arising in the military. In planned artillery attack operations, a large number of threatening enemy targets should be destroyed to minimize fatal loss to the friendly forces. We consider a situation in which the number of available weapons is smaller than the number of targets. Therefore it is required to develop a new sequencing algorithm for the unplanned artillery attack operation. The objective is to minimize the total loss to the friendly forces from the targets, which is expressed as a function of the fire power potential, after artillery attack operations are finished. We develop an algorithm considering the fire power potential and the time required to destroy the targets. The algorithms suggested in this paper can be used in real artillery attack operations if they are modified slightly to cope with the practical situations.

A Branch-and-Bound Algorithm on the Fire Sequencing for Planned Artillery Operations (포병부대 사격순서결정을 위한 분지한계 알고리즘 연구)

  • Yoon, Sang-Hum;Hwang, Won-Shik;Juhn, Jae-Ho;Lee, Ik-Sun
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.33 no.3
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    • pp.154-161
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    • 2010
  • This paper considers the simultaneously firing model for the artillery operations. The objective of this paper is to find the optimal fire sequence minimizing the final completion time of the firing missions of multiple artillery units for multiple targets. In the problem analysis, we derive several solution properties to reduce the solution space. Moreover, two lower bounds of objective are derived and tested along with the derived properties within a branch-and-bound scheme. Two efficient heuristic algorithms are also developed. The overall performances of the proposed branch-and-bound and heuristic algorithms are evaluated through various numerical experiments.

A Implementation of Command and Control Simulator System for Missile System (유도무기 사격지휘통제 시뮬레이터 시스템 구현)

  • Yi, Jeong-Hoon;Kim, Ki-Bum;Rhee, Chang-Lim;Jun, Jung-Hee;Koo, Bong-Joo
    • Journal of the Korea Institute of Military Science and Technology
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    • v.14 no.4
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    • pp.556-563
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    • 2011
  • Recently, the development of military system is focused on Network Centric Warfare. But, there is no deployed Command and Control System for Missile System in the country. Therefore, Command and Control System for Missile System was simulated to predict feasibility for the future development in this paper. The contents of the design and implementation for simulated system are described in details. Besides, a method for avoiding collisions in 1:N radio communication environment is proposed as the future work. The simulated system in this paper will be a help to developing Command and Control System for Missile System in the future.

A Study for Optimization of Armed Flight Test Ammunition Requirement for the Development of Attack Helicopter (공격헬기 개발을 위한 무장 비행시험 탄약발수 최적화 연구)

  • Lee, Myeong-Seok;Hur, Jang-Wook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.8
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    • pp.147-153
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    • 2020
  • Developments in aircraft require safety verification through flight testing for many hours with prototype design and production. The test evaluation step of performing flight tests was an important process that determines the success in the development of the system. In particular, safety development through flight tests in the armed flight test is important for the development of attack helicopters. In the development of attack helicopters, the evaluation period and cost related to the armed flight test are closely related to the required ammunition requirement. Therefore, this paper presents the amount of ammunition required for the military flight test between attack helicopter developments through an analysis of the AH-1 helicopter in a similar case and ADS-44-HDBK of military specification. The AH-1 can be used to calculate the ammunition demand by considering the exclusion of redundant firing tests and configuration differences. In the case of the machine gun-equipped configuration, approximately 10,500R was required, and approximately 324R was required in the case of a rocket-mounted configuration. In addition, if the armed integrated bench is used properly, it is expected to promote efficiently the flight test in the armed flight by identifying the possible risk factors with armed flight tests and excluding them.

MODELING AND SIMULATION OF BEAD MOVEMENT CONTROL SYSTEMS (머리운동 제어 시스템의 모델링과 시뮬레이션에 관한 연구)

  • Nam, Moon-Hyon;Cho, Yong-Jin
    • Proceedings of the KIEE Conference
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    • 1987.07b
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    • pp.1333-1337
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    • 1987
  • 본 연구는 머리운동 제어 시스템에 대한 생체 물리학적인 모델링과 시뮬레이션을 통하여 모델의 동특성을 조사하였으며, 생체운동(머리-안구)의 상호 관계를 비교하였다. 결과를 요약하면 다음과 같다. 1) 시스템을 구성하고 있는 매개변수의 변화가 출력에 미치는 영향을 조사하기 위해 감도해석법을 써서 감도계수를 구한 결과, 입력 제어신호의 펄스높이(PH), 동근의 펄스폭(PW1), 길항근의 펄스폭(PW2)이, 시스템의 출력특성을 결정하는 가장 중요한 매개변수 임을 알 수 있었다. 2) 비 선형 제어모델의 선형화를 통하여 선형모델의 응답특성과 크나큰 차이가 없음을 알았다. 3) Main-Sequence도를 작성하여 실험 데이터와 비교한 결과, 거의 일치함으로서 모델의 타당성을 입증하였다. 4) 머리운동이 시간최적으로 응답하기 위해서는 bang-bang 제어법칙이 적용되어야 함을 알았다. 5) 머리운동이 목표점에 도달하는 순간에는 길항근의 역제통 펄스가 가해 짐으로서, 길항근이 궤적의 마지막 부분을 지배함을 알았다. 6) 머리-안구운동의 main-sequence도를 비교 함으로서 상호관계를 규명하였다. 앞으로는 이 모델링 법을 개선확장하면, 비행시 파일럿의 생체 시뮬레이션, 헬멧 조준 사격 시스템등의 항공공학, 생체의용공학 연구 및 제어입력을 생체신호로 하는 로봇틱스 연구에 본 연구 방법은 유용하리라 생각된다.

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Deep Learning Based Tank Aiming line Alignment System (딥러닝 기반 전차 조준선 정렬 시스템)

  • Jeong, Gyu-Been;Park, Jae-Hyo;Seok, Jong-Won
    • Journal of IKEEE
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    • v.25 no.2
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    • pp.285-290
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    • 2021
  • The existing aiming inspection use foreign-made aiming inspection equipment. However, the quantity is insufficient and the difficult to maintain. So it takes a lot of time to inspect the target. This system can reduces the time of aiming inspection and be maintained and distributed smoothly because it is a domestic product. In this paper, we develop a system that can detect targets and monitor shooting results through a target detection deep learning model. The system is capable of real-time detection of targets and has significantly increased the identification rate through several preprocessing of distant targets. In addition, a graphical user interface is configured to facilitate user camera manipulation and storage and management of training result data. Therefore the system can replace the currently used aiming inspection equipment and non-fire training.