• Title/Summary/Keyword: 비디오 보기 활동

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A Study on Youtube Video-Watching Activities and their Effects on Improving English Reading Comprehension Skills (유튜브 비디오 보기 활동이 영어 독해 능력 향상에 미치는 영향)

  • Kim, Na-Young
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.1-9
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    • 2019
  • In an effort to explore the effects of Youtube video-watching activities on Korean college students' English reading comprehension skills, 148 undergraduate students who enrolled in a General English class at a university in Korea participated in the present study. Participants were randomly classified into four groups - three experimental groups and one control group - according to when they watch videos: before class (n = 33), during class (n = 42), after class (n = 36), and none (n = 37). Over 16 weeks, the three experimental groups engaged in Youtube video-watching activities for about 10 minutes before, during, and after the class, while the control group did not. Pre- and post-tests were administered to confirm the effects of the use of Youtube videos on improving English reading comprehension skills. To compare the improvement between groups, a one-way ANOVA was also run. Major findings are as follows: First, participants in all the three experimental groups significantly improved their English reading comprehension skills, indicating the beneficial effects of Youtube video-watching activities. However, there was no statistically significant difference in the mean improvement between the groups. Based on this, limitations and suggestions for the future research are discussed at the end.

An analysis of Adolescents' media literacy: How do they read, write, and enjoy information and communication media? (읽기, 쓰기, 향유 체험을 중심으로 본 청소년의 미디어 리터러시 분석)

  • Shin, Namin;Ahn, Hwasil
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.8
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    • pp.3777-3785
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    • 2013
  • This study aimed to find out adolescents' media literacy in terms of reading, writing, and enjoying media or messages. For the purpose, we analyzed the data garnered from 1,036 students enrolled in 5 middle and 5 high schools, respectively. The analyses of the data are summarized as follows: First, mobile phone was most widely used among others, followed by TV, the Internet, mp3 player, computer or video game, radio, a video or DVD in the order. Second, a gender effect was significant in terms of the variety of activities with the Internet, mobile, and SNS: boys were more active in the use of the Internet while girls carried out more activities with a mobile phone and SNS media. Third, high school students showed more critical attitude towards information on the Website than did the middle school students. Fourth, Girls than boys, and high schoolers than middle schoolers, tended to be more active in the production of contents, self-expression, as well as participating in social and political issues online. Fifth, for the enjoyment experiences, time spent for games took up the most of the students' leisure activities, followed by watching TV and the use of the Internet. The findings of the study were discussed in light of media convergence, with implications for developing media literacy education for the youth.

Cambodia with Astronomy (해외교육지원단 소개)

  • Lyo, A Ran;Kang, Wonseok;Kwon, Sun-gill;Kim, Min Gyu;Kim, Yonggi;Kim, Woong-Tae;Kim, Taewoo;Moon, Hong-Kyu;Pak, Soojong;Park, Soon Chang;Park, Changbom;Shin, Yongcheol;Lee, Kang Hwan;Lee, Dukhang;Lee, Myung Gyoon;Lee, Sang Gak;Lee, Sang Hyun;Lee, Jeong Ae;Lee, Hye-In;Yim, Insung;Han, JaEun;Hyun, Minhee;Lee, Kyungyong;Evans, John Ashley
    • The Bulletin of The Korean Astronomical Society
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    • v.43 no.1
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    • pp.50.3-50.3
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    • 2018
  • 2018년부터 한국천문학회 특별 사업단으로 교육, 홍보위원회에 해외교육지원단이 만들어졌다. 해외교육지원단은 지난 2년 동안 한국천문학회가 지원해오던 캄보디아 천문교육지원 활동을 확장하고 체계적인 운영을 목표로 만들어졌다. 먼저, 그동안의 활동에 대해 보고하고 좀 더 내실 있는 계획을 세우기 위해 천문학회 회원들의 의견과 조언을 듣고자 한다. 첫 번째 캄보디아 천문학 교육은 2016년 6월 13-24일(2주) 동안 수도 프롬펜에서 북서쪽, 차편으로 4시간 거리에 있는 뿌삿시 끄로압에서 이루어졌다. 초. 중등학생 50여명이 참여하여 망원경 조작 방법을 배우고, 종이 망원경과 카메라 만들기, 태양과 행성 관측, 축구공, 야구공, 풍선과 찰흙을 이용한 태양계 행성들 크기 비교, 별자리판 만들기와 천문학 여러 현상들에 대한 비디오 영상 보기와 같은 다양한 프로그램을 수행하였다. 두 번째 교육은 국립청소년우주센터와 캄보디아의 Xavier Jesuit School이 연계하여 2017년 4월 3-7일(5일) 동안 지역 중등과학교사 18명을 대상으로 천문교육을 진행하였다. 시간과 좌표, 간이 망원경 제작, 결상의 원리, 분광, 망원경의 조립과 분해 및 천체관측 등 천체관측과 관련된 내용을 위주로 교육을 진행하였다.

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The Effects of Social Class on the Leisure Activities in Korea: based on types and satisfaction of leisure activities (사회계층 변수에 따른 여가 격차 : 여가 유형과 여가 및 삶의 만족도를 중심으로)

  • Nam, Eun-Young;Choi, Yu-Jung
    • Korea journal of population studies
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    • v.31 no.3
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    • pp.57-84
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    • 2008
  • This study investigates the patterns of leisure in Korea and the effects of social class on the objective and subjective dimension of leisure activities and life satisfaction. A data set of 1376 Korean men and women over 18 years old is analyzed to yield five main results. First, Korean prefers domestic entertainment to outdoor activities as is exemplified by domestic audio-visual entertainment(TV/DVD/VCR) which ranks the highest in the favored leisure activity. Leisure activities are divided into four types; "activity-based", "relationship-based", "alcohol-based", "relaxation". Second, the function of leisure activity is to strengthen relationships. The main purpose of leisure activity is to relax and revitalize, while creating prospective social network ranks next to relax. But the effect of leisure time is often compromised by recurring thoughts related to work. Third, respondents with high educational and economic backgrounds are more likely to engage in "relationship-based," "activity-based", "alcohol-based" leisure type. However, such factors do not influence on "relaxation" type of leisure. While students and housewives rank highest in number of respondents, respondents with managerial/professional or white-collar/semi-professional occupations enjoy more diverse activities. Fourth, the effort to discern the significance of social class with respect to the leisure-activity-index revealed followings; the index scores elevate with higher education, younger age and higher income. Fifth, leisure-activity-index is the most important variable predicting leisure satisfaction. Leisure satisfaction is influenced by gender, age, income and occupation. The younger the age and higher the income, the higher it is the leisure satisfaction. Men are more satisfied with leisure activities than women. Students experience the highest satisfaction with leisure activities while service/sales workers, industrial/technical/blue-collar workers shows the least satisfaction. Also, the number of family members decreases significantly the leisure satisfaction. While "activity-based" leisure induces the highest satisfaction, "alcohol-based" leisure produces the least satisfaction. The frequency and diversity of leisure activities, and "activity-based" leisure incur the most positive effects on the life satisfaction.

Development of Question Cards for Fossil Exhibition and Comparison of Communication Depending on Whether to Use the Cards in a Fossil Gallery (화석 전시물에 대한 질문카드 개발 및 활용 여부에 따른 관람 중 소통의 특징 비교)

  • Park, Eun-Ji;Lee, Sun-Kyung;Kim, Chan-Jong;Kim, Ki-Sang
    • Journal of The Korean Association For Science Education
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    • v.30 no.6
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    • pp.799-814
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    • 2010
  • This study aimed at developing a set of question cards for fostering deep understanding and encouraging reasoning about fossils and analyze the characteristics of visitors' communication depending on whether to use the question cards in a fossil gallery. Through several steps, a card set consisted of nine generic questions about fossil exhibitions and guidance for using question cards were developed. Data related to visitors' communications were collected from 18 peer groups (from 5th to 9th grade) visiting the fossil gallery of Gwacheon National Science Museum. Visiting groups' interactions were videotape recorded and transcribed. 'Holding time,' the types of 'actions,' and the types of 'conversation' were analysed. Visitors' actions were divided into three categories: ‘look’, 'speech', and 'motion.' Furthermore, visitors' conversations categorized as 'speech' were subdivided into four patterns: 'enumerative,' 'consensual,' 'responsive,' and 'argumentative.' Using the question cards contributes to increase holding time and most of the visiting actions. Most of the conversation patterns also increased except the responsive pattern. In conclusion, using question cards in a fossil gallery could facilitate concentrated and meaningful visits by enhancing active verbal and non-verbal communications between exhibit and visitor or among visitors, encouraging visitors' reasoning about exhibits, and guiding visitors what and how to focus on exhibits.