• Title/Summary/Keyword: 블록크기

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A New Block Cipher for 8-bit Microprocessor (8 비트 마이크로프로세서에 적합한 블록암호 알고리즘)

  • 김용덕;박난경;이필중
    • Proceedings of the Korea Institutes of Information Security and Cryptology Conference
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    • 1997.11a
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    • pp.303-314
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    • 1997
  • 계산능력이 제한된 8비트 마이크로프로세서에 적합하도록 모든 기본 연산을 8비트 단위로 처리하는, 블록 크기는 64비트, 키 크기는 128비트인, Feistel 구조의 블록 암호 알고리즘을 제시한다. 이 알고리즘의 안전도는 잘 알려진 two-key triple-DES[ANSI86]나 IDEA[Lai92]와 비견할 만하며, 처리속도는 single-DES[NBS77]보다도 10∼20배 빠르다. 본 논문에서는 이 알고리즘의 설계원칙 및 안전성 분석에 대하여 설명하였고, 다른 알고리즘과의 통계적 특성 및 성능에 대해서도 비교하였다.

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Constant Quality Motion Compensated Temporal Filtering Video Compression using Multi-block size Motion Estimation and SPECK (다중 블록 크기의 움직임 예측과 SPECK을 이용한 고정 화질 움직임 보상 시간영역 필터링 동영상 압축)

  • Park Sang-Ju
    • Journal of Broadcast Engineering
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    • v.11 no.2 s.31
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    • pp.153-163
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    • 2006
  • We propose a new video compression method based on MCTF(motion compensated temporal filtering) with constant quality. SPECK is an efficient image compression coding method of encoding DWT coefficients. Especially SPECK method is very efficient for coding the motion compensated residual image which usually has larger amounts of high frequency components than the natural images. And proposed multi block size hierarchical motion estimation technique is more efficient than classical block matching algorithm with fixed block size both in estimation precision and operation costs. Proposed video method based on MCTF video compression can also support multi-frame rate decoding with reasonable complexity. Simulation results showed that proposed method outperforms H.263 video compression standard.

A Selective Motion Estimation Algorithm with Variable Block Sizes (다양한 블록 크기 기반 선택적 움직임 추정 알고리즘)

  • 최웅일;전병우
    • Journal of Broadcast Engineering
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    • v.7 no.4
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    • pp.317-326
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    • 2002
  • The adaptive coding schemes in H.264 standardization provide a significant ceding efficiency and some additional features like error resilience and network friendliness. The variable block size motion compensation using multiple reference frames is one of the key H.264 coding elements to provide main performance gain, but also the main culprit that increases the overall computational complexity. For this reason, this paper proposes a selective motion estimation algorithm based on variable block size for fast motion estimation in H.264. After we find the SAD(Sum of Absolute Difference) at initial points using diamond search, we decide whether to perform additional motion search in each block. Simulation results show that the proposed method is five times faster than the conventional full search in case of search range $\pm$32.

Reusing Search Window Data and Exploiting Early Termination in Variable Block Size Motion Estimation (가변 블록 크기 움직임 추정 기법에서 탐색 영역 데이터의 재사용과 조기 중단 기법의 적용)

  • Park, Taewook;Hur, Ahrum;Lee, Seongsoo
    • Journal of IKEEE
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    • v.20 no.1
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    • pp.111-114
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    • 2016
  • In HEVC, motion estimation is performed independently for each variable block size. So it requires several times of search window data, and also it is difficult to exploit early termination. In this paper, a new method is proposed to exploit search window data and early termination in variable block size. When applied to TZS algorithm, it reduces pixel comparison and search window data accesses to 1/3.7 ~ 1/2.9 with negligible image quality degradation.

GNUnet improvement for anonymity supporting in large multimedia file (대형 멀티미디어 파일의 익명성 지원을 위한 수정 GNUnet)

  • Lee, Yoon-Jin;Lee, Myoung-Hoon;Jo, In-June
    • Journal of Internet Computing and Services
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    • v.7 no.5
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    • pp.71-79
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    • 2006
  • The GNUnet proposed a file encoding method by lKB block size to support anonymity of files and decentralizes encoded block to peers through unstructured model. but, the encoding and block decentralizing method with 600$\sim$700MB large multimedia file appeared two problems. First problem. it need addition R block and I block, which make about 4% of storage resource. Second problem, unstructured model added network load by broadcasting decentralizing method. This paper suggest variable encoding block size and structured model by block decentralizing solution. Suggested encoding method reduced block request supplementary block generation to 1% and network load by proposal structured model sending answer through dedicated peer to decentralize block.

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Algorithm for Block Packing of Main Memory Allocation Problem (주기억장치 할당 문제의 블록 채우기 알고리즘)

  • Lee, Sang-Un
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.6
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    • pp.99-105
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    • 2022
  • This paper deals with the problem of appropriately allocating multiple processors arriving at the ready queue to the block in the user space of the main memory is divided into blocks of variable size at compilation time. The existing allocation methods, first fit(FF), best fit(BF), worst fit(WF), and next fit(NF) methods, had the disadvantage of waiting for a specific processor because they failed to allocate all processors arriving at the ready queue. The proposed algorithm in this paper is a simple block packing algorithm that allocates as many processors as possible to the largest block by sorting the size of the partitioned blocks(holes) and the size of the processor in the ready queue in descending order. The application of the proposed algorithm to nine benchmarking experimental data showed the performance of allocating all processors while having minimal internal fragment(IF) for all eight data except one data in which the weiting processor occurs due to partition errors.

A Fast Motion Estimation Algorithm with Adjustable Searching Area (적응 탐색 영역을 가지는 고속 움직임 추정 알고리즘)

  • Jeong, Seong-Gyu;Jo, Gyeong-Rok;Jeong, Cha-Geun
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.8
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    • pp.966-974
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    • 1999
  • 완전 탐색 블록 정합 알고리즘(FBMA)은 다양한 움직임 추정 알고리즘 중 최상의 움직임 추정을 할 수 있으나, 방대한 계산량이 실시간 처리의 적용에 장애 요소이다. 본 논문에서는 완전 탐색 블록 정합 알고리즘에 비해 더 낮은 계산량과 유사한 화질을 가지는 새로운 고속 움직임 추정 알고리즘을 제안한다. 제안한 방법에서는 공간적인 상관성을 이용함으로써 적절한 탐색 영역의 크기를 예측할 수 있다. 현재 블록의 움직임 추정을 위하여 이웃 블록이 가지고 있는 움직임과 탐색 영역의 크기를 이용하여 현재 블록의 탐색 영역을 적응적으로 변화시키는 방법이다. 이 예측값으로 현재 블록의 탐색 영역 크기를 결정한 후, FBMA와 같이 이 영역 안의 모든 화소점들에 대하여 현재 블록을 정합하여 움직임 벡터를 추정한다. 컴퓨터 모의 실험 결과 계산량 측면에서 제안 방법이 완전 탐색 블록 정합 알고리즘보다 50%정도 감소하였으며, PSNR 측면에서는 0.08dB에서 1.29dB 정도 감소하는 좋은 결과를 얻었다.Abstract Full search block-matching algorithm (FBMA) was shown to be able to produce the best motion compensated images among various motion estimation algorithms. However, huge computational load inhibits its applicability in real applications. A new motion estimation algorithm with lower computational complexity and good image quality when compared to the FBMA will be presented in this paper. In the proposed method, The appropriate search area can be predicted by using the temporal correlation between neighbouring blocks. For motion estimation of the current block, it is the method changing adjustably search area of current block by using motion and search area size of the neighbouring block. After deciding search area size of the current block with this predicted value, we estimate motion vector that matching current block like the FBMA for every pixel in this area. By the computer simulation the computation amount of the proposed method can be greatly decreased about 50% than that of the FBMA and the good result of the PSNR can be attained.

A Neural Network based Block Classifier for High Speed Fractal Image Compression (고속 프랙탈 영상압축을 위한 신경회로망 기반 블록분류기)

  • 이용순;한헌수
    • Journal of the Korean Institute of Intelligent Systems
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    • v.10 no.3
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    • pp.179-187
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    • 2000
  • Fractal theory has strengths such as high compression rate and fast decoding time in application to image compression, but it suffers from long comparison time necessary for finding an optimally similar domain block in the encoding stage. This paper proposes a neural network based block classifier which enhances the encoding time significantly by classifying domain blocks into 4 patterns and searching only those blocks having the same pattern with the range block to be encoded. Size of a block is differently determined depending on the image complexity of the block. The proposed algorithm has been tested with three different images having various featrues. The experimental results have shown that the proposed algorithm enhances the compression time by 40% on average compared to the conventional fractal encoding algorithms, while maintaining allowable image qualify of PSNR 30 dB.

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Scene Level Rate control Algorithm for MPEG-4 Video Coding (MPEG-4 비디오 코딩을 위한 Scene Level Rate Control 알고리즘)

  • 김용욱;신윤식;허도근
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.37-40
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    • 2002
  • MPEG-4 부호화기는 16×16 픽셀로 이루어진 매크로 블록을 기본 단위로 하는 비디오 객체에 대해 움직임 추정과 움직임 보상을 수행한다. 이때 이전 블록과 현재 블록간의 차이를 8×8 블록으로 BCT하여 압축한다. DCT는 영상 신호의 에너지를 낮은 대역으로 집중시켜 낮은 에너지를 갖는 고주파 성분을 제거하여 정보를 압축하므로 복원된 영상은 블록의 경계선이 표시되는 블록킹 현상이 발생한다. 본 논문에서는 4×4 블록과 8×8 블록을 이용하여 DCT하는 가변 블록 변환 방식을 사용한다. 이는 작은 크기의 블록을 사용하므로 블록내 주파수의 분포를 비교적 좁은 영역으로 변환할 수 있어 블록킹 현상을 줄일 수 있다. 또한 INTRA 프레임의 DCT 과정에서 4개의 DCT 변환 블록중 하나를 이웃하는 블록의 DC 계수와 화소값들을 이용하여 그 값을 예측하여 DCT계수를 결정하고 INTER 프레임에서는 간략화된 정수 DCT의 사용과 작은 블록단위의 작업으로 인한 부호화의 부담을 줄인 다.

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