• Title/Summary/Keyword: 블렌드곡면

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Blending between machining data of surfaces (가공데이터로 주어진 곡면 간의 블렌딩)

  • Ju, Sang-Yoon;Jun, Cha-Soo
    • Journal of the Korean Society for Precision Engineering
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    • v.10 no.1
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    • pp.108-113
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    • 1993
  • This paper proposes a method for obtaining blend surfaces between machining data of surfaces. This blending algorithm consists of trangation, detection, tracing, construction of blend surfaces, and generation of machining data for the blend surfaces. Inpus of the algorithm are a blend radius and machining data of surfaces to be blended. CL data as well as CC data can be applied as an input machining data of the algorithm.

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A Study on The Construction of 3-Dimensional Edge Blend Surface Modeling (곡면 모델링에서 3차원 경계 곡면 블렌드 구성에 관한 연구)

  • 이창억
    • Journal of the Korean Professional Engineers Association
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    • v.27 no.3
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    • pp.121-131
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    • 1994
  • It is very difficult to partially describe the hull shape made up of 3-dimensional free form surface. With computerizing skill in ship design, the geometric modeling technique has been developed. In hull shape modeling, the blending technique has not yet been adapted to the hull shape surface has a variable curvature. By adapting the blend surface, small surface on drawing plane is to be softly blended with given hull surface and a projecting part. This study has adapted to the ship design one of the blending methods by which offsets data of the blend surface can be obtained by the input of blend radius on two base surfaces.

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Modeling of Blend Surfaces by Bezier Surface Patches (비지어곡면에 의한 블렌드곡면의 모델링)

  • 주상윤
    • Korean Journal of Computational Design and Engineering
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    • v.2 no.2
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    • pp.122-129
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    • 1997
  • Ball rolling blending is a popular technique for blending between parametric surfaces. The ball rolling blend surface is conceptually a trajectory of a ball rolling between two base sufaces. It is constructed by sweeping a circular arc along a ball contact curve pair. Since a ball rolling blend surfaces does not have a polynomial form like a Bezier surface patch, it is impossible to apply this method directly to a commercial CAD/CAM system. In this paper an algorithm is developed to approximate a ball rolling blend surface into Bezier surface patches. Least square method is applied to obtain proper Bezier surface patches under a given tolerance. The Bezier surface patches have degree three or more and guarantee VC1-continuity.

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