• 제목/요약/키워드: 브랜드 구성요소

Search Result 133, Processing Time 0.02 seconds

The Effect of Label Design Images on the Intention of Purchase in Convenience Store Lunch Box (편의점 도시락의 라벨 디자인 이미지가 구매의도에 미치는 영향)

  • Kang, Eun-Young;Kim, Seung-In
    • Journal of Digital Convergence
    • /
    • v.18 no.11
    • /
    • pp.493-500
    • /
    • 2020
  • The purpose of this study is to analyze the effect of the visual element of the label design image of premium lunch boxes and general lunch boxes on purchasing intention. As a method of research, the label design images and purchase intentions of premium lunch boxes and general lunch boxes from the nation's leading convenience store brands, Seven Eleven, GS25, and CU, were investigated through a survey, T-verification was conducted based on the measured average value and standard deviation was completed after analysis with SPSS 21. The results of the study showed that the label design of premium lunch boxes was recognized by consumers as a premium image that was a point of differentiation from general lunch boxes, and that the proportion of "quality" and "menu composition" was high, This indicates that convenience store premium lunch boxes could also offer consumers a competitive edge in value that is considered premium other than "price."

A Study on Gamification Marketing based on Social Network Service (소셜네트워크 서비스 기반 게이미피케이션 마케팅 연구)

  • Moon, Ha Na;Park, Seung Ho
    • Design Convergence Study
    • /
    • v.15 no.2
    • /
    • pp.17-35
    • /
    • 2016
  • Along with popularization of smart phone and routinization of social network service, enterprises are using several social network services as a marketing channel to raise brand awareness and conduct PR. Enterprises have been utilizing an element of 'Gamification' representing a functional aspect and emotional pleasure of a game in order to attract users' attention and increase their voluntary participation since the early social network service marketing. However, social network service system contains functional roles of Gamification components rather than they function separately. Hence, this research intends to examine Gamification elements of social network service and characteristics occurred when enterprise uses several social network services as a marketing channel. Besides, it aims at suggesting a marketing guideline for Gamification based on social network that may induce users' interest and increase an immersion effect. Firstly, this study examined concepts and characteristics of social network service and Gamification centered on literature research. Secondly, it summarized a game mechanics, dynamics and a fun type of Gamification components. Thirdly, based on theoretical research, it collected Gamification marketing cases of 5 enterprises including 'Coca Cola Korea', 'Lotte Mart', 'Canon Korea', "Kolon Sports' and 'Uniqlo Korea' that utilize more than 3 of 4 social network services including 'Kakao Story', 'Band', 'Facebook' and 'Instagram' used the most in our nation, analyzing characteristics of Gamification marketing and deriving a suggestion. Finally, it suggested a guideline for Gamification and social network service to build a foundation for a Gamification marketing plan through social network service.

An Analytical Study on the Types of Interior Space Design mage and Consisting Elements in the Fashion Specialty Store - Focused on the complex Fashion Specialty Store in own brand - (패션전문점의 실내공간 디자인 이미지 유형과 구성요소 분석연구 -자체브랜드 복합 패션전문점을 중심으로-)

  • 최상헌;최홍복
    • Korean Institute of Interior Design Journal
    • /
    • no.15
    • /
    • pp.3-16
    • /
    • 1998
  • Fashion specialty store is based on one theme called "Fashion", to pursue originality of facilities in one concept from merchandising, environmental planning and facilities management and satisfy consumer's urge quantitatively as well as qualitative]y also congreqation of characteristic space, distingtion from commor store, not only selling goods but also jointly owned funtiona] space such as information and culture. So this research. with the importance of image. to present the basic information of interior design, study on the analyzing the type of image and the factor of composition focused on the complex fashion specialty store in own brand. Ana]yzing thr type of image with preliminary research and the first and second questionnair, with this make a comparision between the factor of composition and image. The conclusion was summertized as follows : '||'&'||'#8226; Firstly, the interior image of complex fashion specialty store in own brand divided into ;) different images, Such as :VIodern, Semi Classic. Hi-Tech Ylodern, Natural. and casual image '||'&'||'#8226; Secondly, according to the factor of composition is as follows, Such as Architecture, Surface. Furniture, Lighting and Display, the factor of composition is as follows : Architectura] factor divided into vertical. horizental. flexibility and exterior, Surface : material. and main color, Furniture : form and material. Lighting : lighting fixture and genera] lighting system, and Display: window and interior display . '||'&'||'#8226; Third]y, make a comparision of image. simple and feminine with Hi-Tech, Semi-Classic toward natural. complicated, feminine. and Low-Tech, Hi Tech ~.Iodern image, toward modem. natural. simple feel and somehow feminine. Natrual image, toward modem. natura], simple, and Hi Tech, Casual image toward modm, simple, and Hi Tech. '||'&'||'#8226; Fourthly, with builaing up new space, alteration infashion specialty store focused on the customers seiling space with rest and resources, also huge character is found in fashion specialty store

  • PDF

Trend of sound quality development in vehicles (자동차 음질 개발 동향)

  • Kang, Koo-Tae
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
    • /
    • 2010.05a
    • /
    • pp.327-327
    • /
    • 2010
  • 자동차에서 실내음질은 구매결정 요소들 중의 하나로 그 중요성이 점차 증가하고 있다. 따라서 다양한 운전조건에서 운전자가 기대하는 실내음질의 기대 수준을 충족시켜야 한다. 소비자는 운전경험과 습관에 따라 기대하는 음질에 차이가 있고 소리에 대한 표현방식도 모호하기 때문에 이러한 주관적 특성을 하나의 통일된 표현으로 정의 하기가 어렵다. 그러나 지난 이십여 년 동안의 음질개발과 차량 실내소음 주관평가의 통계처리로 통일된 표현을 할 수 있었다. 나아가 심리음향학 및 신호처리기술의 발달과 꾸준한 음질연구결과로 소리특성을 객관적으로 나타내는 소리의 시각화가 가능하였으며, 운전자가 인식하는 주관평가와의 상관관계를 높여 차량의 대표적인 음질인자로 정량화하여 음질목표를 설정할 수 있었다. 실내소음의 구성은 엔진 투과음, 흡배기 소음, 바람 소음, 도로 기인 소음 등으로 다양하므로 소음원에 따라 음의 균형을 맞추어 조화로운 음질개발을 하는 것이 중요했다. 또한 차량 판매되는 지역에 따라 선호음이 상이하여 지역별 실내음질의 차별화가 필요했다. 궁극적으로는 운전자의 감성품질을 만족할 수 있도록 음을 제어하여 브랜드 사운드를 개발하고 있다. 이러한 실내음질을 달성하기 위한 방법으로 소음원과 전달경로에 대해 기여도를 분석하고, 경로를 구성하는 시스템 별로 세분화하여 시스템 목표를 설정하였다. 시스템 개발에 중요한 인자로 차량의 동강성 및 흡차음 성능을 들 수 있다. 특히 디젤차량의 비중이 큰 유럽업체의 차량의 동강성 및 흡차음 개발 능력은 높게 평가되고 있다. 이에 유럽의 부품전문회사가 가지고 있는 해석과 시험적인 개발 방법을 통하여 전달계 특성을 만족하기 위한 시스템의 동강성 및 흡차음 특성을 개발하고 있다. 차량음질 튜닝의 중요한 기법 중 하나로 흡배기 개발을 추진하고 있다. 친환경자동차인 하이브리드차량, 전기차량 및 연료전지차량의 경우 전기구동부품에서 발생하는 각종 이음 발생을 최소화 했다. 보행자를 보호하고 운전의 즐거움을 향상하기 위한 가상사운드 개발을 진행하고 있다. 회사 수익성 향상을 위한 원가절감 및 구조 경량화에 따른 음질악화와 연비 향상 및 배기가스 규제 강화로 고성능 고출력 엔진탑재에 따른 음질악화 요인을 극복해야 했다. 운전자의 청감은 차량의 운전성에 따라서도 크게 영향을 받게 되므로 엔진제어와 변속기제어를 통해 음질과 운전성이 조화를 이룰 수 있도록 개발하고 있다. 향후, 소음원에 따른 시스템 최적화 개발, 운전성과 음질 연계 개발과 친환경차량의 가상사운드 개발 등이 자동차 음질 개발의 중요한 이슈로 생각한다.

  • PDF

An Effects of the Distribution Information Technology Application on the Communication strategies and CRM performance (유통정보기술 활용이 커뮤니케이션 전략과 CRM 성과에 미치는 영향)

  • Moon, Jang-sil
    • Journal of Distribution Science
    • /
    • v.8 no.2
    • /
    • pp.13-22
    • /
    • 2010
  • Customer Relationship Management(CRM) paradigm has emerged that suggests organizations will be more successfully if they concentrate on obtaining and maintaining a share of each customer rather than a share of the entire market, with information technology(IT) being the enabling factor. This paper presents five key elements that provide the necessary steps that allow and organization to position its people, business process, and information system to establish and take advantage of this paradigm. The key elements are : (1) IT investment, (2) Website application, (3) IT System application, (4) Communication strategies, (5) CRM Performance. The results show that IT investment, IT system application, and Website application play a vital role in enhancing an Organizational Communication. Also, the results show that IT investment, IT system application, Website application, and Organizational Communication play a vital role in enhancing an organization's performance of customer relationship management. Further, this paper discusses the importance of integrating these four elements for achieving effective customer interaction. The author provides academical and managerial implication for business strategies.

  • PDF

A Study on Motion Typography Visyal Communication Preference Analysis for Video Content CFs

  • Myoung-Mi Kim
    • Journal of the Korea Society of Computer and Information
    • /
    • v.29 no.11
    • /
    • pp.119-126
    • /
    • 2024
  • CF video content refers to various types of advertising content provided through TV media. CF video content includes various types of videos as well as promotion of products and brand companies. CF video content is often produced with relatively small personnel, and in many cases, it is produced without properly reflecting viewer preference factors. Therefore, it is necessary to increase viewers' viewing satisfaction through various studies on the method of directing motion typography suitable for the production of CF video content. To this end, the preference was investigated by classifying the visual components of motion typography, and the limitations of motion typography were found by the object and design analysis. For the specific analysis, based on a review of previous studies on the preference of CF video content, a questionnaire was conducted for viewers or users centering on the CFTV site, and the observation model was also intended to find preference factors focusing on Motion Typography Effect Analysis. This factor analysis is intended to activate various CF image contents in the future and to enhance the wide effect of motion typography.

Study on Corporate Facebook Posts and User Engagement of the KOSPI 100 Companies in Korea: Difference between B2B and B2C Companies (국내 100대 기업 페이스북 콘텐츠 전략과 인게이지먼트 연구: B2B·B2C 기업 간 차이를 중심으로)

  • Jo, Joohong;Ko, Chaeeun;Baek, Hyunmi
    • Knowledge Management Research
    • /
    • v.23 no.3
    • /
    • pp.65-88
    • /
    • 2022
  • Companies actively engage with the public through social media to enhance sales and promote brand awareness, which was further encouraged by the pandemic. However, previous studies tend to consider companies as a group of identical features. This study focuses on the differences between B2B and B2C companies' social media content strategy in relation to user engagement. This study categorized KOSPI 100 companies that manage Facebook corporate fan pages into B2B and B2C, and then analyzed the contents they posted from January 1 to December 31, 2020. The result showed that B2C companies tended to use videos over images, prefer hashtags, and comment its product name more often compared to B2B companies. B2B companies preferred images, used more hyperlinks, and mentioned its company name more often. In B2B companies, images and length of text had positive effects on user engagement, while hyperlink and URL had negative effects. B2C companies' text length had positive effect on user engagement. This study provides practical implications to PR practitioners for establishing a social media strategy which enhances user engagement.

A Study on the Index Development for Intellectual Capital of Korea Distribution Comanpy (국내 유통업체의 지적자본의 측정지표 개발방향)

  • Kim, Suh-wan
    • Journal of Distribution Science
    • /
    • v.4 no.1
    • /
    • pp.5-26
    • /
    • 2006
  • As the capital of knowledge becomes more important than traditional capital like land or labor in the 21st century, the most competitive resource for corporations is knowledge. Furthermore, corporations may evaluate and improve latent knowledge of 'intellectual capital(IC)' within organizations, which will enhance their performance in the future. However, most Korea Distribution Companies have evaluated only tangible assets, ignoring latent capital. Since enterpreneurs have recognized that they cannot explain the difference between maret value and book value, the major advanced states lead to more sophisticated techniques to evaluate IC value. Although it is extremely important and urgent to evaluate IC value, the indexes of evaluating IC have never been examined and have been adopted by many corporations. Therfore, this study intends to develop a index for IC valuation. This study hopes to give some insights into the practical use of intellectual capital for the Korea Distribution Companies and help them develop a strategic perspective to enhance their competitiveness.

  • PDF

Institutionalization of Korean Native Beef Production and the Characteristics of Commodity Chain: the Case of Hampyong-gun in Jeonnam Province (한우 생산 제도화에 따른 한우 상품사슬의 특징: 전남 함평군을 중심으로)

  • Kim, Na-Ri;Park, Kyonghwan
    • Journal of the Economic Geographical Society of Korea
    • /
    • v.17 no.2
    • /
    • pp.296-320
    • /
    • 2014
  • Since the last decades, livestock ranching has been fast industrialized and the global trade of meat products is sheer increasing. And the Korean government opened its domestic beef market to meet increasing domestic demand for beef. In this context, domestic beef production took its way to specialization and scale economies, and subsequently the commodity chain of beef became different from the conventional one. Such institutions as beef quality grade, HACCP, and brand marketing have strong influence on current beef production systems. Furthermore, along with the macro-scale change, regional and local systems and actors also transform the beef commodity chain. Hampyong-gun, which had once been a declining rural and under-served region in the past, is now actively reviving its economy by producing industrialized, specialized, and localized beef. Such native beef production is both impacted by and associated with multi-scaled actors, their institutions and supporting discourses. These heterogeneous actors and institutions form a newer form of native beef system in the region.

  • PDF

A Study on the Consumption of Nordic Design as Japonisme (자포니즘으로서의 북유럽 소비에 대한 연구)

  • Hwang, Sung-Hee
    • Cross-Cultural Studies
    • /
    • v.45
    • /
    • pp.433-478
    • /
    • 2016
  • This article investigates the role of Japan in Korean consumption of Nordic design. In spite of the development of greater access to wide information and global markets, the popular trends in Korea have been mediated by Japan. The cultural power of Japan comes from otaku subculture. Japanese influence can be discussed by two sides. One is the images or symbols composing the Nordic style in Korea. The other is the way how to consume the Nordic design. Japanese neopop images combined with the Nordic design. Japanese 'slow movie' has combined American Kinfolk style with Nordic style. 'Database consumption' from otaku subcultre conceptualized by Azma Hiroki can be applied to Korean consumption of Nordic design.