• Title/Summary/Keyword: 브라우저

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Implementation and performance evaluation of PIPO lightweight block ciphers on the web (웹상에서의 PIPO 경량 블록암호 구현 및 성능 평가)

  • Lim, Se-Jin;Kim, Won-Woong;Kang, Yea-Jun;Seo, Hwa-Jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.5
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    • pp.731-742
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    • 2022
  • PIPO is the latest domestic lightweight block cipher announced in ICISC'20, which is characterized by being lightweight to facilitate implementation on IoT with limited resources. In this paper, PIPO 64/128-bit and 64/256-bit were implemented using web-based languages such as Javascript and WebAsembly. Two methods of performance evaluation were conducted by implementing bitsice and TLU, and the performance was compared by implementing Looped written using for statements and Unrolled written for statements. It performs performance evaluations in various web browsers such as Google Chrome, Mozilla Firefox, Opera, and Microsoft Edge, as well as OS-specific environments such as Windows, Linux, Mac, iOS, and Android. In addition, a performance comparison was performed with PIPO implemented in C language. This can be used as an indicator for applying PIPO block cipher on the web.

The Analysis regarding Inducing and Hindering Factors of Online Fashion Product Browsing

  • Lee, Su-Jin;Lee, Jin-Hwa
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.67-80
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    • 2022
  • In this study, I analyzed the inducing and hindering factors of online shopping malls on browsers in the process of browsing fashion products in online shopping malls. In-depth interviews were conducted by presenting browsing-related questions to women in their 20s and 50s who are interested in browsing fashion products online. Based on the answers of the interviewees, using grounded theory, we analyzed and presented six factors such as price factor, promotion factor, purchase review factor, visual information factor, product information factor, and service factor. Based on inducing and hindering factors to browsing analyzed in this study, a strategy to design a browsing environment in terms of shopping malls was suggested, which will be helpful for practical strategies and marketing in related industries. Basic data will be presented in a thesis on a new type of shopping mall browsing environment related to the rapidly developing information and communication technology. In addition, the negative emotions experienced in relation to the detrimental factors of shopping malls in the browsing process are expected to be helpful in researching fashion product browsing related to consumer psychology.

Modeling and Implementation of Multilingual Meta-search Service using Open APIs and Ajax (Open API와 Ajax를 이용한 다국어 메타검색 서비스의 모델링 및 구현)

  • Kim, Seon-Jin;Kang, Sin-Jae
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.5
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    • pp.11-18
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    • 2009
  • Ajax based on Java Script receives attention as an alternative to ActiveX technology. Most portal sites in korea show a tendency to reopen existing services by combining the technology, because it supports most web browsers, and has the advantages of such a brilliant interface, excellent speed, and traffic reduction through asynchronous interaction. This paper modeled and implemented a multilingual meta-search service using the Ajax and open APIs provided by international famous sites. First, a Korean query is translated into one of the language of 54 countries around the world by Google translation API, and then the translated result is used to search the information of the social web sites such as Flickr, Youtube, Daum, and Naver. Searched results are displayed fast by dynamic loading of portion of the screen using Ajax. Our system can reduce server traffic and per-packet communications charges by preventing redundant transmission of unnecessary information.

Design and Implementation of a CMS-based Education System (CMS 기반 교육시스템의 설계 및 구현)

  • Kim, Soon-Cheol;Jeong, Hyeok
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.5
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    • pp.103-111
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    • 2009
  • In this paper, we implement the web-based education system on CMS(Contents Management System). The goal of this paper is that Everyone who uses this system will use and maintain the web site easily. All procedures can be performed on the web and all content by the manager can be applied to users. This allows both user and administrator to use the web-based education system in a better environment. This system also will try to cover all user levels by providing web standards. So more user can use the standard web service without worrying about time and space. For this reason, this system will be developed with web standard guide so that all users won't experience any problems with the browsers of primary platforms complying with W3C. This paper can provide the possibility to overcome the limitations of current web-based education system.

KPetro: An Information System for Korean Petroglyph Ruins Supporting the Dedicated Camera Application (KPetro: 전용 카메라 앱을 지원하는 한국 암각화 유적 정보 시스템)

  • Lee, Wookun;Lee, Myung-Joon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.1
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    • pp.265-276
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    • 2017
  • Korean petroglyphs have been found over a lot of ruins through nation-wide regions including Daegok-ri Bangudae and Cheonjeon-ri in Ulsan. In this paper, we present an information system for Korean petroglyph ruins named KPetro which supports the dedicated camera application and the timeline service. The system provides the services for searching and updating information in various ways over the primary database constructed with the data on petroglyph ruins, which are collected by the Bangudae Petroglyph Institute. In addition, through the camera application developed for the system, users can easily add photos to the appropriate petroglyph ruin according to the GPS information of the location where those photos are taken. Also, the system provides the timeline service showing the photos for a specific petroglyph ruins in order of shooting time. To support both mobile and desktop environments, KPetro provides its functions in a web browser using the HTML5 standard technology and the JavaScript language, enabling the system to be adaptable to various user devices and extendable for its functionalities.

A Study on User Interface and Control Method of Web-based Remote Control Platform (웹 기반 원격제어 플랫폼의 사용자 인터페이스와 제어 기법에 관한 연구)

  • Lee, Kangwon;Shin, Yejin;Lee, Yeonji;Seol, Soonuk
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.827-837
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    • 2017
  • Since the area of smart home has been attracting attention, researches have been conducted to control syntagmatically various electronic products with a single remote controller. Previous researches have developed a dedicated controller or an application that acts as a remote controller and controls electronic products by configuring control screen for each product. However, these approaches are not suitable for controlling various electronic products that should be controlled by configuring separate control screens for each product. In this paper, we propose a web-based remote control platform. We define universal user interfaces applicable to various devices by categorizing user interactions of electronic goods and implement them as APIs. By applying the APIs to IPTV and car navigation devices we show that it is possible to control them through only a web browser. We also propose a method to group multiple control requests in order to efficiently handle consecutive control requests and show the improved response time and data usage.

A Study on the Motion and Voice Recognition Smart Mirror Using Grove Gesture Sensor (그로브 제스처 센서를 활용한 모션 및 음성 인식 스마트 미러에 관한 연구)

  • Hui-Tae Choi;Chang-Hoon Go;Ji-Min Jeong;Ye-Seul Shin;Hyoung-Keun Park
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1313-1320
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    • 2023
  • This paper presents the development of a smart mirror that allows control of its display through glove gestures and integrates voice recognition functionality. The hardware configuration of the smart mirror consists of an LCD monitor combined with an acrylic panel, onto which a semi-mirror film with a reflectance of 37% and transmittance of 36% is attached, enabling it to function as both a mirror and a display. The proposed smart mirror eliminates the need for users to physically touch the mirror or operate a keyboard, as it implements gesture control through glove gesture sensors. Additionally, it incorporates voice recognition capabilities and integrates Google Assistant to display results on the screen corresponding to voice commands issued by the user.

Weblog Analysis of University Admissions Website using Google Analytics (구글 애널리틱스를 활용한 대학 입시 홈페이지 웹로그 분석)

  • Su-Hyun Ahn;Sang-Jun Lee
    • Journal of Practical Engineering Education
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    • v.16 no.1_spc
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    • pp.95-103
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    • 2024
  • With the rapid decline of the school-age population, the competition for admissions has increased and marketing through digital channels has become more important, so universities are investing more resources in online promotion and communication to recruit new students. This study uses Google Analytics, a web log analysis tool, to track the visitor behavior of a university admissions website and establish a digital marketing strategy based on it. The analysis period was set from July 1, 2023, when Google Analytics 4(GA4) was integrated, to January 10, 2024, when the college admissions process was completed. The analysis revealed interesting patterns such as geographical information based on visitors' access location, devices(operating systems) and browsers used by visitors, acquisition channels through visitors traffic, conversions on pages and screens that visitors engaged with and visitor flow. Based on this study, we expect universities to find ways to strengthen their admission promotion through digital marketing and effectively communicate with applicants to gain a competitive edge.

Analyzing animation techniques used in webtoons and their potential issues (웹툰 연출의 애니메이션 기법활용과 문제점 분석)

  • Kim, Yu-mi
    • Cartoon and Animation Studies
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    • s.46
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    • pp.85-106
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    • 2017
  • With the media's shift into the digital era in the 2000s, comic book publishers attempted a transition into the new medium by establishing a distribution structure using internet networks. But that effort shied from escaping the parallel-page reading structure of traditional comics. On the other hand, webtoons are showing divers changes by redesigning the structure of traditional sequential art media; they tend to separate and allot spaces according to the vertical scroll reading method of the internet browser and include animations, sound effects and background music. This trend is also in accordance with the preferences of modern readers. Modern society has complicated social structures with the development of various media; the public is therefore exposed to different stimuli and shows characteristics of differentiated perceptions. In other words, webtoons display more relevant and entertaining characteristics by inserting sounds and using moving texts and characters in specific frames, while traditional comics require an appreciation of withdrawal and immersion like other published media. Motions in webtoons are partially applied for dramatic tension or to create an effective expression of action. For example, hand-drawn animation is adopted to express motions by dividing motion images into many layers. Sounds are also utilized, such as background music with episode-related lyrics, melodies, ambient sounds and motion-related sound effects. In addition, webtoons provide readers with new amusement by giving tactile stimuli via the vibration of a smart phone. As stated above, the vertical direction, time-based nature of animation motions and tactile stimuli used in webtoons are differentiated from published comics. However, webtoons' utilization of innovative techniques hasn't yet reached its full potential. In addition to the fact that the software used for webtoon effects is operationally complex, this is a transitional phenomenon since there is still a lack of technical understanding of animation and sound application amongst the general public. For example, a sound might be programmed to play when a specific frame scrolls into view on the monitor, but the frame may be scrolled faster or slower than the author intended; in this case, sound can end before or after a reader sees the whole image. The motion of each frame is also programmed to start in a similar fashion. Therefore, a reader's scroll speed is related to the motion's speed. For this reason, motions might miss the intended timing and be unnatural because they are played out of context. Also, finished sound effects can disturb the concentration of readers. These problems come from a shortage of continuity; to solve these, naturally activated consecutive sounds or animations, like the simple rotation of joints when a character moves, is required.

Design and Implementation of a Similarity based Plant Disease Image Retrieval using Combined Descriptors and Inverse Proportion of Image Volumes (Descriptor 조합 및 동일 병명 이미지 수량 역비율 가중치를 적용한 유사도 기반 작물 질병 검색 기술 설계 및 구현)

  • Lim, Hye Jin;Jeong, Da Woon;Yoo, Seong Joon;Gu, Yeong Hyeon;Park, Jong Han
    • The Journal of Korean Institute of Next Generation Computing
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    • v.14 no.6
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    • pp.30-43
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    • 2018
  • Many studies have been carried out to retrieve images using colors, shapes, and textures which are characteristic of images. In addition, there is also progress in research related to the disease images of the crop. In this paper, to be a help to identify the disease occurred in crops grown in the agricultural field, we propose a similarity-based crop disease search system using the diseases image of horticulture crops. The proposed system improves the similarity retrieval performance compared to existing ones through the combination descriptor without using a single descriptor and applied the weight based calculation method to provide users with highly readable similarity search results. In this paper, a total of 13 Descriptors were used in combination. We used to retrieval of disease of six crops using a combination Descriptor, and a combination Descriptor with the highest average accuracy for each crop was selected as a combination Descriptor for the crop. The retrieved result were expressed as a percentage using the calculation method based on the ratio of disease names, and calculation method based on the weight. The calculation method based on the ratio of disease name has a problem in that number of images used in the query image and similarity search was output in a first order. To solve this problem, we used a calculation method based on weight. We applied the test image of each disease name to each of the two calculation methods to measure the classification performance of the retrieval results. We compared averages of retrieval performance for two calculation method for each crop. In cases of red pepper and apple, the performance of the calculation method based on the ratio of disease names was about 11.89% on average higher than that of the calculation method based on weight, respectively. In cases of chrysanthemum, strawberry, pear, and grape, the performance of the calculation method based on the weight was about 20.34% on average higher than that of the calculation method based on the ratio of disease names, respectively. In addition, the system proposed in this paper, UI/UX was configured conveniently via the feedback of actual users. Each system screen has a title and a description of the screen at the top, and was configured to display a user to conveniently view the information on the disease. The information of the disease searched based on the calculation method proposed above displays images and disease names of similar diseases. The system's environment is implemented for use with a web browser based on a pc environment and a web browser based on a mobile device environment.