• Title/Summary/Keyword: 북미 영화시장

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Research on the Development of North American Movie Industry in 2018 (2018년 북미영화산업 발전 연구)

  • Peng, Bo
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.6
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    • pp.15-24
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    • 2019
  • Hollywood traditional movie companies are continuously challenged by new-type companies represented by the streaming content platforms. Based on the latest market statistics, and with a multidimensional approach involving the production, distribution, projection and overseas market, etc, this paper analyzes the changes and development of North American movie industry in its process of coping with the globalization and digitalization of media in 2018, and summarizes the effective measures for Hollywood mainstream movie companies to adjust their own structures and operation mechanism to maintain their development in the environment of new media consumption.

A Study on the Corresponding Strategies in Technology Standards of IMT-2000 in Korea (IMT-2000서비스 도입에 따른 기술표준별 대응전략에 관한 연구)

  • 송영화;장수덕
    • Proceedings of the Korea Association of Information Systems Conference
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    • 2001.12a
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    • pp.166-178
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    • 2001
  • Lately the National Technology Standard of IMT-2000 service in Korea was decided for both technology standards (cdma-2000, W-CDMA), and consequently the comprehensive countermeasures against the Technology Standards are all the more emphasized. Especially to private enterprises which were selected as service carriers for IMT-2000 service in Korea, making corresponding strategies in relation to both technology standards must be settled without delay. The Government also should serve the development of the I&T Industry through the various processes of adopting the policies and working out strategies In relation to Technology Standards of IMT-2000. Therefore in this paper, 1 would like to survey the features of both Technology Standards(cdma-2000, W-CDMA) and to propose the hereafter corresponding strategies in relation to IMT-2000 services.

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A Comparative Case Study on Studio Specialized in Digital Concept Art -Focused on the Field of Animation and Game- (디지털 컨셉 아트 전문 스튜디오에 관한 사례 비교 연구 -애니메이션 및 게임 분야를 중심으로-)

  • Choi, Do-Won;Lee, Heon-Woo;Lee, Hyun-Seok
    • Cartoon and Animation Studies
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    • s.36
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    • pp.167-187
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    • 2014
  • Animation-related films and game industries have been expanding their markets rapidly responding to sharply increasing public demand. The production processes of major studios are getting more and more specialized and detailed. Therefore, they feel burden to manage and maintain as the HR and physical sizes are getting greater. So, independent studios which perform partial processes of the works are increasing over North America and Europe. Specialized studios build previous functions and related business models. They are expanding their areas. Therefore, this study targeted studios specialized in digital concept art in free production step. The characteristics of such studios were analyzed. To this end, first definitions of digital concept art concepts and functional & artistic features of entire production, and their application to business were deliberated through documents and online. Based on the results, the features of 'concept art service', 'self-brand business/ communication', and 'education service' were drawn. Second, based on it, targeting three con cept art studios such as Atomhawk (UK), FengZhu Design (Singapore), and Studio Gage (Korea), case research was done. Comparative analysis for the cases was conducted. It turned out that concept art studio s lead new market demand through active business strategies such as related contents development, marketing, etc. based on specialization. This research is significant to understand global trend of newly establishing specialized studios market and suggest reference data to improve prospective domestic specialized studios competitiveness.