• Title/Summary/Keyword: 보완연구과제

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Development and Usability Test of the Prototype of the "Smart Stacking Cone" Based on Dual-task Using ICT (ICT를 이용한 이중과제 기반의 스마트 스태킹 콘의 시제품 개발 및 사용성 평가)

  • Lim, Seung-Ju;Won, Kyung-A;Kim, Dae-Gyeom;Kim, Young;Park, Ji-Hyuk
    • Therapeutic Science for Rehabilitation
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    • v.10 no.2
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    • pp.95-108
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    • 2021
  • Objective : This study aimed to develop prototypes of "smart stacking cones" by combining ICT to evaluate and train the upper extremity function and dual task performance in patients with central nervous system impairment, and to identify the complementary point to the completion of the device through a usability test. Methods : This prototype comprised of a hardware and software system that enabled the evaluation and training of patients and the management of data obtained from patients' performance. Specific measurement variables were established so that patient performance could be measured correctly. Based on the measurement variables, a the prototype included a 'single task evaluation modes', 'dual task evaluation mode', 'single task training mode', and 'dual task training modes'. Additionally, a usability test was conducted to assess clinical applicability and overall satisfaction for the prototype. Results : The results of the usability test were generally found to be appropriate. The 'content adequacy' in the usability test was the area with the highest level of adequacy and the lowest level of inadequacy. Additionally, overall 'satisfaction' in the usability test was the area with the highest appropriate and inappropriate levels. Hence, the overall satisfaction results were unstable. Conclusion : Future studies should be conducted to identify the clinical effectiveness of the device by applying an upgraded smart stacking cone to an actual patient group.

Development of Hoseo 3D Online Game Engine (호서 3D 온라인 게임 엔진 개발 사례 연구)

  • Kim, Kyung-Sik;Chang, Hee-Dong;Choi, Sam-Ha;Park, Woo-Seung;Kang, Jong-Ho;Oh, Jeong-Heon
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.56-63
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    • 2003
  • This research is a result of the study of 3D online game engine supported by korea science foundation in third year. The 3D engine and server engine have been upgraded from those in second year. A demonstration game has been made using our engines. Source codes of our engines have been distributed to several research centers for analysis and evaluations. The methodology of game development using our engines is described as well as the efficiency of our engines. In this paper, features and performance of the proposed engines are described as well as the methodology of utilizing the engines.

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Buying vs. Using: User Segmentation & UI Optimization through Mobile Phone Log Analysis (구매 vs. 사용 휴대폰 Log 분석을 통한 사용자 재분류 및 UI 최적화)

  • Jeon, Myoung-Hoon;Na, Dae-Yol;Ahn, Jung-Hee
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.460-464
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    • 2008
  • To improve and optimize user interfaces of the system, the accurate understanding of users' behavior is an essential prerequisite. Direct questions depend on user' s ambiguous memory and usability tests depend on the researchers' intention instead of users'. Furthermore, they do not provide with natural context of use. In this paper we described the work which examined users' behavior through log analysis in their own environment. 50 users were recruited by consumer segmentation and they were downloaded logging-software in their mobile phone. After two weeks, logged data were gathered and analyzed. The complementary methods such as a user diary and an interview were conducted. The result of the analysis showed the frequency of menu and key access, used time, data storage and several usage patterns. Also, it was found that users could be segmented into new groups by their usage patterns. The improvement of the mobile phone user interface was proposed based on the result of this study.

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Status and Service Plan of Marine Science and Technology Research DB (해양수산 과학기술 연구 DB 구축 현황 및 서비스 계획)

  • Choi, Jung Min
    • Proceedings of the Korean Society for Information Management Conference
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    • 2017.08a
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    • pp.99-99
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    • 2017
  • 최근 4차 산업혁명 시대 도래에 따른 빅데이터가 이슈화 되고 정부의 공공 데이터 개방? 공유 정책 등으로 정부의 R&D 정보화 서비스도 다양화되고 있다. 특히 해양수산 R&D사업은 해양이라는 공간적 제약으로 선박 및 특수 장비 등을 사용함에 따라 연구비 단가가 상대적으로 높은 실정임에도 해양수산 연구 자료 및 관측자료가 통합적으로 관리되지 않고, 사업별 기관별로 산발적으로 관리되고 있어, 이에 따라 연구 DB 통합관리의 수요가 제기 되고 있다. 이에 해양수산 R&D사업에서는 사업별 통합 DB 구축사업이 진행되고 있고, '관할해역해양정보 공동활용시스템(JOISS)'이 대표적이라 할 수 있다. JOISS는 2012년부터 시작된 '관할해역 해양정보 공동활용체계 구축'과제를 통해 자료 표준화 연구와 함께 해양과학조사 분야의 R&D과제들과 실시간 해양관측망으로부터 산출되는 데이터를 수집하고, 정보서비스를 구현한 시스템이다. 2016년 1차 시스템 구축을 완료하여 현재 서비스를 진행하고 있다. 한편, 해양관측 데이터 수집 공유 서비스 외 해양수산 R&D사업과 연계된 다양한 정보들을 나누고 소통하는 온라인 장을 구현하기 위해 '해양수산 R&D 지식정보 시스템(OFRIS)' 개발사업이 별도로 진행되고 있다. OFRIS는 해양수산 R&D사업을 통한 데이터의 원할한 수집 및 품질관리 등의 문제를 보완하고, 그 외에도 사업별로 분산 관리되고 있는 R&D 관련 정보를 연계하고, 기술공급자와 수요자를 직접 연결해 주는 '개방형 기술 정보 중개 시스템'으로의 역할, 국내외 해양수산 R&D관련 정책 연구 산업 동향을 엄선하여 제공하는 등 해양수산 R&D 종합 포털로서 기능구현을 목표하고 있다. 2017년 말 1단계 개발 완료를 앞두고 있으며, 1단계에서는 시급성 높고, 수요가 많은 (1) R&D동향, (2) 과제이력, (3) 연구성과, (4) 기술거래, (5) DB공유 등 5대 기능을 우선 구현하고, 2단계에서는 통계자료 생산 및 분석 기능 강화, 3단계에서는 해양수산 산업통계, 인력, 교육 등의 정보를 서비스하는 포털로 확장할 계획이다. JOISS, OFRIS를 개발하는 과정에서는 해양수산 R&D의 정보를 수집 관리 하는데 있어 다양한 현안 문제 등이 도출되었으며, 그 중에서도 연구자들의 자발적 데이터 제공 협조, 데이터의 표준화 및 품질검증, 구축된 데이터의 활용 및 피드백 등에 대해 구체적이고 현실적인 대응 방안이 요구된다.

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Analyzing Tasks in the Statistics Area of Korean and Singaporean Textbooks from the Perspective of Mathematical Modeling: Focusing on 7th Grade (수학적 모델링 관점에 따른 한국과 싱가포르의 통계영역 과제 분석: 중학교 1학년 교과서를 중심으로)

  • Kim, Somin
    • Journal of the Korean School Mathematics Society
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    • v.24 no.3
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    • pp.283-308
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    • 2021
  • This study aims to analyze statistical tasks in Korean and Singaporean textbooks with the mathematical modeling perspective and compare the learning contents and experiences of students from both countries. I analyzed mathematical modeling tasks in the textbooks based on five aspects: (1) the mathematical modeling process, (2) the data type, (3) the expression type, (4) the context, and (5) the mathematical activity. The results of this study show that Korean and Singaporean textbooks provide the highest percentage of the "working-with-mathematics" task, the highest percentage of the "matching task," and the highest percentage of the "picture" task. The real-world context and mathematical activities used in Korean and Singaporean textbooks differed in percentage. This study provides implications for the development of textbook tasks to support future mathematical modeling activities. This includes providing a balanced experience in mathematical modeling processes and presenting tasks in various forms of expression to raise students' cognitive level and expand the opportunity to experience meaningful mathematizing. In addition, it is necessary to present a contextually realistic task for students' interest in mathematical modeling activities or motivation for learning.

Aeromagnetic Exploration using Unmanned Aerial Vehicles: Current and Future Trends (무인항공기를 활용한 항공자력탐사: 연구 동향 및 향후 과제)

  • Kim, Bona
    • Geophysics and Geophysical Exploration
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    • v.23 no.3
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    • pp.178-191
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    • 2020
  • Unmanned aerial vehicle (UAV) technologies have grown rapidly over the past decade. Simultaneously, there is an increasing need for efficient high-resolution exploration techniques in complex environments. As a result, exploration technology using UAVs is gaining attention as an efficient method to complement and replace existing exploration technologies. In particular, magnetic exploration technology with UAVs is rapidly gaining ground in the field of exploration and is expected to be actively used in this field in the future. To properly use such technology in domestic exploration, it is necessary to review the latest research trends. Accordingly, this paper introduces the current state of UAV-based magnetic exploration technology studies and, based on this, discusses future research directions.

A Study on Application of Green Media for Low-Carbon (탄소저감형 도시계획을 위한 그린미디어(Green Media) 적용에 관한 연구)

  • Lee, Tae-Hee;Hong, Min-Ki;Oh, Deog-Seong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.6
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    • pp.2763-2772
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    • 2012
  • This study drew the reason of the limitation in low-carbon city plan from a absence of 'social sustainability' and supplemented its limitation by suggesting the new concept of city facility called Green Media. It clarified the concept of Green Media, and analyzed its effect on low-carbon city plan based on the analysis of related cases inside and outside the country. This study made an important step forward in introducing the new concept to complement social sustainability, analyzing its effect, and suggesting the applicable details.

Investigation of the Possibility for Identification of Gifted Elementary School Students through Peer Recommendation (또래추천을 통한 초등영재교육 대상자 선발 가능성 탐색)

  • An, Hyun-Joo;Yoo, Mi-Hyun
    • Journal of Gifted/Talented Education
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    • v.24 no.4
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    • pp.577-595
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    • 2014
  • The purpose of this research was to investigate the possibility of peer recommendation and to provide a diverse perspectives identifying for gifted elementary school students. The subjects were 355 elementary school students who were either fourth, fifth, and sixth grade from D elementary school located in Gyeonggi province, 165 elementary school students who are either fourth, fifth, and sixth grade from J elementary school located in Gyeonggi province, and 16 teachers who were home-room teachers for students surveyed. This research investigate the difference of creative personality, achievement motivation, problem solving patterns, and task preference inventory between students recommended by peer and students not recommended by peer. The results of this research were as follows. Firstly, the students recommended by peer showed the significantly higher creative personality, achievement motivation, problem solving patterns, and task preference than the student not recommended by peer. Secondly, as a result of comparing the students recommended by peer and students not recommended by peer for each grade, fifth and sixth grade students showed a significantly higher score in the test than other graders. Fourth grade students showed significantly higher score in every sections in the test, except for the section of creative personality. Therefore, the peer recommandation method can be applied to fifth, and sixth graders. Thirdly, the student recommended by both teacher and peer showed significantly higher problem solving patterns, and task preference scores than the student recommended only by teacher. Therefore, peer recommendation method can be an useful data for complementing teacher recommendation and it can identify gifted elementary school students.

Development of Evaluation Criteria for Online Problem-Based Science Learning (온라인 문제기반 과학 탐구과제 평가준거 개발)

  • Choi, Kyoungae;Lee, Sunghye;Chae, Yoojung
    • Journal of The Korean Association For Science Education
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    • v.37 no.5
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    • pp.879-889
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    • 2017
  • The purpose of this study is to develop the evaluation criteria for students' research reports on online science inquiry problems that promote thinking abilities. The steps of developing the evaluation criteria are as follows; First, based on previous study results and literature review, the evaluation categories of the science inquiry contents were determined: 1) knowledge, 2) logical and analytical thinking, 3) critical thinking, 4) science process skills, 5) problem-solving, and 6) creative thinking. Second, evaluation criteria are developed according to the following steps: 1) define each category, 2) identify sub-category, 3) develop evaluation criteria for all categories that could serve as guidelines in the development of scoring rubrics, and 4) expert validation processes were performed. Finally, the usability test for these evaluation categories and criteria were done by being applied to the development of real scoring rubrics for 24 problems included in e-learning contents. Then the users' feedbacks were filed and the implications of this study were discussed.

Study on Fault Diagnosis Method of Train Communication Network applied to the prototype Korean High Speed Train (한국형 고속 전철에 적용된 열차 통신 네트워크의 고장 진단 기법에 관한 연구)

  • Cho, Chang-Hee;Park, Min-Kook;Kwon, Soon-Man;Kim, Yong-Ju;Kim, Sung-Shin
    • Proceedings of the KIEE Conference
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    • 2003.07b
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    • pp.1335-1337
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    • 2003
  • 한국형 고속 전철 과제는 6년의 과제 기간을 가시는 국가 연구 사업으로, 한국 실정에 적합한 차세대 고속 전철을 시험 제작하여 운용하는 것이 목적이다. 시속 350 km/h의 운행 속도를 목표로 하는 한국형 고속 전철은 현재 개발이 완료되어, 시험 주행 트랙에서 증속을 위한 시험 운행을 계속하고 있다. 한국형 고속 전철은 열차 내 각종 제어 장치들 간의 데이터 교환를 위해서 실시간 네트워크인 열차통신 네트워크(Train Communication Network; TCN)를 사용한다. 약 10년간의 표준 보완 기간을 거쳐서 1999년 국제 표준으로 확정된 TCN(IEC61373)은 열차 전용의 실시간 통신 네트워크로 열차 장치의 제어 및 진단에 적합한 다양한 기능과 특징을 가지고 있다. 한국형 고속전철은 열차의 주 제어 및 감시를 담당하는 주관 제어장치(SCU, Supervisory Control Unit)와 열차 안전에 중요한 역할을 하는 자동 열차 제어 장치(ATC, Automatic Train Control)을 포함하는 55개의 제어 장치들이 TCN으로 연결되어서 상호간의 데이터 교환을 수행하도록 구성되어 있다. 본 논문에서는 한국형 고속전철에 사용될 TCN의 구조와 실제 필드에 사용되어지기 위해서 필수적으로 필요한 네트워크의 고장 진단 기법에 대해서 설명한다.

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