• Title/Summary/Keyword: 병렬 연산 처리

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Hardware Design of High-Performance SAO in HEVC Encoder for Ultra HD Video Processing in Real Time (UHD 영상의 실시간 처리를 위한 고성능 HEVC SAO 부호화기 하드웨어 설계)

  • Cho, Hyun-pyo;Park, Seung-yong;Ryoo, Kwang-ki
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.271-274
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    • 2014
  • This paper proposes high-performance SAO(Sample Adaptive Offset) in HEVC(High Efficiency Video Coding) encoder for Ultra HD video processing in real time. SAO is a newly adopted technique belonging to the in-loop filter in HEVC. The proposed SAO encoder hardware architecture uses three-layered buffers to minimize memory access time and to simplify pixel processing and also uses only adder, subtractor, shift register and feed-back comparator to reduce area. Furthermore, the proposed architecture consists of pipelined pixel classification and applying SAO parameters, and also classifies four consecutive pixels into EO and BO concurrently. These result in the reduction of processing time and computation. The proposed SAO encoder architecture is designed by Verilog HDL, and implemented by 180k logic gates in TSMC $0.18{\mu}m$ process. At 110MHz, the proposed SAO encoder can support 4K Ultra HD video encoding at 30fps in real time.

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Stereo-To-Multiview Conversion System Using FPGA and GPU Device (FPGA와 GPU를 이용한 스테레오/다시점 변환 시스템)

  • Shin, Hong-Chang;Lee, Jinwhan;Lee, Gwangsoon;Hur, Namho
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.616-626
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    • 2014
  • In this paper, we introduce a real-time stereo-to-multiview conversion system using FPGA and GPU. The system is based on two different devices so that it consists of two major blocks. The first block is a disparity estimation block that is implemented on FPGA. In this block, each disparity map of stereoscopic video is estimated by DP(dynamic programming)-based stereo matching. And then the estimated disparity maps are refined by post-processing. The refined disparity map is transferred to the GPU device through USB 3.0 and PCI-express interfaces. Stereoscopic video is also transferred to the GPU device. These data are used to render arbitrary number of virtual views in next block. In the second block, disparity-based view interpolation is performed to generate virtual multi-view video. As a final step, all generated views have to be re-arranged into a single image at full resolution for presenting on the target autostereoscopic 3D display. All these steps of the second block are performed in parallel on the GPU device.

High-Performance Givens Rotation-based QR Decomposition Architecture Applicable for MIMO Receiver (MIMO 수신기에 적용 가능한 고성능 기븐스 회전 기반의 QR 분해 하드웨어 구조)

  • Yoon, Ji-Hwan;Lee, Min-Woo;Park, Jong-Sun
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.49 no.3
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    • pp.31-37
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    • 2012
  • This paper presents an efficient hardware architecture to enable the high-speed Givens rotation-based QR decomposition. The proposed architecture achieves a highly parallel givens rotation process by maximizing the number of pivots selected for parallel zero-insertions. Sign-select lookahed (SSL)-CORDIC is also efficiently used for the high-speed givens rotation. The performance of QR decomposition hardware considerably increases compared to the conventional triangular systolic array (TSA) architecture. Moreover, the circuit area of QR decomposition hardware was reduced by decreasing the number of flip-flops for holding the pre-computed results during the decomposition process. The proposed QR decomposition hardware was implemented using TSMC $0.25{\mu}m$ technology. The experimental results show that the proposed architecture achieves up to 70 % speed-up over the TACR/TSA-based architecture for the $8{\times}8$ matrix decomposition.

Accelerating Medical Image Processing on Integrated GPU Using OpenCL (OpenCL을 이용한 내장형 GPU에서의 의학영상처리 가속화)

  • Kim, Beom-Jun;Shin, Byeong-seok
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.2
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    • pp.1-10
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    • 2017
  • A variety of filters are applied to improve the quality of noise and low resolution medical images. This is necessary to reduce the radiation dose of the patient and to improve the utilization of the conventional spherical imaging equipment. In the conventional method, it is common to perform filtering using the CPU of the PC. However, it is difficult to produce results in real time by applying various calculations and filters to high-resolution human images using only the CPU performance of a PC used in a hospital. In this paper, we analyze the structure and performance of Intel integrated GPU in CPU and propose a method to perform image filtering using OpenCL parallel processing function. By applying complex filters with high computational complexity to medical images, high quality images can be generated in real time.

Design of a High-Speed Data Packet Allocation Circuit for Network-on-Chip (NoC 용 고속 데이터 패킷 할당 회로 설계)

  • Kim, Jeonghyun;Lee, Jaesung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.459-461
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    • 2022
  • One of the big differences between Network-on-Chip (NoC) and the existing parallel processing system based on an off-chip network is that data packet routing is performed using a centralized control scheme. In such an environment, the best-effort packet routing problem becomes a real-time assignment problem in which data packet arriving time and processing time is the cost. In this paper, the Hungarian algorithm, a representative computational complexity reduction algorithm for the linear algebraic equation of the allocation problem, is implemented in the form of a hardware accelerator. As a result of logic synthesis using the TSMC 0.18um standard cell library, the area of the circuit designed through case analysis for the cost distribution is reduced by about 16% and the propagation delay of it is reduced by about 52%, compared to the circuit implementing the original operation sequence of the Hungarian algorithm.

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Low Space Complexity Bit Parallel Multiplier For Irreducible Trinomial over GF($2^n$) (삼항 기약다항식을 이용한 GF($2^n$)의 효율적인 저면적 비트-병렬 곱셈기)

  • Cho, Young-In;Chang, Nam-Su;Kim, Chang-Han;Hong, Seok-Hie
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.12
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    • pp.29-40
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    • 2008
  • The efficient hardware design of finite field multiplication is an very important research topic for and efficient $f(x)=x^n+x^k+1$ implementation of cryptosystem based on arithmetic in finite field GF($2^n$). We used special generating trinomial to construct a bit-parallel multiplier over finite field with low space complexity. To reduce processing time, The hardware architecture of proposed multiplier is similar with existing Mastrovito multiplier. The complexity of proposed multiplier is depend on the degree of intermediate term $x^k$ and the space complexity of the new multiplier is $2k^2-2k+1$ lower than existing multiplier's. The time complexity of the proposed multiplier is equal to that of existing multiplier or increased to $1T_X(10%{\sim}12.5%$) but space complexity is reduced to maximum 25%.

Efficient polynomial exponentiation in $GF(2^m)$with a trinomial using weakly dual basis ($GF(2^m)$에서 삼항 기약 다항식을 이용한 약한 쌍대 기저 기반의 효율적인 지수승기)

  • Kim, Hee-Seok;Chang, Nam-Su;Lim, Jong-In;Kim, Chang-Han
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.8
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    • pp.30-37
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    • 2007
  • An exponentiation in $GF(2^m)$ is a basic operation for several algorithms used in cryptography, digital signal processing, error-correction code and so on. Existing hardware implementations for the exponentiation operation organize by Right-to-Left method since a merit of parallel circuit. Our paper proposes a polynomial exponentiation structure with a trinomial that is organized by Left-to-Right method and that utilizes a weakly dual basis. The basic idea of our method is to decrease time delay using precomputation tables because one of two inputs in the Left-to-Right method is fixed. Since $T_{sqr}$ (squarer time delay) + $T_{mul}$(multiplier time delay) of ow method is smaller than $T_{mul}$ of existing methods, our method reduces time delays of existing Left-to-Right and Right-to-Left methods by each 17%, 10% for $x^m+x+1$ (irreducible polynomial), by each 21%, 9% $x^m+x^k+1(1, by each 15%, 1% for $x^m+x^{m/2}+1$.

A Terrain Rendering Method using Roughness Map and Bias Map (거칠기맵과 편향맵을 이용한 지형 렌더링 가법)

  • Lee, Eun-Seok;Jo, In-Woo;Shin, Byeong-Seok
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.2
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    • pp.1-9
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    • 2011
  • In recent researches, several LOD techniques are used for real-time visualization of large sized terrain data. However, during mesh simplification, geometry popping may occur in consecutive frames, because of the geometric error. We propose an efficient method for reducing the geometry popping using roughness map and bias map. A roughness map and a bias map are used to move vertices of the terrain mesh to appropriate position where they minimize the geometry errors. A roughness map and a bias map are represented as a texture suitable for GPU processing. Moving vertices using bias map is processed on the GPU, so the high-speed visualization can be possible.

OpenGL ES 2.0 based Shader Compilation Method for the Instruction-Level Parallelism (OpenGL ES 2.0 기반 셰이더 명령어 병렬 처리를 위한 컴파일 기법)

  • Kim, Jong-Ho;Kim, Tae-Young
    • Journal of Korea Game Society
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    • v.8 no.2
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    • pp.69-76
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    • 2008
  • In this paper, we present the architecture of graphics processor and its instruction format for the mobile device. In addition, we introduce tile shader data structure for the on/off-line compilation based on the OpenGL ES 2.0 and a new optimization method based on the ILP(Instruction-Level Parallelism). This paper shows where a processor with the sane core clock is being used, the shader instruction resulted from the compile structure and method in this paper is approximately 1.5 to 2 times faster than a code based on the single instruction.

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Efficient Processor Allocation based on Join Selectivity in Multiple Hash Joins using Synchronization of Page Execution Time (페이지 실행시간 동기화를 이용한 다중 해쉬 결합에서 결합률에 따른 효율적인 프로세서 할당 기법)

  • Lee, Gyu-Ok;Hong, Man-Pyo
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.3
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    • pp.144-154
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    • 2001
  • 다중 결합 질의에 포함된 다수의 결합 연산지를 효율적으로 처리하기 위해 서는 효율적인 병렬 알고리즘이 필요하다. 최근 다중 해쉬 결합 질의의 처리를 위해 할당 트리를 이용한 방법이 가장 우수한 것으로 알려져 있다. 그러나 이 방법은 실제 결합 시에 할당 트리의 각 노드에서 필연적인 지연이 발생되는 데 이는 튜플-시험 단계에서 외부 릴레이션을 디스크로부터 페이지 단위로 읽는 비용과 이미 읽는 페이지에 대한 해쉬 결합 비용간의 차이에 의해 발생하게 된다. 이들 사이의 실행시간을 가급적 일치시키기 위한 '페이지 실행시간 동기화'기법이 제안되었고 이를 통해 할당 트리 한 노드 실행에 있어서의 지연 시간을 줄일 수 있었다. 하지만 지연 시간을 최소화하기 위해 할당되어질 프로세서의 수 즉, 페이지 실행시간 동기화 계수(k)는 실제 결합 시의 결합률에 따라 상당한 차이를 보이게 되고 결국, 이 차이를 고려하지 않은 다중 해쉬 결합은 성능 면에서 크게 저하될 수밖에 없다. 본 논문에서는 결합 이전에 어느 정도의 결합률을 예측할 수 있다는 전제하에 다중 해쉬 결합 실행 시에 발생할 수 있는 지연 시간을 최소화 할 수 있도록 결합률에 따라 최적의 프로세서들을 노드에 할당함으로서 다중 해쉬 결합의 실행 성능을 개선하였다. 그리고 분석적 비용 모형을 세워 기존 방식과의 다양한 성능 분석을 통해 비용 모형의 타당성을 입증하였다.

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