• Title/Summary/Keyword: 병렬 방법

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A Numerical Study on the Reduction Effect of Blasting Vibration with Cut Method (심발공법에 따른 발파진동 저감효과에 대한 수치해석적 연구)

  • Son, Ji-Ho;Kim, Byung-Ryeol;Lee, Seung-Joong;Kim, Nam-Soo;Lee, Hyo;Choi, Sung-Oong
    • Explosives and Blasting
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    • v.37 no.1
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    • pp.1-13
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    • 2019
  • The repeated blasting vibration, which is induced commonly in NATM excavation site, can cause a severe damage to the nearby facilities. It is known that the most effective method for reducing blasting vibration includes the use of electronic detonator, deck charge and change of cut method, and so forth. In order to analyze the effect of blasting vibration reduction, in this study, three-dimensional FDM (Finite Difference Method) program FLAC3D has been used for reflecting the blasting hole, delayed time and charging amount. Also the numerical analysis has been performed by applying a dynamic load to each blasting hole. The cut method has been applied with several methods, such as V-cut and Double-drilled parallel cut, which are common in tunnel construction sites. Also, the field test blasting has been carried out in order to compare the measured data with results of numerical analysis. It was shown that the numerical analysis and the field measurement coincide well.

Implementation of an Algorithm that Generates Minimal Spanning Ladders and Exploration on its relevance with Computational Thinking (최소생성사다리를 생성하는 알고리즘 구현 및 컴퓨팅 사고력과의 관련성 탐구)

  • Jun, Youngcook
    • The Journal of Korean Association of Computer Education
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    • v.21 no.6
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    • pp.39-47
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    • 2018
  • This paper dealt with investigating the number of minimal spanning ladders originated from ladder game and their properties as well as the related computational thinking aspects. The author modified the filtering techniques to enhance Mathematica project where a new type of graph was generated based on the algorithm using a generator of firstly found minimal spanning graph by repeatedly applying independent ladder operator to a subsequence of ladder sequence. The newly produced YC graphs had recursive and hierarchical graph structures and showed the properties of edge-symmetric. As the computational complexity increased the author divided the whole search space into the each floor of the newly generated minimal spanning graphs for the (5, 10) YC graph and the higher (6, 15) YC graph. It turned out that the computational thinking capabilities such as data visualization, abstraction, and parallel computing with Mathematica contributed to enumerating the new YC graphs in order to investigate their structures and properties.

Processing Speed Improvement of Software for Automatic Corner Radius Analysis of Laminate Composite using CUDA (CUDA를 이용한 적층 복합재 구조물 코너 부의 자동 구조 해석 소프트웨어의 처리 속도 향상)

  • Hyeon, Ju-Ha;Kang, Moon-Hyae;Moon, Yong-Ho;Ha, Seok-Wun
    • Journal of Convergence for Information Technology
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    • v.9 no.7
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    • pp.33-40
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    • 2019
  • As aerospace industry has been activated recently, it is required to commercialize composite analysis software. Until now, commercial software has been mainly used for analyzing composites, but it has been difficult to use due to high price and limited functions. In order to solve this problem, automatic analysis software for both in-plane and corner radius strength, which are all made on-line and generalized, has recently been developed. However, these have the disadvantage that they can not be analyzed simultaneously with multiple failure criteria. In this paper, we propose a method to greatly improve the processing speed while simultaneously handling the analysis of multiple failure criteria using a parallel processing platform that only works with a GPU equipped with a CUDA core. We have obtained satisfactory results when the analysis speed is experimented on the vast structure data.

A System for 3D Face Manipulation in Video (비디오 상의 얼굴에 대한 3차원 변형 시스템)

  • Park, Jungsik;Seo, Byung-Kuk;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.24 no.3
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    • pp.440-451
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    • 2019
  • We propose a system that allows three dimensional manipulation of face in video. The 3D face manipulation of the proposed system overlays the 3D face model with the user 's manipulation on the face region of the video frame, and it allows 3D manipulation of the video in real time unlike existing applications or methods. To achieve this feature, first, the 3D morphable face model is registered with the image. At the same time, user's manipulation is applied to the registered model. Finally, the frame image mapped to the model as texture, and the texture-mapped and deformed model is rendered. Since this process requires lots of operations, parallel processing is adopted for real-time processing; the system is divided into modules according to functionalities, and each module runs in parallel on each thread. Experimental results show that specific parts of the face in video can be manipulated in real time.

High-Speed Implementations of Block Ciphers on Graphics Processing Units Using CUDA Library (GPU용 연산 라이브러리 CUDA를 이용한 블록암호 고속 구현)

  • Yeom, Yong-Jin;Cho, Yong-Kuk
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.18 no.3
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    • pp.23-32
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    • 2008
  • The computing power of graphics processing units(GPU) has already surpassed that of CPU and the gap between their powers is getting wider. Thus, research on GPGPU which applies GPU to general purpose becomes popular and shows great success especially in the field of parallel data processing. Since the implementation of cryptographic algorithm using GPU was started by Cook et at. in 2005, improved results using graphic libraries such as OpenGL and DirectX have been published. In this paper, we present skills and results of implementing block ciphers using CUDA library announced by NVIDIA in 2007. Also, we discuss a general method converting source codes of block ciphers on CPU to those on GPU. On NVIDIA 8800GTX GPU, the resulting speeds of block cipher AES, ARIA, and DES are 4.5Gbps, 7.0Gbps, and 2.8Gbps, respectively which are faster than the those on CPU.

Efficient distributed consensus optimization based on patterns and groups for federated learning (연합학습을 위한 패턴 및 그룹 기반 효율적인 분산 합의 최적화)

  • Kang, Seung Ju;Chun, Ji Young;Noh, Geontae;Jeong, Ik Rae
    • Journal of Internet Computing and Services
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    • v.23 no.4
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    • pp.73-85
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    • 2022
  • In the era of the 4th industrial revolution, where automation and connectivity are maximized with artificial intelligence, the importance of data collection and utilization for model update is increasing. In order to create a model using artificial intelligence technology, it is usually necessary to gather data in one place so that it can be updated, but this can infringe users' privacy. In this paper, we introduce federated learning, a distributed machine learning method that can update models in cooperation without directly sharing distributed stored data, and introduce a study to optimize distributed consensus among participants without an existing server. In addition, we propose a pattern and group-based distributed consensus optimization algorithm that uses an algorithm for generating patterns and groups based on the Kirkman Triple System, and performs parallel updates and communication. This algorithm guarantees more privacy than the existing distributed consensus optimization algorithm and reduces the communication time until the model converges.

Unification of Deep Learning Model trained by Parallel Learning in Security environment

  • Lee, Jong-Lark
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.12
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    • pp.69-75
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    • 2021
  • Recently, deep learning, which is the most used in the field of artificial intelligence, has a structure that is gradually becoming larger and more complex. As the deep learning model grows, a large amount of data is required to learn it, but there are cases in which it is difficult to integrate and learn the data because the data is distributed among several owners and security issues. In that situation we conducted parallel learning for each users that own data and then studied how to integrate it. For this, distributed learning was performed for each owner assuming the security situation as V-environment and H-environment, and the results of distributed learning were integrated using Average, Max, and AbsMax. As a result of applying this to the mnist-fashion data, it was confirmed that there was no significant difference from the results obtained by integrating the data in the V-environment in terms of accuracy. In the H-environment, although there was a difference, meaningful results were obtained.

Who is to Blame for Infection?: Emotional Discourse in Editorial Articles during the Emerging Infectious Diseases Epidemics in Korea (감염병과 감정: 신종감염병에 관한 대중매체의 메시지와 공포, 분노 감정)

  • Kim, Jongwoo;Kang, Jiwoong
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.816-827
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    • 2021
  • The purpose of this study is to understand the relationship between fear and anger emotions in the discourse produced by the media during the period of major emerging infectious diseases (SARS, Swine Flu, MERS, and COVID-19) that occurred since 2000 in Korea. The researcher collected editorial articles of the major daily newspaper after a significant epidemic of new infectious diseases and analyzed them using the Extended Parallel Processing Model (EPPM) and text mining techniques. In all epidemic times, fear appears stronger than anger, but the smaller the fear, the greater the risk control message is produced. In detail, fear emerges strongly in the discourse of the risk of infectious diseases or the economic crisis. Anger appears strong when the government's quarantine failures, groups where group infections occurred, and concealing information about infectious diseases. In this process, anger is strongly expressed against the factors that threaten the safety of society. Anger is also an emotion that can justify strong quarantine, but it can be the basis for discourse on minority hate. In this respect, anger is a two-sided emotion, so it must be handled carefully in the media.

A New Face Morphing Method using Texture Feature-based Control Point Selection Algorithm and Parallel Deep Convolutional Neural Network (텍스처 특징 기반 제어점 선택 알고리즘과 병렬 심층 컨볼루션 신경망을 이용한 새로운 얼굴 모핑 방법)

  • Park, Jin Hyeok;Khan, Rafiul Hasan;Lim, Seon-Ja;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.176-188
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    • 2022
  • In this paper, we propose a compact method for anthropomorphism that uses Deep Convolutional Neural Networks (DCNN) to detect the similarities between a human face and an animal face. We also apply texture feature-based morphing between them. We propose a basic texture feature-based morphing system for morphing between human faces only. The entire anthropomorphism process starts with the creation of an animal face classifier using a parallel DCNN that determines the most similar animal face to a given human face. The significance of our network is that it contains four sets of convolutional functions that run in parallel, allowing it to extract more features than a linear DCNN network. Our employed texture feature algorithm-based automatic morphing system recognizes the facial features of the human face and takes the Control Points automatically, rather than the traditional human aiding manual morphing system, once the similarity was established. The simulation results show that our suggested DCNN surpasses its competitors with a 92.0% accuracy rate. It also ensures that the most similar animal classes are found, and the texture-based morphing technology automatically completes the morphing process, ensuring a smooth transition from one image to another.

Many-to-many voice conversion experiments using a Korean speech corpus (다수 화자 한국어 음성 변환 실험)

  • Yook, Dongsuk;Seo, HyungJin;Ko, Bonggu;Yoo, In-Chul
    • The Journal of the Acoustical Society of Korea
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    • v.41 no.3
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    • pp.351-358
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    • 2022
  • Recently, Generative Adversarial Networks (GAN) and Variational AutoEncoders (VAE) have been applied to voice conversion that can make use of non-parallel training data. Especially, Conditional Cycle-Consistent Generative Adversarial Networks (CC-GAN) and Cycle-Consistent Variational AutoEncoders (CycleVAE) show promising results in many-to-many voice conversion among multiple speakers. However, the number of speakers has been relatively small in the conventional voice conversion studies using the CC-GANs and the CycleVAEs. In this paper, we extend the number of speakers to 100, and analyze the performances of the many-to-many voice conversion methods experimentally. It has been found through the experiments that the CC-GAN shows 4.5 % less Mel-Cepstral Distortion (MCD) for a small number of speakers, whereas the CycleVAE shows 12.7 % less MCD in a limited training time for a large number of speakers.