• Title/Summary/Keyword: 병렬 리샘플링

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Real-Time 3D Volume Deformation and Visualization by Integrating NeRF, PBD, and Parallel Resampling (NeRF, PBD 및 병렬 리샘플링을 결합한 실시간 3D 볼륨 변형체 시각화)

  • Sangmin Kwon;Sojin Jeon;Juni Park;Dasol Kim;Heewon Kye
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.3
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    • pp.189-198
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    • 2024
  • Research combining deep learning-based models and physical simulations is making important advances in the medical field. This extracts the necessary information from medical image data and enables fast and accurate prediction of deformation of the skeleton and soft tissue based on physical laws. This study proposes a system that integrates Neural Radiance Fields (NeRF), Position-Based Dynamics (PBD), and Parallel Resampling to generate 3D volume data, and deform and visualize them in real-time. NeRF uses 2D images and camera coordinates to produce high-resolution 3D volume data, while PBD enables real-time deformation and interaction through physics-based simulation. Parallel Resampling improves rendering efficiency by dividing the volume into tetrahedral meshes and utilizing GPU parallel processing. This system renders the deformed volume data using ray casting, leveraging GPU parallel processing for fast real-time visualization. Experimental results show that this system can generate and deform 3D data without expensive equipment, demonstrating potential applications in engineering, education, and medicine.

Data Sampling-based Angular Space Partitioning for Parallel Skyline Query Processing (데이터 샘플링을 통한 각 기반 공간 분할 병렬 스카이라인 질의처리 기법)

  • Chung, Jaehwa
    • The Journal of Korean Association of Computer Education
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    • v.18 no.5
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    • pp.63-70
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    • 2015
  • In the environment that the complex conditions need to be satisfied, skyline query have been applied to various field. To processing a skyline query in centralized scheme, several techniques have been suggested and recently map/reduce platform based approaches has been proposed which divides data space into multiple partitions for the vast volume of multidimensional data. However, the performances of these approaches are fluctuated due to the uneven data loading between servers and redundant tasks. Motivated by these issues, this paper suggests a novel technique called MR-DEAP which solves the uneven data loading using the random sampling. The experimental result gains the proposed MR-DEAP outperforms MR-Angular and MR-BNL scheme.

Low-Power Block Filtering Architecture for Digital IF Down Sampler and Up Sampler (디지털 IF 다운 샘플러와 업 샘플러의 저전력 블록 필터링 아키텍처)

  • 장영범;김낙명
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.5A
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    • pp.743-750
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    • 2000
  • In this paper, low-power block filtering architecture for digital If down sampler and up sampler is proposed. Software radio technology requires low power and cost effective digital If down and up sampler. Digital If down sampler and up sampler are accompanied with decimation filter and interpolation filter, respectively. In the proposed down sampler architecture, it is shown that the parallel and low-speed processing architecture can be produced by cancellation of inherent up sampler of block filter and down sampler. Proposed up sampler also utilizes cancellation of up sampler and inherent down sampler of block filtering structure. The proposed architecture is compared with the conventional polyphase architecture.

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Web-Based Distributed Visualization System for Large Scale Geographic Data (대용량 지형 데이터를 위한 웹 기반 분산 가시화 시스템)

  • Hwang, Gyu-Hyun;Yun, Seong-Min;Park, Sang-Hun
    • Journal of Korea Multimedia Society
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    • v.14 no.6
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    • pp.835-848
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    • 2011
  • In this paper, we propose a client server based distributed/parallel system to effectively visualize huge geographic data. The system consists of a web-based client GUI program and a distributed/parallel server program which runs on multiple PC clusters. To make the client program run on mobile devices as well as PCs, the graphical user interface has been designed by using JOGL, the java-based OpenGL graphics library, and sending the information about current available memory space and maximum display resolution the server can minimize the amount of tasks. PC clusters used to play the role of the server access requested geographic data from distributed disks, and properly re-sample them, then send the results back to the client. To minimize the latency happened in repeatedly access the distributed stored geography data, cache data structures have been maintained in both every nodes of the server and the client.

Optimized Hardware Design of Deblocking Filter for H.264/AVC (H.264/AVC를 위한 디블록킹 필터의 최적화된 하드웨어 설계)

  • Jung, Youn-Jin;Ryoo, Kwang-Ki
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.1
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    • pp.20-27
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    • 2010
  • This paper describes a design of 5-stage pipelined de-blocking filter with power reduction scheme and proposes a efficient memory architecture and filter order for high performance H.264/AVC Decoder. Generally the de-blocking filter removes block boundary artifacts and enhances image quality. Nevertheless filter has a few disadvantage that it requires a number of memory access and iterated operations because of filter operation for 4 time to one edge. So this paper proposes a optimized filter ordering and efficient hardware architecture for the reduction of memory access and total filter cycles. In proposed filter parallel processing is available because of structured 5-stage pipeline consisted of memory read, threshold decider, pre-calculation, filter operation and write back. Also it can reduce power consumption because it uses a clock gating scheme which disable unnecessary clock switching. Besides total number of filtering cycle is decreased by new filter order. The proposed filter is designed with Verilog-HDL and functionally verified with the whole H.264/AVC decoder using the Modelsim 6.2g simulator. Input vectors are QCIF images generated by JM9.4 standard encoder software. As a result of experiment, it shows that the filter can make about 20% total filter cycles reduction and it requires small transposition buffer size.