• Title/Summary/Keyword: 버퍼 할당

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A Study of Buffer Allocation in FMS based on Deadlock & Workload (FMS의 Deadlock과 Workload를 고려한 최적 버퍼 할당에 관한 연구)

  • 이정표;김경섭
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2000.10a
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    • pp.71-74
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    • 2000
  • Due to the complexity of parts flow and limited resources, FMS(Flexible Manufacturing System) develops blocking, starvation and deadlock problems, which reduce its performance. In order to minimize such problems buffers are imposed between workstations of the manufacturing lines. In this paper, we are concerned with finding the optimal buffer allocation with regard to maximizing system throughput in limited total buffer capacity situation of FMS. A grouping heuristic to solve the buffer allocation problem is proposed. Computer simulation using Arena will be experimented to show the validation of the proposed algotithm.

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Implementation of IEEE1394 based Multimedia Streaming for Linux Environment (리눅스 환경을 위한 IEEE1394 기반 멀티미디어 스트리밍)

  • 조상길;최창열
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.194-197
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    • 2002
  • 본 논문은 리눅스 환경에서 IEEE1394의 동시 전송 프로토콜을 이용하는 멀티미디어 스트리밍 시스템의 구현에 대해 기술한다. 구현된 시스템은 DV 데이터의 스트리밍과 재생, 저장은 물론 로컬 재생과 장치 제어 기능을 갖는 사용자 프로그램과 dv1394 디바이스 드라이버로 구성된다. 스트리밍을 위한 메모리할당, 버퍼관리, 전송 데이터 형식 선언, IEEE1394 헤더 및 CIP 처리기능을 가진 dv1394 드라이버를 사용하여 드라이버와 OHCI1394 카드 사이의 스트리밍에 대한 투명성을 제공함으로써 기존의 스트리밍 시스템이 가졌던 응용 프로그램 개발의 복잡성을 줄였다. 이 시스템은 실시간 원격 모니터링이나 화상 회의 시스템, 그리고 비선형 비디오 편집 시스템에 응용될 수 있다.

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Data Pointer Encoding for Defense against Heap Attack (힙 공격으로부터 방어를 위한 데이터 포인터 인코딩)

  • Kim, Kyung-Tae;Pyo, Chang-Woo
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06c
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    • pp.550-553
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    • 2010
  • 버퍼 오버플로우의 공격은 스택의 영역뿐만 아니라 데이터 세그먼트나 힙 영역에서도 다양한 형태가 가능하다. 이 논문은 힙 영역에 대한 동적 메모리 할당 함수의 취약점 공격을 방지하는 방안을 제시한다. 제안된 방법은 데이터 포인터의 값을 암호화 하여 저장하고, 참조할 때 복호화 한다. 힙 공격은 원하는 주소에 원하는 값을 기록할 수 있게 하기 때문에 데이터 변수 또는 포인터 공격에 활용될 수 있다. 데이터 포인터 암호화는 아직 알려지지 않은 데이터 포인터와 변수에 대한 공격까지 방어할 수 있을 것으로 예상된다.

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Dynamic Slot Allocation Algorithm for Efficient Transmission of VBR Services in Wireless ATM Networks (무선 ATM 망에서 VBR 서비스의 효율적인 전송을 위한 동적 슬롯 할당 알고리즘)

  • Ahn, Kye-Hyun;Park, Byoung-Joo;Baek, Seung-Kwon;Kim, Eung-Bae;Kim, Young-Chon
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.38 no.11
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    • pp.30-40
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    • 2001
  • In this paper, we propose a dynamic slot allocation algorithm for efficient transmission of VBR services in wireless ATM networks. The proposed algorithm is based on a hybrid dynamic parameter(DP) control which combines the strength of in-band control and out-of-band control by considering the variation characteristics of buffer length in distributed mobile terminals. This algorithm consists of four sub-algorithms: dynamic parameter determination algorithm, dynamic parameter transmission algorithm, estimation algorithm of the number of request slots, and prorated-allocation algorithm. As the proposed allocation algorithm based on the hybrid DP control scheme can offer nearly precise MAC level estimations of the requirements for each VBR, the algorithm makes it possible to obtain ideal allocation efficiency. The allocation efficiency of the algorithm is shown by numerical analysis. Simulation results show that the proposed algorithm has better performance than conventional schemes in terms of allocation efficiency, delay and cell loss ratio under VBR traffic.

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A 3D Memory System Allowing Multi-Access (다중접근을 허용하는 3차원 메모리 시스템)

  • 이형
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.9
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    • pp.457-464
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    • 2005
  • In this paper a 3D memory system that allows 17 access types at an arbitrary position is introduced. The proposed memory system is based on two main functions: memory module assignment function and address assignment function. Based on them, the memory system supports 17 access types: 13 Lines, 3 Rectangles, and 1 Hexahedron. That is, the memory system allows simultaneous access to multiple data in any access types at an arbitrary position with a constant interval. In order to allow 17 access types the memory system consists of memory module selection circuitry, data routing circuitry for READ/WRITE, and address calculation/routing circuitry In the point of view of a developer and a programmer, the memory system proposed in this paper supports easy hardware extension according to the applications and both of them to deal with it as a logical three-dimensional away In addition, multiple data in various across types can be simultaneously accessed with a constant interval. Therefore, the memory system is suitable for building systems related to ,3D applications (e.g. volume rendering and volume clipping) and a frame buffer for multi-resolution.

WRR Cell Scheduling Algorithm of BSW structure (BSW구조의 셀 스케쥴링 알고리즘)

  • 조해성;임청규;전병실
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.3
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    • pp.119-125
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    • 2000
  • A network of Asynchronous Transfer Mode (ATM) will be required to carry the traffics(CVR, VBR, UBR, ABR) generated by a wide range of services. The algorithm of WRR cell multiplexing is designed to serve no only CBR, VBR traffic but also ABR, UBR traffic in ATM. BSW algorithm was Proposed to carry on manage buffer efficiently at implementing of WRR scheduler. But, BSW a1gorithm cause serious degradation to the weight of each VC and the ratio of scheduler throughput because it allocates more weight than the weight allocated actually in VC and because it could not serve cell if the VC queue is empty. In this paper, we propose the WRR scheduling algorithm of BSW structure which improves the cell service ratio and cell delay. The proposed algorithm is capable of maintaining an allocated VC's weight correctly and decrease of average cell delay by serving other VC cell when empty in each VC queue and increase of cell service ratio as a whole.

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Design and Implementation of an Efficient Buffer Replacement Method for Real-time Multimedia Databases Environments (실시간 멀티미디어 데이터베이스 환경을 위한 효율적인 버퍼교체 기법 설계 및 구현)

  • 신재룡;피준일;유재수;조기형
    • Journal of Korea Multimedia Society
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    • v.5 no.4
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    • pp.372-385
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    • 2002
  • In this paper, we propose an efficient buffer replacement method for the real-time multimedia data. The proposed method has multi level priority to consider the real-time characteristics. Each priority level is divided into a cold data set that is likely to be referenced for the first time and a hot data set that is likely to be re-referenced. An operation to select the victim data is sequentially executed from the cold set with the minimum priority level to the hot set with the maximum Priority level. It is chosen only at the lower level than or equal to the priority of the transaction that requests a buffer allocation. In the cold set, our method selects a media that has the maximum size in the level for a target of victim first of all. And in the hot set, our method selects a medium that has the maximum interval of the reference first of all. Since it maintains many popular media in the limited buffer space, the buffer hit ratio is increased. It also manages many service requests. As a result, our method improves the overall performance of the system. We compare the proposed method with the Priority-Hints method in terms of the buffer hit ratio and the deadline missing ratio of transactions. It is shown through the performance evaluation that our method outperforms the existing methods.

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Fixed Size Memory Pool Management Method for Mobile Game Servers (모바일 게임 서버를 위한 고정크기 메모리 풀 관리 방법)

  • Park, Seyoung;Choi, Jongsun;Choi, Jaeyoung;Kim, Eunhoe
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.9
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    • pp.327-336
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    • 2015
  • Mobile game servers usually execute frequent dynamic memory allocation for generating the buffers that deal with clients requests. It causes to deteriorate the performance of game servers since it increases system workload and memory fragmentation. In this paper, we propose fixed-sized memory pool management method. Memory pool for the proposed method has a sequential memory structure based on circular linked list data structure. It solves memory fragmentation problem and saves time for searching the memory blocks which are required for memory allocation and deallocation. We showed the efficiency of the proposed method by evaluating the performance of dynamic memory allocation, through the proposed method and the memory pool management method based on boost open source library.

A Study of Core-Stateless Mechanism for Fair Bandwidth Allocation (대역 공평성 보장을 위한 Core-Stateless 기법 연구)

  • Kim, Hwa-Suk;Kim, Sang-Ha;Kim, Young-Bu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.4C
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    • pp.343-355
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    • 2003
  • Fair bandwidth allocations at routers protect adaptive flows from non-adaptive ones and may simplify end-to end congestion control. However, traditional fair bandwidth allocation mechanisms, like Weighted Fair Queueing and Flow Random Early Drop, maintain state, manage buffera and perform packet scheduling on a per-flow basis. These mechanisms are more complex and less scalable than simple FIFO queueing when they are used in the interi or of a high-speed network. Recently, to overcome the implementation complexity problem and address the scalability and robustness, several fair bandwidth allocation mechanisms without per-flow state in the interior routers are proposed. Core-Stateless Fair Queueing and Rainbow Fair Queuing are approximates fair queueing in the core-stateless networks. In this paper, we proposed simple Layered Fair Queueing (SLFQ), another core-stateless mechanism to approximate fair bandwidth allocation without per-flow state. SLFQ use simple layered scheme for packet labeling and has simpler packet dropping algorithm than other core-stateless fair bandwidth allocation mechanisms. We presente simulations and evaluated the performance of SLFQ in comparison to other schemes. We also discussed other are as to which SLFQ is applicable.

Buffer Cache Management for Low Power Consumption (저전력을 위한 버퍼 캐쉬 관리 기법)

  • Lee, Min;Seo, Eui-Seong;Lee, Joon-Won
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.6
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    • pp.293-303
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    • 2008
  • As the computing environment moves to the wireless and handheld system, the power efficiency is getting more important. That is the case especially in the embedded hand-held system and the power consumed by the memory system takes the second largest portion in overall. To save energy consumed in the memory system we can utilize low power mode of SDRAM. In the case of RDRAM, nap mode consumes less than 5% of the power consumed in active or standby mode. However hardware controller itself can't use this facility efficiently unless the operating system cooperates. In this paper we focus on how to minimize the number of active units of SDRAM. The operating system allocates its physical pages so that only a few units of SDRAM need to be activated and the unnecessary SDRAM can be put into nap mode. This work can be considered as a generalized and system-wide version of PAVM(Power-Aware Virtual Memory) research. We take all the physical memory into account, especially buffer cache, which takes an half of total memory usage on average. Because of the portion of buffer cache and its importance, PAVM approach cannot be robust without taking the buffer cache into account. In this paper, we analyze the RAM usage and propose power-aware page allocation policy. Especially the pages mapped into the process' address space and the buffer cache pages are considered. The relationship and interactions of these two kinds of pages are analyzed and exploited for energy saving.