• Title/Summary/Keyword: 반사매핑

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A Method to Rapidly Process the Reflection Effect of Moving Pictures in 3 Dimensional Computer Graphics Models (3차원 컴퓨터 그래픽스 모델에서 동영상의 반사 효과를 고속으로 처리하는 방법)

  • Lee, Seung-Hui;Lee, Geon-Myeong
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2007.04a
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    • pp.21-24
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    • 2007
  • 3차원 컴퓨터 그래픽스에서는 3차원 모델의 표면이 유리나 거울과 같이 반사 특성을 갖는 경우, 반사 효과를 반영하여 렌더링(rendering)하게 된다. 3차원 모델에서 동영상이 물체 표면에 반사되는 경우, 반사 특성을 갖는 3차원 모델의 표면은 동영상의 변화에 따른 반사 영상이 표현되도록 해야 한다. 3차원 컴퓨터 그래픽스에서 사용하는 반사 모델을 이용하여 동영상의 반사 영상을 렌더링하게 되면 처리시간이 많이 걸리게 되므로 고성능 하드웨어의 지원이 필요하다. 본 논문에서는 3차원 컴퓨터그래픽스에서 3차원 모델에서 반사 특성을 갖는 표면에 동영상의 반사 영상을 고속으로 생성하는 방법을 제안한다.

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Accurate Spatial Information Mapping System Using MMS LiDAR Data (MMS LiDAR 자료 기반 정밀 공간 정보 매핑 시스템)

  • CHOUNG, Yun-Jae;CHOI, Hyeoung-Wook;PARK, Hyeon-Cheol
    • Journal of the Korean Association of Geographic Information Studies
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    • v.21 no.1
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    • pp.1-11
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    • 2018
  • Mapping accurate spatial information is important for constructing three-dimensional (3D) spatial models and managing artificial facilities, and, especially, mapping road centerlines is necessary for constructing accurate road maps. This research developed a semi-automatic methodology for mapping road centerlines using the MMS(Mobile Mapping System) LiDAR(Light Detection And Ranging) point cloud as follows. First, the intensity image was generated from the given MMS LiDAR data through the interpolation method. Next, the line segments were extracted from the intensity image through the edge detection technique. Finally, the road centerline segments were manually selected among the extracted line segments. The statistical results showed that the generated road centerlines had 0.065 m overall accuracy but had some errors in the areas near road signs.

High-quality Realtime Rendering of Metallic Surface with Microfacet Distribution Function Deformation (미세면 분포 함수 변형을 통한 고품질 실시간 금속 렌더링)

  • Kang, Young-Min
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.169-178
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    • 2010
  • An effective method to render realistic metallic surface in realtime application is proposed. The proposed method perturbs the normal vectors on the metallic surface to represent small scratches. In general, bump map or normal map method is used to gnerate normal vector perturbation. However, those methods do not show plausible light scattering when applied to anisotropic reflection surface. In order to express metallic surface reflectance, MDF-based BRDF is generally employed. Therefore, the simple normal perturbation does not produce satisfactory metal rendering results. The proposed method employs not only normal perturbation but also deformation of the microfacet distribution function(MDF) that determines the reflectance properties on the surface. The MDF deformation increases the realism of metal rendering. The proposed method can be easily implemented with GPU programs, and works well in realtime environments.

High Performance Reflection Effect Processing for Moving Pictures in 3 Dimensional Graphics (3차원 그래픽스의 동영상에 대한 반사 효과의 고속처리)

  • Lee, Seung-Hee;Lee, Keon-Myung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.3
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    • pp.444-449
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    • 2009
  • With the advance of high performance computing hardware, many applications have been emerging which exploit real-time computer graphics capabilities. This paper is concerned with an effective realization method for reflection effect for the situations in which moving pictures are played in 3D computer graphics modeling world. The method determines in an geometric way the locations of the projection plan into which the playing areas of moving pictures are mapped, and then realizes the reflection effect with texture mapping. Compared with the traditional stencil buffer-based reflection method, the processing time of the proposed method does not significantly deteriorate for the models with moving pictures and reflection surfaces, and its throughput was improved by 30% at minimum and 127% at maximum for the models used in the comparative studies.

Efficient Algorithm for the Real-time Generation of Reflection Lines (자동차 스타일링을 위한 반사선의 실시간 생성 및 표현 알고리듬)

  • Gang, Ju-Yeop;Lee, Geon-U
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.24 no.1 s.173
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    • pp.173-181
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    • 2000
  • Depending upon the method of the surface generation and the quality of the boundary curves provided, the resulting surfaces may have global or local irregularities in many cases. Thus it would be necessary for the designer to evaluate the surface quality and to modify the surface. This capability is very important because the defect of the surface requires the rework of the dies that causes a big loss in cost and delivery time. To simulate the reflection line test in the actual production line, a faster generation algorithm is presented. Among., various surface interrogation methods using reflection lines, Blinn-Newell type of reflection mapping is applied to generate reflection lines on the trimmed NURBS surface. The generation of reflection lines is formulated as a surface-plane intersection problem, and solved by surface-contouring techniques. In addition, a modified reflection map is proposed to eliminate the discontinuity of reflection lines due to the configuration of the reflection map. A fast reflection line algorithm is developed utilizing an efficient traced contouring technique, and proved to be well suited for real-time quality-assessment task.

Generation of Diffuse Map using HDRI Environment map for Image based Rendering (사실적인 영상기반 렌더링을 위한 Diffuse Map 생성)

  • 최태호;윤경현
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.512-515
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    • 2003
  • 텍스쳐 매핑은 복잡한 3차원 모델을 모델링하는 대신 텍스쳐 맵으로써 대체하는 기법이다. 일반적인 영상기반 렌더링 기법에서는 영상으로부터 바로 텍스쳐를 추출하여 렌더링에 사용한다. 그러나 이러한 텍스쳐는 주변 환경으로부터의 빛과 물체의 반사 속성이 결합되어 나타나는 색이므로 영상으로부터 획득한 텍스쳐를 텍스쳐 맵으로 사용할 경우 비사실적인 영상을 생성하게 된다. 그러므로 획득한 텍스쳐에서 물체의 재질을 찾아내는 것은 사실적인 렌더링을 하기 위해 매우 중요한 일이다. 본 논문에서는 사실적인 렌더링을 위해 HDRI 환경맵을 이용하여 Diffuse map을 생성하는 기법을 제시한다.

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Non-contact Eye Gaze Point Estimation System by Mapping of Corneal Reflections (각막 반사의 매핑을 이용한 비접촉식 눈의 응시점 추정 시스템)

  • Yoo, Dong-Hyun;Chung, Myung-Jin
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2352-2354
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    • 2001
  • 본 논문에서는 컴퓨터의 사용자가 모니터의 스크린 상의 어느 곳을 바라보고 있는지 추정하는 새로운 알고리즘을 제시한다. 적외선 LED와 CCD카메라를 이용하는 이 방법은 기존의 방법과 다르게 5개의 적외선 LED를 사용하는데 적외선의 반사에 의해 눈의 각막에는 네 개의 밝은 점들이 나타나고 이 점을 꼭지점으로 하는 사각형 안에서 동공의 중심이 움직인다는 사실을 이용한다. 이 방법은 눈의 3차원 위치, 카메라의 위치, 모니터의 위치에 따른 관계식을 구할 필요 없이 간단한 계산으로 눈의 응시점을 찾아낼 수 있다는 장점을 가지고 있다. 여기서는 이 방법을 소개하고 실험결과를 보여준다.

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Realistic Rendering of Woven Surface using Procedural Bump Mapping (절차적 범프 매핑을 이용한 직물표면의 사실적 렌더링)

  • Kang, Young-Min
    • Journal of Korea Game Society
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    • v.10 no.3
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    • pp.103-111
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    • 2010
  • In this paper, an procedural approach to photorealistic rendering of woven fabric material is proposed. Previously proposed procedural approaches to fabric rendering have the disadvantage that the rendering result is not sufficiently realistic. In order to enhance the realism, researchers employed example-based approaches. However, those methods have serious disadvantage that they require huge amount of storage for the various reflectance properties of diverse materials. The proposed method can express the reflectance on weft and warp yarns by alternating the anisotropic reflectance on yarns. In addition, we propose the proposed method procedurally models the bumpy yarn structure of woven fabric to obtain plausible rendering results. The proposed method can efficiently reproduce realistic virtual fabric without any reflectance data sets.

Reflection Noise Rejection of Ultrasonic Sensor using Scheduling Firing Method (계획송신방법에 의한 초음파 반사노이즈 제거)

  • Jin, Tae-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.1
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    • pp.41-47
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    • 2012
  • In this paper, we proposed a new method which analyzes and eliminates errors occurring by multi-reflection of ultrasonic firing in mobile robot application. This new method allows ultrasonic sensors to fire at rates that are three times faster than those customary in conventional applications readings due to ultrasonic noise disturbance. It is possible them to collect and predict sensor data much faster than conventional methods. Furthermore, this method's capability allows mobile robot to navigate in a complex and unknown environment and to collaborate in the same environment with multiple mobile robot, even if their ultrasonic sensors operate. And it's usefulness to avoid moving obstacles by capability of rapid collecting data. Finally, we present experimental results that demonstrate the performances of the new proposed method by experiments in a multi-reflective environment.

Analysis Method for Full-length LiDAR Waveforms (라이다 파장 분석 방법론에 대한 연구)

  • Jung, Myung-Hee;Yun, Eui-Jung;Kim, Cheon-Shik
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.4 s.316
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    • pp.28-35
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    • 2007
  • Airbone laser altimeters have been utilized for 3D topographic mapping of the earth, moon, and planets with high resolution and accuracy, which is a rapidly growing remote sensing technique that measures the round-trip time emitted laser pulse to determine the topography. The traveling time from the laser scanner to the Earth's surface and back is directly related to the distance of the sensor to the ground. When there are several objects within the travel path of the laser pulse, the reflected laser pluses are distorted by surface variation within the footprint, generating multiple echoes because each target transforms the emitted pulse. The shapes of the received waveforms also contain important information about surface roughness, slope and reflectivity. Waveform processing algorithms parameterize and model the return signal resulting from the interaction of the transmitted laser pulse with the surface. Each of the multiple targets within the footprint can be identified. Assuming each response is gaussian, returns are modeled as a mixture gaussian distribution. Then, the parameters of the model are estimated by LMS Method or EM algorithm However, each response actually shows the skewness in the right side with the slowly decaying tail. For the application to require more accurate analysis, the tail information is to be quantified by an approach to decompose the tail. One method to handle with this problem is proposed in this study.