• Title/Summary/Keyword: 박물관 개념

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The Classification System and its Code on Archives of the Government-general Museum of Joseon in the National Museum of Korea (조선총독부박물관 문서의 분류 체계에 대한 시론)

  • Oh, Youngchan
    • MISULJARYO - National Museum of Korea Art Journal
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    • v.96
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    • pp.181-208
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    • 2019
  • This paper presents a new classification and code system on the Archives of the Government-general Museum of Joseon in the National Museum of Korea. Three points were noted that since the Museum belonged to the Government-general of Joseon, the classification system of the Archives should be established to comply with the Archives system of the Government-general of Joseon; based on the concept of the functional provenance, it is necessary to establish a classification system in accordance with the organization structure of the Government-general Museum of Joseon; a systematic and simple classification codes should be given based on the classification system to improve the convenience of searching and using the official document. The classification system and its code are proposed in the order of major function, medium function, small function, and detailed function. The major function of the Archives is 'A-Educational affairs', medium function 'Museum.' The small function may be divided into General affairs (01), Temple (02), Scenic Spot and Natural Monument (03), Historical Site (04), and Museum (05). The detailed function and detailed sub-functions are categorized by the various work assignments in each work units. I hope that this new classification system will make a contribution to organizing and utilizing the Archives of the Government-general Museum of Joseon in the National Museum of Korea.

A Study on XR Technology in Korean and Chinese Dinosaur Museums (한중 공룡박물관의 XR 기술 연구)

  • Wen-yi Zhang;Young-ha Yang
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.583-590
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    • 2023
  • In today's rapidly developing technology, the traditional exhibition format of museums can no longer meet social needs. By analyzing the advantages and key technologies of extended reality technologies such as virtual reality, augmented reality, and hybrid reality, the museum XR exhibition interaction scheme is analyzed. Come to Discovery Museum. In this regard, this study first delves into the concept of XR technology, the concept and influencing factors of tourist experience, and the relationship between the application of XR technology and tourist experience through theoretical investigation. On this basis, representative paleontological museums in China and South Korea were selected, and the actual experience of visitors at the exhibition site and the application of XR technology were investigated through examples. Research has shown that the use of augmented reality technology can achieve seamless integration of virtual and real worlds in paleontological museums, extend viewing space, expand cultural heritage connotations, and revitalize cultural heritage. It provides visitors with a deeper interactive experience, enhances immersion and enriches display methods, making this type of museum more attractive. On this basis, XR technology helps museums achieve Digital transformation, and makes them have the advantages of sustainable development.

Perceptions of Students, Teachers and Parents Regarding Natural History and Natural History Museums (자연사와 자연사 박물관에 대한 학생, 교사, 학부모들의 인식연구)

  • Choi, Ji-Eun;Kim, Chan-Jong;Lee, Chang-Jin;Lim, Jin-Young;Lee, Sun-Kyung;Byun, Ho-Seung;Sin, Myung-Kyung;Lee, Sun-Kyung
    • Journal of The Korean Association For Science Education
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    • v.24 no.5
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    • pp.869-885
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    • 2004
  • The aim of this study is to acquire a better understanding of how natural history(NH) and natural history museums(NHM) are perceived among students, teachers and parents by administering a questionnaire. A total of over 2500 people participated in this survey. We developed the questionnaire which was categorized by three specific areas: 1) people's overall perceptions of natural history and natural history museums; 2)the way of people's getting such perceptions and knowledge; 3) people's possessing interests in NH and NHM. The summary of survey results included; firstly people had paid attention to nature and natural environments; secondly NH and NHM were not familiar to people, but they expressed their eagerness to learn about them; thirdly the first image occurred to people was dinosaur, when they recalled NH and NHM with describing them to be mysterious and education.; on the fourth, NH and NHM were informed through TV programs; lastly, most people responded that they never learned about NH and NHM in schools but they wanted to learn them.

A Study on Records Management of the University Museum Experience Program (대학박물관 체험프로그램 기록관리 방안에 관한 연구)

  • Lee, Kyeong-hee;Kwon, Sun-young
    • Journal of Korean Society of Archives and Records Management
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    • v.22 no.3
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    • pp.1-19
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    • 2022
  • In the recent changes in the museum industry, one trend that can be observed is museums' attempt to expand their role scope from the collection and preservation of historically valuable materials to utilization and recreation through the introduction of the concept of an archive for museum data management and utilization. Data generated by the experience program at the university museum is expected to grow in size and increase the value of use, but there has been no area where records management for the experience program has been systematically established and operated. Therefore, this study conducted a survey on the operation status of domestic and foreign university museum experience programs and the person in charge of them. Based on the analysis of the results, it proposed a method for handling the records of the university museum experience program to systematically collect related records and manage them efficiently.

A Study on the Virtual Reality-based Museums : Exhibition Characteristics and Possibilities of Utilization (가상현실 기반 박물관의 전시특성 및 활용 가능성 연구 -세컨드라이프 내 박물관을 중심으로)

  • Son, Hee-Joo;Choi, Jin-Won
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.862-867
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    • 2009
  • The development of internet has changed the realm of life from off-line to on-line, causing not only the overall change in society but also urgently demanding change in the basic concept of museum. Virtual Museums have appeared in line with such changes, and they utilize space regardless of real time and space unlike the traditional museums that collected and preserved works for exhibition in physical space thereby playing a role of catalyst for exhibition in virtual space and for direct exchange with the public. Through relevant literatures and case studies, the present research particularly investigated the exhibition characteristics of virtual reality-based museums out of all types of cyber museum, in an effort to make a comparison with those of offline museums, and eventually to suggest a direction of virtual reality museums that would be established in the future and to consider the possibilities of utilizing them.

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Development Direction and Analysis on Current Usage of the Museum Concept in Korea (국내 뮤지엄 개념 사용현황 분석과 미래 발전방향)

  • Oh, Jung-Shim
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.644-654
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    • 2013
  • This study aims to examine the problems that a museum is typically understood as one of cultural facilities in Korea and this phenomenon has been caused from the continued use of the concept of a museum that the Japanese government-general made and indoctrinated. Furthermore, it aims to suggest a new development way of museums through planning the concept of a museum using the concept of contents. Chapter 2 explains a definition of the museum concept and the process of developing from a facility into an institution in modern times. Chapter 3 examines the Korean administrator's perception of a museum on the basis of the concept of a facility and this state stems from habits indoctrinated during the Japanese colonial period. Lastly, chapter 4 examines recent changes of museum concepts under the influence of globalism, post-modernism and the development of digital technology and suggests a development plan of a futuristic museum through planning the concept of a museum using the contents.

Cyber Museum Technology by Using 3D Geographic Information (3차원 지형정보를 활용한 사이버 박물관 구현 기술)

  • 유세운;권용무;박종일
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1519-1522
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    • 2003
  • 본 논문에서는 지리정보서비스 개념을 사이버 박물관 정보 서비스와 접목하여 구현하였다. 입체적인 지리정보를 활용하기 위해서 유물과, 유적에 대한 정보를 3D모델링 하였으며, 3D모델의 랜더링 최적화를 위해서 LOD(level of detial)를 적용하여 범용 PC의 유저(user) 누구나 쉽게 이용할 수 있다. 또한 사용자로 하여금 실시간 인터렉티브 기능을 부여하여 네비게이션(navigation)을 쉽게 구현하였다. 일반적으로 종래의 사이버 정보서비스의 멀티미디어매체가 수동적이고, 실감적인 효과가 떨어지는 단점을 보완하는 실시간 3차원 인터렉티브 컨텐츠를 제작 방법을 구현하였다.

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A Study on the Concept Establishment and Index of Preservation Environment in Museums -A Basic Study on the Environmental Design of Museum(7)- (박물관 수장환경의 개념설정과 설계지표에 관한 연구 -박물관 환경디자인에 관한 기초적 연구(7))

  • 임채진
    • Korean Institute of Interior Design Journal
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    • no.21
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    • pp.129-138
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    • 1999
  • Generally part of museum collections are cycled exhibition space centering around preservation space, and that is a important mechanism of collections circulation in a museum. The reason why with a few exception most of collections have been lasting its life during over hundreds of years with adapting itself to natural features, so scheme of preservation facilities should be made up with understanding and analysis generic character of collections, and then establish proper temperature and huminity environment. So, this study is based on a fact that the collections' physical and chemical conditions vary in the relics a degree of transforatiov. And by making a suitable ganering environment, this gradual study is to provide planning factors for an architectural guide to make museum ganering environment organized and resonable.

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A Museum Information Systems Utilizing Short-range Communication (NFC) (근거리통신(NFC)를 활용한 박물관 정보 서비스 시스템)

  • Lee, Gi-Yeol;Sin, Dong-Seok;Kim, Gwan-Hyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.513-514
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    • 2013
  • 최근 스마트 폰의 보급과 서비스 분야의 확대로 다양한 서비스와 모델들이 연구 개발되어 지고 있다. 그 중 RFID 종류 중 하나로, 13.56Mhz 주파수 대역에서 비 접촉식으로 근거리 통신 종류 하나인 NFC(Near Field Communication)는 기존 모바일 전자태그(RFID)를 확장시킨 응용개념으로 초단거리 무선통신 기술로 스마트폰 사용자에게 다양한 정보를 제공 한다. 본 논문에서는 NFC를 활용하여 박물관 시스템을 제안 하고자 하며, NFC 태그를 통하여 박물관 배주 전시 작품들에 대한 정보를 스마트폰으로 제공하며 작가의 관련 작품이나 기타 유용한 다른 작품에 대한 정보를 제공하는 서비스를 구현하여 NFC의 활용도를 제시하고자 한다.

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Utilization of Local Cultural Resources Based on the Concept of Ecomuseum - Focused on Cheorwon, Gangwon Province - (에코뮤지엄에 토대한 지역문화자원의 활용 방안 - 강원도 철원군을 중심으로 -)

  • Kim, Jin-young
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.209-210
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    • 2012
  • 철원군은 군사문화유적지와 더불어 과거 태봉국의 도읍지로서 한 시대를 풍미했던 역사문화유산이 살아 숨 쉬고 있는 우리역사의 장이다. 또한 청정지역의 이미지는 생태 관광지로서의 가능성을 보여주고 있다. 이에 따라 본 고에서는 에코뮤지엄(ecomuseum)의 개념을 토대로 철원군의 지역문화자원을 활용하는 방안을 제시하려고 한다. 연구의 이론적 바탕이 될 에코뮤지엄은 기존의 박물관처럼 한정된 공간 내에 수집품을 모아놓고 관람객을 끌어들이는 것이 아니라 지역 전체를 하나의 박물관으로 구성하는 새로운 형태의 박물관이다. 따라서 지역의 문화유산, 생태 환경, 관광자원을 포함한 포괄적인 유,무형의 자원이 모두 에코뮤지엄의 요소가 될 수 있으며, 관람객은 주변 환경과 일체가 되어 직, 간접적인 체험을 공유한다. 지역 주민은 적극적인 역할을 수행함으로써 지속적으로 지역의 개발과 보존에 주체적으로 참여하게 된다. 이러한 관점에서, 지역의 다양한 문화자원을 바탕으로 한 에코뮤지엄은 철원군의 지속가능한 경제 활성화에도 기여하게 될 것이다.

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