• Title/Summary/Keyword: 바운스

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Distance error of monopulse radar in cross-eye jamming using terrain bounce (지형 바운스를 이용하는 크로스 아이 재밍의 모노펄스 레이다 거리 오차)

  • Lim, Joong-Soo;Chae, Gyoo-Soo
    • Journal of Convergence for Information Technology
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    • v.12 no.4
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    • pp.9-13
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    • 2022
  • In this paper, the tracking error of monopulse radar caused by cross-eye jamming using terrain bounce is analyzed. Cross-eye jamming is a method of generating an error in a radar tracking system by simultaneously transmitting two signals with different phases and amplitudes. When the monopulse radar receives the cross-eye jamming signal generated by the terrain bounce, a tracking error occurs in the elevation direction. In the presence of multipath, this signal is a combination of the direct target return and a return seemingly emanating from the target image beneath the terrain surface. Terrain bounce jamming has the advantage of using a single jammer, but the space affecting the jamming is limited by the terrain reflection angle and the degree of scattering of the terrain. This study can be usefully used to protect ships from low-altitude missiles or aircraft in the sea.

Experimental Studies on Bouncing and Driving Control of a Robotic Vehicle for Entertainment and Transportation (운송 및 엔터테인먼트용 로봇차량의 바운스 및 주행제어 실험 연구)

  • Cho, Sung Taek;Jung, Seul
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.3
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    • pp.266-271
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    • 2015
  • This paper presents the driving and bouncing control of a robotic vehicle for entertainment and transportation. The robotic vehicle is aimed to carry two passengers with a balancing mechanism by two wheels. To maximize the entertaining purpose, not only the balancing control performance but the bouncing control performance is implemented. Passengers can select different driving modes such as regular driving mode, balancing mode, and bouncing mode. Experimental studies of the balancing control performance as well as the bouncing control performance are conducted to see the feasibility as an entertainment robotic vehicle.

Experimental Analysis of Bounce, Roll and Pitch Frequencies of Major Systems of a Large Truck using a Multi-axial Road Simulator (다축 로드 시뮬레이터를 이용한 대형트럭 주요 시스템의 바운스와 롤 및 피치 주파수의 실험적 분석)

  • Moon, Il-Dong;Oh, Chae-Youn
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.8 s.173
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    • pp.128-135
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    • 2005
  • This paper presents a scheme for experimentally analyzing bounce, roll and pitch frequencies of major systems of a large truck using a multi-axial road simulator. The excitation input (amplitude and frequency range) fur a frequency response test with the multi-axial road simulator is selected in order that bounce, roll and pitch modes are not coupled each other, the excitation amplitude can be reproduced in a specified excitation frequency range, and tires do not lose contact with posters. Three accelerometers, one gyroscope and four displacement meters are used in the frequency response test using the multi-axial road simulator. The reliability of the presented bounce mode frequency response test scheme is validated by comparing the result from a test using the multi-axial road simulator with the result from a road driving test. The road driving test is performed with velocities of 20km/h and 30km/h, and in an unladen state. The vertical accelerations at the cab and the front axle are measured in the road driving test. The roll and pitch mode frequency response tests are also performed with the presented frequency response test scheme. Roll and pitch frequencies of major systems of a large truck that are hard to acquire from a road driving test are analyzed as well as bounce frequency.

Play Behaviour and Environment Using User Research (Focused on Air-bounce Space in Theme Museum) (사용자 조사법을 이용한 어린이 놀이행태 및 놀이환경 분석 (테마박물관의 실내 에어바운스 공간을 대상으로))

  • Song, Mi;Yun, Hee Jeong
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.274-284
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    • 2016
  • The purpose of this study is to analyze the play behaviour and play environment of children at the Air-bounce space in the theme museum, using user observation and interviewing user behaviour, main methods of user research. Study area is Animation theme museum in Chuncheon City, Kangwon Province, Republic of Korea. Main results show that physical, emotional, cognitive, and social behaviour of playing children in the study area are observed, and this study draws the planning and design related implications of play space such as carrying capacity, waiting room and safety guard and so on. The results of this study can be used in the planning and design process of children's play environment as important guidelines.

Design Considerations of Gigabit Interconnection for High-speed Communication Systems (고속통신시스템의 기가비트 연결설계 고려사항)

  • Park, Jong-Dae;Park, Yeong-Ho;Nam, Sang-Sik;Kim, Su-Hyeong
    • The KIPS Transactions:PartC
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    • v.8C no.4
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    • pp.415-420
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    • 2001
  • VLSI 기술의 빠른 발전으로 디지털 시스템의 동작주파수가 높아짐에 따라 고속 통신시스템 의 하드웨어 설계 시 신호 무결성을 고려한 설계가 필수적이다. 디지털시스템에서의 잡음원 은 전송선에서의 전원장치, 접지 바운스, 실장 재료 등에 관련된다. 본 연구에서는 고속네트 워크/통신시스템의 기가비트 연결 설계기술에 필요한 요소들을 언급하였고, 실제 설계 신호 불연속에 영향을 미치는 커넥터의 누화 및 전송선의 표피 효과, 유전손실 등을 고려한 백플 레인보드를 시뮬레이션 하였다.

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A Minimized Test Pattern Generation Method for Ground Bounce Effect and Delay Fault Detection (그라운드 바운스 영향과 지연고장을 위한 최소화된 테스트 패턴 생성 기법)

  • 김문준;이정민;장훈
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.41 no.11
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    • pp.69-77
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    • 2004
  • An efficient board-level interconnect test algorithm is proposed considering both the ground bounce effect and the delay fault detection. The proposed algorithm is capable of IEEE 1149.1 interconnect test, negative ground bounce effect prevention, and also detects delay faults as well. The number of final test pattern set is not much different with the previous method, even our method enables to detect the delay faults in addition to the abilities the previous method guarantees.

Analysis of the Bounce Phenomenon According to the Load of the Relay Contact (릴레이 접점의 부하에 따른 바운스 현상 분석)

  • Choi, Sun-Ho;Kim, Kwan-Sik;Ryu, Jae-Man;Huh, Chang-Su
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.28 no.2
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    • pp.115-119
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    • 2015
  • The power relay can be easily controlled with high voltage and current through the contacts. For this reason, has become widely used range in a variety of applications. In this study, we measured the contact resistance between the bouncing phenomenon of contact due to the change of load. The results of the experiment, the contact resistance increases with the deterioration of the contact, it is possible to predict the life of the relay contacts through the contact resistance. And relay bounce duration time have occurred in 3.5 ms or less. In addition, it is possible to use the results to design an arc suppression circuit device.

Design of HEV-Relay to Improve Impact and Bounce Characteristics (충격 및 바운스 특성 향상을 위한 HEV-Relay의 설계)

  • Ko, Youn-Ki;Cho, Sang-Soon;Huh, Hoon;Lee, Sang-Yoeb;Park, Hong-Tae;Oh, Il-Sung
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.491-496
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    • 2008
  • A HEV-relay plays a significant role as a mechanical switch which determines the operation of a gasoline engine or an electric motor in a hybrid electric vehicle (HEV). The HEV-relay has critical two problems in the operating process. First, the unstable current can occur in the operating process of the HEV-relay due to the severe bounce between moving and fixed electrode. Second, noises occur due to impact between electrodes in HEV-relay. In this research, spring properties such as stiffness and initial compression force, and electrode shape are designed to reduce the bounce time and noises caused by impact between moving and fixed electrode. The operating process of HEV-relay is simulated using LS-DYNA3D as explicit finite element code. The optimum spring properties are determined using the response surface method (RSM) as the design methodology, and the electrode shape is newly designed through the modifying the stiffness of moving and fixed electrode.

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A study on improving valve train performance by a dynamic model analysis (동적모델 해석에 의한 밸브기구 성능개선에 관한 연구)

  • 전혁수;박윤식
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.10 no.6
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    • pp.837-844
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    • 1986
  • Valve motion is one of the most important factors which affect on engine noise and efficiency. Since engine valve train is characterized as a spring-mass system, its dynamic response should be analyzed for varing operation RPM range. In this paper, a OHV type valve train motion was studied by dynamic model analysis. A five degrees of freedom model was set up and simulated for different operating conditions. Also in order to varify the usefulness of the model, the valve displacement and the pushrod force were directly measured for varying RPMs and compared with the simulation results. Then sensitivity analysis was done with the five degrees of freedom model in order to suggest for valve train design change.

Indirect Illumination Algorithm with Mipmap-based Ray Marching and Denoising (밉맵기반 레이 마칭과 디노이징을 이용한 간접조명 알고리즘)

  • Zhang, Bo;Oh, KyoungSu
    • Journal of Korea Game Society
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    • v.20 no.3
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    • pp.75-84
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    • 2020
  • This paper introduces an interactive indirect illumination algorithm which considers indirect visibility. First, a small number of rays are emitted on hemisphere of the current pixel to obtain the first intersection. If this point is directly illuminated by the light source, its illuminated color is collected. Second, in order to approximate the indirect visibility, a 3D ray marching algorithm, which is based on a hierarchy structure, is used to accelerate the ray-voxel intersection. Third, the indirect images are denoised by an edge-avoiding filtering with a local means replacement method.