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Effects of pH-Eh on Natural Attenuation of Soil Contaminated by Arsenic in the Dalchen Mine Area, Ulsan, Korea (비소로 오염된 달천광산 토양의 자연저감 능력에 대한 pH-Eh영향)

  • Park Maeng-Eon;Sung Kyu-Youl;Lee Minhee;Lee Pyeong-Koo;Kim Min-Chul
    • Economic and Environmental Geology
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    • v.38 no.5 s.174
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    • pp.513-523
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    • 2005
  • The contamination of soils and groundwaters in the Dalcheon mine area, Ulsan, is investigated, and a natural attenuation capacity on redox and pH is evaluated. Arsenopyrite, the major source of arsenic pollution in the Dalcheon mine area, is contained up to $2\%$ in tailings. Furthermore, As-bearing minerals such as loellingite, nicolite, rammelsbergite, gersdorffite cobaltite and pyrite are also source of arsenic contamination, which show various concentration of arsenic each other. Surface of pyrite and arsenopyrite in tailings partly oxidized into Fe-arsenates and Fe-oxides, which means a progressive weathering process. There is no relationship between pH and arsenic content in groundwaters, otherwise Eh and arsenic concentration in unsaturated and saturated groundwater shows positive relationship. RMB (Red Mud Bauxite) could be useful as a trigger on natural attenuation due to superior ability of removal capacity of arsenic when contaminated soil and groundwater in the Dalcheon mine area are remediated.

A Study on 'the Depth of the Film Image' and its aesthetic implications in the Wes Anderson's films: Focusing on the film and (웨스 앤더슨 감독의 영화에서 '화면 깊이감'의 활용과 미학적 함의 - <그랜드 부다페스트 호텔>과 <문라이즈 킹덤>을 중심으로)

  • Choi, Hyun-Ju
    • Cartoon and Animation Studies
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    • s.43
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    • pp.343-362
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    • 2016
  • The purpose of this study is to analyze the 'depth of the film image' and to discuss its aesthetic implications in the Wes Anderson's films. In this study, I have analysed his two recent representative films, (2014) and (2012). As a result, it is found that Wes Anderson created a symmetrical composition with the depth by placing symmetrically things on the Z axis or using one-point perspective. In general, symmetrical composition is a two-dimensional form. The symmetrical composition in these two films, however, has the depth perception. It gives a sense of the fantastic world, not the real world. Thus, it is the unique way of Wes Anderson's expressing the world of the fairy tale on his films. It is also found that he used the camera work, emphasizing the depth of the image. Through these devices, Wes Anderson has created his own sensational mise-en-scene for a storyline like a fairy tale.

Analysis of types of conscious and relationship in animation - Focusing on TV series (애니메이션 속 자아유형과 관계분석 - TV장편 <천원돌파 그렌라간>을 중심으로)

  • Park, Sung-Won
    • Cartoon and Animation Studies
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    • s.45
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    • pp.1-25
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    • 2016
  • This study aims to study the relationship and narrative structure through types of conscious shown through characters of animation. Regardless of professional knowledge, animation viewers are able to decide sympathy cognitively during watching. There are previous studies examining elements regarding the sympathy felt by viewers, "how much sympathy one feels about the story" conveyed by character is one of the most significant element. "Sympathizing" is reacting to the emotion of character, which does not concentrate on visual phenomenon revealing from appearance and mise en scene, but from "conscious" establishing relationship from behavior and practice. In other words, it starts from in-depth insight regarding the types of conscious and relationship between characters. Therefore, this thesis aims to analyze the types of conscious of main character Simon of Japanese animation which was aired in Korea in 27 episodes, and analyze how it conducted meaning structuralization of relationship with surrounding characters in the growth process of every episode. When analyzing the animation, the study concentrated on analyzing the conscious formation process of character, completeness of relationship and structure rather than the plot or power of delivery of direction, to insist that animation should not only convey humor or fun but secure the in-dept self discernment.

A Guideline for Construction Management Plan Based on the Characteristics of $CO_2$ Emissions: A Case Study for a High-Rise Residential Building Project ($CO_2$ 배출 특성을 고려한 건설폐기물 관리방안 수립기준: 고층 주거건물 건설 프로젝트를 대상으로 한 사례조사)

  • Kim, Jee-Hye;Shin, Dong-Woo;Cha, Hee-Sung
    • Korean Journal of Construction Engineering and Management
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    • v.8 no.6
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    • pp.150-158
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    • 2007
  • As the amount of $CO_2$ emission in Korea is ranked 9th and the increasing rate of $CO_2$ emissions highest in the world, it is strongly necessary to devise methods to decrease the amount of $CO_2$ in each industry as the basis of establishing environmentally sustainable production system. This paper aims to identify the characteristics of $CO_2$ emissions from construction wastes throughout the simplified LCA (Life Cycle Assessment) and suggest the strategic guideline for the construction waste management plan to decrease $CO_2$. As a result of LCA on the case of a high-rise residential building project, total sum of $CO_2$ emission generated from construction wastes appeared as 6,818,123kg-$CO_2$ and $CO_2$ emission per unit floor area as 21.01kg-$CO_2/{\beta}{\ge}$. The principal waste materials generating more than 95% of $CO_2$ are materials such as reinforcing bar, temporary materials, cement, ready-mixed-concrete, concrete products, and tile, which have relatively high unit emission rate of $CO_2$ in the process of production. Besides, more than 92% of $CO_2$ was generated from the activities such as structure work, plaster work, temporary work, and tile and stone work, which are generally executed in the early phase of the whole construction period. Reflecting these results, the guideline for the construction waste management plan was recommended. If the waste management plan is established considering the guideline suggested, there would be high potential to decrease the amount of $CO_2$ generated from construction wastes.

A Study on Visual and Auditory Inducement of VR Image Contents and the Inducement Components of for Immersion Improvement (몰입감 향상을 위한 VR 영상 콘텐츠의 시청각 유도와 구성요소에 관한 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.495-500
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    • 2016
  • Since 2016, the VR market has been on the rapid growth. The most critical and arising issue in the VR market is VR contents. That is because it is necessary to develop making techniques and various VR contents to satisfy users' immersion and interaction as much as possible. Therefore, this study focused on VR image contents, conducted domestic and foreign cases of the components of visual and auditory inducement to keep and improve immersion, and thereby tried to find a right direction of visual and auditory inducement. As a result, the visual and auditory components of visual and auditory inducement were found to be photographing, edition, lighting, stitching, graphics, effect, voice actor's narration, dubbing, character voice, background sound, and sound effect; its technical and content components were found to be photographing technique, edition technique, lighting, stitching, graphics and effect, sound and sound effect, and theatric direction based on Mise-en-Scene, lines and narration of characters, and movements of characters and objets. For VR image contents, not only visual and auditory components, but technical and content components are necessary to improve immersion. In the future, it will be necessary to continue to research them.

Scientific Study of Subjectivity on Recognition Types and Preferences of Animation Audiences (애니메이션 수용자의 인식유형과 취향에 관한 주관성연구)

  • Hyun, Seung-Hoon
    • Cartoon and Animation Studies
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    • s.26
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    • pp.31-56
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    • 2012
  • This is a scientific study of subjectivity on recognition types and preferences of animation audience. Therefore, Q-methodology was used as a methodology of this study. As a result, it was possible to find the various characteristics according to the preferences of audience on animation genres. The features of each type were classified into 3 types. First was an artistic and literary value-oriented type that explored storytelling and descriptive value. Second was a pictorial and aesthetic value-oriented type that explored visual beauty such as characters and Mise en scene. Third was a visual and entertainment value-oriented type that explored entertainment factors and attractions. Thus, according to the classification of preference types, it was inferred that digital image generation audience with an active preference that can create and consume images have developed a tendency that independently consumed their preferences based on thoroughly personal or subjective preferences rather than classified and accepted their preferred culture as their symbolic expressions of hierarchical position. In this aspect, Q-methodological consideration that is useful to analyze the subjectivity of audience could be a significant work. Nevertheless, this study alone could not reveal various generative contexts of specific preferences. It seems to have more significant results by applying various qualitative or quantitative methodologies together with this study and analyzing recognition types and preferences of audience.

A Study on the Visual Expression of the Characters for the Narrative in Animation - A Focus on Skeleton Character in "Coco(2017)" by Pixar - (장편 애니메이션 내러티브를 위한 캐릭터의 시각적 표현에 관한 연구 -픽사(PIXAR) "코코(2017)"의 해골 캐릭터를 중심으로-)

  • Kim, Soong-Hyun
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.451-459
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    • 2019
  • This study is aims to examine how the skeleton character in Pixar's Animation is visualized for the narrative of the film and suggests the direction of attractive character development corresponding to the story. First of all, it was conducted the case studies on the narrative of animation, character design, character's emotion expression, and animations featuring skeleton character. Based on this study, it was derived the visual representation of the skeleton character featuring in and analyzed the role and function in the animation. As a result, the expressions by the skeleton's eyes, eyebrows, mouth, lips, and jaw played the most important role for the emotional expression and lines in , and the major characteristic for human facial expression was reflected in the design of the skeleton character. In addition, the various props were used to provide the detailed informations of the skeleton's character, and it was expressed the movement emphasizing its essential attribute. Finally, the skeleton's symbolic image was strengthened by composing and arranging the skeleton's image through Mise en scene. It is expected that this study will be used as a reference for the animation character related researchers and practitioners in the business and it helps develop attractive characters fir the narrative animation in the future.

The Characteristics of Mortar According to the Water Cement Ratio and Mudflats Replacement Ratio (물-시멘트비 및 갯벌 치환율에 따른 모르타르의 특성)

  • Yang, Seong-Hwan;Lee, Heung-Yeol
    • Journal of the Korea Institute of Building Construction
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    • v.17 no.3
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    • pp.227-234
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    • 2017
  • This research analyzes the properties of mortar following the rise in water-cement ratio and applicability as an eco-friendly construction supply by using the mudflats of a dredged arena as a substitute for aggregate. The results of a experiment of the flow showed that the flow value decreases as the amount of mudflats increases. A test for chloride content showed that the chloride content increases with the amount of mudflats. In the compression of specimen mixed with mudflat and the testing of tensile strength, the strength weakened as the addition ratio of mudflats rose. However, with 14-day strength as the standard, most specimen showed more strength than the plain, and 14-day strength was higher than 28-day strength. It appears to be experimental error in the mixing process from the viscosity and cohesion of mudflats, and it is considered that there will be a need for an experiment on mixing methods of mudflats in the future. The compressive strength of this research was the strongest with 70% in water-cement ratio, and the tensile strength was strongest with 80% in water-cement ratio. In the evaluation of surface analysis, 70% water-cement ratio, which is finest in strength, mixing, and compactness, was selected to analyze the roughness of the surface, and the results showed that the surface became smoother as the addition ratio of mudflats increases. In conclusion, it appears that 70% water-cement ratio is the optimal mixing ratio for mortar and 10 to 30% addition ratio of mudflats the optimal ratio. It also appears that the application of interior finishing material like bricks and tiles and interior plastering material using the mudflats are possible.

Selecting order of priority using Delphi and statistical method (델파이 조사 및 통계적 방법을 활용한 전통지식 우선순위 선정)

  • Choi, Kyoungho;Kim, Hyun;Song, Mi-Jang
    • Journal of the Korean Data and Information Science Society
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    • v.25 no.6
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    • pp.1161-1170
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    • 2014
  • In global competition like today, intellectual property of novel areas such as traditional knowledge, traditional creation, hereditary resource, etc. are perceived as important resources. Therefore making solid competitive power in overall knowledge resources like cultural contents, brand, design etc. in nation is a pressing question. Accordingly in this study, to prepare for intellectual property rights dispute and advantage-sharing problem that would be variously derived from the Nagoya Protocol which will come into force after 2014, this research selected 200 knowledge of middle region in Korea from 2,047 literal and 931 oral knowledge using preconditioning process. The order of priority of top 50 of them was ranked by a quantitative research method, the Delphi survey. Among them, 30 was literal traditional knowledge and 20 was oral traditional knowledge. Result of this research could be used later as basic material for qualitative researches like the focus group interviewing. Furthermore in this paper is meaningful; the selected traditional knowledge can contribute remarkably to traditional biologic knowledge resource in nation which can be acknowledged in international society, announcing validity (hold precedence for patent) later on.

Analysis of breaching behavior of levee according to coating thickness of new substance (신소재의 피복두께에 따른 제방의 붕괴 거동 분석)

  • Ko, Dong Woo;Kim, Sung Joong;Kang, Joon Gu
    • Proceedings of the Korea Water Resources Association Conference
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    • 2018.05a
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    • pp.480-480
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    • 2018
  • 전 세계적으로 자연 친화, 하천생태계 보전, 친수하천 등을 조성하기 위한 대대적인 하천 정비사업이 활발히 진행 중에 있다. 최근 홍수로 인한 제방 붕괴에 대응하기 위한 제방의 안정화 및 개선을 위한 방법으로 기존의 시멘트와 같은 혼합물질을 사용하지 않고 환경 친화적이고 지속 가능한 대안에 대한 수요가 증가되고 있는 추세이며 현재 노후화 된 불안정 제방에 대한 보강대책을 수립해나가는 과정으로써 친환경 신소재를 활용하여 제방을 보호하는 연구가 수행되고 있다. 제방사면에 적용되는 신소재는 바이오폴리머를 활용한 재료로써 공동연구기관 카이스트에서 개발된 환경 친화적인 물질로 미생물에 의해 유도된 고인장 및 인체 무해성 등의 특성을 갖고 있으며 경제적 타당성인 측면에서 시멘트와 비교 분석 되어야 하고 실제 현장에서의 적용 가능성, 신뢰성 및 내구성 검토 등 성능을 보장하기 위한 지속적인 연구가 필요한 상황이다. 이에 본 안동하천실험센터에서는 중규모 제방을 직접 제작하여 수리모형실험을 통한 친환경 신소재 활용 제방의 안정성 및 성능 평가를 실시하였다. 수리실험 조건은 카이스트에서 제시된 레시피를 기반으로 먼저 분말형태의 바이이폴리머를 물과 희석하여 만들어진 바이오폴리머 용액을 흙과 혼합한 뒤 제방표면에 직접 미장작업을 수행하여 실험조건에 따라 일정한 두께(1cm, 3cm, 5cm)로 피복하였다. 이후 월류 붕괴 실험이 가능한 3 - 5일 정도의 양생기간을 거쳐 실험을 진행하였다. 실험결과는 다수의 고프로(GoPro) 및 비디오 카메라 등 다양한 영상장치를 이용하여 픽셀기반의 영상분석기법을 활용한 시간 흐름에 따른 제방 사면에서의 붕괴규모를 산정하여 신소재의 피복 두께에 따른 제체의 붕괴 거동 및 안정성을 평가하였으며, 또한 제방 파괴부에서의 흐름 상황 및 유속이 붕괴 발달에 미치는 영향을 분석하기 위하여 PIV 분석을 실시하였다. 이번 연구의 최종목표는 지속적인 예비실험을 수행하여 월류 및 침투, 파이핑 등 파괴 인자 별 신소재의 성능 개선 및 개발된 새로운 공법에 대한 효과 검토를 통한 최적안을 도출함으로써 향후 실규모 실험실증을 통한 신소재 시공 및 공법에 대한 현장적용 가능성 검증을 거쳐 최종적으로 신소재 제방 공법 설계 기술, 신소재 및 공법 표준안, 제방공법 안정성 평가 가이드라인 등을 제시하고자 하며, 이러한 실험데이터를 축적함으로써 실제 제방 붕괴 시 비상대처계획 수립에 필요한 기초자료로 활용이 가능할 것으로 사료된다.

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