• Title/Summary/Keyword: 미디어 기반 학습

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A Study on Improving Facial Recognition Performance to Introduce a New Dog Registration Method (새로운 반려견 등록방식 도입을 위한 안면 인식 성능 개선 연구)

  • Lee, Dongsu;Park, Gooman
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.794-807
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    • 2022
  • Although registration of dogs is mandatory according to the revision of the Animal Protection Act, the registration rate is low due to the inconvenience of the current registration method. In this paper, a performance improvement study was conducted on the dog face recognition technology, which is being reviewed as a new registration method. Through deep learning learning, an embedding vector for facial recognition of a dog was created and a method for identifying each dog individual was experimented. We built a dog image dataset for deep learning learning and experimented with InceptionNet and ResNet-50 as backbone networks. It was learned by the triplet loss method, and the experiments were divided into face verification and face recognition. In the ResNet-50-based model, it was possible to obtain the best facial verification performance of 93.46%, and in the face recognition test, the highest performance of 91.44% was obtained in rank-5, respectively. The experimental methods and results presented in this paper can be used in various fields, such as checking whether a dog is registered or not, and checking an object at a dog access facility.

Automatic TV Program Recommendation using LDA based Latent Topic Inference (LDA 기반 은닉 토픽 추론을 이용한 TV 프로그램 자동 추천)

  • Kim, Eun-Hui;Pyo, Shin-Jee;Kim, Mun-Churl
    • Journal of Broadcast Engineering
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    • v.17 no.2
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    • pp.270-283
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    • 2012
  • With the advent of multi-channel TV, IPTV and smart TV services, excessive amounts of TV program contents become available at users' sides, which makes it very difficult for TV viewers to easily find and consume their preferred TV programs. Therefore, the service of automatic TV recommendation is an important issue for TV users for future intelligent TV services, which allows to improve access to their preferred TV contents. In this paper, we present a recommendation model based on statistical machine learning using a collaborative filtering concept by taking in account both public and personal preferences on TV program contents. For this, users' preference on TV programs is modeled as a latent topic variable using LDA (Latent Dirichlet Allocation) which is recently applied in various application domains. To apply LDA for TV recommendation appropriately, TV viewers's interested topics is regarded as latent topics in LDA, and asymmetric Dirichlet distribution is applied on the LDA which can reveal the diversity of the TV viewers' interests on topics based on the analysis of the real TV usage history data. The experimental results show that the proposed LDA based TV recommendation method yields average 66.5% with top 5 ranked TV programs in weekly recommendation, average 77.9% precision in bimonthly recommendation with top 5 ranked TV programs for the TV usage history data of similar taste user groups.

Character Detection and Recognition of Steel Materials in Construction Drawings using YOLOv4-based Small Object Detection Techniques (YOLOv4 기반의 소형 물체탐지기법을 이용한 건설도면 내 철강 자재 문자 검출 및 인식기법)

  • Sim, Ji-Woo;Woo, Hee-Jo;Kim, Yoonhwan;Kim, Eung-Tae
    • Journal of Broadcast Engineering
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    • v.27 no.3
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    • pp.391-401
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    • 2022
  • As deep learning-based object detection and recognition research have been developed recently, the scope of application to industry and real life is expanding. But deep learning-based systems in the construction system are still much less studied. Calculating materials in the construction system is still manual, so it is a reality that transactions of wrong volumn calculation are generated due to a lot of time required and difficulty in accurate accumulation. A fast and accurate automatic drawing recognition system is required to solve this problem. Therefore, we propose an AI-based automatic drawing recognition accumulation system that detects and recognizes steel materials in construction drawings. To accurately detect steel materials in construction drawings, we propose data augmentation techniques and spatial attention modules for improving small object detection performance based on YOLOv4. The detected steel material area is recognized by text, and the number of steel materials is integrated based on the predicted characters. Experimental results show that the proposed method increases the accuracy and precision by 1.8% and 16%, respectively, compared with the conventional YOLOv4. As for the proposed method, Precision performance was 0.938. The recall was 1. Average Precision AP0.5 was 99.4% and AP0.5:0.95 was 67%. Accuracy for character recognition obtained 99.9.% by configuring and learning a suitable dataset that contains fonts used in construction drawings compared to the 75.6% using the existing dataset. The average time required per image was 0.013 seconds in the detection, 0.65 seconds in character recognition, and 0.16 seconds in the accumulation, resulting in 0.84 seconds.

A Technical Analysis on Deep Learning based Image and Video Compression (딥 러닝 기반의 이미지와 비디오 압축 기술 분석)

  • Cho, Seunghyun;Kim, Younhee;Lim, Woong;Kim, Hui Yong;Choi, Jin Soo
    • Journal of Broadcast Engineering
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    • v.23 no.3
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    • pp.383-394
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    • 2018
  • In this paper, we investigate image and video compression techniques based on deep learning which are actively studied recently. The deep learning based image compression technique inputs an image to be compressed in the deep neural network and extracts the latent vector recurrently or all at once and encodes it. In order to increase the image compression efficiency, the neural network is learned so that the encoded latent vector can be expressed with fewer bits while the quality of the reconstructed image is enhanced. These techniques can produce images of superior quality, especially at low bit rates compared to conventional image compression techniques. On the other hand, deep learning based video compression technology takes an approach to improve performance of the coding tools employed for existing video codecs rather than directly input and process the video to be compressed. The deep neural network technologies introduced in this paper replace the in-loop filter of the latest video codec or are used as an additional post-processing filter to improve the compression efficiency by improving the quality of the reconstructed image. Likewise, deep neural network techniques applied to intra prediction and encoding are used together with the existing intra prediction tool to improve the compression efficiency by increasing the prediction accuracy or adding a new intra coding process.

Design and Implementation of Indoor Location Recognition System based on Fingerprint and Random Forest (핑거프린트와 랜덤포레스트 기반 실내 위치 인식 시스템 설계와 구현)

  • Lee, Sunmin;Moon, Nammee
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.154-161
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    • 2018
  • As the number of smartphone users increases, research on indoor location recognition service is necessary. Access to indoor locations is predominantly WiFi, Bluetooth, etc., but in most quarters, WiFi is equipped with WiFi functionality, which uses WiFi features to provide WiFi functionality. The study uses the random forest algorithm, which employs the fingerprint index of the acquired WiFi and the use of the multI-value classification method, which employs the receiver signal strength of the acquired WiFi. As the data of the fingerprint, a total of 4 radio maps using the Mac address together with the received signal strength were used. The experiment was conducted in a limited indoor space and compared to an indoor location recognition system using an existing random forest, similar to the method proposed in this study for experimental analysis. Experiments have shown that the system's positioning accuracy as suggested by this study is approximately 5.8 % higher than that of a conventional indoor location recognition system using a random forest, and that its location recognition speed is consistent and faster than that of a study.

Uniform Motion Deblurring using Shock Filter and Convolutional Neural Network (쇼크 필터와 합성곱 신경망 기반의 균일 모션 디블러링 기법)

  • Jeong, Minso;Jeong, Jechang
    • Journal of Broadcast Engineering
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    • v.23 no.4
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    • pp.484-494
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    • 2018
  • The uniform motion blur removing algorithm of Cho et al. has the problem that the edge region of the image cannot be restored clearly. We propose the effective algorithm to overcome this problem by using shock filter that reconstructs a blurred step signal into a sharp edge, and convolutional neural network (CNN) that learns by extracting features from the image. Then uniform motion blur kernel is estimated from the latent sharp image to remove blur in the image. The proposed algorithm improved the disadvantages of the conventional algorithm by reconstructing the latent sharp image using shock filter and CNN. Through the experimental results, it was confirmed that the proposed algorithm shows excellent reconstruction performance in objective and subjective image quality than the conventional algorithm.

Design and Implementation of Educational Content Authoring Tool for Smart Devices (스마트 디바이스를 위한 교육용 콘텐츠 저작 도구 설계 및 구현)

  • Kwon, Sun-Ock;Kim, Jong-Oh;Ju, Seong-Yeon;Jeong, Ji-Seong;Yoo, Kwan-Hee
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.1-8
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    • 2013
  • Teachers, who are the subject of on-site training, cannot create education content easily reflecting their experience for themselves, and also cannot distribute the content to leaners. Even though the content is distributed, there are limited in available devices as well as representable content features. So, an applicable authoring tool is needed at the user level. In this paper, we propose an authoring tool by which users and teachers can make education content easier based on WYSIWYG interface, and can distribute that. The proposed authoring tool supports various media education content of XML format so that viewers on various smart devices can see the content regardless of operating systems. And not only we conduct survey of users to evaluate convenience and expression of proposed authoring tool, but also we check whether the content can be equally visualized on various smart devices.

Case Study for the Communication Method of Information Design Type Advertising (정보디자인형 광고의 커뮤니케이션 기법에 관한 연구)

  • Kim, Jong-Min;Park, Han-Sol
    • The Journal of the Korea Contents Association
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    • v.17 no.11
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    • pp.90-101
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    • 2017
  • This study will analyze that the meaning and the characteristic of Information design type advertising. This study research the advertisement and Information with the issue and explore Information design type advertising samples by doing an in-depth analysis with an expert group and an inexpert group. It attracts customers visualizing sensational information and data as information design technique. It can be classified in to Manual type ad, Identity type ad, Data visualizing type ad. The communication formula of it goes through the keywords: Attention, Curation, Study, and these Curation and Study are new steps which didn't exist before in consumer behavior model. Information used in it comes from common sense or storytelling made by imagination, but there is no example of using false information distorting truth. Not exaggeration and falsehood, interesting which based on confidence creates a bond of sympathy: period time.

Efficient Implementation of SVM-Based Speech/Music Classification on Embedded Systems (SVM 기반 음성/음악 분류기의 효율적인 임베디드 시스템 구현)

  • Lim, Chung-Soo;Chang, Joon-Hyuk
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.8
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    • pp.461-467
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    • 2011
  • Accurate classification of input signals is the key prerequisite for variable bit-rate coding, which has been introduced in order to effectively utilize limited communication bandwidth. Especially, recent surge of multimedia services elevate the importance of speech/music classification. Among many speech/music classifier, the ones based on support vector machine (SVM) have a strong selling point, high classification accuracy, but their computational complexity and memory requirement hinder their way into actual implementations. Therefore, techniques that reduce the computational complexity and the memory requirement is inevitable, particularly for embedded systems. We first analyze implementation of an SVM-based classifier on embedded systems in terms of execution time and energy consumption, and then propose two techniques that alleviate the implementation requirements: One is a technique that removes support vectors that have insignificant contribution to the final classification, and the other is to skip processing some of input signals by virtue of strong correlations in speech/music frames. These are post-processing techniques that can work with any other optimization techniques applied during the training phase of SVM. With experiments, we validate the proposed algorithms from the perspectives of classification accuracy, execution time, and energy consumption.

Factors Influencing Learning Achievement of Nursing Students in E-learning (간호대학생에서 e-러닝의 학업성취도 영향요인 -웹기반 건강사정 전자교과서를 중심으로-)

  • Park, Jin-Hee;Lee, Eun-Ha;Bae, Sun-Hyoung
    • Journal of Korean Academy of Nursing
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    • v.40 no.2
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    • pp.182-190
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    • 2010
  • Purpose: This study was done to identify self-directed learning readiness, achievement goal orientations, learning satisfaction and learning achievement, and to evaluate the factors affecting learning achievement for nursing students using a web-based Health Assessment e-Book. Methods: The research design was a cross-sectional study with a structured questionnaire and data were collected before using the web-based Health Assessment e-Book and 1 week after finishing. The participants were 80 nursing students who were taking the Health Assessment class from March to June 2009. Results: Mean score for subjective learning achievement was 31.26 and for objective learning achievement, 69.25. Subjective and objective learning achievement were positively correlated with self-directed learning readiness, mastery goal, attitude toward distance education, and learning satisfaction. In subjective learning achievement, learning satisfaction and mastery goal were significant predictive factors and explained 64% of the variance. Objective learning achievement was significantly predicted by learning satisfaction and self-directed learning readiness, which explained 24% of the variance. Conclusion: Learning satisfaction, mastery goal and self-directed learning readiness were found to be very important factors associated with learning achievement for nursing students using a web-based Health Assessment e-Book. To provide high quality and effective web-based courses and to improve nursing students' learning achievement and learning satisfaction, educators should consider the learner's characteristics from the initial stages of lecture planning.