• 제목/요약/키워드: 미디어이론

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High Precision Numeric Character Recognition using Modified Henon Attractor (수정된 에농 어트랙터를 이용한 고정도 숫자 인식)

  • 손영우
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.114-117
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    • 2002
  • 본 논문에서는 미세한 차이를 식별할 수 있는 Chaos 이론을 숫자 패턴 인식 분야에 응용한다. 먼저, 숫자 영상의 특징 정보들을 시계열 데이터로 변환한 후, 제안된 수정된 에농 시스템으로부터 숫자 어트랙터를 재구성하고, 어트랙터의 특성 분석을 위해 프랙탈 차원 특징을 나타내는 정보 차원값을 이용하여 숫자를 인식하는 새로운 알고리즘을 제안함으로써, 특수한 용도로 숫자를 전문적으로 빠르고 정확하게 인식하는 고정도 숫자 인식 시스템을 구현하였다.

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Design & Implementation for Decision Making System based Probability on the WWW (WWW상에서의 확률 기반 의사결정 시스템 설계 및 구현)

  • 전병호
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.11a
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    • pp.361-364
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    • 2000
  • 의사결정시스템을 웹 상에서 구현하기 위한 시스템의 설계요건, 시스템 구성, 처리과정에 대해 기술하였다. 각 선택 대상에 따라 각 선택요소의 확률을 기반으로 하여 사용자로부터 받은 데이터를 처리하는 시스템을 구현하였다. 각 선택대상간 의사결정값의 차이변수, 판별변수를 정의하였고, 이론 기초로 의사결정 메시지를 출력한 수 있는 알고리즘을 제안한다.

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An Archaeology of Cinema as a Real/Imaginary Narrative Medium (상상적/실제적 서사 미디어로서 영화에 대한 미디어고고학)

  • Jeong, Chan-Cheol
    • Journal of Popular Narrative
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    • v.25 no.4
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    • pp.361-395
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    • 2019
  • This paper take a media archaeological approach to cinema transformed into a narrative medium during its transitional period, 1903-1915. To accomplish this, I will explore the question of as which narrative medium cinema was imagined and also how it was institutionalized as a narrative medium with authorship. I will explain that the imaginary and real ideas and changes on cinema resonated with each other on the foundation of its technological aspects such as indexicality, 23 frames/sec. and montage. It was during the transitional period that cinema was transformed from a medium representing spectacle to a medium of narration. The establishment of the American film copyright law in 1912 was an institutional, real outcome from the contemporary understanding of cinema as a narrative medium. At the same time, various ideas emerged that led to imagining of cinema as a complete narrative medium, incomparable to any other. From a media archaeological perspective, the imaginary ideas of media resonate with their actual course of development. These imaginary ideas are not just imaginary, but rather reflect the contemporary desire for the medium. This paper looks into the transitional period based on this media archaeological point of view. To this end, this paper will briefly introduce the notion of media archaeology as a media theory and then discuss Eric Kluitenberg's concept of 'an archaeology of imaginary media' and its methodologies. Second, it will explore literary and cinematic imagining of cinema as a powerful medium of storytelling, while discussing the ways in which cinema's technological characteristics played a decisive role in these imaginings. Also to show the techno-deterministic role of cinema in the real world, this paper will explore how its technological characteristics were considered as an important element in the processes through which America's first motion picture copyright was institutionalized in 1912 after two historical copyright cases: one is Edison v. Lubin in 1903 and Kalem v. Harper Brothers in 1909. Ultimately, this paper will lead us to an understanding of the history of cinema as a medium and its developments in more multi-layed way, as communication between the real and imaginary, and give us perspectives toward what cinema is.

The Private Sector, Private Authority and Global Media Governance (민간부문, 사적권위, 그리고 글로벌 미디어 거버넌스)

  • Moon, Sang-Hyun
    • Korean journal of communication and information
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    • v.29
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    • pp.73-110
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    • 2005
  • This study examines the increasing influence of the private sorter in global media governance, which represents decentralization of international politics resulted from the rapid globalization in the areas of politics, economy and culture. Introducing a concept of the private authority which theoretically explains increasing power of the private sector, including transnational corporations and business associations in global governance, this study discusses how the private sector and its governance activities ran be recognized as legitimate as those of the state. Based on this theoretical discussion, the study examines what the Increasing role and power of the private sector In global media governance imply with regard to democratic accountability.

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Development of Broadcasting Media Education Model corresponding to the Fourth Industrial Revolution (4차 산업혁명에 대비한 방송미디어 교육모델 개발)

  • Lee, Sanggil;Yang, Seungkyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.11a
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    • pp.3-5
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    • 2018
  • 4차 산업혁명 대비 방송미디어 교육학습 역량을 강화하기 위해서는 현장중심의 교육 모델을 개발하여 활성화 할 필요가 있다. 본 논문은 특성화 대학의 방송미디어 교육 품질을 향상시키는데 기여하기 위해 방송채널을 운영하며 이를 활용하여 방송미디어 교육과 접목시킨 연구 결과에 대해 기술하였다. 이론교육과 단순한 실습으로 종합예술분야인 방송제작 역량을 키우는 데는 한계가 있다. 따라서 실제 현장직무를 수행하는 전국방송채널을 개국하여 축적된 방송미디어 인프라를 활용하고 방송국을 중심으로 한 현장중심의 교육체계를 구축, 운영함으로써 교육의 질을 향상시켰다. 그 결과, 서로 다른 전공의 학생들이 콘텐츠 제작 교육에 함께 참여함으로써 직무능력 향상 및 취업의 확대는 물론이고 대학의 비즈니스모델 창출로 산학협력도 강화되는 계기를 마련하였다.

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Impact of Gratifications Obtained on Behavioral Intention Watching OTT Services (OTT 시청에 따른 획득충족이 이용자의 행동 의도에 미치는 영향)

  • Song, Keun-Tae
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.331-338
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    • 2022
  • The purpose of this study is to examine the effect of Gratifications Obtained (GO) on behavioral intention targeting Over-the-Top (OTT). The study chooses quality of content, variety of content, leisure activity, entertainment, the convenience of watching, and reasonable rate ratio as factors of GO. The number of subjects for the research is 330 people aged from their twenties to thirties in Daegu and Gyeongbok province. This study employs multi-regression analysis to analyze the impacts of GO on behavioral intention. The analysis shows that quality of content and variety of content influence behavioral intention at a significance level of 0.01, and entertainment and the convenience of watching influence at a significance level of 0.05.

The Study of the Educational Hypermedia Editor (교육용 하이퍼미디어 자료 편집기에 관한 연구)

  • Lee, Gi-Hm
    • Journal of The Korean Association of Information Education
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    • v.1 no.1
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    • pp.92-101
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    • 1997
  • There has been increasing demand of hypermedia as computing and educational environment change. Most authoring tools developed recently have various built-in functions., but they are not enough to create hypermedia program or easy to learn. Even though teachers might try to develop hypermedia program with existing authoring tools, they usually come to face with the difficulties of creating new nodes, adding new data, or keeping user's activity records. Therefore, this study investigated to present a prototype of Educational Hypermedia Editor that can be conveniently used in hypermedia programs. According to the theories of courseware design, instructional design, learning theory, and hypertext and hyperemia, design strategies for the study were selected. Based on the analysis of the characteristics of domestic authoring tools as well as foreign authoring tools, the Educational Hypermedia Editor that has authoring and executing mode was designed and developed. Because the Educational Hypermedia Editor was designed for information retrieval CAI(Computer Assisted Instruction) materials, it is expected that the Educational Hypermedia Editor will be extensively used in the urea of social science classes, investigation studies, and information processing studies.

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A Study on the Effects of Fandom's Digital Media Use on Social Participation : Focused on the Mediating Effect of the Identification (팬덤의 디지털 미디어 이용이 사회참여에 미치는 영향 연구 : 동일시의 매개 효과를 중심으로)

  • Jang, Hyunsuk
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.480-493
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    • 2021
  • In this paper, we attempt to empirically explain the process by which fandom performs social participation using digital media. To do this, we utilize the concept of identification and the Situational Theory of Publics in a theoretical framework, and study ARMY, BTS fandom. We confirmed a positive association between communication behavior and social participation, and verified a mediating effect of the identification as well. Interestingly, horizontal identification, a fan-to-star friendly relationship, had a greater effect on moving toward social participation than did vertical identification, a fan's blind worship of a star. This study has significance in that it has figured out the relationship of personal feelings to public participation by mobilizing achievements in various research fields.

The Effects of Gay Media Exposure on Chinese Young Adults' Attitude towards Same-Sex Relationships (동성애 관련 미디어 이용이 동성애에 대한 태도에 미치는 영향 : 중국 18-22세 청년 대상으로)

  • Zhao, Linghan;Lee, Yoon;Lee, Hye Eun
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.123-136
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    • 2021
  • While same-sex marriage is officially legal in 28 countries, widespread discrimination continues against people in the LGBTQ community in Confucian Asian countries. This study examines how media exposure affects attitudes towards gay men using the cultivation theory in China, where LGBTQ issues are still censored in media. Moreover, this study looks into the immediate effect of watching gay content on attitudes towards a friend's coming out. Based on the survey of 236 young adults aged 18-22, the study results showed that heavy viewers of gay content and female had a more favorable attitude towards gay men. Furthermore, while the participants favored non-gay content, those who viewed gay content were more supportive of a friend's coming out than those who watched non-gay content. The findings indicated the cultivation effect on attitude towards same-sex relationships in a Confucian Asian country that can be used to foster a more inclusive society.

A Progressive Study of the Development of Portable Mobile Broadcasting (휴대방송 발달의 추진과제와 정책방향)

  • Kim, Jong-Geun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2008.11a
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    • pp.65-68
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    • 2008
  • 휴대방송에서 방송통신융합서비스가 진행되면서 시청자들의 초점을 맞춘 연구가 심화되어 또 다른 융합서비스와 양방향 서비스가 한 단계 더 발전하는 계기가 마련되어야 할 것으로 본다. 이러한 퍼스널 사회로의 진입과정에서 휴대방송 발달의 이론적 배경을 이해하고 진단을 통해 추진과제와 다양한 선행 과제들이 무엇인지 살펴보고자 하였다.

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