• Title/Summary/Keyword: 미디어멀티태스킹

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Light-weight Gender Classification and Age Estimation based on Ensemble Multi-tasking Deep Learning (앙상블 멀티태스킹 딥러닝 기반 경량 성별 분류 및 나이별 추정)

  • Huy Tran, Quoc Bao;Park, JongHyeon;Chung, SunTae
    • Journal of Korea Multimedia Society
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    • v.25 no.1
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    • pp.39-51
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    • 2022
  • Image-based gender classification and age estimation of human are classic problems in computer vision. Most of researches in this field focus just only one task of either gender classification or age estimation and most of the reported methods for each task focus on accuracy performance and are not computationally light. Thus, running both tasks together simultaneously on low cost mobile or embedded systems with limited cpu processing speed and memory capacity are practically prohibited. In this paper, we propose a novel light-weight gender classification and age estimation method based on ensemble multitasking deep learning with light-weight processing neural network architecture, which processes both gender classification and age estimation simultaneously and in real-time even for embedded systems. Through experiments over various well-known datasets, it is shown that the proposed method performs comparably to the state-of-the-art gender classification and/or age estimation methods with respect to accuracy and runs fast enough (average 14fps) on a Jestson Nano embedded board.

The Impact of Functional and Emotional Factors on User Satisfaction and Commitment toward Mobile Messenger Service: Investigating the Mediating Effects of Intimacy and Fatigue (기능적·정서적 요인이 모바일 메신저 서비스에 대한 사용자 만족과 몰입에 미치는 영향: 친밀감과 피로도의 매개효과를 중심으로)

  • Lee, Ae Ri;Park, Yong Wan;Park, Yujin
    • The Journal of Society for e-Business Studies
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    • v.21 no.1
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    • pp.33-63
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    • 2016
  • The diffusion of smartphone has make people engaged in communication with mobile messenger in everyday life. To understand the rapid growth of mobile messenger usage, this study investigates the unique features of mobile messenger services as communication media. Based on the media synchronicity theory and literature about online communication, we identify the functional and emotional features of mobile messenger. In particular, this study demonstrates that functional and emotional features of mobile messenger would influence intimacy and fatigue. Also, intimacy and fatigue, as mediating variables, have an impact on user satisfaction and commitment toward mobile messenger service. The results of this study provide practical implications for mobile messenger providers and users which attempt to facilitate positive effect such as intimacy among users and reduce negative effect such as fatigue on mobile messenger communication.

Desktop Documentary & Database Narrative (데스크톱 다큐멘터리와 데이터베이스 내러티브)

  • Cha, Minchol;Lee, Sanghoon
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.75-86
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    • 2018
  • Desktop Documentary is a new documentary mode which uses a screen capture technology to complete the multitasking process of the creator who searches in the Internet Open Archive instead of shooting with a camera and remixes the selected multimedia contents using a computer interface. In this paper, we explore the desktop documentary that transforms potential archives into database narratives in the new media environment, converts cinematic mise-en-$sc{\grave{e}}ne$ into computational mise-en-interface, and transcends the boundaries between creation and criticism through creative mechanism as curation through stream of consciousness. We also examine the concept, type and characteristics of the desktop documentary which emerges since 2010s as an experimental attempt of new media art, a new hybrid genre of mainstream horror film, a new mode of fiction film, a new mockumentary style, and a new form of video essay and audiovisual critique.

A Study on SoC Platform Design Supporting Dynamic Cooperation between Hardware and Software Modules (하드웨어 및 소프트웨어 모듈간의 동적 협업을 지원하는 SoC 플랫폼 설계에 관한 연구)

  • Lee, Dong-Geon;Kim, Young-Mann;Tak, Sung-Woo
    • Journal of Korea Multimedia Society
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    • v.10 no.11
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    • pp.1446-1459
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    • 2007
  • This paper presents and analyzes a novel technique that makes it possible to improve the performance of low-end embedded systems through SoC(System-on-a-Chip) platform supporting dynamic cooperation between hardware and software modules. Traditional embedded systems with limited hardware resources have the poor capability of carrying out multi-tasking jobs including complex calculations. The proposed SoC platform, which provides dynamic cooperation between hardware and software modules, decomposes a single specific system into tasks for given system requirements. Additionally, we also propose a technique for efficient communication and synchronization between hardware and software tasks in cooperation with each other. Several experiments are conducted to illustrate the application and efficiency of the proposed SoC platform. They show that the proposed SoC platform outperforms the traditional embedded system, where only software tasks run, as the number of memory access is increased and the system become more complex.

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User Experience Research on TV Multiview Feature (TV 멀티뷰 기능에 관한 사용자 경험 연구)

  • Kim, Hee-soo Esther;Kim, Jae-Yeop
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.415-424
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    • 2022
  • This study is a user experience research on the current usage of TV multiview and evaluating the usability. From traditional TV viewing to connecting laptop or mobile devices, the scope of using TV has expanded and evolved to multipurpose. Utilizing the multiview feature offers new TV experiences, but research on its usability has not been actively conducted yet. In this research, a case study and survey were held prior to usability testing to identify user needs and behavior of TV multiview. After reviewing the results, we ran a task-based usability testing and in-depth interview. As a result, users preferred different ways of accessing and using multiview based on their situation, and the current user interface needed improvement for easier, intuitive use. This study is expected to contribute to the development of improving user experience in TV multiview.

Study on Virtual Reality (VR) Operating System Prototype (가상환경(VR) 운영체제 프로토타입 연구)

  • Kim, Eunsol;Kim, Jiyeon;Yoo, Eunjin;Park, Taejung
    • Journal of Broadcast Engineering
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    • v.22 no.1
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    • pp.87-94
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    • 2017
  • This paper presents a prototype for virtual reality operating system (VR OS) concept with head mount display (HMD) and hand gesture recognition technology based on game engine (Unity3D). We have designed and implemented simple multitasking thread mechanism constructed on the realtime environment provided by Unity3D game engine. Our virtual reality operating system receives user input from the hand gesture recognition device (Leap Motion) to simulate mouse and keyboard and provides output via head mount display (Oculus Rift DK2). As a result, our system provides users with more broad and immersive work environment by implementing 360 degree work space.

Research on Secure Keypads for Mobile Devices with Stretchable Displays (스트레처블 디스플레이가 적용된 모바일 기기의 보안 키패드 연구)

  • Dongmin Choi
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.885-890
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    • 2024
  • This study proposes a secure keypad structure that can adapt to screen changes in mobile devices equipped with stretchable display. For this purpose, we compared and analyzed the authentication methods applied to current rigid form factor smartphones with those applied to rollable and bendable display based smartphones, which are the previous stages of stretchable display. Based on the results of this analysis, we identified potential user convenience and security safety issues that may arise in the form factor structure for smart wallets, multitasking, screen expansion and media viewing, and gaming and entertainment applications where stretchable displays will be applied, then proposed a security keypad structure for these form factors. Our keypad structure provides enhanced user convenience and security compared to the structures applied in the smartphone environment based on the conventional rigid display form factor and rollable, bendable display form factor.