• Title/Summary/Keyword: 물리 시뮬레이션

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The Performance Analysis of GPU-based Cloth simulation according to the Change of Work Group Configuration (워크 그룹 구성 변화에 따른 GPU 기반 천 시뮬레이션의 성능 분석)

  • Choi, Young-Hwan;Hong, Min;Lee, Seung-Hyun;Choi, Yoo-Joo
    • Journal of Internet Computing and Services
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    • v.18 no.3
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    • pp.29-36
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    • 2017
  • In these days, 3D dynamic simulation is closely related to many industries. In the past, physically-based 3D simulation was used mainly in the car crash or construction related fields, but it also plays an important role in movies or games today. Many mathematical computations are needed to represent the 3D object realistically, but it is difficult to process a large amount of calculations for simulation of application based on CPU in real-time. Recently, with the advanced graphic hardware and improved architecture, GPU can be utilized for the general purposes of computation function as well as graphic computation. Many approaches using GPU have been applied for various research fields. In this paper, we analyze the performance variation of two cloth simulation algorithms based on GPU according to the change of execution properties of GPU shaders in oder to optimize the performance of GPU-based cloth simulation. Cloth simulation is implemented by the spring centric algorithm and node centric algorithm with GPU parallel computing using compute shader of GLSL 4.3. We compare the performance of between these algorithms according to the change of the size and dimension of work group. The experiment is repeated to 10 times during 5,000 frames for each test and experimental results are provided by averaging of FPS. The experimental result shows that the node centric algorithm is executed in higher speed than the spring centric algorithm.

The Development of Overhead Crane Simulator Using Open Source Physics Engine (오픈소스 물리엔진을 이용한 천장 크레인 시뮬레이터 개발)

  • Ok, Soo-Yol;Kim, Sung-Kil
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.95-104
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    • 2009
  • Recently, increasing numbers of games and simulators are being implemented by employing the physically-based modeling techniques for better realism. In this paper, we propose the implementation techniques for overhead crane simulator based on ODE, the well-known open source dynamic engine. By comparing the dynamic behavior of the proposed system with a commercial engine based simulator, the physical plausibility and the effectiveness of the ODE based OHC simulator are verified. We expect the proposed the OHC simulator can be successfully utilized for virtual training in various educational institutes.

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Interaction Technique of Physics Based Deformation for User Immersion (물리기반 형상변형의 몰입감 증대를 위한 상호작용기술)

  • Choi, Han Kyun;Kim, Hyun Soo;Lee, Seung Joo;Park, Min Ki;Lee, Kwan H.
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.216-219
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    • 2009
  • 3 차원 콘텐트를 이용한 물리기반 시뮬레이션은 최근 컴퓨터 그래픽스 분야에서 가장 활발히 연구되는 연구 중 하나이다. 이와 더불어 이러한 기술들과 사용자간의 몰입감을 증가시키는 상호작용 기술 역시 계속하여 증가하는 추세이다. 본 연구는 이러한 추세에 발맞추어 물리기반 형상변형 기술의 몰입감을 증가시키기 위한 상호작용 방법을 제안한다. 제안된 방법에서는 3 차원 객체와 사용자와의 효율적인 상호작용을 위해서 시스템을 증강현실 환경에서 구현하였다. 증강현실을 이용한 시스템의 제약조건은 실시간 계산이다. 때문에, 제안된 시스템은 RBF(Radial Basis Function) [1] 와 LSM (Lattice Shape Matching) [2, 3] 방법을 조합하여 물리기반 상호작용 기술을 완성 하였고 실험을 통해 실시간 계산을 확인하였다. 또한, 3 차원 객체가 충돌하여 변형이 일어날 때 감각형 객체 (Tangible object)에 진동을 주어 물리기반 형상변형의 사용자 상호작용에 관한 몰입감을 증가시켰다.

Simulations of Proposed Shallow Trench Isolation using TCAD Tool (TCAD 툴을 이용한 제안된 얕은 트랜치 격리의 시뮬레이션)

  • Lee, YongJae
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.93-98
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    • 2013
  • In this paper, the proposed shallow trench isolation structures for high threshold voltage for very large scale and ultra high voltage integrated circuits MOSFET were simulated. Physically based models of hot-carrier stress and dielectric enhanced field of thermal damage have been incorporated into a TCAD tool with the aim of investigating the electrical degradation in integrated devices over an extended range of stress biases and ambient temperatures. As a simulation results, shallow trench structure were intended to be electric functions of passive, as device dimensions shrink, the electrical characteristics influence of proposed STI structures on the transistor applications become stronger the potential difference electric field and saturation threshold voltage.

Simulation Control of Simplified Fluid-Surface Model for Real-time Interaction (실시간 상호작용을 위한 간략화된 유체 표면 모델의 시뮬레이션 제어)

  • Do, Joo-Young;Kim, Eun-Ju;Ryu, Kwan-Woo
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1120-1125
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    • 2006
  • 자연 현상에서 나타나는 물이나 바다와 같은 유체를 3 차원으로 시뮬레이션하는데 있어서 가장 중요한 요소는 실시간에 사실적으로 실행 가능하도록하는 것이다. 유체 모델은 특정 상황에 따른 다양한 방정식과 많은 파라미터값에 의해 제어되기 때문에 시뮬레이션하는데 많은 어려움이 따른다. 또한 복잡한 물리 수식을 기반으로 하기 때문에 유체 모델을 시뮬레이션하기 위해서는 많은 수행 시간이 소요된다. 본 논문에서는 실시간 유체와 강체(rigid body) 사이의 상호작용을 표현하기 위해 간략화된 유체 표면 모델(Fluid-Surface Model)을 제안하고, 개선된 계산과정을 통해 보다 빠르게 시뮬레이션하도록 한다. 또한 본 논문에서는 유체의 표면과 강체의 상호작용을 표현하는데 있어서 유체의 항력에 의해서 강체와 충돌시 발생하는 유체 표면의 움직임을 강체 모델의 제어를 통해 나타낸다. 본 논문에서 제안하는 자연스러운 유체 표면 모델은 유체역학적 방법을 사용하여 실시간에 사실적으로 표현된다. 그리고 이러한 유체 표면 모델을 PC 환경에서 사용자와 상호작용 가능하도록 재현하여, 게임이나 애니메이션에서의 유체 모델들에도 적용할 수 있다.

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Flight Simulation based on Blackout and Redout (블랙아웃과 레드아웃을 적용한 비행 시뮬레이션)

  • Yu, Ki-Youp;Song, Chang-Woo;Chung, Kyung-Yong;Kim, Sung-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.953-957
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    • 2009
  • The flight simulation the fact that imitates the real situation of flight for the training or boarding experience which manages a same flight equipment with the aircraft in goal. The flight simulation of existing attached importance in the research and development which is limited in the control which is visible and physical relate with the management of the airplane directly. So, the flight simulation applied in various game or simulator etc. But, there were not researches which are actual applies in flight simulation with considers the physiological phenomenon of pilot. Therefore this paper tries the flight simulation which assumes the physiological phenomenon as the blackout and a redout of pilot. In conclusion, predicts a future.

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Multi-level Modeling and Simulation for Sustainable Energy (대체 에너지의 다중레벨 모델링과 시뮬레이션)

  • van Duijsen, P.J.;Oh, Yong-Taek
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.1
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    • pp.15-24
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    • 2011
  • Modeling and simulation for Green Energy depends largely on the type of system under investigation. The topics are very wide ranging from semiconductor physics (solar), electrical motor/generator (wind turbines), power electronics (grid connections) to typical control strategies. To correctly model these technologies requires a broad set of models and various simulation techniques. To further refine or detail the simulation the modeling has to be performed on a specific level, being system, circuit or component level. Combinations of several levels allows gradually improving the validity of the overall model against available parameters and model equations.

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A Study of 3D Ore-Modeling by Integrated Analysis of Borehole and Geophysical Data (시추자료와 물리탐사자료의 복합해석을 통한 3차원 광체 모델링 연구)

  • Noh, Myounggun;Oh, Seokhoon;Ahn, Taegyu
    • Geophysics and Geophysical Exploration
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    • v.16 no.4
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    • pp.257-267
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    • 2013
  • 3-D ore modeling was performed to understand the configuration of ore bodies by integrated analysis of borehole and geophysical data in iron-mine area. Five representative indices of rocks were designated, which were obtained from geological survey and borehole. The five indices of rocks were geostatistically simulated by Sequential Indicator Simulation method to delineate boundary of the ore bodies. And Ordinary Kriging and Sequential Gaussian Simulation was applied to make secondary information using resistivity data from magnetotellurics and DC resistivity survey, and this information was used for simple kriging with local varying means, one of integrated kriging techniques. From the correlation analysis between each properties, it was found that high grade of ore is characterized by increased density, whereas the electrical resistivity decreases. With the integrated results of geophysical and borehole data, it was also found that the real configuration of ore body was similar to the modeled result and information about ore grade in 3-D space was obtained.

Real-time Fluid Animation using Particle Dynamics Simulation and Pre-integrated Volume Rendering (입자 동역학 시뮬레이션과 선적분 볼륨 렌더링을 이용한 실시간 유체 애니메이션)

  • Lee Jeongjin;Kang Moon Koo;Kim Dongho;Shin Yeong Gil
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.1
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    • pp.29-38
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    • 2005
  • The fluid animation procedure consists of physical simulation and visual rendering. In the physical simulation of fluids, the most frequently used practices are the numerical simulation of fluid particles using particle dynamics equations and the continuum analysis of flow via Wavier-Stokes equation. Particle dynamics method is fast in calculation, but the resulting fluid motion is conditionally unrealistic The method using Wavier-Stokes equation, on the contrary, yields lifelike fluid motion when properly conditioned, yet the complexity of calculation restrains this method from being used in real-time applications. Global illumination is generally successful in producing premium-Duality rendered images, but is also excessively slow for real-time applications. In this paper, we propose a rapid fluid animation method incorporating enhanced particle dynamics simulation method and pre-integrated volume rendering technique. The particle dynamics simulation of fluid flow was conducted in real-time using Lennard-Jones model, and the computation efficiency was enhanced such that a small number of particles can represent a significant volume. For real-time rendering, pre-integrated volume rendering method was used so that fewer slices than ever can construct seamless inter-laminar shades. The proposed method could successfully simulate and render the fluid motion in real time at an acceptable speed and visual quality.

Vehicle Collision Simulation for Roadblocks in Nuclear Power Plants Using LS-DYNA (LS-DYNA를 이용한 원자력발전소의 로드블록에 대한 차량 충돌 시뮬레이션)

  • SeungGyu Lee;Dongwook Kim;Phill-Seung Lee
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.36 no.2
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    • pp.113-120
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    • 2023
  • This paper introduces a simulation method for the collision between roadblocks and vehicles using LS-DYNA. The need to evaluate the performance of anti-ram barriers to prepare for vehicle impact has increased since vehicle impact threats have been included as a design criterion for nuclear power plants. Anti-ram barriers are typically certified for their performance through collision experiments. However, because Koreas has no performance testing facilities for anti-ram barriers, their performance can only be verified through simulations. LS-DYNA is a specialized program for collision simulation. Various organizations, including NCAC, distributes numerical models that have been validated for their accuracy with collision tests. In this study, we constructed a finite element model of the most critical vehicle barrier module and simulated collision between roadblocks and vehicles. The calculated results were verified by applying the validation criteria for vehicle safety facility collision simulations of NCHRP 179.