• Title/Summary/Keyword: 문화.예술 산업

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A Live Commerce System Using Drones (드론을 이용한 라이브 커머스 시스템)

  • Jun, Hyojin;Park, Solim;Jeong, Dawoon;Han, Juyeon;Seo, Minji;Yi, Yeseul;Lee, Sangun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.238-241
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    • 2021
  • 코로나가 지속됨에 따라 많은 사람들이 언택트 생활 방식에 적응하고 있다. 기존 홈쇼핑과는 달리 실시간으로 상호 소통이 가능한 라이브 커머스가 등장하면서 쇼핑문화는 점차 발전하는 추세이다. 본 논문에서는 성장하는 라이브 커머스 시장에 맞춰 간편함을 갖춘 동시에 더 나은 품질의 방송을 제공하고자 4차 산업혁명의 산물인 '드론'을 접목하며 새로운 차원의 라이브 커머스 시스템을 구현하고자 한다.

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Governance of the Shakespearian Festival of Canada: the Industrial Cluster Approach (캐나다 스트랫포드의 문화산업 클러스터: 셰익스피어 축제를 중심으로)

  • Shin, Dong-Ho
    • Journal of the Economic Geographical Society of Korea
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    • v.10 no.3
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    • pp.263-280
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    • 2007
  • Recently, many cities and regions of the world attempt to promote cultural and arts activities in order to vitalize regional economies and strengthen local identity. Some old industrial cities of the advanced economies in particular often introduce cultural and arts activities in renovating obsolete urban infra-structure, revitalize urban economy, clean polluted urban environment, and advertise various development projects. A small Canadian city, Stratford, Ontario, has shown a spectacular success in such efforts. By hosting Shakespearian festivals every year since 1953, the theatre company, the Shakespearian Festival of Canada in Stratford, sells about 600 thousands tickets, attracting 2 million visitors to the area. With the festivals, the city became able to host a large cultural cluster composed of the theatre company, chef school, summer music festival, and Chicago Associates. The city has also able to maintain one of the most competent theatre companies in the North America.

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Can 'Buy-One Give-One' Business Model be Profitable? ('Buy-One Give-One' 비즈니스모델의 수익 구조에 대한 수리적 분석)

  • Han, Yunsun;Seo, Youngdoc
    • Review of Culture and Economy
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    • v.20 no.1
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    • pp.3-20
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    • 2017
  • This study proposes that the cultural corporation can be more profitable by adopting the 'Buy-One Give-One' Business Model (BOGO BM) under certain conditions. Specifically, the conditions are that 1) consumers' utility for donating is high enough and 2) the production cost is low enough due to economies of scale or process innovation from employee's intrinsic motivation. We adopt a mathematical model where the demand function is a simple linear function and two companies compete with each other by choosing their quantity of output (the Cournot model). Specifically, we investigate the profitability of the BOGO BM in four situations: 1) a monopolist enjoying reduced cost due to process innovation from employee's intrinsic motivation, 2) a monopolist enjoying reduced cost due to economies of scale, 3) the duopoly with BOGO BM and a general company, 4) the duopoly with two BOGO BM companies. In each situation, BOGO BM can be more profitable than other general companies can under certain conditions.

영화 의상에 관한 연구 -1950년대 영화를 중심으로-

  • 정현숙
    • Proceedings of the Costume Culture Conference
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    • 2004.04a
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    • pp.84-86
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    • 2004
  • 21세기를 대표하는 종합예술 중의 하나인 영화는 독자적인 문화권을 형성하여 거대한 산업으로 성장하였다. 영화는 패션산업과 밀접한 관계를 가지고 있다. 영화의상은 영화의 극적인 효과를 위하여 사용하는 모든 종류의 복식을 뜻하며 배우가 착용하는 의상과 헤어스타일, 머리장식, 액세서리, 신발, 분장 등은 영화의 내용 전개에 있어서 중요한 역할을 한다. 본 연구에서는 영화 속 주인공들의 스타일이 여성 패션의 흐름을 주도하기 시작한 1950년대에 유행하였던 영화들을 중심으로 영화의상이 담당하고 있는 역할과 한국인의 일상복이 전통적인 의상에서 현대적이고 서구화된 의상으로 변하는데 영향을 미친 요인들을 분석하기 위하여 1950년대에 유행한 미국영화의 분석과 1950년대에 우리나라에서 유행한 복식을 분석하고자 한다. (중략)

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A Study on the Application of AI Image Generators in the Creative and Art Field (인공지능 이미지 생성기의 창작·예술 분야 활용 방향성에 대한 연구)

  • Dong-Hoo Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.85-88
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    • 2023
  • 미국 콜로라도주 박람회 미술전에서 신인 디지털 아티스트 부문에서 1위를 차지한 게임 디자이너인 제이슨 앨런의 작품 스페이스오페라 극장'이 AI Image generator Midjourney를 활용해서 완성된 작품이라는 것이 알려지면서 창작과 예술 분야에 AI 활용이라는 논쟁이 가속화되고 있다. 창작과 예술을 돕는 탁월한 기능을 가진 툴로 바라보거나 창작과 예술 활동에 아이디어를 제공하고 작품을 구체화하는 과정의 조력자로 환영하는 입장과 예술가의 작품을 허가 없이 훔쳐서 만들어 낸 이미지일 뿐이라는 이상도 이하도 아니며 도덕적으로 허락되어서는 안되다는 입장이 크게 충돌하고 있다. 하루가 다르게 빠르게 발전하고 있는 주요 AI Image generator를 살펴보고 창작과 예술 분야에 AI 활용은 어떤 변화를 가져올지, AI 활용의 긍정적인 측면을 예측하고 연구해 보고자 한다.

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Policy Model for the Development of the Arts Educator in the field of the Comic & Animation Education (만화애니메이션 교육 강사의 전문직종화를 위한 지원모델 연구 - 만화애니메이션 강사 지원 사업을 중심으로 -)

  • Yim, Hak-Soon
    • Cartoon and Animation Studies
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    • s.11
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    • pp.11-28
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    • 2007
  • The article concerns the public policy for the development of the arts educator in the field of the comic and animation education. The comic and animation education programs are focused on the promotion of the creativity and communication skills of the student in terms of the arts education. The article seeks to examine the case on the support program for the comic and animation educators, which has been managed by Korea Arts & Culture Education Service(KACES) since 2005. The forty two educators were surveyed. As a result, the support program of the KACES has an effect on the educator's recognition of the comic and animation education in the positive way. The most of the educators suggest that the support program should try to develop the comic and animation educator job as a special work with the full time job. In this repect, the article recommend the policy alternatives such as the promotion of the education program R & D, the knowledge and information system, training system and the establishment of the governance system.

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The Influence of the Sense of Place on Regeneration Space using Idle Industrial Facilities on Visitors' Satisfaction and Length of Stay - Focused on Visitors of Mullae Art Village - (유휴산업시설 재생공간의 장소성이 방문만족도와 체류시간에 미치는 영향 - 문래예술창작촌의 방문자들을 대상으로 -)

  • Yoon, Han;Yun, Hee Jeong
    • Journal of the Korean Institute of Landscape Architecture
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    • v.46 no.4
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    • pp.1-10
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    • 2018
  • The purpose of this study is to analyze the influence of visitors' sense of place on regeneration space using idle industrial facilities on visitors' satisfaction and length of stay. For this purpose, this study selected Mullae Art Village in Seoul as a study site and conducted a questionnaire survey focused on visitors. The results of an exploratory factor analysis (EFA), reliability analysis and multiple regression analysis show that among the sense of place factors of Mullae Art Village 'Attractiveness' and 'Meaningfulness' have a positive influence on visitor satisfaction and length of stay. 'Attractiveness' was found to be the most influential factor. 'Historicity' was found to have no effects on visitor satisfaction and length of stay. In addition, visitor satisfaction has a positive influence on duration of stay. These results suggest that it is important to analyze the sense of place of idle industrial facilities. It will be a useful guide for urban space planners in revitalizing and establishing a marketing strategy for these spaces.

A Case Study on the Improvement of Sociality in Convergence Theater Education : Focusing on a Theatrical Camp Milmi-ri Village School (융합연극교육의 사회성 발달 증진 효과사례 분석 : 연극캠프 밀미리 마을학교를 중심으로)

  • Kim, Jung-Sun;Bae, Jin-Sup
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.6
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    • pp.221-233
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    • 2019
  • The purpose of this study tries to show the effectiveness of integrated theater education for low-grade students who lack social skills with the direction of art education based on 'theatrical and educational theater' and 'theater therapy' in the revised curriculum in 2015. To do this, the researcher organized a theater camp organized by the social, cultural and arts education institute in Seoul for a total of 12 low-grade elementary school students for four weeks, and had a presentation session. In addition, the researcher observed the behavioral changes of the participating children to verify the social development of the theater education and after the conclusion, the final results were obtained through the in-depth interviews of the participants' parents and teachers. As a result, it was found that Social Skills Rating System(SSRS)' test, teachers' observation logs, interviews, and responses of participating children, which are the main subjects of this activity, had a great effect on improving their sociality and relationship. Therefore, the researcher tried to prove through this paper that theater education is effective in enhancing social skills as creative, personality and convergence education in preparation for the 4th industrial era and that it is important to solve communication problems such as the absence of human relationships.

Approach to the possibility of Multimedia Art in the Digital Media World (디지털 미디어 환경에서의 멀티미디어 아트의 가능성에 대한 접근)

  • 장용훈
    • Archives of design research
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    • v.16 no.3
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    • pp.309-318
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    • 2003
  • A work of Art is not supposed to be isolated from the world, but it should be influenced by its cultural background and situations of the times. Therefore, Art itself reflects its era. In other words, it is created being based on the thought of its artist and simultaneously interacting with external conditions or circumstances of the era, so it would also affect the cultural code of its society. This is why modern art made by the individual living in this complicated and diversified society is quite avant-garde. Various demands from its society and diversified senses have been influencing diversification of works of Art. Now we can say that a mode of art is also dose to current stream of the times. A lot of artists have been trying to get out of traditional way of presentation techniques and classification of genres. In that point, the emergence of Multimedia Alt is inevitable in this digital era. The terms of Internet or multimedia are now familiar with everybody in the world, and a lot of works like Technology Art, Information Art, Computer Art, Digital Art, New Media Art, and so on have been coming into the world by using multimedia. Unlike other works of Art, these works from multimedia are practically used by being combined with technologies. Hereupon, in this paper I would like to find out a concept of Multimedia Art, its social function, and the future prospect of this brand-new form of art.

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Roles and Communality of National/Public Theatre Companies - Focused on Daegu Municipal Theatre - (국공립극단의 역할과 대중성 - 대구시립극단을 중심으로 -)

  • Kim, Geon-Pyo
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.3
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    • pp.91-100
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    • 2019
  • It is an undeniable that cultural landscape of Korea is centered in Seoul, where all the cultural powers are oriented. From this aspect, a municipal theatre of Daegu (Daegu Municipal Theatre), where is considered an area somewhat isolated from the perspective of culture, has managed to develop theoretical programs serving public purposes through efforts on the diversification of performance programs, development of creative plays, acceptance of open direction, classic, modern and experimental plays, foreign exchange, musicals and non-verbal, development of modern and post-modern history of the region, aggressive exploration of subjects, and characterization of the theater through citizen-participated programs and communication with citizens. With such efforts on diversification of public benefits and communality conforming to its purpose, it has been recognized for its contribution to the recovery of popularity of performance art and plays in Daegu. The Daegu Municipal Theatre, celebrating the 20th anniversary of establishment this year and having Choi Ju-Hwan as its fifth art director, has managed to conduct various experimental attempts to gain popularity and these include the exploration of the region and its historical figures, development and promotion of creative musicals, and promotion of communication between citizens and performance culture and of participation of audiences, in turn having a stabilized operation system. Such changes are seemed to be attributable to the maturity of performance production and roles of senior members. From this aspect, this study aims at investigating the changes in the Daegu Municipal Theatre and 'roles and popularity of national/public theatre companies.