• Title/Summary/Keyword: 문화확산

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An analysis of consumption behavior and consumption problem according to the digital convergence (디지털 융복합에 따른 소비행동과 소비문제)

  • Kim, Yeon-Jeong
    • Journal of Digital Convergence
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    • v.14 no.2
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    • pp.149-156
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    • 2016
  • The purpose of this study is to estimate convergence level of digital device and service and analyze group difference of consumption behavior and problem according to digital convergence level. The research method was survey with digital business expert and 343 samples. ANOVA research method was applied. The results of research are as follows. First, the study suggests that with a self-directed consuming attitude associated with both online and offline, there are the possibility to spread social problem which has unclear boundary, the possibility of intrusion into privacy through the network flow, and the matter of the credibility of information in convergence media. Second, since digital devices are important to connect consumers to the network, consumers have anxious dependence on the devices, which causes the fatigue of information to increase rapidly.

Knowledge Management and Major Player in Government-supported Research Institute (정부출연연구소의 지식경영과 그 주체)

  • Kang, Dae-Shin;Oh, Kun-Taek
    • Journal of Information Management
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    • v.31 no.2
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    • pp.1-10
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    • 2000
  • Many experts predict that 21st century will be knowledge-based society. That is, knowledge beside labor, capital will be recognised as important assets and powerful competitiveness. The main aim of government-supported research institute is to evolve R&D activities and to diffuse them. And all process including R&D activities can be called to knowledge life cycle. This paper reviews understanding of KM and information professional's role in research information center. Sometimes, CEOs misunderstand that only building of knowledge management system is sucess of knowledge management initiatives but the most important factors of its success are human and culture of knowledge sharing, not H/W systems. Information professionals must be consultant, analyst, content manager, planner and marketer, knowledge manager to practice knowledge management initiatives successfully.

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Effects of Korea-ASEAN FTA on Export via Gwangyang Port: Application of the Panel Gravity Model and Rolling Regression (한.ASEAN FTA가 광양항 수출에 미치는 영향: 패널중력모형과 전향적 이동회귀의 적용)

  • Park, Honggyun;Kim, Changbeom
    • Journal of Korea Port Economic Association
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    • v.30 no.2
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    • pp.133-143
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    • 2014
  • The paper uses a panel gravity model to analyse the determinants of export via Gwangyang port for the period from 2000-2012. The gravity model includes export via Gwangyang port, GDP and population of trading partners, the distances between Korea and its partners, and Korea-ASEAN FTA dummy. Hausman test shows up which one is exactly appropriate between random effect estimation and fixed effect estimation to use panel dataset. It depends on whether or not existence or nonexistence of the correlation between unobserved omitted factors and variables. Fixed effect estimation is suitable for this paper by the rejection of null hypothesis. An Empirical analysis of this paper shows GDP influences positive effects and distance influences negative effects to Gwangyang port trading partners. In addition, the results strongly supported the effects of Korea-ASEAN FTA on the growth of Gwangyang port export.

A Study on the Effect of Social Media on Country Image and Purchasing Intention: Focused on Chinese Consumers (소셜미디어가 국가이미지와 구매의도에 미치는 영향에 관한 연구 : 중국소비자를 대상으로)

  • Li, Guozhong;Park, Seong-Taek
    • Journal of Digital Convergence
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    • v.10 no.4
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    • pp.119-128
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    • 2012
  • The changing paradigm due to the emergence of smart phone and the rapid spread of internet-based social media usage is considerably impacting the politics, economy, society, culture and many other fields. As the new communication tools, social media is receiving spotlight for its advantage of low cost but high efficiency. With the accelerating of the fulfillment of knowledge-based economy, country image is more and more recognized as the core competitiveness of a country. Therefore, it is very important to grasp the factors that affect country image. In this study, a literature review on the factors provided was conducted and affecting factors on country image were analyzed. In addition, on the assumption that social media, which are widely used on current days, have meaningful effects on country image and purchasing intention, features of social media are added as variables and analyzed. The results of analysis show that social media has meaningful effects on the country image and purchasing intention.

The Proposal and Simulation of Path Unit's Network Data Update Method Using Wireless Network (무선 통신을 활용한 경로 단위 네트워크 데이터 업데이트 기법 제안 및 시뮬레이션)

  • Ga, Chill-O;You, Ki-Yun;Sim, Jin-Bum;Kim, Hyung-Tae
    • Journal of Korean Society for Geospatial Information Science
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    • v.16 no.3
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    • pp.29-34
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    • 2008
  • Demand for car navigation systems has been an explosive increase because of prevalence of owner-drivers, spare time spread, and so on. In addition, car navigation systems are achieving a rapid growth to be the important part of telematics industry with services such as real-time traffic information and DMB(Digital Multimedia Broadcasting). The network data, one of the composition components in car navigation systems, is most important component because that is abstract of real world road network and base data in pathfinding. However most of the car navigation systems have been stand-alone system. Thus user's network data becomes outdated according to the time passing and does not reflect the change of road information in real world. To overcome this problem, users have to update network data in car navigation systems periodically. This method is quite cumbersome process. For this reason, this study proposed a new update method to serve the difference network data on user's device and the real world in real time, and simulated to verify.

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Influencing Factors on Social Acceptance of Autonomous Vehicles and Policy Implications (자율주행자동차의 사회 수용에 미치는 영향 요인과 정책적 시사점)

  • Lee, Jihye;Chang, Hyungsik;Park, Young il
    • Journal of Korea Technology Innovation Society
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    • v.21 no.2
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    • pp.715-737
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    • 2018
  • The introduction of autonomous vehicles will bring about not only changes in existing automotive ecosystem but also widespread changes in our lives, society, economy, and culture. Social acceptance is one of important influencing factors for the commercialization of autonomous vehicles. The purpose of this study analyzes influencing factors in the acceptance of autonomous vehicles in terms of consumers. Autonomous vehicles in this study were defined as PAV (Partial Autonomous Vehicles) and FAV (Full Autonomous Vehicles) by drivers' intervention or not. The survey was conducted over 20 years old including not only drivers but also non-drivers. The results showed that the factors affecting acceptance of PAV and FAV were different. Factors directly related to drivers influenced PAV acceptance while external environmental factors influenced FAV acceptance. This study is proved that is should need different strategies between PAV and FAV for increasing those acceptance

Style for a Study on Visual Tactility of Game Animation (게임에니메이션의 시각적 촉각성 연구)

  • Park, Sung-Won
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.110-117
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    • 2006
  • With the New media of present age we are living at, strongly entice consumers through various sensible technology and give influences on our life. They are visually formed but make us feel them as if formed tactile. The masses of today are meeting media through all the senses in daily life according to the spread of on-line media and in such course they want momentary and tactile share. Since appearance of mass society and cinema following such current, art has appealed to dispersive and tactile perception, and such public way of perception makes it possible to experience 'visual tactility' in daily life in accordance with the development of on-line game culture among others. The shock effects, given by editing of game animations which are produced for epic experience of on-line game, arouse tactility in addition to visibility. Under this assumption and on the basis of visual tactility theory as well as montage theory of image by Walter Benjamin, the research intends to explain that public tactile shock does not result from simple graphic effect but from montage effect and dispersive acceptance.

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A Study on the Research Methodologies of Geographic Information System and Utility of Case Study Method (국가GIS 연구를 위한 사례연구방법론의 탐색)

  • Kim, Tae-Jin
    • Spatial Information Research
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    • v.16 no.1
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    • pp.145-155
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    • 2008
  • Case study has been criticized far its lack of generalization to the larger population and lack of sampling controls. Some of shortcomings of case study methods may be overcome, by using logically consistent, rigorous, and systematic approaches. Especially, Case study method has been suggested as appropriate for researching a range of GIS implementation, utilization, and diffusion issues. This paper provides examples of how the substance of its requirements may be met in the context of GIS case study. For the successful implementation of GIS, this study suggest that the case study method in GIS appropriate to the study of casual relations in and explication of complex GIS acquisition and adoption process.

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"COVID-19 : Our Memory" : A Digital Archive for Social Changes caused by SARS-CoV-2 ("코로나-19 : 우리의 기억" : 코로나바이러스 감염증과 사회변화에 대한 디지털 아카이브)

  • Kim, Haklae
    • Journal of Korean Society of Archives and Records Management
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    • v.20 no.4
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    • pp.229-236
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    • 2020
  • In light of SARS-CoV-2's significant impact, human society has experienced rapid changes in lifestyle that it has not yet experienced before. One way this virus has influenced people's lives is the emergence of the zero-contact society, an initiative for preventing the spread of infectious diseases. As can be seen, the social impact of COVID-19 is widespread. Various issues, such as those about government policy, personal information protection, and health care, are affecting society as a whole. At the same time, factual information is difficult to track and record because of the rapid and transient nature of related events and issues. As such, a method of effectively describing COVID-19 and real-time information is necessary. The "COVID-19: Our Memory" project is an attempt to record the sociocultural impact of the coronavirus infection. This project collects major events and issues classified into several subjects, records those events from a neutral point of view, and develops a digital archive so that all records are accessible. All the data collected and built through the project, the application, including the source code and visualization, are all published to bring about new opportunities for collaboration.

Rural Telematics and the Possibilities for Regional Development: The Case of Information Model Village in Weonju, Korea (농촌지역의 정보화와 지역발전: 원주 정보화시범마을 사례)

  • sungjae Choo
    • Journal of the Korean Geographical Society
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    • v.36 no.5
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    • pp.516-526
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    • 2001
  • This study aims to reveal the capacity of impacts that the diffusion of networked computer in rural areas, or so-called rural telematics, has on regional development schemes. It is accomplished mainly by a case study of a small rural village near the city of Weonju, Korea, which has been recently designated as an information model village by the provincial government and given supports for information infrastructure. The case study shows that although the residents'computer use is confined to a very elementary level in every respect of using internet, e-mails, and visiting village portal site, there is high potential that extended use of networked computer would bring positive changes in life-styles and community formulation, and hence new possibilities of regional development. These positive moves will be possible by increasing economic, social and cultural benefits that the residents receive from using computer facilities. One of the important prerequisites is to transform external motivation to internal one and to lead the residents to a more active use of computers.

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