• Title/Summary/Keyword: 문제해결 교육

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Nurturing Creative Problem Solving Ability of the Gifted in Confucian Society (유교사회에서의 창의적 문제해결력 개발)

  • Cho, Seok-Hee
    • Journal of Gifted/Talented Education
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    • v.17 no.2
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    • pp.392-412
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    • 2007
  • It has been understood that Confucian culture only blocks creative problem solving(CPS). However, it is claimed that Confucian culture exerts positive and negative influence on nurturing CPS. Confucian culture fosters CPS by urging strong motivation for learning, and building rich base of knowledge and skills in general and in specific domains through teaching joy of learning and hardworking fueled by parents' education fever. Confucian culture has negative influence on CPS with emphasis on obedience and conformity. Keju system, as a part of Confucian culture, resulted in excessive private tutoring to prepare for the high-stakes test, delimitation of students' experiences to matters to be tested, and students' weak interest, self-concept, and self-directed learning. Negative influence from Confucian culture on CPS is analyzed and some suggestions are provided for revising educational policies and educational practices in order to maximize the creative problem solving in Confucian countries.

Development of Design thinking-based AI education program (디자인 씽킹 기반 인공지능 교육 프로그램 개발)

  • Lee, Jaeho;Lee, Seunghoon
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.723-731
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    • 2021
  • In this study, the AI education program for elementary school students was developed and applied by introducing the design thinking process, which is attracting attention as a creative problem solving process. A design thinking-based AI education program was developed in the stages of Understanding AI, Identifying sympathetic problems, Problem definition, Ideate, Prototype, Test and sharing, and the development program was applied to elementary school students in 4th-6th grade. As a result of pre- and post-testing of students' computational thinking skills to confirm the effectiveness of the program, computational thinking skills increased by grade level, and students experienced a process of collaboration for creative problem solving based on insights gained from sympathetic problem finding. In addition, it was possible to get a glimpse of the attitude of using AI technology to solve problems, and it was confirmed that ideas were generated in the prototype stage and developed through communication between team members. Through this, the design thinking-based AI education program as one of the AI education for elementary school students guarantees the continuity of learning and confirms the possibility of providing an experience of the creative problem-solving process.

Analysis of Engineering Students' Characteristics in Design Problem Solving (설계 문제의 해결 과정에서 나타나는 공과대학생의 문제해결 특성 분석)

  • Rho, Tae-Cheon;Kim, Young-Jong;Kim, Tae-Hoon
    • Journal of Engineering Education Research
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    • v.9 no.4
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    • pp.46-62
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    • 2006
  • The purpose of this study is to identify characteristics which are related with design problem solving. For this, an effective problem solver and an ineffective problem solver have been compared and analyzed in terms of the process of design problem solving with a population of students who are enrolled in College of Engineering. This study can be concluded as follows. First, the process of design problem solving was performed in non-linear form and it was varied depending on individuals. Second, the results of problem solving could be varied according to the qualitative level of performance in each stage rather than according to the differences of consumption time by each stage. Third, the main activities in process of design problem solving were identifying a design brief, identifying requirements, exploring a problem solution, and idea modeling. Fourth, the making activities took place most frequently and the longest time in the entire process, meanwhile exploring a problem solution was related to the results of design problem solving.

Development of Active Problem Solving Model(SPPE) and Middle School Students' Recognition in Problem Solving Activities (활동적인 문제해결 모형(SPPE) 개발 및 중학생들의 문제해결 활동에 대한 인식)

  • Song, Young-Wook;Kim, Beom-Ki
    • Journal of The Korean Association For Science Education
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    • v.27 no.4
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    • pp.309-317
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    • 2007
  • The purpose of the study is to investigate the effects of problem solving models and middle school students' recognition inproblem solving activities and to get implications of problem solving activities in science education. We took the position of problem solving as consisting of four sequential stages: search of problems, performance of the plan, presentation of results, and evaluation of the presentation. Taking into account thechosen activity factors for each stage of problem solving, we developed detailed activity tools that are supposed to guide the stage. Recognition of problem solving activities in 7th grade middle school students were positive. Students felt that problem solvingactivities made them engage more and interested in science classes, and that they were helpful in solving problems in everyday life. Even though they found real problems in everyday life, they preferred problem solving activities to deal with real problems rather than simple minded ones.

A Note on the Problems and Improvements in Statistical Education of Elementary School (초등 통계 교육의 문제점 및 그 해결방안)

  • Kim, Sang-Lyong
    • Education of Primary School Mathematics
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    • v.12 no.2
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    • pp.133-143
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    • 2009
  • In this thesis, we conduct a comprehensive analysis of the current situation and the inherent problems found in modern statistics education in Elementary School. There are statistical curriculum, 7th textbook of elementary school level, practise of statistics class, connection of real life etc. Through analysis of these given problem, we explore the future direction of statistical education. Therefore, the statistical learning to make statistical situations and pose problems based on students' interests and students-related situations should be an effects on positive mathematical attitude and statistical thinking which could develop understanding statistical problems and thinking.

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Analysis of Strategies for Problem Solving Presented in Elementary School Mathematics Textbooks (초등학교 수학교과서에 나타난 문제해결 전략의 양식에 대한 분석)

  • Kim, Jin Ho
    • School Mathematics
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    • v.4 no.4
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    • pp.565-580
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    • 2002
  • 연구자들은 학생들에게 문제해결 전략을 지도하는 것이 학생들의 문제해결력을 신장시켜 준다는 보고하고 있다. 이와 같은 연구결과를 배경으로 수학 교과서를 통하여 문제해결 전략을 지도하려는 시도들이 미국을 비롯하여 한국에서도 있어 왔다. 본 논문은 문제해결 전략을 교과서에 제시할 수 있는 가능한 세 가지 모델들을 논의하고, 미국과 한국의 수학교과서에서 문제해결 전략을 제시하는 방법을 분석하였다. 한 가지 모델은 문제해결 전략에 한 단원을 할애하는 것이다. 두 번째 모델은 각 수학내용을 지도하는 단원에 문제해결 전략의 지도를 위한 하위단원을 할당하는 것이다. 마지막, 세 번째 모델은 문제해결 전략 지도를 위한 특정 단원이나 하위 단원을 설정하는 것이 아니라 가능한 많은 쪽에 전략을 제시하는 것이다. 위에 언급한 세 가지 가능한 모델을 바탕으로 미국과 한국의 초등학교 수학교과서에서 문제해결 전략을 제시하는 양상을 비교하였다. 이 비교를 위하여 각 학년별로 제시되는 모든 전략들을 교과서와 교사용 지도서를 토대로 추출하였다. 각 교과서에서 전략을 제시한 양식을 비교한 결과 다음과 같은 결론을 얻게 되었다. 한국의 수학교과서는 전형적으로 첫 번째 모델의 양식으로 문제해결전략을 제시하고 있었다. 각 단원마다 별개의 문제해결 전략이 제시되었다. 또한, 학년별 지도 전략을 살펴보면 학년별로 연계성이 있게 전략이 제시 되었다기 보다는 학년별로 다른 다양한 전자의 지도에 중점을 둔 듯하다. 미국의 수학교과서는 두 번째 모델과 세 번째 모델의 중간적인 양식으로 문제해결 전략을 제시하고 있다. 즉, 각 단원마다 문제해결 전략 지도를 위한 하위 단원을 지정하였으며 필요한 경우에는 본 단원의 주 학습요소와 관련된 문제해결 전략은 단원 중에도 제시되고 있었다. 따라서, 차기 수학교과서 개정시기에는 세 번째 모델을 그 모형으로 삼아 문제해결 전략들을 제시하는 방안을 강구해야 할 것으로 기대된다.

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Information Inquiry based and Information Processing based computing education for elementary analysis of the differences in perception (정보탐구 중심의 정보교육과 정보처리 중심의 정보교육에 대한 초등학생의 인식 차이분석)

  • Shim, JaeKwoun;Lee, WonGyu
    • Annual Conference of KIPS
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    • 2014.04a
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    • pp.620-623
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    • 2014
  • 정보교육과정은 정보과학적 사고(Computational Thinking)의 향상을 목표로 하고 있다. 정보과학적 사고는 실생활의 다양한 문제를 컴퓨팅 파워를 이용하여 처리할 수 있는 형태로 추상화(Abstraction)하는 영역과 문제를 해결하기 위한 단계를 정의하는 자동화(Automation)하는 영역으로 구분할 수 있다. 정보 교육에서 추상화는 문제를 해결하기 위해서 데이터의 속성을 정의하고 구조화하거나 데이터들의 추상적인 관계와 의미를 분석하는 것으로 정보탐구 중심의 정보교육이라 할 수 있고, 자동화는 문제를 해결하는 절차 혹은 단계를 정의하고 이를 컴퓨팅 파워를 이용하여 자동적으로 처리할 수 있도록 하는 것으로 정보처리 중심의 정보교육이라고 할 수 있다. 본 연구는 정보교육의 두 가지 핵심영역에 따라 학습자가 인식하는 정보교육이 어떻게 다른지를 분석하고자 하는 목적으로 학습자의 정보교육에 대한 흥미, 가치, 자신감과 더불어 정보탐구와 정보처리 중심의 정보교육에 대한 인식의 차이를 분석하였다.

Research for Distinctive Features of Geometry Problem Solving According to Achievement Level on Middle School Students (중학생의 성취수준에 따른 기하 문제해결의 특징 탐색)

  • Kim Ki-Yoen;Kim Sun-Hee
    • School Mathematics
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    • v.8 no.2
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    • pp.215-237
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    • 2006
  • In this study, we research distinctive features of geometry problem solving of middle school students whose mathematical achievement levels are distinguished by National Assessment of Educational Achievement. We classified 9 students into 3 groups according to their level : advanced level, proficient level, basic level. They solved an atypical geometry problem while all their problem solving stages were observed and then analyzed in aspect of development of geometrical concepts and access to the route of problem solving. As those analyses, we gave some suggestions of teaching on mathematics as students' achievement level.

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A Study on Teaching Method of Area Formulas in Plane Figures - Inductive Reasoning vs. Problem Solving - (평면도형의 넓이 지도 방법에 대한 고찰 - 귀납적 방법 대 문제해결식 방법 -)

  • Kang, Moonbong;Kim, Jeongha
    • Journal of Educational Research in Mathematics
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    • v.25 no.3
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    • pp.461-472
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    • 2015
  • Korean students are taught area formulas of parallelogram and triangle by inductive reasoning in current curriculum. Inductive thinking is a crucial goal in mathematics education. There are, however, many problems to understand area formula inductively. In this study, those problems are illuminated theoretically and investigated in the class of 5th graders. One way to teach area formulas is suggested by means of process of problem solving with transforming figures.

Development and Effectiveness of Problem Solving based Safety Education Program using Physical Computing

  • Jooyoun Song;YeonKyoung Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.11
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    • pp.235-243
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    • 2023
  • In this paper, we developed a problem-solving based safety education program using physical computing for middle school students and applied it to verify the impact on self-efficacy and interest. The safety education program developed in this study includes four stages of the creative problem-solving model: problem identification, planning, implementation, and evaluation, and learning activities using Arduino, a physical computing tool. After implementing the education program with 77 third-year middle school students, both self-efficacy and interest of middle school students increased significantly. Based on the research results, the effectiveness of the safety education program that used physical computing and problem-solving steps was confirmed, and practical implications were presented to promote the activation of physical computing education in the school field.