• Title/Summary/Keyword: 문제와 해결방안

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Solutions for Design Creativity Barriers (디자인 창의성 저해요소의 해결방안)

  • Kim, Dong-Ha
    • The Journal of the Korea Contents Association
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    • v.20 no.11
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    • pp.15-27
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    • 2020
  • In the design process that focuses on problem solving, in general, two or three barriers to design creativity appear at the same time and are linked to increase difficulty. Because the design problem always arises in unusual, unique, weird, and difficult to define, it is not possible to extract the correct answer through the formula and the answer is always plural. This study aims to present solutions and prove their effectiveness as a follow-up study that seeks to overcome the representative obstacles to design creativity discussed in the previous study. To this end, a qualitative study was conducted to find solutions to the obstacles suggested in the previous study and to devise key solutions(creativity development cards). At the same time, a quantitative research methodology using experiments and statistical analysis was adopted. After grasping the core characteristics of an object using the creativity development card, it was able to approach the creative solution by utilizing the reductive analysis of the original such as transformation of the core characteristics, reconsideration of essential problems and intentional differentiation. As a result, it was confirmed that the proposed solutions were effective not only as a method of overcoming the barriers to design creativity, but also in improving creativity.

PC통신과 명예.프라이버시 침해문제

  • Sin, Gak-Cheol
    • 정보화사회
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    • s.83
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    • pp.48-52
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    • 1994
  • 최근 PC통신 인구가 증가함에 따라 사회 역기능으로 명예.프라이버시 침해가 사회문제로 확산되고 있다. 이번호에는 이에 따른 문제점을 점검하고 해결방안을 현행의 법률체제내에서 살펴본다.

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The Design and Development of a Web-based Learning Environment for Problem-Solving Applying Cognitive Apprenticeship (인지적 도제 방법을 적용한 웹 기반 문제해결학습 환경 설계 및 구현)

  • Lee, Cheol-Hee;Jo, Miheon
    • The Journal of Korean Association of Computer Education
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    • v.8 no.5
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    • pp.85-95
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    • 2005
  • In the information and knowledge-based society, problem-solving ability to utilize information and to cope with various problem situations is considered to be much more important than simply memorized knowledge. On the basis of such needs of the current society, various studies were conducted focusing on the merits of e-learning to create learning environments that can help students acquire basic knowledge and develop problem-solving abilities. This study attempted to design and develop a web-based learning environment for problem-solving applying cognitive apprenticeship that can help students develop their thinking skills and problem-solving strategies. The results of this study can be utilized as a method to connect traditional classrooms to e-Learning.

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Cognitive Components Definition of Creative Problem-Solving Ability in Informatics Education (정보 교육에서 요구되는 창의적 문제해결능력의 인지적 요소 정의)

  • Kim, JongHye;Jeong, HoiGang;Kim, HanSung;Kim, HyeonCheol;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.11 no.2
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    • pp.1-12
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    • 2008
  • It is important to improve the creative problem- solving ability through subject matter education. Especially, Informatics education is important to improve the problem-solving ability by using computer as well as the general problem-solving ability. This paper identifies the creative problem- solving ability which is required in Informatics education. The cognitive components of the creative problem-solving ability are organized as the result of crossing the problem-solving ability and the creativity. This paper investigated the validity of the contents as judged by a panel of experts. The cognitive components of creativity are the elaboration, sensitivity, and reorganization in the step of 'Understanding and Analysis the Problem'. Also, The cognitive components of creativity are the fluency, flexibility, and originality in the step of the 'Exploring the Problem Solutions'. The cognitive components of creativity are elaboration in the step of the 'Design the Problem Solution' and 'Implementation'. Finally, the cognitive components of creativity are the flexibility and elaboration in the step of the 'Evaluation'.

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2000년 표기 대혼란의 문제와 해결방안

  • Jang, Sang-Beom
    • 정보화사회
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    • s.113
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    • pp.51-59
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    • 1997
  • 2000년 문제란 현재 컴퓨터에서 사용하고 있는 년도표기를 1997년 대신 뒤의 두자리 97년으로 사용함으로써 2000년을 00년으로 표기하게 되어 결국 1900년으로 인식함으로써 연산처리는 물론 정보의 혼란상태를 초래하게 되는 것을 말한다.

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