• Title/Summary/Keyword: 무빙

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A Study on Correcting Virtual Camera Tracking Data for Digital Compositing (디지털영상 합성을 위한 가상카메라의 트래킹 데이터 보정에 관한 연구)

  • Lee, Junsang;Lee, Imgeun
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.11
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    • pp.39-46
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    • 2012
  • The development of the computer widens the expressive ways for the nature objects and the scenes. The cutting edge computer graphics technologies effectively create any images we can imagine. Although the computer graphics plays an important role in filming and video production, the status of the domestic contents production industry is not favorable for producing and research all at the same time. In digital composition, the match moving stage, which composites the captured real sequence with computer graphics image, goes through many complicating processes. The camera tracking process is the most important issue in this stage. This comprises the estimation of the 3D trajectory and the optical parameter of the real camera. Because the estimating process is based only on the captured sequence, there are many errors which make the process more difficult. In this paper we propose the method for correcting the tracking data. The proposed method can alleviate the unwanted camera shaking and object bouncing effect in the composited scene.

Study for the Development of a Main Oxidizer Shut-off Valve for Liquid Rocket Engines (발사체 연소기용 산화제 개폐밸브의 핵심요소 기술 개발)

  • Kim, Dohyung;Hong, Moongeun;Park, Jaesung;Lee, Soo Yong
    • Journal of the Korean Society of Propulsion Engineers
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    • v.17 no.6
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    • pp.113-119
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    • 2013
  • A main oxidizer shut-off valve (MOV) controls the supply of cryogenic liquid oxygen to the combustion chamber of liquid rocket engines by on/off operations. The main subjects to be introduced are not only the valve transient response during valve on/off procedures but also the characteristics of pneumatic and seat/poppet parts as core technologies in the development of the MOV, which is expected to be adopted for the Korea Space Launch Vehicle II. It is shown that the analytical prediction of the transient valve travel is in good agreement with experimental results. Friction and elastic forces on the valve moving part are quantitatively evaluated by structural analysis.

Relationship Analysis of Break-up Mode and Heat Transfer of Micro-Speaker Diaphragm (마이크로 스피커 진동판에 대한 분할진동 모드와 열전달의 관계 분석)

  • Kim, Hyun-Kab;Kim, Hie-Sik
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.41 no.4
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    • pp.333-336
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    • 2017
  • A speaker diaphragm generates a divided vibration. The influence of the break-up mode is sufficient to cause a shape change in the diaphragm. In this paper, is widely used in ultra-thin multi-media devices, including smart phones is the advance guard of the IT sector, the micro-speakers and its target. Micro-speakers are different from general speakers. The plate has structural form and space constraints. In particular, they utilize a closed-type drive space. It is difficult to provide cooling for the auxiliary suspension structure because of the heat generated in the moving coil. The present study considered the relationship between the break-up mode and the heat transfer of the diaphragm. An experiment was conducted in two stages to compare the embodiment of the break-up mode and heat transfer in a certain frequency range. The changes in the heat were determined through measurements and thermal imaging of the break-up mode. The break-up mode tendency of the diaphragm could be rapidly predicted based on the imaging results using the thermal imaging camera. This will help in the optimal design of micro-speakers.

Design of Rotating Moving-Magnet-Type VCM Actuator for Miniaturized Mobile Robot (소형 이동 로봇을 위한 회전형 보이스 코일 구동기 개발)

  • Shin, Bu Hyun;Lee, Seung-Yop;Lee, Kyung-Min;Oh, Dongho
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.37 no.12
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    • pp.1529-1534
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    • 2013
  • A voice coil actuator with a rotating moving magnet has been developed for a miniaturized mobile robot. The actuator has simple structure comprising a magnet, a coil, and a yoke. Actuator performance is predicted using a linearized theoretical model, and dynamic performance based on the air-gap between the magnet and the coil is predicted using motor constant and restoring constant obtained through finite element simulations. The theoretical model was verified using a prototype with 60 Hz resonance and 80 Hz bandwidth. We found that an input of 1.5 V can make the actuator rotate by $20^{\circ}$ statically. The driving configuration of the proposed actuator can be simplified because of its implementation of open-loop control.

고밀도 플라즈마를 이용한 스퍼터링 기술 연구

  • Kim, Jong-Guk;Lee, Seung-Hun;Kim, Do-Geun
    • Proceedings of the Korean Institute of Surface Engineering Conference
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    • 2012.05a
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    • pp.144-144
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    • 2012
  • 스퍼터링 기술은 타겟 사용 효율 및 증착률 향상 개념에서의 소스 특성향상과, 증착 기판으로 이동하는 스퍼터링 입자량 및 이온화율 제어를 통한 코팅 박막의 특성향상 등 크게 두 축을 중심으로 발전되어 왔다. 특히 소스 특성 향상 관점에서 고진공에서의 스퍼터링 기술, 듀얼 마그네크론 스퍼터링 및 무빙 마그네트론 스퍼터링 기술 및 원통형 스퍼터링 기술이 개발되어왔으며, 코팅 박막의 특성 향상과 관련하여서는 스퍼터링 방전 내 플라즈마의 밀도의 증대 및 기판 입사 입자의 에너지 제어를 통한 박막의 치밀도 향상 연구가 많이 이루어져, UBM 또는 ICP 결합 스퍼터링 및 Arc-스퍼터링 혼합공정이 연구되어 왔다. 박막 증착에서 박막의 물성을 조절하는 주요인자는, 기판에 입사하는 입자의 에너지로, 그 조절 범위가 좁고 넓음에 따라 활용 가능한 코팅 공정의 window가 설정된다. 지난 15년간 증착박막의 물성 향상을 위하여 스퍼터링 소스의 제어 관점이 아닌 전원적 관점에서 스퍼터된 입자의 에너지 제어를 MF(kHz), Pulse 전원 사용을 통해 이루어져 왔고, 특히 High Impulse Pulse를 이용한 HiPIMS 기법이 연구개발과 시장의 이해가 잘 어울려져 많은 발전을 이루고 있다. HiPIMS 공정은 박막의 물성을 제어하는 관점을 스퍼터링에 사용되는 보조 가스인 Ar 이온에 의존하지 않고, 직접 스퍼터된 입자의 이온화를 증대시키고, 이 이온화된 입자를 활용하여 증착 박막의 치밀성 및 반응성을 증대시켜, 박막특성을 제어하는 기술이다. HiPIMS의 경우, 초기 개발 당시에는 고에너지, 고이온화의 금속 이온을 대량 생성할 수 있다는 이론적 배경에서 연구되었다. 그러나 연구 개발이 진행되면서, 박막의 물성과 증착률 등 상반된 특성이 나타나면서 이에 대한 전원장치의 개량이나 스퍼터링 소스의 개선 등 다양한 개발 연구들이 요구되고 있다. 재료연구소에서는 스퍼터링 기술에서 가장 문제가 되고 있는 타겟 사용효율화 관점 및 스퍼트된 입자의 이온화률 증대에 대한 두 가지 문제를 동시에 해결할 수 있는 방안으로 고밀도 플라즈마를 이용한 스퍼터링 기술을 개발하고 있다. 본 발표에서는 이러한 HiPIMS의 연구 개발 동향과 고밀도 플라즈마를 이용한 스퍼터링 기술에 대한 연구 동향을 발표하고자 한다.

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The System for 3D Image Obtain and Provide corresponding to User's Viewpoint (사용자 시점에 대응 3차원 영상 획득 및 제공 시스템)

  • Lee, Seung-Jae;Jeon, Yeong-Mi;Kim, Nam-Woo;Jeong, Do-Un
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.835-837
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    • 2016
  • In this research, Detect viewpoint of the user in other to obtain the coordinates and provided obtain a corresponding stereo images of different positions, Provide a system which can be observed remotely break the spatial limits. For system configuration Designed with a physical action such as left and right movement and rotation of the head is the largest factor in human viewpoint change. Therefore, this system is calculated to analyze user viewpoint, Control system for providing three-dimensional images obtained, It is implemented in network communication for data transmission, As the user observed the object in the same space even though free to observe a target at a remote location, Obtaining a stereo image that corresponds to the viewpoint providing a three-dimensional image, We implemented a system that provides the same visual effect and directly observed.

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A Study on Implementation of Motion Graphics Virtual Camera with AR Core

  • Jung, Jin-Bum;Lee, Jae-Soo;Lee, Seung-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.8
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    • pp.85-90
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    • 2022
  • In this study, to reduce the time and cost disadvantages of the traditional motion graphic production method in order to realize the movement of a virtual camera identical to that of the real camera, motion graphics virtualization using AR Core-based mobile device real-time tracking data A method for creating a camera is proposed. The proposed method is a method that simplifies the tracking operation in the video file stored after shooting, and simultaneously proceeds with shooting on an AR Core-based mobile device to determine whether or not tracking is successful in the shooting stage. As a result of the experiment, there was no difference in the motion graphic result image compared to the conventional method, but the time of 6 minutes and 10 seconds was consumed based on the 300frame image, whereas the proposed method has very high time efficiency because this step can be omitted. At a time when interest in image production using virtual augmented reality and various studies are underway, this study will be utilized in virtual camera creation and match moving.

Interaction Design Type in sensor-based meida installation Artwork (센서 기반 미디어 설치 제작에서의 인터랙션 설계유형)

  • Seo, Sang Hee;Lee, Jung Eun
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.747-752
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    • 2023
  • This study is about interaction design types in the production of sensor-based media installations combining Arduino, an open source platform. By typifying the realized media installation works, we seek to explore the diversity and meaning of new media art expression methods. Based on the understanding of the interaction method of media art, the interaction design type in the production of media installation using sensors was divided into physical movement through motor control, 'artificial plants using ultrasonic sensors and motors', and 'virtual garden using light and sound sensors'. 'Moving images using tilt sensors' are classified into four types. Through this, it is expected that media software can be selected as an appropriate technology for the work and can be presented as an example of artistic expression that is evolving into various expressions.

The Development of Real Time Automatic Patient Position Correction System during the Radiation Therapy Based on CCD: A Feasibility Study (CCD기반의 방사선치료 중 실시간 자동 환자 위치보정 시스템 개발: 타당성 연구)

  • Shin, Dongho;Chung, Kwangzoo;Kim, Meyoung;Son, Jaeman;Yoon, Myonggeun;Lim, Young Kyung;Lee, Se Byeong
    • Progress in Medical Physics
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    • v.24 no.3
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    • pp.191-197
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    • 2013
  • Upon radiation treatment, it is the important factor to monitor the patient's motion during radiation irradiated, since it can determine whether the treatment is successful. Thus, we have developed the system in which the patient's motion is monitored in real time and moving treatment position can be automatically corrected during radiation irradiation. We have developed the patient's position monitoring system in which the patient's position is three dimensionally identified by using two CCD cameras which are orthogonal located around the isocenter. This system uses the image pattern matching technique using a normalized cross-correlation method. We have developed the system in which trigger signal for beam on and off is generated by quantitatively analyzing the changes in a treatment position through delivery of the images taken from CCD cameras to the computer and the motor of moving couch can be controlled. This system was able to automatically correct a patient's position with the resolution of 0.5 mm or less.

A Research on Effect of Motion Modality on Aspects of Genre and Medium (모션의 양태성이 매체·장르에 미치는 효과 연구)

  • Lee, Yong-Soo
    • Cartoon and Animation Studies
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    • s.28
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    • pp.125-153
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    • 2012
  • This study is regarding what motion modality has influences on aspects of genre and media. Nowadays, motion modality becomes an element which is actively manipulated in live actions as well as animations. And, it has been generally accepted that a strategy on manipulation of motion depends on matters of genre or medium. As respected, can we say the premise is correct? if it is, can we refine the premise more theoretically, without using the words, 'genre' or 'media' which have not been are not been defined on an academic aspect. I intend to discuss on this issue. I will speculate the issue of manipulation of motion modality on theoretical bases. According to McLuhan's hot/cool media theory and Bolter's oscillation theory, the effect of it turns out to be same as manipulation of sentience ratio of media readers, and the ideal result will be examined by an example analysis. In the analysis, I will explore what effects manipulation of motion has on several examples. Then, by examining what kind of correlation these effects has with media/genre positioning, I ultimately will evaluate the genre/medium-based determinism of motion modality, which is represented by a typical premise like "Animation is most realistic when it has the most animation-like movement." Conclusively I suggest a refined premise like the following. Modality of motion is a strategy depending on issues of genre, with no regard to issues of medium, and the issue of genre is a category which is positioned considering mixture ratio of sentience. With this reason, A strategy of modality of motion depends to sentience a certain sequence needs. So, motion modality becomes a strategy which has to be approached in functionality of genre rather than economic values which spring from technical devices like a motion capture.