• Title/Summary/Keyword: 무게중심점

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Dynamic Modeling of a Wheeled Inverted Pendulum for Inclined Road and Changing Its Center of Gravity (주행면 경사와 무게중심 변동이 존재하는 차륜형 역진자의 거동 모델링)

  • Lee, Se-Han;Rhee, Sang-Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.1
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    • pp.69-74
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    • 2012
  • In this research equations of motion of a Wheeled Inverted Pendulum (WIP) which is running on the inclined road and changing its center of gravity. Difference between a conventional cart inverted pendulum and the WIP is also considered. The WIP has small planar size so that it has been used as a mobile platform for several applications which require slender frame in order to travel on the narrow road. The WIP has almost the same unstable properties as conventional inverted pendulums have. There needs an aggressive control scheme for the WIP not to fall down. In order to design a high performance control scheme, equations of motion of the WIP, which is running under various environment and operating conditions, should be derived and considering its properties is necessary.

A study on a fast measuring algorithm of wavefront for an adaptive optics system (적응광학시스템의 고속 파면측정 알고리즘에 대한 연구)

  • 박승규;백성훈;서영석;김철중;박준식;나성웅
    • Korean Journal of Optics and Photonics
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    • v.13 no.3
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    • pp.251-257
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    • 2002
  • The measuring resolution and speed for wavefronts are important to improve the performance of an adaptive optics system. In this paper, we propose a fast measuring algorithm with high resolution in the Shack-Hartmann wavefront sensor for an adaptive optics system. We designed ground isolated electrical devices whose differential data signals are used to control the deformable mirror and tip/tilt mirror for robust control. The conventional mass centroid algorithm in the Shack-Hartmann sensor to measure wavefront has been widely used and provided good measurement results. In this paper, the proposed fast measuring algorithm for measuring the wavefront combines the conventional mass centroid algorithm with a weighting factor. The weighting factor is a real value estimating the real center of mass in a wavefront spot image. This proposed wavefront measuring algorithm provided fast measurement results with high resolution from experimental tests.

Precise Measurement of Center of Gravity Using 3-Point Weighing Method (3점 측정방식을 사용한 무게중심의 정밀 측정)

  • Yoo I.J.;Lee S.P.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.283-284
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    • 2006
  • In this paper 3-point weighing method is adopted to measure the unbalance moment of small-sized precision spinning elements using electronic scales with 0.1 mgf resolution. Firstly methods to eliminate the fixture error and to reduce the effects of frictional force that is known as side effect, are proposed. A measuring system is developed and various experiments are performed to verify the proposed approach. The measured and calculated values are analysed in statistical methods, and this provides the errors of the measuring system. The results show that the proposed theory and test procedures gives reliable unbalance moments and gravitational centers.

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An Edge Detection for Face Feature Extraction using λ-Fuzzy Measure (λ-퍼지척도를 이용한 얼굴특징의 윤곽선 검출)

  • Park, In-Kue;Ahn, Bo-Hyeok;Choi, Gyoo-Seok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.75-79
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    • 2009
  • In this paper the method was proposed which uses ${\lambda}$-fuzzy measure to detect the edge of the features of the face region. In the conventional method the features was founded using valley, brightness and edge. This method had its drawbacks that it is so sensitive to the external noises and environments. This paper proposed ${\lambda}$-fuzzy measure to cope with this drawbacks. By considering each weight of the pixels the integral evaluation was considered using the center of area method. Thus the continuity of the edge was kept by way of the neighborhood information and the reduction of time complexity wad resulted in.

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Pacman Game Using Skin Color Extraction and Center of Gravity of Hand (손의 피부색 추출과 무게중심을 이용한 팩맨 게임)

  • Shin, Seong-Yoon
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.6
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    • pp.49-55
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    • 2012
  • Pacman is one of the world-famous and have been chosen game in the game room at the arcade. In this paper, pacman game gives you the ability to perform by simple hand movement alone. First, we obtain binary RGB image to extract skin color, and convert into binary image YCbCr by minus the luminance in this image. Next, we extract the hand region by the product of an binary RGB image and binary YCbCr image. Finally, the hand region, we obtain the center of gravity by the minimum bounding rectangle and the center of the hand pixel area, and we used to obtain the center of the hand area with an average of two center of gravity. In other words, we presented the game of motion that can take the place of arrow key by using the center coordinates of hand. In addition, these experiments showed the average movement and error rate, and cause of the error type was also investigated.

An Analysis of Elementary Mathematics and Science Textbooks for Grades 3 and 4: Focused on Capacity, Volume, Weight, and Mass (초등학교 3~4학년군 수학·과학 교과서 비교 분석: 들이, 부피, 무게, 질량을 중심으로)

  • Pang, JeongSuk;Kwon, MiSun
    • School Mathematics
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    • v.19 no.3
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    • pp.617-638
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    • 2017
  • In order to make a connection in teaching similar concepts between mathematics and science in teaching similar concepts, this paper analyzed the contents related to capacity, volume, weight, and mass in the mathematics and science textbooks aligned with the national elementary curriculum. We first explored when to present such topics in both textbooks, and then analyzed in what ways the topics were addressed in terms of quantitative comparison, vocabulary, units of measurement, measurement, tools for measurement, estimation, and connections to real life. The results of this study showed that there were some aspects emphasized in common both in mathematics and science textbooks. The analysis of this study also demonstrated subtle but considerable differences according to the characteristics of two subject matters. Based on these results, this paper provides implications for elementary school teachers to consider in teaching capacity, volume, weight, and mass through mathematics and science lessons.

Pacman Game Using Recognition of Hand Movement from Game Industry (게임 산업에서 손동작 인식을 이용한 팩맨 게임)

  • Shin, Seong-Yoon;Rhee, Yang-Won
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.3
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    • pp.51-57
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    • 2012
  • Pacman is known as the terminator of the loved classic game in the world. In this paper, classic pacman game without using a keyboard or a mouse we should be able to play the game with simple hand gestures. In other words, It use motion game to be a substitute for the hand direction key using the center coordinates. Also, movements of the monster is to be replaced depending on your hand movements by extracting a pointer of hand taking pictures in the MFC dialog using Cam. In this paper, YCbCbr image is convert to RGB images to extract skin color, and multiplication operations and hybrid median filtering was used in order to obtain better images. And it is used to obtain movement of the hand area based on obtain the center of gravity of the hand region.

Calculate of flattened Centroid and Orientation in 3D tube Structure (3차원 튜브 구조의 평면 중심과 방향성 연산)

  • Kwak, Ho-young;Sung, Ui-hyeon;Huh, Jisoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.431-432
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    • 2014
  • 본 논문 에서는 3차원 튜브 형태의 구조를 3차원 좌표를 갖는 점집합으로 추출했을 때, 이 점 집합에서 튜브를 관통하는 단위 벡터 및 방향성(orientation)을 구하는 알고리즘을 제안하였다. 이 알고리즘은 3차원 좌표를 정사영시킴으로써 2차원으로 차수를 낮추고, 그 처리를 간단하게 하였다. 또 내부를 구성하는 최대 넓이 폐곡선을 구성하는 점을 선택하는 방법을 제안하였다. 실험에서 제안한 방법은 정규화 된 튜브를 처리했을 때 중심(centroid) 및 방향성(orientation)을 의도한 값과 거의 동일하게 얻을 수 있었다.

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Finger Recognition using Distance Graph (거리 그래프를 이용한 손가락 인식)

  • Song, Ji-woo;Heo, Hoon;Oh, Jeong-su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.819-822
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    • 2016
  • This paper proposes an algorithm recognizing finger using a distance graph of a detected finger's contour in a depth image. The distance graph shows angles and Euclidean distances between the center of palm and the hand contour as x and y axis respectively. We can obtain hand gestures from the graph using the fact that the graph has local maximum at the positions of finger tips. After we find the center of mass of the wrist using the fingers is thinner than the palm, we make its angle the orienting angle $0^{\circ}$. The simulation results show that the proposed algorithm can detect hand gestures well regardless of the hand direction.

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Lever Arm Compensation of Reference Trajectory for Flight Performance Evaluation of DGPS/INS installed on Aircraft (항공기에 탑재된 DGPS/INS 복합항법 장치의 비행 시험 성능 평가를 위한 기준궤적의 Lever Arm 보정)

  • Park, Ji-Hee;Lee, Seong-Woo;Park, Deok-Bae;Shin, Dong-Ho
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.40 no.12
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    • pp.1086-1092
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    • 2012
  • It has been studied for DGPS/INS(Differential Global Positioning System/Inertial Navigation System) to offer the more precise and reliable navigation data with the aviation industry development. The flight performance evaluation of navigation system is very significant because the reliability of navigation data directly affect the safety of aircraft. Especially, the high-level navigation system, as DGPS/INS, need more precise flight performance evaluation method. The performance analysis is performed by comparing between the DGPS/INS navigation data and reference trajectory which is more precise than DGPS/INS. The GPS receiver, which is capable of post-processed CDGPS(Carrier-phase DGPS) method, can be used as reference system. Generally, the DGPS/INS is estimated the CG(Center of Gravity) point of aircraft while the reference system is output the position of GPS antenna which is mounted on the outside of aircraft. For this reason, estimated error between DGPS/INS and reference system will include the error due to lever arm. In order to more precise performance evaluation, it is needed to compensate the lever arm. This paper presents procedure and result of flight test which includes lever arm compensation in order to verify reliability and performance of DGPS/INS more precisely.