• Title/Summary/Keyword: 모의객체

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Waveform Simulation of Full-Waveform LIDAR (풀웨이브폼 라이다의 반사파형 시뮬레이션)

  • Kim, Seong-Joon;Lee, Im-Pyeong
    • Korean Journal of Remote Sensing
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    • v.26 no.1
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    • pp.9-20
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    • 2010
  • The LIDAR data can be efficiently utilized for automatic reconstruction of 3D models of objects on the terrain and the terrain itself. In this paper, we attempted to generate simulated waveforms of FW (Full-Waveform) LIDAR (LIght Detection And Ranging). We performed the geometric modeling of the sensor and objects, and the radiometric modeling of the waveform intensity. First, we compute the origins and directions of the sub-beams by considering the divergence effects of a laser beam. We then searched for the locations at which the sub-beams intersected with the objects, such as ground, buildings and trees. Finally, we generate the individual waveforms of the reflected sub-beams and the waveform of the entire beam by summing the individual ones. With the experimental results, we confirmed the waveforms were reasonably generated, showing the characteristics of the surfaces the beam interacted with.

A Development of Intelligent Simulation Tools based on Multi-agent (멀티 에이전트 기반의 지능형 시뮬레이션 도구의 개발)

  • Woo, Chong-Woo;Kim, Dae-Ryung
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.21-30
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    • 2007
  • Simulation means modeling structures or behaviors of the various objects, and experimenting them on the computer system. And the major approaches are DEVS(Discrete Event Systems Specification). Petri-net or Automata and so on. But, the simulation problems are getting more complex or complicated these days, so that an intelligent agent-based is being studied. In this paper, we are describing an intelligent agent-based simulation tool, which can supports the simulation experiment more efficiently. The significances of our system can be described as follows. First, the system can provide some AI algorithms through the system libraries. Second, the system supports simple method of designing the simulation model, since it's been built under the Finite State Machine (FSM) structure. And finally, the system acts as a simulation framework by supporting user not only the simulation engine, but also user-friendly tools, such as modeler scriptor and simulator. The system mainly consists of main simulation engine, utility tools, and some other assist tools, and it is tested and showed some efficient results in the three different problems.

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Enhancement of SATEEC GIS system using ArcP (ArcPy를 이용한 SATEEC모델의 개선)

  • Lee, Gwanjae;Shin, Yongchul;Jung, Younghun;Lim, Kyoung Jae
    • Proceedings of the Korea Water Resources Association Conference
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    • 2015.05a
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    • pp.515-515
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    • 2015
  • 토양유실량을 산정하기 위한 모델로 Universsal Soil Loss Equation(USLE)가 전 세계적으로 가장 많이 사용되고 있다. USLE 모형은 농경지에서 면상침식(Sheet erosion)과 세류침식(Rill erosion)을 모의할 수 있는 시험포단위 모형(Field-scale)으로 농경지에서 유실된 토양이 하류 하천으로 얼마나 흘러 들어가 하류 수계의 탁수발생과 이에 따른 수질악화에 얼마나 기여하는지, 즉, 유역단위의 토양유실량을 평가하는데 이용될 수 없다. 이러한 단점을 극복하기 위하여 Sediment Assessment Tool for Effective Erosion Control (SATEEC) ArcView 시스템이 개발되어 사용되고 있다. SATEEC ArcView 시스템은 USLE모형의 입력자료와 DEM만으로 유역면적에 따른 유달률을 산정하여 유역에서 유실된 토양이 얼마만큼 하류로 유달되는지를 모의할 수 있으며, 유역 경사도에 의한 유달률도 산정할 수 있어 지형적인 특성을 좀 더 다양하게 분석 할 수 있게 개발 되었다. 그러나 ArcView는 출시한지 오래되어 사용자가 많지 않고, 프로그램상의 오류가 많고, 대용량의 데이터 처리가 가능한 64비트 운영체제에서는 설치가 불가능한 단점이 있다. 또한, ArcView의 프로그래밍 언어인 Avenue는 클래스를 정의한다거나 상속을 한다거나 하는 문법을 제공하지 않기 때문에 객체지향 언어로 보기에는 부족하다고 할 수 있다. 또한, 최근의 ArcGIS 기반의 많은 모델들이 서로 연계하여 사용하고 있으나, Avenue는 기타 다른 프로그래밍 언어와 연계하여 사용하기가 쉽지 않은 단점이 있다. 그러나 최근 ArcGIS 버전들의 프로그래밍 언어인 Python은 간결하고 확장성이 좋으며, 다른 언어와의 연계가 쉽다. 또한, ArcGIS 10.x버전부터 제공되는 arcpy 모듈은 사용자와의 접근성이 매우 향상되었다. 따라서 SATEEC ArcView 버전을 ArcGIS 10.1 기반의 Python 으로 재개발하여 기존의 불편한 접근성과 대용량 데이터의 처리가 불가능했던 부분을 개선하였다.

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User Customized Realization of Virtual Earthquakes based on Visual Intelligence and Dynamic Simulation (시각지능 및 동적 시뮬레이션 기반의 사용자 맞춤형 가상 지진 실감화)

  • Kwon, Jihoe;Ryu, Dongwoo;Lee, Sangho
    • Journal of the Korean Society of Mineral and Energy Resources Engineers
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    • v.55 no.6
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    • pp.614-623
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    • 2018
  • The recent occurrence of consecutive large earthquakes in the southeastern part of the Korean peninsula has brought significant attention to the prevention of earthquake damage in Korea. This article aims to explore a technology-based approach for earthquake drills using state-of-the-art visual intelligence and virtual reality technologies. The technical process consists of several stages, including acquisition of image information in living spaces using a camera, recognition of objects from the acquired image information, extraction of three dimensional geometric information, simulation of virtual earthquakes using dynamic modelling techniques such as the discrete element method, and realization of the simulated earthquake in a virtual reality environment. This article provides a comprehensive analysis of the individual processes at each stage of the technical process, a survey on the current status of related technologies, and discussion of the technical challenges in its execution.

Proxy Caching Scheme Based on the User Access Pattern Analysis for Series Video Data (시리즈 비디오 데이터의 접근 패턴에 기반한 프록시 캐슁 기법)

  • Hong, Hyeon-Ok;Park, Seong-Ho;Chung, Ki-Dong
    • Journal of Korea Multimedia Society
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    • v.7 no.8
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    • pp.1066-1077
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    • 2004
  • Dramatic increase in the number of Internet users want highly qualified service of continuous media contents on the web. To solve these problems, we present two network caching schemes(PPC, PPCwP) which consider the characteristics of continuous media objects and user access pattern in this paper. While there are plenty of reasons to create rich media contents, delivering this high bandwidth contents over the internet presents problems such as server overload, network congestion and client-perceived latency. PPC scheme periodically calculates the popularity of objects based on the playback quantity and determines the optimal size of the initial fraction of a continuous media object to be cached in proportion to the calculated popularity. PPCwP scheme calculates the expected popularity using the series information and prefetches the expected initial fraction of newly created continuous media objects. Under the PPCwP scheme, the initial client-perceived latency and the data transferred from a remote server can be reduced and limited cache storage space can be utilized efficiently. Trace-driven simulation have been performed to evaluate the presented caching schemes using the log-files of iMBC. Through these simulations, PPC and PPCwP outperforms LRU and LFU in terms of BHR and DSR.

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Simplified Depth Modeling in HEVC-based 3D Video Coding (HEVC-기반 3차원 비디오 부호화에서 깊이 모델링 간소화 방법)

  • Song, Yunseok;Ho, Yo-Sung
    • Smart Media Journal
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    • v.2 no.2
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    • pp.28-32
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    • 2013
  • In this paper, we present a method to reduce complexity of depth modeling modes (DMM) that are used in the current 3D-HEVC standardization. DMM adds four modes to the existing HEVC intra prediction modes for accurate object edge representation in the depth map. Especially, Mode 3 requires distortion calculation of numerous pre-defined wedgelets, inducing high complexity. The proposed method employs absolute differences of neighboring pixels in the sides of the reference block to find high intensity changing positions. Based on such positions, the number of wedgelet candidates is reduced to six and distortion calculation is skipped for irrelevant wedgelets. Experimental results show complexity reduction by 3.1% on average, while maintaining similar coding performance.

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The techniques of performing art reservation scheduling for reservation satisfaction (예약만족도를 고려한 공연예술 예약스케줄링 기법)

  • Kim, Jin-Bong
    • Journal of the Korea Computer Industry Society
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    • v.10 no.4
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    • pp.115-120
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    • 2009
  • Most reservation systems make a reservation without customer's preference on-line. These reservation systems had problems not to improve customer's preference in modern society. To solve these problems, we have tried to apply these problems to complex scheduling technique. The scheduling technique for performing art reservation proposed in this thesis is based on object-oriented concepts. To consider the over all satisfaction, the events of every object are alloted to the sitting plan board along its priority. We have scheduled to rise customer's satisfaction in the performing art reservation.

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Hierarchical Disparity Estimation for Image Synthesis in Stereo Mixed Reality (스테레오 혼합 현실 영상 합성을 위한 계층적 변이 추정)

  • 김한성;최승철;손광훈
    • Journal of Broadcast Engineering
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    • v.7 no.3
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    • pp.229-237
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    • 2002
  • Natural synthesis of real and virtual images is a key technology in mixed reality. For this purpose, we propose an efficient dense disparity estimation algorithm and a synthesis algorithm considering features of stereo images. Dense disparities are estimated hierarchically from the low to high resolution images. In the process, the region-dividing-bidirectional-matching algorithm makes matching process efficient and keeps the reliability of the estimated disparities, and dense disparities are assigned considering edge information. finally, mixed reality stereo images are synthesized by comparing depth data of real and virtual Images. Computer simulation shows that the proposed algorithms estimate very stable disparity vectors with sharp edge and synthesize natural stereo mixed reality images.

Motion Parameter Estimation and Segmentation with Probabilistic Clustering (활률적 클러스터링에 의한 움직임 파라미터 추정과 세그맨테이션)

  • 정차근
    • Journal of Broadcast Engineering
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    • v.3 no.1
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    • pp.50-60
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    • 1998
  • This paper addresses a problem of extraction of parameteric motion estimation and structural motion segmentation for compact image sequence representation and object-based generic video coding. In order to extract meaningful motion structure from image sequences, a direct parameteric motion estimation based on a pre-segmentation is proposed. The pre-segmentation which considers the motion of the moving objects is canied out based on probabilistic clustering with mixture models using optical flow and image intensities. Parametric motion segmentation can be obtained by iterated estimation of motion model parameters and region reassignment according to a criterion using Gauss-Newton iterative optimization algorithm. The efficiency of the proposed methoo is verified with computer simulation using elF real image sequences.

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A Routing Method Using Swarm Intelligence in MANETs (MANET에서 군집지능을 이용한 라우팅 방안)

  • Woo, Mi-Ae;Dong, Ngo Huu;Roh, Woo-Jong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.7B
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    • pp.550-556
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    • 2008
  • Swam intelligence refers that a large group of simple and unsophisticated entities work together to achieve complex and significant tasks. Researches using such swarm intelligence has been performed in the network routing area. Expecially, it has been well known that routing in mobile ad-hoc networks whose features are dynamic topology and routing based on the local information is one of the applications of swarm intelligence. In this paper, we propose an ant-based routing method for MANET. The proposed method sets its goals to reduce overheads by managing ants efficiently, and to reduce route set up time. The results obtained from simulations proved that the proposed method provides shorter path set-up time and end-to-end delay and less overhead while providing comparable packet delivery ratio.