• Title/Summary/Keyword: 모션 제어

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Study on the Development of Multi-Agents Position Tracking System Using Ultrasonic Transducers (초음파 센서를 이용한 다수의 이동형 개체 위치 추적시스템 개발에 관한 연구)

  • Choe, Jin-Hee;Choy, Ick;Cho, Whang
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.5
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    • pp.725-731
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    • 2013
  • In This paper, through simulation, proposes a system which makes it possible for freely moving multiple agents with ultrasonic receivers to estimate their own position by themselves using the ultrasonic signals sequentially emitted from multiple ultrasonic transmitters. This system possesses an advantage that there is no limit in the number of agents existing in the space covered by more than three transmitters fixed at proper locations. Hence, the proposed system can be utilized effectively in position tracking control of multiple robotic agents system and motion capturing system.

A Study on Kinematics Modeling and Motion Control Algorithm Development in Joint for Vertical Type Articulated Robot Arma (수직다관절형 아암의 운동학적 모델링 및 관절공간 모션제어에 관한 연구)

  • Jo, Sang-Young;Kim, Min-Seong;Yang, Jun-Seok;Won, Jong-Beom;Han, Sung-Hyun
    • Journal of the Korean Society of Industry Convergence
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    • v.19 no.1
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    • pp.18-30
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    • 2016
  • In this paper, we propose a new technique to the design and real-time control of an adaptive controller for robotic manipulator based on digital signal processors. The Texas Instruments DSPs(TMS320C80) chips are used in implementing real-time adaptive control algorithms to provide enhanced motion control performance for dual-arm robotic manipulators. In the proposed scheme, adaptation laws are derived from model reference adaptive control principle based on the improved Lyapunov second method. The proposed adaptive controller consists of an adaptive feed-forward and feedback controller and time-varying auxiliary controller elements. The proposed control scheme is simple in structure, fast in computation, and suitable for real-time control. Moreover, this scheme does not require any accurate dynamic modeling, nor values of manipulator parameters and payload. Performance of the proposed adaptive controller is illustrated by simulation and experimental results for a dual arm robot manipulator with eight joints. joint space and cartesian space.

A Study on Kinematics Analysis and Motion Control of Humanoid Robot Arm with Eight Joints (휴머노이드 로봇 관절 아암의 운동학적 해석 및 모션제어에 관한 연구)

  • Jung, Yang-Geun;Lim, O-Duek;Kim, Min-Seong;Do, Ki-Hoon;Han, Sung-Hyun
    • Journal of the Korean Society of Industry Convergence
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    • v.20 no.1
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    • pp.49-55
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    • 2017
  • This study proposes a new approach to Control and trajectory generation of a 8 DOF human robot arm with computational complexity and singularity problem. To deal with such problems, analytical methods for a redundant robot arm have been researched to enhance the performance of research, we propose an analytical kinematics algorithm for a 8 DOF bipped dual robot arm. Using this algorithm, it is possible to generate a trajectory passing through the singular points and intuitively move the elbow without regarding to the end-effector pose. Performance of the proposed algorithm was verified by simulation test with various conditions. It has been verified that the trajectory planning using this algorithm.

Effect of Slide Motion Control and Friction Characteristics on Formability of Ultra High Strength Steel (초고강도강판의 성형성에 미치는 슬라이드 모션 제어와 마찰특성의 영향)

  • Song, J.S.;Youn, K.T.;Heo, J.Y.;Park, C.D.;Kim, Y.H.
    • Transactions of Materials Processing
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    • v.27 no.2
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    • pp.107-114
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    • 2018
  • Although the application of high strength steel is increasing to cope with the various updated regulations of automobiles, high strength steel sheets are difficult to formulate due to the high tensile strength and low elongation of those materials. In this study, the slide motion was controlled using a servo press in order to improve the formability of the process of manufacturing ultra-high strength steel of above 1.2GPa. Also, the friction characteristics of the slid motion were investigated through a high speed friction test. The slide motion was optimized by adjusting the number of steps, the rising start position and the rise height of the slide. At the same time, it is noted that the optimal slide motion increased the forming depth by about 40%. From the results of the high speed friction test, the application of the slide motion reduces friction resistance, thereby improving friction characteristics and improving formability.

Design and Implementation for Motion Control System with Precise Driving Mechanism (정밀구동메커니즘 적용 모션제어시스템 설계 및 구현)

  • Lee, Sang-Kyung;Lee, Jun-Yeong;Choi, Yun-Seok;Park, Hong Bea
    • IEMEK Journal of Embedded Systems and Applications
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    • v.8 no.3
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    • pp.129-136
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    • 2013
  • In this paper, a motion control system based on 2-axis gimbal system is designed and implemented to drive a high speed and precision. The proposed system consists of the RS-422 interface, 2-axis gimbal platform, servo control unit integrated with a high speed DSP chip-set, servo amplifier unit, potentiometer sensor unit, and resolver sensor unit. The servo control unit using the high speed DSP firmware is designed to get a fast response without an overshoot with step input and a RMS error of low probability with ramp input. The servo amplifier unit using a voltage control is designed to resolve the zero-crossing distortion for precise motion. To verify the performance and stability of the implemented system, experiments are performed through a measurement of the time and frequency domain response in a laboratory environment by using a PXI(PCI eXtentions for Instrumentation).

Development of universal controller module using electromyogram signal (근전도 신호를 이용한 범용제어기 모듈)

  • Lee, Chung-Heon;Yu, Jae-Jun;Bae, Sung-Ho;Kang, Sung-Chul;Lee, Dong-Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.478-480
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    • 2011
  • As the recent games industry grows slowly, the consumers come to have interests in new types of games which has different types from the conventional games. While the conventional games play with a simple interfaces such as a joystick and buttons, the new games are designed to have acceleration sensors, infrared sensors and video motion detection sensing using several types of sensors and allow users to play more actively. In this paper, we propose a method which uses the electromyogram(EMG) signals in interface.

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Implementation of Unstructured Display using Hand Gestures (핸드제스처를 이용한 비정형 디스플레이 구현)

  • Kim, Min-Ju;Lee, Jae-Hyeon;Yang, Ji-Hee;Park, Goo-Man
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.11a
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    • pp.168-169
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    • 2017
  • 기존의 정형적인 디스플레이 형태뿐만 아니라 비정형적인 구조의 디스플레이의 관심이 증가하고 있다. 미래에는 기존의 직사각형의 디스플레이와 더불어 비정형적인 디스플레이의 기술이 발전할 전망으로 보인다. 이러한 비정형 사이니지 기술이 발전함에 따라 비정형 영상 표출에 대한 연구가 시행될 필요성이 있다. 하지만 큐브 디스플레이와 같은 비정형 디스플레이에 바로 영상을 표출하기에는 실질적으로 구현이 어려운 점이 있다. 따라서 현실적인 하드웨어 구현이 아닌 비정형 영상 시뮬레이션을 실행할 수 있는 환경을 구축함으로써 이러한 한계를 극복하고자 한다. 본 논문은 립모션(Leap Motion)과 유니티(Unity3D)를 연동하여 제스처 인식 기반의 비정형 디스플레이 표출 시뮬레이션을 시행하였다. 사용자의 명령에 따라 큐브모형이 제어가 되어 비정형 디스플레이로 인식하고 영상을 표출한다. 이는 실제 공간에서 사용할 수 있는 조립형 큐브 디스플레이에 영상을 직접 표출하기 전 시뮬레이션으로 활용 할 수 있을 것으로 기대된다.

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The Implement of a high Speed Machining Software by Look-ahead Algorithm (선독 알고리즘에 의한 고속 가공 소프트웨어 구현)

  • 이철수
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2000.04a
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    • pp.252-257
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    • 2000
  • This paper describes a look-ahead algorithm of PCNC(personal computer numerical control). The algorithm is based on acceleration/deceleration before interpolation never including a command error and determines a velocity value in end point of each block(or start point of each block). The algorithm is represented as following; 1) calculating two maximum arrival velocity(v1, v2) by a acceleration value, a command velocity and distance in a previous block and a next block, 2) getting a tangent velocity(v3) of the adjacent blocks, 3) choosing a minimum value among these three velocities, and 4) setting the value to a velocity of a start point of the next block(or a end point of the previous block). The proposed look-ahead algorithm was implemented and tested by using a commercial RTOS(real time operation system) on the MS-Windows NT 4.0 in a PC platform. For interfacing to a machine, a counter board, a DAC board and a DIO board were used. The result of the algorithm increased a machining precision and a machining speed in many short blocks.

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Design of Gesture based Interfaces for Controlling GUI Applications (GUI 어플리케이션 제어를 위한 제스처 인터페이스 모델 설계)

  • Park, Ki-Chang;Seo, Seong-Chae;Jeong, Seung-Moon;Kang, Im-Cheol;Kim, Byung-Gi
    • The Journal of the Korea Contents Association
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    • v.13 no.1
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    • pp.55-63
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    • 2013
  • NUI(Natural User Interfaces) has been developed through CLI(Command Line Interfaces) and GUI(Graphical User Interfaces). NUI uses many different input modalities, including multi-touch, motion tracking, voice and stylus. In order to adopt NUI to legacy GUI applications, he/she must add device libraries, modify relevant source code and debug it. In this paper, we propose a gesture-based interface model that can be applied without modification of the existing event-based GUI applications and also present the XML schema for the specification of the model proposed. This paper shows a method of using the proposed model through a prototype.

A Relative Depth Estimation Algorithm Using Focus Measure (초점정보를 이용한 패턴간의 상대적 깊이 추정알고리즘 개발)

  • Jeong, Ji-Seok;Lee, Dae-Jong;Shin, Yong-Nyuo;Chun, Myung-Geun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.6
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    • pp.527-532
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    • 2013
  • Depth estimation is an essential factor for robot vision, 3D scene modeling, and motion control. The depth estimation method is based on focusing values calculated in a series of images by a single camera at different distance between lens and object. In this paper, we proposed a relative depth estimation method using focus measure. The proposed method is implemented by focus value calculated for each image obtained at different lens position and then depth is finally estimated by considering relative distance of two patterns. We performed various experiments on the effective focus measures for depth estimation by using various patterns and their usefulness.