• Title/Summary/Keyword: 모션 제어

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Development of Moving Objects Monitoring and Transforming Personal Robot System Based on Remote Controls (원격제어기반 이동체 감지 및 변형 퍼스널 로봇시스템 설계 및 구현)

  • Lee, Dong-Myung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.1
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    • pp.159-165
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    • 2010
  • The moving object monitoring and transforming personal robot system based on remote controls is designed and implemented, and the performance of the system is analyzed in this paper. The major considering factors in the system design are such as 1) the control scheme design (button based and the remote control schemes); 2) the operation modes design (wheel driving mode/pedestrian mode/auto driving mode/observation mode); 3) the remote control function design; 4) the design of the monitoring function of the changes in neighbor environments; 5) the design of the detection of obstruction. From the experiments, it is assured that the developed personal robot can walk to the grounds that covered with doorsill or electric wires in indoors by control the leg articulations, and can escape from the obstruction using three infrared sensors in the 30cm*30cm obstruction styled space under the auto driving mode.

Simulation of Virtual Marionette with 3D Animation Data (3D Animation Data를 활용한 가상 Marionette 시뮬레이션)

  • Oh, Eui-Sang;Sung, Jung-Hwan
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.1-9
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    • 2009
  • A doll created by various materials is a miniature based on human model, and it has been one of components in a puppet show to take some responsibility for human's culture activity. However, demand and supply keeps on the decrease in the puppet show industry, since professional puppeteer has been reduced rapidly, and also it is difficult to initiate into the skill. Therefore, many studies related Robotic Marionette for automation of puppet show have been internationally accompanied, and more efficient structure design and process development are required for better movement and express of puppet with motor based controller. In this research, we suggest the effective way to enable to express the marionette's motion using motion data based on motion capture and 3D graphic program, and through applying of 3D motion data and proposal of simulation process, it will be useful to save time and expenses when the Robotic Marionette System is practically built.

Development of Arm Motion Sensing System Using Potentiometer for Robot Arm Control (로봇 팔의 제어를 위한 포텐셜미터를 이용한 팔 움직임 감지 시스템 개발)

  • Park, Ki-Hoon;Park, Seong-Hun;Yoon, Tae-Sung;Kwak, Gun-Pyong;Ann, Ho-Kyun;Park, Seung-Kyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.4
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    • pp.872-878
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    • 2012
  • In this paper, an arm motion sensing system using potentiometer is developed. Most motion sensing systems use optical method for the quality of motion data. The optical method needs much cost for manufacturing capture system and takes much time for correcting the captured data. And mechanical method entails relativity low cost, but it uses the wires and takes much time for correcting the data like the optical method. For solving the problems, in this paper, an arm motion sensing system is newly developed using low cost potentiometer and based on the suggested simple calculation method for the joint angles and the angular velocities. For the verification of the performance of the developed system, practical experiments were executed using real human arm motion and a robot arm. The experimental results showed that the motion of the robot arm controlled by the output of the developed motion sensing system is much similar with the motion of human arm.

The Development of Realistic Virtual Reality Game with Leap Motion Reflected Physical strength and Score Characters (물리적인 힘과 스코어 캐릭터를 반영한 립모션 체험형 가상현실 게임개발)

  • Park, Gangrae;Lee, Byungseok;Kim, Seongdong;Chin, Seongah
    • Journal of Korea Game Society
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    • v.16 no.4
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    • pp.69-78
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    • 2016
  • With the development of game technology, the realistic game graphics, interface technology, and various content services with immersion are being required in the content area. NUI has been developed through CLI and GUI. Unlike the conventional methods, it is an interface that could be the intuitive and realistic interface for human as a natural action realized. we propose a boxing simulation game using leap motion of it. Providing a realistic 3D experimental environment through VR headsets game, we also propose a method that can be calculated the scores if the user-controlled interface (fist) could be to punch the target (sandbag) of the internal in accordance with changes of the angle of target impact with the physical characteristics.

Realization of user-centered smart factory system using motion recognition (모션인식을 이용한 사용자 편의 중심의 스마트팩토리 시스템 구현)

  • Park, Jun-Hyung;Lee, Kyu-Jin
    • Journal of Convergence for Information Technology
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    • v.7 no.6
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    • pp.153-158
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    • 2017
  • Due to the rapid development of information and communication, we live in the smart age of information society. Smart Factory, which integrates Information and communication technology, is being hailed as the technology of the $4^{th}$ industrial revolution. As a result of entering the information society, the factory has made a lot of progress in automation. In this thesis, we used kinetization to research and implement the leisure system of the factory through motion. Kinect provides users with various convenience because they can take advantage of the user's actions and control the system through information. This study is expected to produce a smart factory with video processing, and it is expected to affect the efficiency of the production by providing various conveniences for people working in factories.

Design of C-shape Sharp Turn Trajectory using Neural Networks for Fish Robot (신경회로망을 사용한 물고기 로봇의 빠른 방향 전환 궤적 설계)

  • Park, Hee-Moon;Park, Jin-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.510-518
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    • 2014
  • In this study, in order to improve and optimize the performance of the turning mechanism for a fish robot in the fluid, we propose the tail joint trajectories using neural networks to mimic the CST(C-shape Sharp Turn) patterns of a real fish which is optimized in the natural environment. In order to mimic the CST patterns of a fish, we convert the sequential recording CST patterns into the coordinate data, and change the numerical coordinate data into a functions. We change the motion functions to the relative joint angles which is adapted to suit robot's shape and data. However, these relative joint trajectories obtained by the sequential recording of the carp have low-precision. It is difficult to apply to the control of a fish robot. Therefore, the relative joint trajectories are interpolated using neural networks with superior generalization ability and applied to the fish robot. we have found that the proposed method using neural networks is superior to ones using high-order polynomial equation through the computer simulations.

A Sliding Mode Control of an Underwater Robotic Vehicle under the Influence of Thrust Dynamics (추진기의 동역학을 고려한 무인잠수정의 슬라이딩 모드 제어)

  • Choi, Hyeung-Sik;Park, Han-Il;Roh, Min-Shik;So, Myung-Ok
    • Journal of Advanced Marine Engineering and Technology
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    • v.33 no.8
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    • pp.1203-1211
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    • 2009
  • The dynamics of underwater vehicles can be greatly influenced by the dynamics of the vehicle thrusters. The control of the state of the hovering or very slow motion of the underwater vehicle is most important for automatic docking or control of the manipulator of the vehicle. The dynamics of the thruster based on the electric motor is nonlinear and has uncertain parameters. Since the dynamics of the vehicle coupled with the dynamics of the thruster is nonlinear and has uncertain parameters, a robust control is very effective for a desired motion tracking of the uncertain and nonlinear vehicle. In this paper a study was performed on the robust control scheme of the very slow motion or hovering motion of the underwater vehicle actuated by the electric motor. Also, a concurrent control on the state of the vehicle with nonlinearity and uncertain parameters was performed. A sliding mode control algorithm out of robust controllers was designed and applied, which compensates the nonlinear forces and uncertain parameters of the vehicle and actuator. Through a computer simulation, the proposed control scheme was compared with a linear PD controller and its superior performance was validated.

Performance Improvement of an AHRS for Motion Capture (모션 캡쳐를 위한 AHRS의 성능 향상)

  • Kim, Min-Kyoung;Kim, Tae Yeon;Lyou, Joon
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.12
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    • pp.1167-1172
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    • 2015
  • This paper describes the implementation of wearable AHRS for an electromagnetic motion capture system that can trace and analyze human motion on the principal nine axes of inertial sensors. The module provides a three-dimensional (3D) attitude and heading angles combining MEMS gyroscopes, accelerometers, and magnetometers based on the extended Kalman filter, and transmits the motion data to the 3D simulation via Wi-Fi to realize the unrestrained movement in open spaces. In particular, the accelerometer in AHRS is supposed to measure only the acceleration of gravity, but when a sensor moves with an external linear acceleration, the estimated linear acceleration could compensate the accelerometer data in order to improve the precision of measuring gravity direction. In addition, when an AHRS is attached in an arbitrary position of the human body, the compensation of the axis of rotation could improve the accuracy of the motion capture system.

Traffic Sign Recognition, and Tracking Using RANSAC-Based Motion Estimation for Autonomous Vehicles (자율주행 차량을 위한 교통표지판 인식 및 RANSAC 기반의 모션예측을 통한 추적)

  • Kim, Seong-Uk;Lee, Joon-Woong
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.2
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    • pp.110-116
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    • 2016
  • Autonomous vehicles must obey the traffic laws in order to drive actual roads. Traffic signs erected at the side of roads explain the road traffic information or regulations. Therefore, traffic sign recognition is necessary for the autonomous vehicles. In this paper, color characteristics are first considered to detect traffic sign candidates. Subsequently, we establish HOG (Histogram of Oriented Gradients) features from the detected candidate and recognize the traffic sign through a SVM (Support Vector Machine). However, owing to various circumstances, such as changes in weather and lighting, it is difficult to recognize the traffic signs robustly using only SVM. In order to solve this problem, we propose a tracking algorithm with RANSAC-based motion estimation. Using two-point motion estimation, inlier feature points within the traffic sign are selected and then the optimal motion is calculated with the inliers through a bundle adjustment. This approach greatly enhances the traffic sign recognition performance.

Development of Automated Non-Destructive Ultrasonic Inspection Equipment for Welding Crack Inspection (용접크랙검사용 비파괴 초음파탐상 자동화검사장비 개발)

  • Chai, Yong-Yoong
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.1
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    • pp.101-106
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    • 2020
  • This research is related to a development of the ultrasonic detector for an internal defect detection of various assembly part's welding zone. In this research, measurement S/Ws including system's motion control, S/W ultrasonic transmitter/receiver control, defect judgment standard setting, etc. have been designed for ultrasonic detection, and welding defects sample network, etc. were also designed for comparison between products in good condition and defective products. Through this kind of system, automatic detection function can be performed for the depth and the defect location of the assembly parts welding zone, and the system is able to make a judgment of internal defect detection which is used to be performed by an expert in the past.