• Title/Summary/Keyword: 모바일 PC

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Development of system for Trouble Diagnostic of Industrial CRDI Engine (산업용 CRDI 엔진 고장진단을 위한 시스템 개발)

  • Kim, Hwa-seon;Jang, Jong-wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.458-461
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    • 2014
  • CRDI 시스템에서의 ECU는 센서의 정보를 분석하여 최적의 조건으로 엔진이 동작하도록 한다. 이러한 ECU의 프로그램 부분과 데이터 부분은 제작자에서만 변경할 수 있어 엔진을 진단하는 진단기의 경우 전문가가 아니면 사용하거나 내용을 이해하기가 쉽지 않다. 본 연구에서는 산업용 차량의 엔진 데이터 값을 OBD-II 표준을 사용하여 입력받아 사용자 중심의 진단기를 PC 및 모바일용으로 개발하였다. 본 연구의 진단기는 운전자 중심의 진단 서비스를 제공하며, 자동차 고장진단 신호 및 센서 출력 신호를 유선시스템과 무선 시스템인 블루투스 모듈을 이용하여 실시간 통신이 제공되도록 함으로써 엔진이상으로 인한 사고의 예방이 가능하고, 최적의 조건으로 엔진이 동작하므로 과도한 배기가스 배출이나 불완전 연소가스 배출과 같은 대기환경오염을 예방할 수 있어 최근 대두되고 있는 에코산업에도 이바지 할 수 있을 것이다.

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한국 온라인 창업 시장에 대한 연구: 스마트스토어를 중심으로

  • Lee, Jae-Hwan;Yu, Byeong-Jun;Choe, Ye-Song
    • 한국벤처창업학회:학술대회논문집
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    • 2018.11a
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    • pp.49-53
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    • 2018
  • ICT 기술의 발전과 금융기술의 진보로 온라인 쇼핑으로 대표되는 전자상거래는 점점 더 대중화되고 있다. PC나 모바일기기로 빠르고 손쉽게 물건을 구매할 수 있어 온라인 쇼핑은 많은 사람에게 일상이 되었다. 특히 온라인 쇼핑은 임대료, 각종 공과금, 인건비, 재고 확보 등으로 높은 초기비용이 필요한 일반 오프라인 쇼핑에 비해 낮은 진입장벽을 가지고 있어 많은 창업가들이 관심을 두고 있다. 이에 본 연구에서는 가장 보편적 온라인 쇼핑 창업 형태인 플랫폼 기반 창업을 통해 국내 온라인 창업 시장에 대해 전반적으로 알아보고자 한다. 특히 국내 최대 온라인 쇼핑 플랫폼인 네이버 스마트스토어의 판매자를 예로 살펴보면서 기존에 많이 연구되었던 소비자 입장에서의 온라인 쇼핑이 아닌 창업자 즉 판매자 입장에서 온라인 쇼핑을 분석함으로써 국내 온라인 쇼핑 창업의 양성에 필요한 정책적 지원에 관하여 시사점을 도출하고자 한다.

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Real Time Group Configuration System for Gamer (게이머들을 위한 실시간 그룹 구성 시스템)

  • Yoon, Kyung Seob;Jeon, Yu Zin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.269-272
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    • 2022
  • 본 논문에서는 현재 게임의 트렌드인 멀티플레이어 게임과 그것을 즐기는 게이머간의 그룹 구성 문제점을 분석하고 실시간 그룹 구성 시스템을 활용한 애플리케이션을 개발하여 해결하는 방법을 제시한다. 또한 다양한 플랫폼에서 애플리케이션을 지원하기 위해 플랫폼에 독립적인 언어인 자바(JAVA)를 사용하여 PC뿐만이 아니라 웹, 모바일에서도 쉽게 이식할 수 있도록 하였다. 이 시스템은 코로나19의 장기화로 멀티플레이어 게임이 기하급수적으로 늘어나고 있는 상황에서 멀티플레이어 게임을 더욱 편리하게 즐길 수 있을 것으로 기대한다.

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Development of a system using sensors and IoT technology for measuring side pressure (측압측정을 위한 센서 및 IoT기술을 활용한 시스템 개발)

  • Kim, Hong-youn;Park, Tae-Jun;Lim, Hye-kyung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.11a
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    • pp.344-346
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    • 2022
  • 본 논문에서 거푸집의 가장취약 부분인 접합부위에 로드센서를 부착하여 실시간 콘크리트 측압을 측정 할 수 있으며, 관리자는 모니터링을 통하여 확인 할 수 있도록 하며 LORA의 저전력 장거리 통신망을 사용하는 디바이스를 개발하여 로드센서에 측정한 값을 데이터변경, 웹 기반의 클라우드 서비스로 발송하여 PC 및 Mobile로 확인 할 수 있는 시스템을 구축하였다. 여러가지 센서로부터 데이터를 수신하여 모바일로 송신해 주는 무선송수신기의 개발을 원하고 있으며, 하중센서, 경사도센서, 풍향센서 등 다중 데이터값을 수신할 수 있어야 한다. 이렇게 구성된 센서와 데이터의 수신을 통해서 콘크리트 타설시 발생하는 측압을 측정하고 공사기간 동안 별도의 전원 공급 없이 작동이 유지될 수 있는 시스템을 구축하였다. 수요자가 Application과 호환이 이루어져야 하며 또한 MEMS센서를 이용하여 상태를 모니터링 하고 임계값을 지정하여 이상 신호 발생시 위험상황에 대해서 인공지능기법을 이용하여 관리자에게 알림을 주어 효과적으로 사용할 수 있는 시스템을 개발하였다.

Implementation of a Web/App-Based Server Information Management System (웹/앱 기반의 서버 정보 관리 시스템 구현)

  • Eun Seo Kim;Sung Jin Kim;Young Hyun Yoon;Jai Soon Baek
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.257-258
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    • 2023
  • 서버의 정보를 관리하기 위해서 직접 telnet, SSH 또는 서버 관리 프로그램을 통해 접근해야 한다. 이러한 불편함을 해소하기 위해 웹사이트에서 서버의 정보를 확인할 수 있는 시스템을 구현하였다. 이를 통해 사용자는 웹사이트에서 서버의 폴더 정보를 확인하고 관리할 수 있다. 또한 기존의 이기종간의 서버 관리의 불편함을 개선하며, PC와 모바일에서 모두 서버 정보를 확인할 수 있어 편의성을 높였다.

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The Effectiveness of Apps Recommending Best Restaurant through Location-based Knowledge Information: Privacy Calculus Perspective (위치기반 지식정보를 활용한 맛집 추천 앱의 효과: 프라이버시 계산을 중심으로)

  • Jiang, Taypun;Lim, Hyun A;Choi, Jaewon
    • The Journal of Society for e-Business Studies
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    • v.22 no.1
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    • pp.89-106
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    • 2017
  • In advanced mobile devices environment, the market share of mobile application has been increased. Among various mobile services, Location-based Service (LBS) is an important feature to increase user motivation related to purchase intention on mobile. However, individual privacy has also increased as an important problem for invasion of privacy and information leakage while too many LBS based applications (App) rapidly launched in the App market. In this study, we focused on perceived values of LBS App users who use Apps related to recommending best restaurants in China and South Korea. The purpose of this study is to identify important factors for perceived value when users provide personal information for LBS service provider. The result of this study is follows: perceived value can increase while LBS customers can more control self-information and information useability. Also information ability of users affected perceived values for LBS Apps. Also users' app user ability and perceived value were effects on privacy revenue. In addtion, perceived weakness of users and perceived value increased privacy threat.

Analysis of Threats and Countermeasures on Mobile Smartphone (스마트폰 보안위협과 대응기술 분석)

  • Jeon, Woong-Ryul;Kim, Jee-Yeon;Lee, Young-Sook;Won, Dong-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.2
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    • pp.153-163
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    • 2011
  • Smartphone is a mobile device which can perform better than feature phone. Recently, growth in demand for advanced mobile devices boasting powerful performance, market share of smartphone is increasing rapidly in mobile device market, for example, iphone and android phone. Smartphone can provide many functionalities, e-mail, scheduler, word-processing, 3D-game, and etc, based on its powerful performance. Thus, various secret information is integrated in smartphone. To provide service, sometimes, smartphone transmits informations to outside via wireless network. Because smartphone is a mobile device, user can lose his/her smartphone, easily, and losing smartphone can cause serious security threats, because of integrated information in smartphone. Also data which is transmitted in wireless network can be protected for privacy. Thus, in present, it is very important to keep secure smartphone. In this paper, we analyze threats and vulnerabilities of smartphone based on its environments and describe countermeasures against threats and vulnerabilities.

Augmented Reality (AR)-Based Sensor Location Recognition and Data Visualization Technique for Structural Health Monitoring (구조물 건전성 모니터링을 위한 증강현실 기반 센서 위치인식 및 데이터시각화 기술)

  • Park, Woong Ki;Lee, Chang Gil;Park, Seung Hee;You, Young Jun;Park, Ki Tae
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.17 no.2
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    • pp.1-9
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    • 2013
  • In recent years, numerous mega-size and complex civil infrastructures have been constructed worldwide. For the more precise construction and maintenance process management of these civil infrastructures, the application of a variety of smart sensor-based structural health monitoring (SHM) systems is required. The efficient management of both sensors and collected databases is also very important. Recently, several kinds of database access technologies using Quick Response (QR) code and Augmented Reality (AR) applications have been developed. These technologies provide software tools incorporated with mobile devices, such as smart phone, tablet PC and smart pad systems, so that databases can be accessed very quickly and easily. In this paper, an AR-based structural health monitoring technique is suggested for sensor management and the efficient access of databases collected from sensor networks that are distributed at target structures. The global positioning system (GPS) in mobile devices simultaneously recognizes the user location and sensor location, and calculates the distance between the two locations. In addition, the processed health monitoring results are sent from a main server to the user's mobile device, via the RSS (really simple syndication) feed format. It can be confirmed that the AR-based structural health monitoring technique is very useful for the real-time construction process management of numerous mega-size and complex civil infrastructures.

Development of an Eye Patch-Type Biosignal Measuring Device to Measure Sleep Quality (수면의 질을 측정하기 위한 안대형 생체신호 측정기기 개발)

  • Changsun Ahn;Jaekwan Lim;Bongsu Jung;Youngjoo Kim
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.5
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    • pp.171-180
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    • 2023
  • The three major sleep disorders in Korea are snoring, sleep apnea, and insomnia. Lack of sleep is the root of all diseases. Some of the most serious potential problems associated with sleep deprivation are cardiovascular problems, cognitive impairment, obesity, diabetes, colitis, prostate cancer, etc. To solve these problems, the Korean government provided low-cost national health insurance benefits for polysomnography tests in July 2018. However, insomnia patients still have problems getting treated in terms of time, space, and economic perspectives. Therefore, it would be better for insomnia patients to be allowed to test at home. The measuring device can measure six biosignals (eye movement, tossing and turning, body temperature, oxygen saturation, heart rate, and audio). A gyroscope sensor (MPU9250, InvenSense, USA) was used for eye movement, tossing, and turning. The input range of the sensor was in 258°/sec to 460°/sec, and the data range was in the input range. Body temperature, oxygen saturation range, and heart rate were measured by a sensor (MAX30102, Analog Devices, USA). The body temperature was measured in 30 ℃ to 45 ℃, and the oxygen saturation range was 0% for the unused state and 20 % to 90 % for the used state. The heart rate measurement range was in 40 bpm to 180 bpm. The measurement of audio signal was performed by an audio sensor (AMM2742-T-R, PUIaudio, USA). The was -42 dB ±1 dB frequency range was 20 Hz to 20 kHz. The measured data was successfully received in wireless network conditions. The system configuration was consisted of a PC and a mobile app for bio-signal measurement and data collection. The measured data was collected by mobile phones and desktops. The data collected can be used as preliminary data to determine the stage of sleep and perform the screening function for sleep induction and sleep disturbances. In the future, this convenient sleep measurement device could be beneficial for treating insomnia.

Determinants of Mobile Application Use: A Study Focused on the Correlation between Application Categories (모바일 앱 사용에 영향을 미치는 요인에 관한 연구: 앱 카테고리 간 상관관계를 중심으로)

  • Park, Sangkyu;Lee, Dongwon
    • Journal of Intelligence and Information Systems
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    • v.22 no.4
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    • pp.157-176
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    • 2016
  • For a long time, mobile phone had a sole function of communication. Recently however, abrupt innovations in technology allowed extension of the sphere in mobile phone activities. Development of technology enabled realization of almost computer-like environment even on a very small device. Such advancement yielded several forms of new high-tech devices such as smartphone and tablet PC, which quickly proliferated. Simultaneously with the diffusion of the mobile devices, mobile applications for those devices also prospered and soon became deeply penetrated in consumers' daily lives. Numerous mobile applications have been released in app stores yielding trillions of cumulative downloads. However, a big majority of the applications are disregarded from consumers. Even after the applications are purchased, they do not survive long in consumers' mobile devices and are soon abandoned. Nevertheless, it is imperative for both app developers and app-store operators to understand consumer behaviors and to develop marketing strategies aiming to make sustainable business by first increasing sales of mobile applications and by also designing surviving strategy for applications. Therefore, this research analyzes consumers' mobile application usage behavior in a frame of substitution/supplementary of application categories and several explanatory variables. Considering that consumers of mobile devices use multiple apps simultaneously, this research adopts multivariate probit models to explain mobile application usage behavior and to derive correlation between categories of applications for observing substitution/supplementary of application use. The research adopts several explanatory variables including sociodemographic data, user experiences of purchased applications that reflect future purchasing behavior of paid applications as well as consumer attitudes toward marketing efforts, variables representing consumer attitudes toward rating of the app and those representing consumer attitudes toward app-store promotion efforts (i.e., top developer badge and editor's choice badge). Results of this study can be explained in hedonic and utilitarian framework. Consumers who use hedonic applications, such as those of game and entertainment-related, are of young age with low education level. However, consumers who are old and have received higher education level prefer utilitarian application category such as life, information etc. There are disputable arguments over whether the users of SNS are hedonic or utilitarian. In our results, consumers who are younger and those with higher education level prefer using SNS category applications, which is in a middle of utilitarian and hedonic results. Also, applications that are directly related to tangible assets, such as banking, stock and mobile shopping, are only negatively related to experience of purchasing of paid app, meaning that consumers who put weights on tangible assets do not prefer buying paid application. Regarding categories, most correlations among categories are significantly positive. This is because someone who spend more time on mobile devices tends to use more applications. Game and entertainment category shows significant and positive correlation; however, there exists significantly negative correlation between game and information, as well as game and e-commerce categories of applications. Meanwhile, categories of game and SNS as well as game and finance have shown no significant correlations. This result clearly shows that mobile application usage behavior is quite clearly distinguishable - that the purpose of using mobile devices are polarized into utilitarian and hedonic purpose. This research proves several arguments that can only be explained by second-hand real data, not by survey data, and offers behavioral explanations of mobile application usage in consumers' perspectives. This research also shows substitution/supplementary patterns of consumer application usage, which then explain consumers' mobile application usage behaviors. However, this research has limitations in some points. Classification of categories itself is disputable, for classification is diverged among several studies. Therefore, there is a possibility of change in results depending on the classification. Lastly, although the data are collected in an individual application level, we reduce its observation into an individual level. Further research will be done to resolve these limitations.