• Title/Summary/Keyword: 모바일 3D 그래픽스

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Implementing Augmented Reality By Using Face Detection, Recognition And Motion Tracking (얼굴 검출과 인식 및 모션추적에 의한 증강현실 구현)

  • Lee, Hee-Man
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.1
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    • pp.97-104
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    • 2012
  • Natural User Interface(NUI) technologies introduce new trends in using devices such as computer and any other electronic devices. In this paper, an augmented reality on a mobile device is implemented by using face detection, recognition and motion tracking. The face detection is obtained by using Viola-Jones algorithm from the images of the front camera. The Eigenface algorithm is employed for face recognition and face motion tracking. The augmented reality is implemented by overlapping the rear camera image and GPS, accelerator sensors' data with the 3D graphic object which is correspond with the recognized face. The algorithms and methods are limited by the mobile device specification such as processing ability and main memory capacity.

Multi-Level Study for Adaptation Service of 3D Graphics Contents in Ubiquitous Environment (유비쿼터스 환경에서 다중레벨 3D 그래픽 콘텐츠의 적응 서비스를 위한 미들웨어 연구)

  • Kim, Hak-Ran;Park, Hwa-Jin;Yoon, Yong-Ik
    • Journal of Digital Contents Society
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    • v.8 no.2
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    • pp.245-253
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    • 2007
  • Recently, the use and application of computer graphics in the mobile and ubiquitous environment are growing. Real-time rendering and modeling for computer graphics are due to system performance, there're lots of limitation in lower system such as PDA and cell phone etc. Therefore, we suggested the intelligent Serving Rendering Middleware which is to provide adaptation service of computer graphics contents fit to user's environment real-time whatever environment the users are in. The Service Rendering Middleware needs multi-level configurations and applications, so, in this paper we propose multi-level algorithm to decide adaptation levels are deal with separately according to device performance.

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