• Title/Summary/Keyword: 모바일 프로세서

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An Architecture of a high efficient ALU for 3D Graphics Shader Processor (3D 그래픽 쉐이더 프로세서를 위한 고효율 연산기 구조)

  • Kim, Woo-Young;Lee, Bo-Haeng;Lee, Kwang-Yeob;Park, Tae-ryung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.229-232
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    • 2009
  • In this paper, we propose a new programmable shader architecture based on an effective ALU operation. Today's mobile devices need the programmable shader processor for a three-dimensional(3D) graphics. The programmable shader processors require a lager ALU than a fixed pipeline ALU used previously. The proposed ALU architecture is able to execute two different arithmetic operations at the same time. Two instructions which need exclusive ALU operations are inserted into instruction decoders in parallel. Experimental results show the number of instruction cycles can be substantially reduced up to 40%.

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A Bus Data Compression Method for High Resolution Mobile Multimedia SoC (고해상 모바일 멀티미디어 SoC를 위한 온칩 버스 데이터 압축 방법)

  • Lee, Jin;Lee, Jaesung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.345-348
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    • 2013
  • This paper provides a method for compression and transmission of on-chip bus data. As the data traffic on on-chip buses is rapidly increasing with enlarged video resolutions, many video processor chips suffer from a lack of bus bandwidth and their IP cores have to wait for a longer time to get a bus grant. In multimedia data such as images and video, the adjacent data signals very often have little or no difference between them. Taking advantage of this point, this paper develops a simple bus data compression method to improve the chip performance and presents its hardware implementation. The method is applied to a Video Codec - 1 (VC-1) decoder chip and reduces the processing time of one macro-block by 13.6% and 10.3% for SD and HD videos, respectively.

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Performance Comparison between Hardware & Software Cache Partitioning Techniques (하드웨어 캐시 파티셔닝과 소프트웨어 캐시 파티셔닝의 성능 비교)

  • Park, JiWoong;Yeom, HeonYoung;Eom, Hyeonsang
    • Journal of KIISE
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    • v.42 no.2
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    • pp.177-182
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    • 2015
  • The era of multi-core processors has begun since the limit of the clock speed has been reached. These days, multi-core technology is used not only in desktops, servers, and table PCs, but also in smartphones. In this architecture, there is always interference between processes, because of the sharing of system resources. To address this problem, cache partitioning is used, which can be roughly divided into two types: software and hardware cache partitioning. When it comes to dynamic cache partitioning, hardware cache partitioning is superior to software cache partitioning, because it needs no page copy. In this paper, we compare the effectiveness of hardware and software cache partitioning on the AMD Opteron 6282 SE, which is the only commodity processor providing hardware cache partitioning, to see whether this technique can be effectively deployed in dynamic environments.

An Energy Efficient and High Performance Data Cache Structure Utilizing Tag History of Cache Addresses (캐시 주소의 태그 이력을 활용한 에너지 효율적 고성능 데이터 캐시 구조)

  • Moon, Hyun-Ju;Jee, Sung-Hyun
    • The KIPS Transactions:PartA
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    • v.14A no.1 s.105
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    • pp.55-62
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    • 2007
  • Uptime of embedded processors for mobile devices are dependent on battery consumption. Especially the large portion of power consumption is known to be due to cache management in embedded processors. This paper proposes an energy efficient data cache structure for high performance embedded processors. High performance prefetching data cache issues prefetching instructions before issuing demand-fetch instructions based on reference predictions. These prefetching instruction bring reduction on memory delay by improving cache hit ratio, but on the other hand those increase energy consumption in proportion to the number of prefetching instructions. In this paper, we adopt tag history table on prefetching data cache for reducing energy consumption by minimizing parallel tag comparison. Experimental results show the proposed data cache improves performance on energy consumption as well as memory delay.

Method of Multi Thread Management based on Shader Instruction for Mobile GPGPU (GPGPU를 위한 쉐이더 명령어기반 멀티 스레드 관리 기법)

  • Lee, Kwang-Yeob;Park, Tae-Ryong
    • Journal of IKEEE
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    • v.16 no.4
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    • pp.310-315
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    • 2012
  • This thesis is intended to design multi thread mobile GPGPU optimized in mobile environment, and to verify an effective thread management method of the multi thread mobile processor. In thread management, there is no management hardware and implement with software instructions. For the verification of the multi thread management method, Lane detection algorithm was implemented to compare nVidia's CUDA Architecture and the designed GPGPU in terms of thread management efficiency. The number of thread is normalized to 48 threads. An implemented Land Detection Algorithm is composed of Gaussian filter algorithm and Sobel Edge Detection algorithm. As a result, the designed GPGPU's thread efficiency is up to 2 times higher than CUDA's thread efficiency.

Design and Implementation of an Embedded Spatial MMDBMS for Spatial Mobile Devices (공간 모바일 장치를 위한 내장형 공간 MMDBMS의 설계 및 구현)

  • Park, Ji-Woong;Kim, Joung-Joon;Yun, Jae-Kwan;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
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    • v.7 no.1 s.13
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    • pp.25-37
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    • 2005
  • Recently, with the development of wireless communications and mobile computing, interest about mobile computing is rising. Mobile computing can be regarded as an environment where a user carries mobile devices, such as a PDA or a notebook, and shares resources with a server computer via wireless communications. A mobile database refers to a database which is used in these mobile devices. The mobile database can be used in the fields of insurance business, banking business, medical treatment, and so on. Especially, LBS(Location Based Service) which utilizes location information of users becomes an essential field of mobile computing. In order to support LBS in the mobile environment, there must be an Embedded Spatial MMDBMS(Main-Memory Database Management System) that can efficiently manage large spatial data in spatial mobile devices. Therefore, in this paper, we designed and implemented the Embedded Spatial MMDBMS, extended from the HSQLDB which is an existing MMDBMS for PC, to manage spatial data efficiently in spatial mobile devices. The Embedded Spatial MMDBMS adopted the spatial data model proposed by ISO(International Organization for Standardization), provided the arithmetic coding method that is suitable for spatial data, and supported the efficient spatial index which uses the MBR compression and hashing method suitable for spatial mobile devices. In addition, the system offered the spatial data display capability in low-performance processors of spatial mobile devices and supported the data caching and synchronization capability for performance improvement of spatial data import/export between the Embedded Spatial MMDBMS and the GIS server.

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An Efficient Encryption Scheme Combining PRNG and Permutation for Mobile Multimedia Data (모바일 멀티미디어 데이타를 위한, 의사난수생성기와 순열 기법을 결합한 효율적인 암호화 기법)

  • Han, Jung-Kyu;Cho, Yoo-Kun
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.11
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    • pp.581-588
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    • 2007
  • In Digital Right Management, symmetric cipher is used for content encryption to reduce encryption cost, AES, advanced encryption standard is usually used to multimedia encryption under desktop environment because of its reasonable security level and computation cost. But mobile handheld device often uses slow speed processor and operates under battery-powered environment. Therefore it requires low computation cost and low energy consumption. This paper proposes new stream cipher scheme which combines pseudo random number generator(PRNG) and dynamically generated permutations. Proposed scheme activates PRNG and generates original key streams. Then it generates extended key streams by applying permutation to original sequence. These extended key streams are XORed with plaintext and generate ciphertext. Proposed scheme reduces the usage of PRNG. Therefore this scheme is fast and consumes less energy in comparison with normal stream cipher. Especially, this scheme shows great speed up (almost 2 times) than normal stream cipher scheme in random access.

Implementation of an Automatic Door Lock System Using DTMF Signal of a Mobile Phone (모바일 단말기의 DTMF 신호를 이용한 자동 도어락 시스템 구현)

  • Bae Ki-Won;Yang Doo-Yeong
    • The Journal of the Korea Contents Association
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    • v.6 no.1
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    • pp.8-13
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    • 2006
  • In this thesis, an automatic door lock system using a dual tone multiple frequency(DTMF) signal generated as pushing the key button of mobile phone is proposed and implemented. This system consists of a transmitter module and a receiver module for processing the DTMF signal of mobile phone. The DTMF signal of mobile phone connected with ear-phone jack enter into the input terminal of DTMF receiver and those are encoded by a code-converter with 4-bits binary format in the DTMF receiver. The encoded output signals are transmitted to the amplitude shift keying(ASK) modulator of transmitter module and the modulated ASK signals which are converted into radio frequency(RF) signals propagate in a free space. The RF signals passed through a free space are demodulated by the ASK demodulator of receiver module and the demodulated ASK signals are sent to a micro-controller unit(MCU). The output signals processed by the MCU are compared with the secreted identification number which is prerecorded in a microprocessor and are transferred to a power relay. If the result is the same, the automatic door lock system opens a door. In the opposite case, it maintains closing the door. The implemented automatic door lock system operates well in mobile environments.

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Design of an OLED Controller to Display Realtime Moving Pictures on Mobile Display (실시간 동영상 구현을 위한 모바일용 OLED 제어기 설계)

  • Cho, Young-Sung;Lee, Yong-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.877-880
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    • 2005
  • As DMB, 3D game, Internet and movie is serviced for the recent mobile devices, high resolution display devices beyond VGA become used. Implementation of real-time moving pictures of 30렌 by software programming is difficult because the performance of mobile processors is not so high. The full frame moving picture can be supported by using specific hardware. In this paper, an OLED controller that is consists of flash memory controller and OLED interface is proposed for real-time moving picture on mobile displays. The proposed OLED controller is implemented in FPGA and the performance is evaluated.

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A Study on High Speed Transmission System of Medical Information Based on PXA255 (PXA255기반 의료정보 고속 전송 시스템에 관한 연구)

  • Han Young-Jae;Yu Ho-Jun;Kim Young-Kil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.386-389
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    • 2006
  • At ubiquitous environment of the future, the platform that is mobile and suitable in such environment transmit and receive many data freely. In medical treatment field, medical device with advancement of the sensor and multimedia technique will develop as the household and hand-held device. So It will be developed as the health care device easily exchanging data to other devices and transmitting information of medical device to server. In this paper, currently the mobile platform based on the PXA255 such as a powerful microprocessor which connected the WLAN for guaranteeing a mobility and a speed transmits medical information to hospital server. It put an importance in providing the system for an efficient service.

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