• Title/Summary/Keyword: 모바일 커뮤니케이션

Search Result 181, Processing Time 0.027 seconds

모바일 환경에서의 재난대응 커뮤니케이션: 연구동향과 과제

  • Ji, Yong-Gu;Yun, Su-Jin;HwangBo, Hwan;Yun, Sol-Hui;Jeong, Ho-Sang
    • Information and Communications Magazine
    • /
    • v.29 no.5
    • /
    • pp.18-26
    • /
    • 2012
  • 재난발생 시 유관기관 간, 유관기관과 개인 간, 그리고 개인과 개인 간 재난대응에 필요한 정보를 적시에 주고 받는 것은 피해 규모를 줄이는데 결정적인 역할을 한다. 지금까지 재난상황에서 사용되었던 기존의 커뮤니케이션 수단은 TV, 라디오, 공공기관 통신망 등이었다. 그러나 TV나 라디오는 해당 기기가 주변에 없거나, 개인과 개인 간 정보 교환 시, 그리고 관련 통신망 자체가 무력화된 상태 등에서는 활용에 제한을 받게 된다. 또한 소방통신망 등 유관기관들이 사용하고 있는 통신망의 경우에도 재난의 종류에 따라 그 활용 폭이 달라질 수 있고 일반 대중에게 정보를 전파할 때는 사용할 수 없다는 단점도 존재한다. 이런 상황에서 최근에 급격히 발달하고 있는 모바일 네트워킹 기술은 재난대응 커뮤니케이션과 관련하여 새로운 돌파구를 제시하고 있다. 기존 커뮤니케이션 수단들과 달리 스마트폰 등의 모바일 기기들은 민(民)과 관(官)을 구분하지 않고 이미 거의 모든 개인이 소유하고 있는 상황이며, 이를 활용하여 항시 인터넷에 접속할 수 있는 환경이 구축된 상태다. 따라서 모바일 환경에 적합한 재난대응 커뮤니케이션과 관련한 연구동향을 정리하고 새로운 과제를 도출해 낼 필요가 있다. 본 논문에서는 크게 1) 모바일 네트워크 기반의 재난대응 어플리케이션 개발에 관한 연구와 2) 모바일 환경에서 소설 네트워킹 서비스를 활용한 재난대응 커뮤니케이션이라는 두 개의 주제를 중심으로 최근 연구동향과 향후 과제를 제시하고자 한다.

A Filtering System for Messenger and Communication Mobile Application (메신저 및 커뮤니케이션 모바일 앱을 위한 필터링 시스템)

  • Myung, Roh-young;Jung, Dae-yong;Yu, Heon-chang
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2013.11a
    • /
    • pp.1169-1172
    • /
    • 2013
  • 모바일 단말기들이 기술적으로 발달하면서 모바일 앱 시장도 급속도로 성장하고 있다. 모바일 앱중에서도 메신저, 커뮤니케이션 앱들의 시장 점유율이 현저하게 높은 실정인데 반해 해당 앱들에 서 사용되는 비속어, 은어에 대한 제제는 전무하다. 현재 정부차원에서도 모바일 앱에서 행해지는 무분별한 언어폭력에 대한 조치를 취하려는 모습을 보인다는 것을 볼 때 메신저, 커뮤니케이션 모바일 앱에서 사용될 필터링 시스템은 선택이 아닌 필수라고 볼 수 있다. 따라서 이 논문에서는 안드로이드 플랫폼 기반 모바일 앱에서 SQLite를 활용한 앱의 내부 DB를 분석하여 비속어와 같은 특정 카테고리의 단어 사용빈도가 일정횟수 이상이 되면 사용자에게 경고 메시지를 보내주는 시스템을 제안한다.

Study on Mobile Interactive Media Art based on The Interaction of Experiential Communications (체험적 커뮤니케이션의 상호작용을 기반으로 한 모바일 인터랙티브 미디어아트에 관한 고찰)

  • Jung, Yoon-Sung
    • Cartoon and Animation Studies
    • /
    • s.39
    • /
    • pp.297-320
    • /
    • 2015
  • Modern technology in the development and convergence of art brought the rapid development of the media arts actively accommodating 'media art' digital media. It has to go to expand the area and limitations as a basis of communication in the 21st century, a new artistic creativity, through the gathering of the existing chain of modern digital mobile technologies and new genre public art that is based on interactive communication break down the boundaries between sectors It has evolved into. This fusion of high technology and the art of mobile interactive media art is to overcome the limitations of time and physical space, as an active subject of interaction and participation, and expanding the range of experiential communications, such as art and science, cultural industries giving provides a flexible platform for a variety of applications. This study presents an expanded paradigm of the new communication and interactive media that define the reporting year review through the literature on art, experiential mobile communications through a case study of mobile interactive media art that is used as a medium of artistic expression the interactive effect was analyzed as a possible new public art. Convergence and interactivity, mobile interactive media art as a buzzword experience has proposed a new approach to high-tech and art and meet the new sensibility of our life and communication, unlimited possibilities worthy of the contemporary trend of convergence and consilience with a new art genre is expected to continued to evolve and develop.

Mobile App for social communications of the school (학교의 소셜 커뮤니케이션을 위한 모바일 앱)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2012.05a
    • /
    • pp.397-400
    • /
    • 2012
  • To activate the use of the mobile Internet, its service must be changed itself, as well as improvement of its use environment, and the changing direction must orient 'SMART SERVICE', which it provides in the fastest, easiest, most comfortable way by selecting the core information users want most. This paper suggests that the users of smartphones access diverse contents out of the mobile apps anytime and anywhere and use them conveniently, by activating social communication among the users of school information through the mobile app development suitable for Android OS.

  • PDF

The Impact of Functional and Emotional Factors on User Satisfaction and Commitment toward Mobile Messenger Service: Investigating the Mediating Effects of Intimacy and Fatigue (기능적·정서적 요인이 모바일 메신저 서비스에 대한 사용자 만족과 몰입에 미치는 영향: 친밀감과 피로도의 매개효과를 중심으로)

  • Lee, Ae Ri;Park, Yong Wan;Park, Yujin
    • The Journal of Society for e-Business Studies
    • /
    • v.21 no.1
    • /
    • pp.33-63
    • /
    • 2016
  • The diffusion of smartphone has make people engaged in communication with mobile messenger in everyday life. To understand the rapid growth of mobile messenger usage, this study investigates the unique features of mobile messenger services as communication media. Based on the media synchronicity theory and literature about online communication, we identify the functional and emotional features of mobile messenger. In particular, this study demonstrates that functional and emotional features of mobile messenger would influence intimacy and fatigue. Also, intimacy and fatigue, as mediating variables, have an impact on user satisfaction and commitment toward mobile messenger service. The results of this study provide practical implications for mobile messenger providers and users which attempt to facilitate positive effect such as intimacy among users and reduce negative effect such as fatigue on mobile messenger communication.

An Implementation of Mobile Messenger Application for Kindergartens and Nurseries (영유아교육기관용 모바일 메신저 어플리케이션 구현)

  • Han, Dong-Gyoon
    • Journal of Digital Contents Society
    • /
    • v.13 no.3
    • /
    • pp.401-412
    • /
    • 2012
  • Communication through smartphones is creating a new paradigm of mobile communication beyond the restrictions of mobility and space. The mobile instant messengers of the smartphone, which began on the desktop environment, are providing various communication features, including multimedia contents, texts, and voice. Kindergartens and nurseries are using Websites, phones, SMS, printed materials, handwritten notifications, etc. to communicate with the parents. IsPlus was developed to facilitate the communication between the parents and the teachers, including exchanges of pictures and videos, chatting, and attendance management using smartphones. This is meaningful in that it is an early smartphone mobile messenger for educational institutions for infants and preschoolers. This study presented a new approach to the development of a mobile messenger for a specific group of users by analyzing the user environment, communication types, application planning process and interface design development using storytelling.

Analysis on User Preference of Mobile Stickers (모바일 스티커 사용자 선호도 분석)

  • Lee, Chang Wook
    • Journal of Digital Convergence
    • /
    • v.13 no.2
    • /
    • pp.351-359
    • /
    • 2015
  • Development of mobile technology has brought a rapid change in people's lifestyle. Mobile is currently expanding its scope and diffusing the range in diverse fields of smart environments. Many of the means are being used as an alternative of communication by users in the mobile environment. Among them, it is currently in an increasing trend of using mobile stickers as a means for communication. This study is intended to analyze mobile stickers as a means for communication and seek for a direction of development of mobile stickers through analysis on user preference.

A study on improving the usability of AR Shopping in the Mobile Duty-free App: Focusing on the Lotte Duty-free App (모바일 면세점 앱에서 AR 쇼핑 사용성 향상에 관한 연구: 롯데 면세점 앱을 중심으로)

  • Liu Chunli;Nam Inyong;Ding Meijun;Wang Xiuhong;Xue Yuanyuan
    • The Journal of the Convergence on Culture Technology
    • /
    • v.10 no.1
    • /
    • pp.143-152
    • /
    • 2024
  • Due to COVID-19, domestic Duty-free shops have been severely impacted, and with the expansion of the untact market, the proportion of mobile shopping has increased. So far, mobile duty-free shop AR shopping is not active, and related research is scarce. Therefore, we aims to enhance Duty-free Shopping APPs with AR technology by researching the needs of foreign users. First, in the mobile duty-free shop app, the AR shopping interface must be in a prominent position to be open and easy to use. Second, there should be an explanation or help for location and function so that all users can easily recognize the AR shopping interface. Third, when wearing duty-free items in the AR shopping interface or adding them to the storage and shopping cart of interest, the interface must be simple and flexible, making it convenient to use and operate. Fourth, technical improvements must be made to prevent errors. We expect that the research will help develop AR shopping technology and domestic duty-free shop AR shopping technology and revitalize online and offline duty-free shops.

Implementation of a Real-Time Communication Service System Using WebSocket (웹소켓을 이용한 실시간 커뮤니케이션 서비스 시스템 구현)

  • Kim, Nayoung;Shin, Dayoung;Choe, Hyejin;Shim, Junho;Lee, Ki Yong
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2013.11a
    • /
    • pp.553-555
    • /
    • 2013
  • 본 논문은 HTML5의 새로운 표준인 웹소켓(WebSocket)을 이용하여 구현한 실시간 커뮤니케이션 시스템을 소개한다. 본 논문에서 구현한 시스템은 PC의 브라우저와 모바일 디바이스 모두를 통해 접근이 가능하다. 본 논문에서 구현한 실시간 커뮤니케이션 서비스 시스템은 이벤트 기반의 비동기 방식을 채택함으로써, 클라이언트가 리로드(reload)하지 않더라도 필요한 정보를 빠르게 제공한다. PC의 브라우저가 접근하는 부분은 Node.js를 사용하여 구현하였으며, 모바일 디바이스가 접근하는 부분은 PhoneGap 플랫폼을 사용하여 구현하였다. 본 논문에서는 시스템의 전체 구조와 관련 기술을 설명하고, 구체적인 구현 코드의 일부를 제시하며, 추후 확장 가능성과 비전을 제시한다.

The Analysis on Brand Marketing Strategy of Mobie Game (<펜타스톰> 모바일 게임의 브랜드 마케팅 전략 분석)

  • Bo, Ding Zhi;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.10a
    • /
    • pp.194-196
    • /
    • 2017
  • is a MOBA game developed by 2015 at the Tentent's Tianmei Studios. The operation of the game was very successful, ranking first in the global mobile gaming revenue list in May 2017. However, most of the discussion about this game are the moral critique of game addiction. In fact, a game's success is closely related to the Marketing strategy beyond the contents of the game. This research using a neutral point of view to see the communication modes of during the early, development and outbreak period, analyze the integrated marketing communication strategy (IMC) through the method of case study, and concluded that the key to the success of IMC is the flexible use of various communication methods to achieve a three-dimensional offensive according to the famous Synergy Theory. It is also hoped that this article will be helpful for practitioners to realize the importance of Publicity and promotion of other game products.

  • PDF