• Title/Summary/Keyword: 모바일 자료

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A Study the Informationization of Public Libraries: Comparing 2012 with 2014 (공공도서관 정보화 실태 연구 - 2012년과 2014년 비교 -)

  • Kwak, Chul-Wan
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.26 no.2
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    • pp.199-215
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    • 2015
  • The objective of this study is to investigate and compare the situation of the informationization of public libraries between 2012 and 2014. Data were collected two times in both 2012 and 2014 using Internet survey. Survey contents were general information situation, softwares, digital service room, RFID, digital contents, mobile service, integrated digital services. Results show that library informationization went for demonstration effect for local residents, staff for library informationization was insufficient, KOLAS was still needed to be upgraded, and most of public libraries were insufficient for future digital services. As improvement plans, there are the development of next generation integrated system, expansion of mobile web and app service, and increasing digital contents. For further study, it provides a study of the use of digital contents and equipment on public libraries.

A Design and Implementation of DAISY3 compliant Mobile E-book Viewer (데이지3 표준 모바일 전자책 뷰어 설계 및 구현)

  • Kim, Tae-Eun;Lee, Jong-Woo;Lim, Soon-Bum
    • Journal of Digital Contents Society
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    • v.12 no.3
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    • pp.291-298
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    • 2011
  • The DAISY, an international digital talking book standard, has been established to help reading-disabled people read books normally. As many societies' interests in reading-disabled people are arising, reading environment for them is also getting improved by supplying alternative books. In the digital world, however, there is still lack of e-book playing software for them. In this paper, we design and partially implement an android smartphone e-book viewer. By analyzing the features and relations of DAISY3 files, we can find several important design points to properly implement DAISY3 viewer. We are sure, when using our results, that various DAISY3-compliant e-book viewers can be implemented easily and quickly.

The Mobile Security Diagnostic System against Smart-phone Threat (스마트폰 악성코드 대응을 위한 모바일 보안 진단 시스템)

  • Cheon, Woo-Bong;Lee, Jung-Hee;Park, Won-Hyung;Chung, Tai-Myoung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.22 no.3
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    • pp.537-544
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    • 2012
  • With wireless network infrastructure, the number of smart-phone users is remarkably increasing in the world and the amounts of damage due to the smart-phone malwares are also raised. Many security solutions for wireless network have come into the market but these solutions are for companies or large enterprises, therefore, the public users of smart-phone don't feel easy to select as their solutions and it is difficult to detect unknown malwares. In this paper, we propose the mobile security diagnostic system for public smart-phone users, which provides functions like smart-phone system check, comparison with blacklist of applications and collecting malwares.

A Study on Mobile Convergence Products using Multi-Regression Analysis Methods -based on Mobile Phone- (다중회귀 분석기법을 이용한 모바일 컨버전스 제품에 관한 연구 -휴대전화 중심으로-)

  • Cho, Dae-Ho;Cheon, Hyeon-Jae;Lee, Hong-Cheol
    • Science of Emotion and Sensibility
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    • v.10 no.1
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    • pp.13-21
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    • 2007
  • Many companies launched convergence products that are merged with several functions. Mobile convergence has some advantages such as portable convenience, usability of use, economic advantage that takes parts of the common component among products in the aspects of the digital products. Even though a plenty of items launched by convergence boom in the market, not tons of convergence products succeeded in the market because One of the major reasons is that companies don't take consumer evaluations in the process of the product development. It is important to set up infrastructure and excellent quality of the products for lasting the lifecycle of the convergence items. But, above all, it is imperative to find out how consumers evaluate convergence products and what they are affected to meet their satisfaction. Nevertheless, there are few case studies about consumer evaluations in mobile convergence until now. This study is to find out how consumers evaluate convergence products and what is the factor. This study surveyed 158 subjects and used multi-regression analysis and ANOVA(analysis of variance). The results of this study show that factors such as relative advantages, complexity, observability, perceived convenience affect the attitude of consumers.

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Application of Animation Mobile Electronic Informed Consent in Inpatient of Long-term Care Hospital: Focused on DNR Informed Consent (요양병원 입원환자의 애니메이션 모바일 전자동의서 적용: DNR 동의서를 중심으로)

  • Park, Ji-Kyeong;Kim, Ji-On
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.187-196
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    • 2015
  • The purpose of this study was to examine the understanding of contents and the convenience of use of the DNR animation mobile electronic informed consent. The subjects in this study were inpatients of long-term care hospital. As for data analysis, a statistical package SPSS 21.0K was employed. The findings of the study were as follows: First, DNR choice was 33.0%, CPR choice was 54.0% in case of the outbreak of cardiac arrest. Their principal diagnosis made statistically significant differences to their choice of DNR and CPR. Second, they got 2.50 in the understanding of the content of the DNR electronic informed consent, and got 2.37 in the convenience of use. Given the findings of the study, the DNR animation electronic informed consent is expected to help patients to have a better understanding of contents, to make their decision to choose DNR or CPR, and to sign the DNR informed consent forms themselves.

The Effect of PC Software Piracy Attitude and Habit on Illegal Use of Smartphone App (PC소프트웨어 불법사용에 대한 태도와 습관이 스마트폰 앱 불법복제에 미치는 영향)

  • Kim, Joong-Han
    • Journal of Korea Society of Industrial Information Systems
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    • v.22 no.3
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    • pp.49-61
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    • 2017
  • Due to Proliferation of Mobile Devices, the Global Mobile Application (App) Market is Set to Continue its Impressive Growth Trajectory. However, like other Digital Contents, Prevalent Piracy of Smartphone Apps has Become One of the Major Obstacles to the Growth of the Newborn App Industry. The Objective of this Study is to Examine and Better Understand the Effects of Factors Which has been Known to Influence PC Software Piracy. A Research Model Explaining the Impact of Various Factors to Smartphone App Piracy Attitude and Intention is Constructed Based on Theories of Ethical Behavior. A Survey of College Students was Conducted to Test the Research Model. Findings Show that PC Software Piracy Habit and Attitude have Significant Effects on Smartphone Piracy Attitude and Intention. Beliefs Concerning Judicial and Performance Risks Due to Piracy have Little Effects on Smartphone App Piracy Attitude.

Smart Phone Copyright Violation and Forensic Apply Method (Smart Phone 저작권 위반과 포렌식 적용 방안)

  • Yi, Jeong-Hoon;Park, Dea-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.11
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    • pp.2491-2496
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    • 2010
  • Smart Phone with domestic demand increasing rapidly, the utilization of multimedia services have become diverse. Smart Phone users use the copyrighted multimedia contents illegally from hacking their Smart Phone with Jail Breaking and Rooting. Legal issues according to the Korea-U.S. FTA. and high relevance with crime as mobile communication terminal, the utilization of created and saved digital evidence is high, the mobile forensic evidence study is required. This paper studied method and notice of legal seizure and search assuming the Smart Phone copyright violation. Research the status of Smart Phone copyright violation and related violation by category as broadcasting, movies, music, e-book etc. Research the method of submit a report to the court by applying techniques to forensic. The results of this research will contribute to the provide of Smart Phone crime evidence and mobile forensic technology.

A Comparative Analysis on Ad Avoidance of Korean and Chinese Mobile Advertising Audiences based on Country and Age (한국과 중국 모바일광고 수용자의 광고회피에 관한 국가 및 연령별 비교연구)

  • Xie, Kuang-Yi;Lee, Bo-Hui;Kim, Byung-Dae
    • The Journal of the Korea Contents Association
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    • v.20 no.5
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    • pp.281-290
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    • 2020
  • The purpose of this study was to examine how the consumer's entertainment, information, relevance, reliability, and perceived invasion affect the avoidance of advertising. Besides, the purpose of this study was to examine whether there is a difference according to the country and age in the effect of advertisement characteristics on the evasion. This study investigated the avoidance of mobile advertising among 254 Koreans and Chinese publics in their 20's and 40's, evaluated the results in terms of comparative analysis. Collected data were verified by multiple regression analysis and hierarchical regression analysis. The higher the advertising entertainment and relevance, the lower the avoidance of advertising. The higher the perceived penetration, the higher the avoidance of advertising. Besides, there were differences by country and age in the effects of advertising entertainment, information, relevance, and reliability on ad avoidance. The implications of this study are to find out how to reduce the mobile advertising avoidance of consumers by identifying the predictive factors that cause the avoidance of advertisements by country and age.

Measuring Relative Static/Dynamic Efficiency of Korean Game Companies Using DEA and DEA-Window: Focusing on Online and Mobile Game Company (DEA 및 DEA-Window를 통한 국내 게임산업의 정태적/동태적 효율성 분석: 온라인 및 모바일 게임 기업을 중심으로)

  • Lee, Jae-Young;Leem, Choon-Seong;Ban, Seung-Hyun
    • The Journal of the Korea Contents Association
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    • v.20 no.10
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    • pp.496-509
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    • 2020
  • This study analyzes 5-year efficiency of the game industry, from 2014 to 2018 which is aimed at 25 online and mobile game companies, that are emerging as a new growth engine of a national economy to come and as a core areas of late entertainment industry. The DEA is used for static efficiency analyze and the DEA-Window is used for dynamic efficiency analyze. This study uses assets, the number of employees and costs as input variables and it also uses operating profits and sales as output variables. The main results show that scale efficiency presents a resonable result over 0.85 on a total average except 2014. However, there has not been a year that is over 0.80 of the whole period in technical efficiency. Also, in terms of business scale, there is a huge efficiency gap between high rank companies and low rank companies and the average trend of efficiency has been increased from 2014 to 2016 but it has been decreased since 2017.

A Study on the Structured Weakness Classification for Mobile Applications (모바일 애플리케이션을 위한 보안약점 구조화 기법에 대한 연구)

  • Son, Yunsik;Oh, Se-Man
    • Journal of Korea Multimedia Society
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    • v.15 no.11
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    • pp.1349-1357
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    • 2012
  • In recent years, security accidents which are becoming the socially hot issue not only cause financial damages but also raise outflow of private information. Most of the accidents have been immediately caused by the software weakness. Moreover, it is difficult for software today to assure reliability because they exchange data across the internet. In order to solve the software weakness, developing the secure software is the most effective way than to strengthen the security system for external environments. Therefore, suggests that the coding guide has emerged as a major security issue to eliminate vulnerabilities in the coding stage for the prevention of security accidents. Developers or administrators effectively in order to use secure coding coding secure full set of security weaknesses organized structurally and must be managed. And the constant need to update new information, but the existing Secure Coding and Security weakness is organized structurally do not. In this paper, we will define and introduce the structured weakness for mobile applications by the surveys of existing secure coding and coding rules for code analysis tools in Java.