• Title/Summary/Keyword: 모바일 멀티미디어

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Development of an Edutainment Content for Comprehending the Traditional Architectural Structure (전통건축 목구조에 대한 이해를 돕기 위한 게임형식의 교육용 콘텐츠 제작)

  • Ahn, E.Y.
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.314-315
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    • 2012
  • 최근에 전통건축에 대한 우리의 관심이 높아지면서 한옥마을 조성 등으로 인한 관련 산업의 수요가 활성화 되고 있으며 이에 따라 전문가 육성에 대한 요구가 증가하고 있는 추세이다. 그러나 설계전문가라 하더라도 전통건축을 처음 접하는 경우에는 부재간의 연결 관계를 명확하게 인지하는데 많은 어려움을 겪게 된다. 본 연구는 이러한 어려움을 해소하기 위한 방안으로 현재의 발달된 인터넷 환경과 급속히 확산되고 있는 모바일 단말기의 장점을 충분히 활용할 수 있는 교육용 콘텐츠 개발에 관한 것이다. 부재의 결합규칙을 분석하고 이를 토대로 전통건축의 목구조 방식을 이해할 수 있는 교육용 콘텐츠를 개발한다. 디지털화된 전통건축 정보를 활용하여 부재간의 연결과 이음방식을 점진적으로 이해할 수 있도록 단계별 인터페이스를 제공하며 플랫폼에 자유로운 교육용 콘텐츠를 제작한다.

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Implementation of Warmhearted Social Network (감성 소셜 네트워크 구현)

  • Jeon, Gyu-Chan;Gwak, Pyeong-An;Cho, Sae-Hong
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.326-329
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    • 2012
  • 컴퓨터 네트워크를 통하여 구현되고 있는 SNS의 발달 과정을 살펴보면 타인과의 대화를 중점적으로 구현한 초창기 시절을 지나, 자신의 사상과 생각을 전파, 공유하는 시대로 발전되었다. 이러한 소셜 네트워크는 나름의 효율성을 지니고 있으나, 사람의 본질인 아날로그적 감성을 표현하기에는 모자라는 점이 있었다. 본 연구는 현재의 소셜 네트워크에 감성적인 요소를 삽입하여 조금 더 친밀한 소셜 네트워크를 구현하고자 하였다. 인간의 감성적 요소를 이루는 만남, 추억이 주가 되는 소셜 네트워크는 디지털 시대에서 놓칠 수 있는 아날로그적 감성과 따뜻한 인간미를 느낄 수 있다는 장점이 있다. 소셜 네트워크의 편리함과 모바일 기술력을 이용해 오프라인에서 느낄 수 있는 따뜻함을 배가 한다.

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An Analysis of Mobile Virtual Manipulatives Apps for the Teaching of Elementary School Mathematics (초등학교 수학의 교수를 위한 모바일 가상조작물 앱 분석)

  • Shin, Mikyung
    • Journal of Korea Multimedia Society
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    • v.20 no.6
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    • pp.935-949
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    • 2017
  • The purpose of this study was to analyze the characteristics of virtual manipulatives apps that can be used to teach students struggling to learn mathematics. To achieve this goal, ten general characteristics of 23 virtual manipulatives apps were evaluated. The instructional, interface, and interactive design features of apps were also evaluated on five-point scale ratings of 18 items. In addition, SPSS frequency analysis and the correlation between each feature was analyzed. Frequently presented instructional contents among 23 virtual manipulatives apps were geometry, arithmetic operation, number concept and measurement. The frequently presented level of instructional contents was lower grade elementary school and kindergarten age. The frequently presented instructional type was the simulation. Regarding the design features, instructional design was rated as the highest (mean = 3.7); interactive design (mean = 3.6) and interface design (mean = 3.3) were also rated higher than neural. In addition, as the learning strategy was appropriately presented, it was evaluated that there was less screen linkage and content error.

GSM User Authentication Protocol with Property of Strong Entity Authentication (강력한 개체인증 특성을 가지는 GSM 사용자 인증 프로토콜)

  • Park, Mi-Og;Kim, Sang-Geun
    • Journal of Korea Multimedia Society
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    • v.9 no.10
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    • pp.1314-1321
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    • 2006
  • GSM(Global System for Mobile Communications) is a Pan-European digital cellular mobile system supporting widespread roaming and personal communication services in a worldwide wireless communication network. In suite of providing security capability, however, there are some problems like user authentication in GSM. In this paper, we propose the enhanced authentication mechanism to verify strongly each network entity to so]ye user authentication problem and support anonymity for user privacy.

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A Study on Anamorphosis variable Images Using Mobile Device (모바일 기기를 이용한 아나모포시스 가변형상 구현에 관한 연구)

  • Choi, Byongsu;Um, Jongseok;Cho, Youl
    • Journal of Korea Multimedia Society
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    • v.18 no.12
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    • pp.1555-1561
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    • 2015
  • This paper tries to converge computer and art by applying anamorphosis principle in drawing technique to mobile application. As comparing to current anamorphosis which shows one image at the round cup, we focus on the variability which shows several variable images at the mobile device according to the color board. The usage of the proposed algorithm is able to extended to various areas such as souvenir and public relation.

A Study on the Real-Time Preference Prediction for Personalized Recommendation on the Mobile Device (모바일 기기에서 개인화 추천을 위한 실시간 선호도 예측 방법에 대한 연구)

  • Lee, Hak Min;Um, Jong Seok
    • Journal of Korea Multimedia Society
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    • v.20 no.2
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    • pp.336-343
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    • 2017
  • We propose a real time personalized recommendation algorithm on the mobile device. We use a unified collaborative filtering with reduced data. We use Fuzzy C-means clustering to obtain the reduced data and Konohen SOM is applied to get initial values of the cluster centers. The proposed algorithm overcomes data sparsity since it extends data to the similar users and similar items. Also, it enables real time service on the mobile device since it reduces computing time by data clustering. Applying the suggested algorithm to the MovieLens data, we show that the suggested algorithm has reasonable performance in comparison with collaborative filtering. We developed Android-based smart-phone application, which recommends restaurants with coupons and restaurant information.

A Study on the Security Improvement for Mobile Payment Systems by the Fault Fishbone Analysis (결함 어골도 분석에 의한 모바일 결제 시스템의 보안성 개선에 관한 연구)

  • Seo, Jin-Ho;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.21 no.1
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    • pp.26-33
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    • 2018
  • As financial transactions using mobile devices have been activated, mobile payment services have appeared and many changes have been made to the existing financial service methods. Due to the simplified payment method of mobile payment service, security threats such as personal information leakage, phishing damage, and malicious code are increasing. Research that can solve this is needed. In this paper, we discuss the features and security factors of mobile payment system. In order to improve the security of mobile payment system, we propose a fault analysis method based on frequency of occurrence using Fault Fishbone Analysis(FFA) technique.

A Class Management System on Mobile Platform (모바일 기반 학급관리 시스템)

  • Kim, Sung Jun;Park, Dong Gyu
    • Journal of Korea Multimedia Society
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    • v.19 no.4
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    • pp.780-788
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    • 2016
  • Development of information and communication technologies has given a lot of changes in the business processing methods including the school and class managements. However, many business processing systems are still based on desktop computer. In particular, most of the class management system only supports desktop computers; hence school teachers have difficulty in using their class managements systems on mobile environment. In this paper, we proposed and developed a mobile classroom management system for teachers, which will easily handle information such as personal records of students, student counseling records, student life record and so on. The implementation of the application of mobile-based class management can be managed by many school elements including student register information, student evaluation records and transcripts, counseling report, and so on.

A Study on countermeasure for privacy in mobile office (모바일 오피스 개인정보 보호 방안에 대한 연구)

  • Park, Yongjoon;Lee, Yunjung
    • Journal of Korea Multimedia Society
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    • v.18 no.2
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    • pp.178-188
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    • 2015
  • The proliferation of devices such as tablets and smart phones, which are now used by many people in their daily lives, has led to a number of companies allowing employees to bring their own devices to work due to perceived productivity gains and cost savings. However, despite many advantage, security breaches (e.g., information leakage) can happen for various reasons (e.g., loss or theft of devices, and malicious code) and privacy breaches can happen by using personal devices for business. We should carefully scrutinize security threats in this area. We present the security threats analysis and the technical approach in this area, and discuss privacy threats and countermeasures.

Semantic Image Annotation and Retrieval in Mobile Environments (모바일 환경에서 의미 기반 이미지 어노테이션 및 검색)

  • No, Hyun-Deok;Seo, Kwang-won;Im, Dong-Hyuk
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1498-1504
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    • 2016
  • The progress of mobile computing technology is bringing a large amount of multimedia contents such as image. Thus, we need an image retrieval system which searches semantically relevant image. In this paper, we propose a semantic image annotation and retrieval in mobile environments. Previous mobile-based annotation approaches cannot fully express the semantics of image due to the limitation of current form (i.e., keyword tagging). Our approach allows mobile devices to annotate the image automatically using the context-aware information such as temporal and spatial data. In addition, since we annotate the image using RDF(Resource Description Framework) model, we are able to query SPARQL for semantic image retrieval. Our system implemented in android environment shows that it can more fully represent the semantics of image and retrieve the images semantically comparing with other image annotation systems.