• Title/Summary/Keyword: 모바일오픈마켓

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The Effect of the Characteristics of Agri-Food Open Market on the Repurchase Intention: Focusing on the Moderating Effect of Innovation (농식품 오픈 마켓 특성이 재구매 의도에 미치는 영향: 혁신성의 조절효과를 중심으로)

  • Kim, Sangmi;Ha, Gyusu
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.16 no.4
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    • pp.153-165
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    • 2021
  • With the disappearance of boundaries between online and offline, the O2O(online to offline) platform service is rapidly growing. Unlike general products, freshness is an important decision-making factor for agri-food, and there are many limiting factors for growth as an open market among O2O platforms due to the characteristics of difficult refunds and exchanges compared to other items and new transaction methods. In order to overcome these obstacles, consumer innovation must be considered. The purpose of this study was to investigate the influence of O2O(online to offline) platform characteristics perception on agri-food repurchase intentions. And an empirical survey of the hypothesis is made that innovation will show a moderating effect between agri-food O2O platform characteristics and repurchase intention. And an empirical survey of the hypothesis is made that innovation will show a moderating effect between agri-food O2O platform characteristics and repurchase intention. For this purpose, Using a convenience sampling technique, an online survey was conducted through Google survey from April 1 to April 15, 2021. A total of final analysis data were collected from a total of 270 purchase experienced of agri-food O2O(online to offline) platform. The SPSS program was used for analysis, and multiple regression analysis was used for hypothesis verification. The results showed that Economic, Interaction, and Playfulness had a significant positive effect on agri-food repurchase intend. Also, Interactivity × innovation, playfulness × innovation were found to have a significant positive (+) effect on repurchase intention. The results of this study show that innovation reduces the burden on consumers for new systems and mobile transactions. The results of this study suggest that convenient interface design is important for activating O2O transactions of agri-food. In addition, education and support are needed to strengthen the IT competency of farmers. The results of this study will be able to contribute to the establishment of infrastructure for agri-food open market shopping malls. In future studies, the influence of the O2O platform type on the purchase intention should be studied continuously.

Design and Implementation of Malicious Application Detection System Using Event Aggregation on Android based Mobile Devices (안드로이드 모바일 단말에서의 이벤트 수집을 통한 악성 앱 탐지 시스템 설계 및 구현)

  • Ham, You Joung;Lee, Hyung-Woo
    • Journal of Internet Computing and Services
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    • v.14 no.3
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    • pp.35-46
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    • 2013
  • As mobile terminal environment gets matured, the use of Android platform based mobile terminals has been growing high. Recently, the number of attacks by malicious application is also increasing as Android platform is vulnerable to private information leakage in nature. Most of these malicious applications are easily distributed to general users through open market or internet and an attacker inserts malicious code into malicious app which could be harmful tool to steal private data and banking data such as SMS, contacts list, and public key certificate to a remote server. To cope with these security threats more actively, it is necessary to develop countermeasure system that enables to detect security vulnerability existing in mobile device and take an appropriate action to protect the system against malicious attacks. In this sense, this paper aggregates diverse system events from multiple mobile devices and also implements a system to detect attacks by malicious application.

Development of iPod Game Using Cocos2d Engine (Cocos2d 엔진을 사용한 아이팟 게임의 개발)

  • Kim, Jong-Wun;Joo, Bok-Gyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.2
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    • pp.31-38
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    • 2010
  • By the recent success of the iPhone and the App Store, software developers from all over the world challenge to list their applications on the App Store and sell them worldwide. And major mobile companies in Korea are following the Apple by opening open markets to distribute software products running on their mobile devices. In this paper, we describe the development of an action game for iPod 'Hexa-Samkukgi'. The game is developed using Cocos2d engine.

Android based Mobile Device Rooting Attack Detection and Response Mechanism using Events Extracted from Daemon Processes (안드로이드 기반 모바일 단말 루팅 공격에 대한 이벤트 추출 기반 대응 기법)

  • Lee, Hyung-Woo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.23 no.3
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    • pp.479-490
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    • 2013
  • Recently, the number of attacks by malicious application has significantly increased, targeting Android-platform mobile terminal such as Samsung Galaxy Note and Galaxy Tab 10.1. The malicious application can be distributed to currently used mobile devices through open market masquerading as an normal application. An attacker inserts malicious code into an application, which might threaten privacy by rooting attack. Once the rooting attack is successful, malicious code can collect and steal private data stored in mobile terminal, for example, SMS messages, contacts list, and public key certificate for banking. To protect the private information from the malicious attack, malicious code detection, rooting attack detection and countermeasure method are required. To meet this end, this paper investigates rooting attack mechanism for Android-platform mobile terminal. Based on that, this paper proposes countermeasure system that enables to extract and collect events related to attacks occurring from mobile terminal, which contributes to active protection from malicious attacks.

Malicious App Discrimination Mechanism by Measuring Sequence Similarity of Kernel Layer Events on Executing Mobile App (모바일 앱 실행시 커널 계층 이벤트 시퀀스 유사도 측정을 통한 악성 앱 판별 기법)

  • Lee, Hyung-Woo
    • Journal of the Korea Convergence Society
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    • v.8 no.4
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    • pp.25-36
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    • 2017
  • As smartphone users have increased in recent years, various applications have been developed and used especially for Android-based mobile devices. However, malicious applications developed by attackers for malicious purposes are also distributed through 3rd party open markets, and damage such as leakage of personal information or financial information of users in mobile terminals is continuously increasing. Therefore, to prevent this, a method is needed to distinguish malicious apps from normal apps for Android-based mobile terminal users. In this paper, we analyze the existing researches that detect malicious apps by extracting the system call events that occur when the app is executed. Based on this, we propose a technique to identify malicious apps by analyzing the sequence similarity of kernel layer events occurring in the process of running an app on commercial Android mobile devices.

Utilization of Mobile New Media based on Video Curation (동영상 큐레이션 기반 모바일 뉴미디어의 활용)

  • Cho, Kwangmoon
    • Journal of Internet of Things and Convergence
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    • v.6 no.2
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    • pp.51-56
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    • 2020
  • In this paper, we developed a mobile new media solution that enables e-commerce shopping mall operators, band operators, and YouTube creators to create synergies in online and offline promotion by posting related video contents on the media in addition to their own videos. By providing videos in the field of the platform without directly searching for them, it is possible to provide users with a new type of marketing means that can promote their platform while providing interest and information. Prospective creators at home and abroad who produce video can upload their own video in addition to YouTube and afreeca TV, such as the open market for video, and use independent and free charging systems to manage independent customer relationship management(CRM), self-branding, and content management. It will be possible to utilize mobile-based new media equipped with a system.

Growth of Gameday and Strategy in Changing Mobile Environment (게임데이의 성장과 모바일 환경 변화에 따른 대응 전략)

  • Yoo, Byung-Joon;Ahn, Dae-Hwan;Rhee, Cheul
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.7 no.3
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    • pp.143-149
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    • 2012
  • With the increasing use of mobile phones, mobile game is emerging as an entertainment for move. Furthermore, smart phone is widely spread, so mobile game market is rapidly growing. According to "Republic of Korea 2010 Games White Paper" mobile game market is growing annual average 10% or more, and is expected to reach $ 9.8 billion in 2011. It is almost doubled compared to 2007. It became possible to realize complicated high-capacity game with mobile phone developed to smart phone. And at the same time, mobile game is associated with Social Network Services (SNS) and is worldwide growing as a part of 'mobile life'. Apple launched an application open market, App Store, in 2008, and mobile game industry welcomed an innovative turning point. Global smart phone application market (App Store) is opened, so Gameday is able to launch mobile games easily to the global market getting out of the domestic market. In addition, Apple App Store has the structure of sharing their revenue with the developer with 7 to 3 which is more favorable terms for the developer compared to supply mobile contents to the mobile carrier who monopolized the market in the past. The largest proportion of the current App Store application is game, and Gameday has the opportunity to make a significant leap forward by keeping pace with the new environment changes.

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Cloud based Android Mobile Malware Detection Using Stage by Stage Analysis (단계적 분석 기법을 이용한 클라우드 기반 모바일 악성코드 탐지)

  • Lee, Jina;Min, Jae-Won;Jung, Sung-Min;Chung, Tai-Myoung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.1076-1079
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    • 2012
  • 스마트폰의 사용이 생활에 필수적인 요소가 되었다. 스마트폰 특징의 가장 핵심적인 부분이 다양한 콘텐츠를 사용자의 취향에 맞게 선택 할 수 있다는 점이기에 스마트폰의 콘텐츠 시장 또한 빠르게 커지고 있다. 오픈 마켓인 안드로이드의 특성 상 누구나 어플리케이션을 만들어 원하는 곳에 배포할 수 있고 어플리케이션을 다운받을 수 있는 소스도 한정되어 있지 않기 때문에 스마트폰 보안을 위협하는 악의적인 어플리케이션에 노출되기 쉽다. 개인적인 정보가 저장되어 있는 핸드폰의 특징 상 악성코드에 노출 될 경우 전화번호부 유출로 인한 인한 스팸이나 피싱에서 크게는 금융정보 유출까지, 입을 수 있는 피해가 크다. 이를 방지하기 위해 클라우드 컴퓨팅을 이용해 단계적으로 악의적인 어플리케이션을 걸러 내고 클라우드 서버에 어플리케이션 실행 환경을 제공함으로써 사용자의 기기를 안전하게 보호 할 수 있는 시스템을 제안한다.

Bottlenecks in Building an Online Customer Base: A Experimental Field Study on Viral Marketing (온라인 고객 기반 확보의 장애 요인: 바이럴 마케팅의 현장 실험 연구)

  • Park, Sunju;Chung, Seungwha;Pyo, Na Sung;Hwang, Soonki
    • The Journal of the Korea Contents Association
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    • v.19 no.1
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    • pp.682-695
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    • 2019
  • In recent years, using a connected platform, companies have built and implemented a mobile viral marketing strategy to attract new customers and to have long-term relationships with existing customers. The emergence of interactive Web 2.0 has led to an explosive increase in customer engagement, and practitioners have become interested in connected platform to build close relationships with their customers. However, the study on the effectiveness of various customer influx methods using the connected platform that companies utilize for an increase of customer participation is insufficient. Based on the theoretical study of Sashi (2012), this study analyzes the actual mobile viral promotion of company A's open market shopping mall for the purpose of bringing new customers and having a long-term relationship with the new customers[1]. By analyzing the customer engagement type, the implications for the effectiveness of mobile viral promotion are suggested. First, as a result of the immediate effect of online viral promotion, promotions are partially effective in attracting new customers. Second, as a result of examining the change of customer engagement type in order to find out the long - term effect of online viral promotion, it was found that in most cases, new customers were not become satisfied customers and, Laggard Effect, which takes time to become a satisfied customer, has been confirmed.

Free Contents Aggregation System for IPTV Service (IPTV 서비스를 위한 프리콘텐츠 수집시스템)

  • Kang, Young-Man;Han, Soonhee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.10
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    • pp.1361-1370
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    • 2018
  • With the advent of OTT, the new concept of content delivery service is growing interest in the market, the development of appropriate equipment and application program is needed. In order to provide OTT service, a system to receive UHD broadcast to collect free content is needed. In this study, we designed an OTT service providing system that operates on 4K UHD video adapter hardware capable of IPTV service. First, we analyzed the situation to provide video free contents service and implemented a system to collect free contents. To validate the research and to make practical use of it, we have developed a mobile program for free content service and distributed it through the Google App Store. It is also installed in an OTT box with the ability to provide free content on the open market and is in service in several countries including Brazil.