• Title/Summary/Keyword: 모델 이해

Search Result 2,815, Processing Time 0.03 seconds

New Landscape of Poverty Management in Land Information System (토지정보를 이용한 빈곤관리의 모델)

  • Liou, Jae-Ik;Oh, Min-Soo;Shin, Young-Chul
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.5 no.1
    • /
    • pp.1-19
    • /
    • 2002
  • Estimation and indication for spatial distribution of living quality and poor condition associated with land and house's access as a basic human need has been imperative questions and predicaments while it is required to boost digital economic development and consolidate social maturity. Although modern IT and sophisticated GIS/LIS technologies are used to examine spatial analysis of population location-patterns, land uses and development, and environmental degradation, etc, it still might remain immature step to figure out the causations and results of poverty in space and time. In this research, a new approach to poverty management is explicated by using 6 parameters as a major tool for assisting poverty monitoring concerning the poor who are very unpredictable in space and could be regarded as renegades in the Internet age. In addition, it expounds a new approach and conceptual idea for poverty management to notify spatial location of the digital divide when poverty reduction is closely concerned with sustainable goal of land information.

  • PDF

Engagement Level Simulator Development for Wire-Guided Torpedo Performance Analysis (선유도어뢰 전술 효과도 분석을 위한 교전수준 모델 개발 연구)

  • Cho, Hyunjin
    • Journal of the Korea Society for Simulation
    • /
    • v.27 no.1
    • /
    • pp.33-38
    • /
    • 2018
  • This paper introduces the simulation concepts and technical approach of wire-guided torpedo performance analysis simulator, as a consequence, provide a framework for understanding overall attack procedures and effectiveness of tactics to torpedo operator. It described the mathematical models of simulation components and weapon engagement principle, especially it derived the closed-form solution of time consumption and leading angle problem of torpedo attack situation based on geographical assumption. In addition, it adopted the proportional navigation guidance at final stage of torpedo attack and also consider the tradeoff relation between target ship speed(propeller noise level) and detection probability, so that it improves the fidelity of physical realism. Simulator is developed with high degree of freedom in the perspective of tactical situation, and it helps user to understand the overall situation and tactical effectiveness.

Delphi Study on Game Content Valuation Model Element Extraction and Analysis (게임 컨텐츠 가치 평가 모델 분석 및 요소 추출에 관한 연구)

  • Lee, Sung Tae;Cho, Ok Hue
    • Journal of the Korean Society for Computer Game
    • /
    • v.31 no.4
    • /
    • pp.145-155
    • /
    • 2018
  • This study aims to extract additional elements to the existing game value evaluation using Delphi technique to 23 game experts. As a result of reviewing the characteristics of the development model using the evaluation model of the existing game contents, it was found that the evaluation factor was selected when selecting the content. The Delphi analysis was conducted two times, the first was the expert FGI and the second was the Delphi questionnaire. More detailed elements were presented in the related items such as results, technology transfer and dissemination, and details for promoting commercialization. Through focus group interviews, we extracted additional factors and predicted market size, growth potential, regulatory and market appeal and risk through market analysis of content success in the game industry. This will allow the industry to understand market size, growth potential, regulation, market appeal and risk through a market analysis of its success targets. This study suggests that the proposed evaluation factors can be applied to the entire game and cultural contents industry and will also help to construct market factors such as market value evaluation of contents, goal and goal setting, selection of entry method, and strategic factors.

Factors Influencing Social and Economic Performance of Social Enterprises (사회적기업의 사회적·경제적 성과에 미치는 영향요인: 사회적미션, 고객지향성, 사회적네트워크, 비즈니스모델)

  • Kim, Hyeong-Min
    • Journal of Digital Convergence
    • /
    • v.19 no.12
    • /
    • pp.1-9
    • /
    • 2021
  • The purpose of this study is to present the necessary success strategies for the social economy ecosystem and social enterprise stakeholders by empirically examining the structural relationship of factors that affect the sustainable dual performance of social enterprises. Through previous studies, hypotheses and research models were established for the performance factors of social enterprises, and hypothesis testing was performed using PLS-Structural Equation Modeling on 92 sample data collected from the survey. As a result of the analysis, it was found that the social mission, customer orientation, and social network set as performance factors all had a significant positive (+) effect on social performance. In addition, social performance had a significant (+) effect on economic performance by mediating customer orientation and social network excluding social mission, and it was found that the business model strengthened this relationship. In addition to the theoretical significance of demonstrating the structural influence of social enterprise performance factors through this study, practical implications can be found in that it suggests factors that social entrepreneurs should focus on for growth and performance creation.

A Study on Control System Cyber Security Education & Training Method (제어시스템 사이버 보안 교육훈련 방안 연구)

  • Kim, Kyeong-Ho;Maeng, YounJae;Jang, MoonSu;Ryou, Jae-Cheol
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.29 no.3
    • /
    • pp.645-656
    • /
    • 2019
  • As the number of cyber threats to control systems increases, the need for control system cyber security is also increasing. Currently, various cyber security related education and control system education are being conducted. However, it does not fully reflect the characteristics of the control system and the characteristics of the participants. In this paper, we propose a training system and technique to enhance the control system cyber security capability. To this end, we analyze the limitations of existing security education. Based on the results, we develop a control system training environment model based on the IEC62443 Standard and develop an ARCH based training method.

A Study on HSTPA Model for Improvement of Emergency Response Training for Ships (선박의 비상대응훈련 개선을 위한 HSTPA 모델에 관한 연구)

  • Han, Ki-Young;Jung, Jin-ki;Ahn, Young-Joong
    • Journal of the Korean Society of Marine Environment & Safety
    • /
    • v.25 no.4
    • /
    • pp.441-447
    • /
    • 2019
  • Since emergency response training for maritime safety and safety education of maritime education institutions are conducted based on the set scenarios and education contents, there are limitations in the reduction of human error and response to various situations. Although there is a need for improvement, there is no way to improve response capabilities by assessing existing education training and securing diversity in situations. This study proposes a theoretical procedure analyzer method to model the diversity of situations for the improvement of emergency response training. This paper defines the human and system theoretical procedure analysis model (HSTPA) based on the organic relationship of the source and system. The limitations of the existing training were derived by analyzing the errors that each component could produce and applying them to the fire response training scenarios requiring vertical reporting systems and responses. The segmentation and inspection of training scenario considerations applying the proposed HSTPA model is believed to help create diverse and realistic scenarios in emergency response training and education, and improve the situation judgment understanding and response capabilities of the subjects.

A study on basic software education applying a step-by-step blinded programming practice (단계적 블라인드 프로그래밍 실습과정을 적용한 소프트웨어 기초교육에 관한 연구)

  • Jung, Hye-Wuk
    • Journal of Digital Convergence
    • /
    • v.17 no.3
    • /
    • pp.25-33
    • /
    • 2019
  • Recently, universities have been strengthening software basic education to be active in the era of the fourth industrial revolution. Non-majored students need a variety of teaching methods because they have low knowledge of programming or a lack of connectivity with major courses. Therefore, in this paper, a learning model applying the step-by-step blind programming practice based on the Demonstration Modeling Making model was designed and applied to the actual lecture. As a result of analyzing the problem solving ability of the learner, it was confirmed that the learner's self - solving ratio increased as parking progressed. In the following study, it is necessary to analyze the learner's learning results in various aspects and to study effective teaching methods according to the difficulty of the learning contents.

Using similarity based image caption to aid visual question answering (유사도 기반 이미지 캡션을 이용한 시각질의응답 연구)

  • Kang, Joonseo;Lim, Changwon
    • The Korean Journal of Applied Statistics
    • /
    • v.34 no.2
    • /
    • pp.191-204
    • /
    • 2021
  • Visual Question Answering (VQA) and image captioning are tasks that require understanding of the features of images and linguistic features of text. Therefore, co-attention may be the key to both tasks, which can connect image and text. In this paper, we propose a model to achieve high performance for VQA by image caption generated using a pretrained standard transformer model based on MSCOCO dataset. Captions unrelated to the question can rather interfere with answering, so some captions similar to the question were selected to use based on a similarity to the question. In addition, stopwords in the caption could not affect or interfere with answering, so the experiment was conducted after removing stopwords. Experiments were conducted on VQA-v2 data to compare the proposed model with the deep modular co-attention network (MCAN) model, which showed good performance by using co-attention between images and text. As a result, the proposed model outperformed the MCAN model.

A Case Study of Artificial Intelligence Convergence Education using Entry in Elementary School (초등학교에서의 엔트리를 활용한 인공지능 융합 교육 사례)

  • Han, Kyujung;Ahn, Hyeongjun
    • Journal of Creative Information Culture
    • /
    • v.7 no.4
    • /
    • pp.197-206
    • /
    • 2021
  • This study is a case of convergence education using the AI model of entry in elementary schools. The subject is English, and the class was conducted based on the image learning model among the convergence activities with the art department drawing and the AI model of the entry. In order to effectively achieve the learning goals of speaking and writing in English education. The class was designed by combining art and SW. Students experienced communication using AI, improved confidence, and were able to improve creativity and communication skills by expressing not only listening and speaking but also expressing through various media such as pictures and photos. In addition, in order to find out the effectiveness of the class, a survey was conducted on students and the results were analyzed. As a result of the analysis, it was found that it had a positive effect on students' participation rate, degree of understanding AI after class, interest in AI, satisfaction with AI classes.

A Study on the Data Literacy Education in the Library of the Chat GPT, Generative AI Era (ChatGPT, 생성형 AI 시대 도서관의 데이터 리터러시 교육에 대한 연구)

  • Jeong-Mee Lee
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.57 no.3
    • /
    • pp.303-323
    • /
    • 2023
  • The purpose of this study is to introduce this language model in the era of generative AI such as ChatGPT, and to provide direction for data literacy education components in libraries using it. To this end, the following three research questions are proposed. First, the technical features of ChatGPT-like language models are examined, and then, it is argued that data literacy education is necessary for the proper and accurate use of information by users using a service platform based on generative AI technology. Finally, for library data literacy education in the ChatGPT era, it is proposed a data literacy education scheme including seven components such as data understanding, data generation, data collection, data verification, data management, data use and sharing, and data ethics. In conclusion, since generative AI technologies such as ChatGPT are expected to have a significant impact on users' information utilization, libraries should think about the advantages, disadvantages, and problems of these technologies first, and use them as a basis for further improving library information services.