• Title/Summary/Keyword: 면대면 환경

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A Study on the Facial or Nonfacial Negotiation Strategy by Using Smartphones (스마트폰을 활용한 비면대면 협상전략 연구)

  • Eum, Yeong-Cheol
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.237-238
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    • 2016
  • 본 연구는 스마트폰을 활용한 비면대면 협상 전략을 연구한 것이다. 컴퓨터와 인터넷의 발달로 인해 비즈니스 환경은 급변하고 있다. 전통적인 면대면 협상전략이 주로 오프라인적 관점에서 연구된 것이라면, 스마트폰을 활용한 비면대면 협상전략은 미디어를 활용한 온라인적 관점에서 연구된 것이다. 논의 결과 스마트폰을 활용한 비면대면 협상 전략은 미디어를 활용한 간접적인 협상으로 면대면 협상 전략의 장점을 극대화한 것으로 볼 수 있다.

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The Effect of Fare-To-Fare Communication Situation on New Media Uses (면대면 커뮤니케이션 환경이 새로운 대인커뮤니케이션 매체 이용에 미치는 영향: 인터넷, 이동전화를 중심으로)

  • Bae, Jin-Han
    • Korean journal of communication and information
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    • v.23
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    • pp.47-77
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    • 2003
  • Despite the near ubiquity of mobile phone and internet, the 'meta research' that deals with face-to-face(FTF), mobile phone and internet together as interpersonal media is very rare in Korea. This study begin with the purpose of fair repositioning of mobile phone and internet in Korean's interpersonal communication horizon. To accomplish this purpose, We examined the effect of face-to-face communication situation on uses of mobile phone and internet as interpersonal communication media. The related raw data were collected from on-line survey process, and statistically analyzed. The result showed that persons who are more troublesome in FTF communication because of their timidness or personality problem are more restricted in human communication network via mobile phone and internet than the others who are not. And more 'addicted' in internet use and more active in trying another personality(Persona) in cyber space. And more shrunk in meeting and conversation with family members and friends after internet adoption.

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The Learning Stress, Immersion and Satisfaction in FTF and NFTF Classes of Major Subjects in Junior College

  • Gyeoung-Ran, Moon
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.3
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    • pp.91-100
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    • 2023
  • This study is a case study comparing and examining the effects of non-face-to-face(NFTF) classes in the 2021-2 semester and face-to-face(FTF) classes in the 2022-2 semester on learning immersion, learning stress, and learning satisfaction. The learning immersion and learning satisfaction of 240 students were analyzed in NFTF and FTF classes of department S of C junior college where the same textbook, same subject, and same professor were taught. For data processing, SPSS Ver. 23.0 was used. The data is used to measure reliability by Cronbach's α, t-test, Pearson's correlation coefficient, and multiple regression analysis. The results of this study are as follows. First, learners' learning immersion was higher in FTF than NFTF classes among engineering major subjects. Second, it was found that there was a difference in learning stress according to the types of FTF and NFTF classes in engineering major subjects. Third, it was found that there were differences in practice content, communication, and task performance of sub-factors of learning satisfaction according to FTF and NFTF class types in engineering major subjects. In conclusion, it was found that FTF classes had a more positive effect on learning immersion and satisfaction, and NFTF classes had a more negative effect on learning stress.

Development and Application of Blended Learning Strategy for Collaborative Learning (협력학습을 위한 혼합학습 전략 개발 및 적용)

  • Ku, Jin-Hui;Choi, Won-Sik
    • 대한공업교육학회지
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    • v.34 no.2
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    • pp.267-285
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    • 2009
  • The collaborative learning has been considered as an efficient teaching model and under the recent basic learning environment, even face-to-face classroom circumstance rapidly increases the courses of blended learning which utilize the merits of e-learning environment. Nonetheless, the study on the strategy for systematic blended learning is quite scarce. In this study, the survey was done for developing the blended learning strategy, based on the collaborative learning model at the face-to-face environment and judging the satisfaction on the courses which the model was applied to. The survey consists of demographic questions, satisfaction in the whole courses, satisfaction in the collaborative learning under the blended learning environment and satisfaction in the blended learning strategy and support tools applied to each step of the learning. The result of this study is as follows. First, in response to the question that the blended learning can complement the face-to-face classroom courses, the respondents represented average 4.09 at 5-point Likert scale. And to the question whether the collaborative learning is more efficient under the blended learning environment than the face-to-face classroom, the response corresponds to 4.06 scale on the average. Second, as for the satisfaction in the blended learning strategy and support tools applied to the each step of the blended learning, the satisfaction degree is analyzed as high as over 4.0 on the average toward all the questions. Third, regarding the support tools used for the blended learning strategy, the learners consider the tools as most helpful in order of chatting, team community, mail & note and archive. Lastly, I would like to suggest that the study result should be highly reflected in constructing the collaborative learning module of learning control system in the future.

A Study on Blended Collaborative Learning System of Web Community-based for Self Directed Learning (자기주도적 학습 역량 강화를 위한 웹 기반 온.오프라인 연계 협력 학습활동 시스템 적용)

  • Cho, Jae-Wan;Kim, Eun-Kyung
    • 한국정보교육학회:학술대회논문집
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    • 2006.08a
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    • pp.231-243
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    • 2006
  • 웹 커뮤니티 기반 온 오프라인 연계 자기주도 학습모형은 일반적으로 전통적인 면대면 교육방식이 갖고 있던 시간과 공간상의 제약 및 상호작용성의 한계를 극복하려던 e-Learning의 노력에서 한 걸음 더 나아가, e-Learning 교육 방식에 전통적인 면대면 교육방식이 갖고 있는 교육적 장점을 결합, 적절히 활용함으로써 학습효과를 극대화하기 위한 학습전략-소위 Blended Learning이다. 이에 이 논문에서는 교실이라는 제한된 범위를 넘어 다른 지역, 다른 학습자끼리 공동 관심사항에 대해 각기 자료를 검색하고, 취합하여 결과물을 공유하는 시스템을 적용하였다. 이 연구는 많은 사람들과의 연계를 통해 지기주도적 상호작용을 활성화한다는 점 이외에도 전문가 집단의 도움을 쉽게 받을 수 있으며 서로 다른 환경과 문화에 대해 통찰할 수 있는 기회를 제공해 준다는 점에서 의의가 있다.

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The Effect of Blended Learning on Learning Achievement of Computer Education in High School (고등학교 전산교육에서 블렌디드 학습이 학업성취도에 미치는 효과)

  • Seo, In-Soon;Kim, Sung-Wan;Seo, Jeong-Man
    • KSCI Review
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    • v.15 no.1
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    • pp.111-116
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    • 2007
  • 본 연구는 전자교육(e-Learning)과 집합교육의 장단점을 상호보완하는 교육형태인 블렌디드 학습(blended learning)이 고등학교 전자계산의 학습성취에 미치는 효과성을 검증하는데 목적이 있다. 이 목적을 달성하고자, 블렌디드 학습모형을 도출하고 이를 토대로 온라인 학습환경을 구축하고, 경기도내 C고등학생 136명을 대상으로 실험집단(68명)과 비교집단(68명)을 구성했다. 두 집단을 대상으로 블렌디드 학습(실험집단)과 전통식 면대면 교실학습(비교집단)을 실시한 결과, 블렌디드 학습에서의 학업성취도가 전통적인 면대면 집합학습보다 더 높은 것으로 나타났다(t=-3.16, p=.0019). 이러한 결과는 블렌디드 학습이 전자계산 학습의 효과성에 긍정적인 결과를 가져다 줄 가능성을 보여 준 것으로, 블렌디드 학습이 기존 전자교육의 단점을 보완해 주는 대안적인 교수 학습방법으로 사용될 수 있음을 시사해 준다.

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Design and Implementation of Hybrid Coaching System based on Web Service for College Career Guidance (진로 지도를 위한 웹서비스 기반의 하이브리드 코칭 시스템 설계 및 구현)

  • JIN, Wen-Quan;Koh, Eun-Hyeon;Kim, Do-Hyeun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.5
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    • pp.1-7
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    • 2015
  • Recently, a coaching helps individual to lead and maximize performance. Generally there is a face to face coaching at the current spot of education, and the e-coaching is on the rise. And the face-to-face coaching means that coach and the coachee come face to face directly. And, the effective coaching method is required to supply the weakness and to maximize the strength of the e-coaching using the Internet. Accordingly, we are studying a hybrid coaching to overcome the difficulty and the limit of face-to-face coaching and online coaching. In this paper, we design and implement the career coaching system to provide the face-to-face coaching and the e-coaching for coachee based on the Web service on the Internet. We provide the hybrid coaching using Web service based on the Restful and connect with the database based on the Web to save and manage the profiles and the coaching history of the coach and the coachee. Proposed hybrid coaching system for coachee career improves remote accessibility between the coach and the coachee. This system provides the interaction without the limit of the time and the space, and overcomes the limit of the traditional face-to-face coaching on the online environment.

Improved Authentication Protocol between Wired and Wireless Device (유무선 장치간의 인증된 채널 설정 프로토콜)

  • 양종필;서철;이경현
    • Proceedings of the Korea Multimedia Society Conference
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    • 2004.05a
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    • pp.29-32
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    • 2004
  • 무선 네트워킹 기술의 발전으로 인하여 무선환경에서의 안전한 상거래 및 뱅킹업무에 대한 요구가 점차적으로 증가하고 있다. 통신 당사자간의 인증 문제는 면대면 방식이 아닌 무선 환경에서는 안전한 m-business를 위한 필수적인 선결 조건이라 할 수 있다. 본 논문에서는 무선환경에서 가용한 인증된 채널을 설정할 수 있는 프로토콜을 제안하고자 한다. 제안 프로토콜은 통신 당사자들 사이의 상호 신분확인을 위한 인증서 교환시에 인증서 취소 상태의 검증에 대한 대역폭소모를 최소화하며, 통신 당사자들 사이의 종단간의 인증된 채널 설정이 가능하다.

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Development of an Online Support System for Cooperative and Creative Problem Solving (협동·창의척 문재해결을 위한 온라인 지원시스템 개발)

  • Lee, Yuna;Lee, Sang Soo
    • The Journal of Korean Association of Computer Education
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    • v.11 no.5
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    • pp.19-32
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    • 2008
  • It is necessary to study creative problem solving(CPS) in cooperative level because numerous studies have reported that group approaches to CPS are more effective than individual approaches. There are also lots of researches that an online environment is effective to promote cooperative interactions among group members. Therefore, the purpose of this study is to develop an online support system for cooperative and creative problem solving. First, in this paper we created an integrated CPS model from existing CPS models. Second, we designed principles of an online cooperative CPS(CCPS) based on the integrated CPS model. Third, we developed an online support system for the cooperative CPS. Lastly, we conducted formative evaluations of the developed system and suggested ideas for improvement of the system. The developed system provides an effective and efficient online learning environment for CCPS. CCPS means the cooperative thinking processes to solve certain problems through identifying problems, stating problems, reviewing the data related withe the problems, producing creative ideas and making group decisions related with the solutions.

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