• Title/Summary/Keyword: 메타성

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A Study on the intentions of early users of metaverse platforms using the Technology Acceptance Model (기술수용모델을 활용한 메타버스 플랫폼 초기 이용자들의 이용 의도에 관한 연구)

  • Park, Sunkyung;Kang, Yoon Ji
    • Journal of Digital Convergence
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    • v.19 no.10
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    • pp.275-285
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    • 2021
  • The purpose of this study is to empirically identify the process of technology acceptance of the metaverse, a virtual world-based platform that has attracted attention due to the 4th industrial revolution and the COVID-19 pandemic. The technology acceptance model (TAM) was used to identify factors affecting the use of the metaverse platforms and to analyze the causal relationship among these factors. For research, a survey was conducted on ordinary adult men and women and was analyzed using a structural equation model. The study found that perceived pleasure, interactivity, self-efficacy, and social influence had a positive effect on perceived ease-of-use. Interactivity and social influence had a statistically significant effect on perceived usefulness. The relationship between perceived ease-of-use and perceived usefulness was not statistically significant, but both perceived ease-of-use and perceived usefulness had a significant effect on positively forming attitudes toward metaverse. Lastly, favorable attitudes toward the metaverse platform had a positive effect on the intention to continue using it. Through this study, it was possible to identify the factors affecting the intention to use the metaverse and to confirm the causal relationship between the factors. A deeper understanding of users may be obtained in future if the research subject can be expanded and investigated with various factors.

A Meta Analysis of Innovation Diffusion Theory based e-Commerce Environment in Korea (국내 전자상거래 환경에서 혁신확산이론 선행연구에 관한 메타분석)

  • Nam, Soo-Tai;Jin, Chan-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.147-148
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    • 2017
  • 빅데이터 분석은 데이터베이스에 잘 정리된 정형 데이터뿐 아니라 인터넷, 소셜 네트워크 서비스, 모바일 환경에서 생성되는 웹 문서, 이메일, 소셜 데이터 등 비정형 데이터를 효과적으로 분석하는 기술을 말한다. 메타분석은 여러 실증연구의 정량적인 결과를 통합과 분석을 통해 전체 결과를 조망할 수 있는 기회를 제공하는 통계적 통합 방법이다. 전자상거래 연구에서 혁신확산에 영향을 미치는 요인으로 상대적 이점, 적합성, 복잡성, 시험 가능성, 관찰 가능성, 편리성 그리고 커뮤니케이션 채널을 외부 요인으로 설정된 연구를 대상으로 하고자 한다. 다음으로 국내 주요 학회지에 게재된 혁신확산이론 관련연구에서 어떠한 요인들을 사용하고 있고 또한 이러한 외부요인들이 종속변수에 어느 정도의 설명력을 가지는지를 메타분석을 통해 알아보고자 한다. 이러한 연구모델을 바탕으로 학문적 실무적 의의를 논의하고자 한다.

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문자 인식에서의 Fuzzy Membership Function

  • Yang, Sun-Seong;Nam, Gi-Dong;Kim, Yeong-Jong;Lee, Gyun-Ha
    • Annual Conference on Human and Language Technology
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    • 1990.11a
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    • pp.191-198
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    • 1990
  • 본 논문에서는 문서 자동 인식 시스템에서 다중 카테고리로 모호하게 인식되어 질 수 있는 조합 심볼을 하나의 메타 심볼로 간주하고, 이 심볼을 fuzzy set theory에 기초를 두어 분석을 하였다. 분석 과정에서는 메타 심볼이 갖는 프리미티브들의 기울기와 길이, 프리미티브들간의 연결 및 프리미티브의 위치등의 어트리뷰트들을 이용하였다. 모호성을 내재하고 있는 메타 심볼들을 ACS(Ambiguous Category Set)의 원소로 간주하였으며, ACS의 원소들은 모호성의 원인을 제공하는 부분패턴들을 공동으로 포함하고 있다. 부분패턴을 구성하고 있는 프리미티브를 분리하여 어트리뷰트 값을 측정하고, 정의한 MF(Membership 함수)의 파라메터로 사용하였다. MF에서 얻어진 MFV(Membership Function Value)는 모호한 메타 심볼이 어떤 카테고리로 분류될 수 있는지를 나타내도록 하였다.

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The Effect of Metaverse Presence on Intention to Continuous Use Through User Motivation: Moderating Effect of Normative Interpersonal Influence (메타버스 실재감이 사용자의 이용 동기를 통해 지속적 이용의도에 미치는 영향: 규범적 대인 민감성의 조절 효과)

  • Hwang, Inho;Kim, Jin soo;Lee, IL Han
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.17 no.3
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    • pp.119-133
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    • 2022
  • The COVID-19 pandemic is rapidly changing the behavior of members of society. Typically, the strong contagious power of the virus minimizes interaction between people in the real world, and they keep interaction activities to a minimum through online activities. Recently, as people demand online activities that enhance a sense of reality, the metaverse, which strengthens the 3D technology-centered sense of presence capability, is being chosen by people. The purpose of this study is to suggest a strategic direction for the establishment of the metaverse business model of startups by presenting factors for users' use and gratification of the metaverse. In detail, this study proposes the motivation for using the metaverse by reflecting the uses and gratification theory, and suggests a method to strengthen the motivation for the metaverse by reflecting the presences provided by the metaverse plotform and individual characteristics (normtive interpersonal influence). We surveyed people over 20 years of age who experienced metaverse and obtained 314 samples. In addition, we conducted the main effect analysis using the structural equation model and the moderating effect analysis using Process 3.1. As a result of hypothesis testing, we confirmed that metaverse presence (telepresence, social presence) has a positive effect on intention to continuous use by increasing metaverse's use and satisfaction factors (information, enjoyment, social interactivity). In addition, we found that individuals' normative interpersonal influence moderated the positive relationship between uses and gratification factors(enjoyment and social interactivity) intention to continuous use. Our study suggests strategies for establishing a user-centered business model for companies related to the metaverse.

Meta- Analysis on the Effectiveness Research of Drama Program for Early Children (유아를 위한 연극프로그램의 효과성에 관한 메타분석연구)

  • Shin, Dong-In
    • The Journal of the Korea Contents Association
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    • v.18 no.1
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    • pp.551-560
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    • 2018
  • The purpose of this study was to examine the effectiveness of drama program for early children by using method of meta-analysis. For the purpose of the study, master's theses, doctoral dissertations, and journal articles published in Korea up to April, 2017 were systematically reviewed. As a result, a total of 39 studies were eligible for the inclusion criteria. The mean effect sizes and test for homogeneity of effect size(Q-statistic) were analyzed by using Comprehensive Meta-Analysis software 2.0. The main findings of the study were as follows. First, the average effect sizes for drama program were ES=1.922 of verbal expression, ES=1.898 of emotional intelligence, ES=1.558 of creativity, ES= 1.292 of sociability. Second, by analysing the moderate variables of the effect size for drama program, 'age' of verbal expression, creativity and sociability, 'sessions' of verbal expression were statistically significant. Based on the study results, the research and practice implications were discussed.

Effects of Self-Determination Motivation to Learning Flow on in Self-Regulated Learning: Mediating Effect of Metacognition (자기조절학습 환경에서 자기결정성 학습동기가 학습몰입에 미치는 영향: 메타인지의 매개효과)

  • Kim, Jung Hyo;Park, Mi Kyung
    • Journal of the Korea Convergence Society
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    • v.9 no.2
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    • pp.349-357
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    • 2018
  • The purpose of this study was to identify the self-determination motivation on learning flow by college nursing students and the mediation effects of metacognition. A sample of 145 subjects were recruited from two university in G city. And data were collected from Nov 21 to Nov 30, 2016. Data were analyzed using with SPSS 22.0. The factors affecting the learning flow were self-determination motivation, planing and monitoring of metacognition, sex and explanatory power was 66.3%. All of the metacognition factors had a partial mediating effect in the relationship between self-determination motivation and learning flow. This study is to provide basic data to develop the nursing education method to improve learning flow in the field where self regulated learning is increasing.

Properties of the Alkali Activated Mortar According to Metakaolin Replacement Ratio (알칼리 활성화 모르타르의 메타카올린 치환율에 따른 특성)

  • Seo, Dong-Hyeon;Hyung, Won-Gil
    • Journal of the Korea Institute of Building Construction
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    • v.16 no.4
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    • pp.313-320
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    • 2016
  • The aim of this study is to look into the metakaolin replacement ratio of blast furnace slag based alkali activated slag mortar and its mechanical characteristics according to changes in stimulant concentration. Metakaolin has high fineness, and therefore the fluidity becomes lower as the replacement ratio becomes higher. So in this study, a sufficient value of mixing water was provided to secure fluidity for the characteristic experiment, and a different W/B was derived for each specimen in order to make the fluidity identical. A characteristic experiment was conducted according to the mol concentration of NaOH, which was used as the mixing water that affects fluidity. Additionally, compressive strength measurement, observation of inner microstructure through SEM, acid resistance experiment, and neutralization resistance was conducted. The results of this study revealed that for a high concentration NaOH solution to have even fluidity, a high W/B is necessary, and the functions were enhanced, not degraded.

A Study on the Construction and Usability Test of Meta Search System Using Open API (Open API 기반 메타 검색시스템의 사용성 평가에 관한 연구)

  • Lee, Jung-Eok;Lee, Eung-Bong
    • Journal of the Korean Society for information Management
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    • v.26 no.1
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    • pp.185-214
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    • 2009
  • The purpose of this study is aimed to clarify the usefulness of meta search system using Open API of library online catalog by constructing OPAC-based search system using Open API of library online catalog and meta search system using Open API of library online catalog, and comparing the usability of the two experimental search systems. As for usability, on the whole, it was higher in meta search system using Open API of library online catalog than OPAC-based search system using Open API of library online catalog, and there was statistically significant difference. Therefore, if libraries share and use enriched content which is provided through Open API for book search, which is opened by Internet bookstores, search engines and Web portals, it is expected that it will be helpful in enhancing bibliographic data, expanding subject access point, empowering subject search ability, extending meta search service, improving book availability, and reducing catalog cost.

A Study on User Experience of the Metaverse Exhibition: Focusing on Prayer for Life Metaverse

  • Park, Ji-Su;Park, So-Jeong;Park, So-Eun;Shin, Ji-Hye;Rhee, Bo-A
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.11
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    • pp.89-98
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    • 2022
  • Using the extended technology acceptance model, this study aims to quantitatively analyze the user experience with the . In the case of Perceived Usefulness and Perceived Ease of Use, only limited detailed factors have significant impacts on the degree of satisfaction. The degree of satisfaction has positive correlations with the degree of immersion and the variables of Behavioral Intention to Use Metaverse. Although sophisticatedly remediates using digital technology to provide visitors with the sameness of exhibits, exhibition circulation and interaction method, the metaverse exhibition does not acquire the same value of the exhibition. In conclusion, cannot replace , however, it has the potential to offer learning usefulness to visitors with low accessibility to the art museum.

A Study on Architecture for Interoperability Between Metadata Standards : Using RDF (메타데이터간의 상호호환성을 위한 구조 연구 : Resource Description Framework를 중심으로)

  • 김세정;한승희
    • Proceedings of the Korean Society for Information Management Conference
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    • 1998.08a
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    • pp.193-196
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    • 1998
  • 웹 상에 존재하는 상이한 메타데이터들간의 상호호환성을 위해서는 각각의 메타데이터 형식에서 지정하고 있는 다양한 어의, 구조, 구문을 모두 수용할 수 있는 통합된 구조가 필요하다. 본고에서는 이를 위한 방안으로써 개념적 체계를 제시한 워릭구조와 이의 영향을 받아 W3C에서 제안한 RDF를 중심으로 고찰하며, 더블린코어를 RDF로 구현하고자 하는 방안을 모색하고자 한다.

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