• Title/Summary/Keyword: 메모리 효율

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A Real-Time Multiple Circular Buffer Model for Streaming MPEG-4 Media (MPEG-4 미디어 스트리밍에 적합한 실시간형 다중원형버퍼 모델)

  • 신용경;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.1
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    • pp.13-24
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    • 2003
  • MPEG-4 is a standard for multimedia applications and provides a set of technologies to satisfy the needs of authors, service providers and end users alike. In this paper, we suggest a Real-time Multiple Circular Buffer (M4RM Buffer) model, which is suitable for streaming these MPEG-4 contents efficiently. M4RM buffer generates each structure of the buffer, which matches well with each object composing an MPEG-4 content, according to the transferred information, and manipulates multiple read/write operations only by its reference. It divides the decoder buffer and the composition buffer, which are described in the standard, by the unit of frame allocated to minimize the range of access. This buffer unit of a frame is allocated according to the object description. Also, it processes the objects synchronization within the buffer and provides APIs for an efficient buffer management to process the real-time user events. Based on the performance evaluation, we show that M4RM buffer model decreases the waiting time in a buffer frame, and so allows the real-time streaming of an MPEG-4 content using the smaller size of the memory block than IM1-2D and Window Media Player.

Adaptation Techniques of an Object-based MPEG-4 Player to PDA (객체 기반 MPEG-4 재생 기술의 PDA 적응 기법)

  • Kim, Nam-Young;Kim, Sang-Wook
    • Journal of KIISE:Software and Applications
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    • v.33 no.2
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    • pp.220-230
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    • 2006
  • As the computing technique and mobile devices get developed, the demand of multimedia contents for mobile environment has been increased. The multimedia contents provided on PDA has so far been limited to the materials such as video and audio. MPEG-4 is the international standard used for supporting to properly save, communicate multimedia in formation such as video, audio, image, text and two-dimensional object, which can present various, multimedia contents by using adaptation techniques. However, since most MPEG-4 contents are not used for PDA but desktop, it seems not to be played on PDA where needs low power consumption, limited memory capability and GUI, and so on. In this paper, we propose the adaptation techniques, which can present the MPEG-4 contents on PDA, using scene composition with MPEG-4. The proposed scheme consists of three subparts: physical adaptation, variation adaptation and resource adaptation. Physical adaptation adjusts the physical difference of between the authoring environment and playback environment. Event adaptation part transforms events used for desktop to the events used for playback on PDA. The resource adaptation enables efficiency of playback to promote by using the essential information table on BIFS parser. As the proposed scheme is applied to MPEG-4 player, we see that the MPEG-4 contents are efficiently played on PDA.

Space-Time Concatenated Convolutional and Differential Codes with Interference Suppression for DS-CDMA Systems (간섭 억제된 DS-CDMA 시스템에서의 시공간 직렬 연쇄 컨볼루션 차등 부호 기법)

  • Yang, Ha-Yeong;Sin, Min-Ho;Song, Hong-Yeop;Hong, Dae-Sik;Gang, Chang-Eon
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.39 no.1
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    • pp.1-10
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    • 2002
  • A space-time concatenated convolutional and differential coding scheme is employed in a multiuser direct-sequence code-division multiple-access(DS-CDMA) system. The system consists of single-user detectors (SUD), which are used to suppress multiple-access interference(MAI) with no requirement of other users' spreading codes, timing, or phase information. The space-time differential code, treated as a convolutional code of code rate 1 and memory 1, does not sacrifice the coding efficiency and has the least number of states. In addition, it brings a diversity gain through the space-time processing with a simple decoding process. The iterative process exchanges information between the differential decoder and the convolutional decoder. Numerical results show that this space-time concatenated coding scheme provides better performance and more flexibility than conventional convolutional codes in DS-CDMA systems, even in the sense of similar complexity Further study shows that the performance of this coding scheme applying to DS-CDMA systems with SUDs improves by increasing the processing gain or the number of taps of the interference suppression filter, and degrades for higher near-far interfering power or additional near-far interfering users.

A Study on the RFID Biometrics System Based on Hippocampal Learning Algorithm Using NMF and LDA Mixture Feature Extraction (NMF와 LDA 혼합 특징추출을 이용한 해마 학습기반 RFID 생체 인증 시스템에 관한 연구)

  • Oh Sun-Moon;Kang Dae-Seong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.4 s.310
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    • pp.46-54
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    • 2006
  • Recently, the important of a personal identification is increasing according to expansion using each on-line commercial transaction and personal ID-card. Although a personal ID-card embedded RFID(Radio Frequency Identification) tag is gradually increased, the way for a person's identification is deficiency. So we need automatic methods. Because RFID tag is vary small storage capacity of memory, it needs effective feature extraction method to store personal biometrics information. We need new recognition method to compare each feature. In this paper, we studied the face verification system using Hippocampal neuron modeling algorithm which can remodel the hippocampal neuron as a principle of a man's brain in engineering, then it can learn the feature vector of the face images very fast. and construct the optimized feature each image. The system is composed of two parts mainly. One is feature extraction using NMF(Non-negative Matrix Factorization) and LDA(Linear Discriminants Analysis) mixture algorithm and the other is hippocampal neuron modeling and recognition simulation experiments confirm the each recognition rate, that are face changes, pose changes and low-level quality image. The results of experiments, we can compare a feature extraction and learning method proposed in this paper of any other methods, and we can confirm that the proposed method is superior to the existing method.

Performance Enhancement Architecture for HLR System Based on Distributed Mobile Embedded System (분산 모바일 임베디드 시스템 기반의 새로운 위치정보 관리 시스템)

  • Kim Jang Hwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.12B
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    • pp.1022-1036
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    • 2004
  • In mobile cellular network the ever-changing location of a mobile host necessitates the continuous tracking of its current position and efficient management of location information. A database called Home Location Register(HLR) plays a major role in location management in this distributed environment, providing table management, index management, and backup management facilities. The objectives of this paper are to identify the p개blems of the current HLR system through rigorous analysis, to suggest solutions to them, and to propose a new architecture for the HLR system. In the HLR system, a main memory database system is used to provide real-time accesses and updates of subscriber's information. Thus it is suggested that the improvement bemade to support better real-time facilities, to manage subscriber's information more reliably, and to accommodate more subscribers. In this paper, I propose an efficient backup method that takes into account the characteristics of HLR database transactions. The retrieval speed and the memory usage of the two-level index method are better than those of the T-tree index method. Insertion md deletion overhead of the chained bucket hashing method is less than that of modified linear hashing method. In the proposed backup method, I use two kinds of dirty flags in order to solve the performance degradation problem caused by frequent registration-location operations. Performance analysis has been performed to evaluate the proposed techniques based on a system with subscribers. The results show that, in comparison with the current techniques, the memory requirement is reduced by more than 62%,directory operations, and backup operation by more than 80%.

A Study on the Pixel-Paralled Image Processing System for Image Smoothing (영상 평활화를 위한 화소-병렬 영상처리 시스템에 관한 연구)

  • Kim, Hyun-Gi;Yi, Cheon-Hee
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.39 no.11
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    • pp.24-32
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    • 2002
  • In this paper we implemented various image processing filtering using the format converter. This design method is based on realized the large processor-per-pixel array by integrated circuit technology. These two types of integrated structure are can be classify associative parallel processor and parallel process DRAM(or SRAM) cell. Layout pitch of one-bit-wide logic is identical memory cell pitch to array high density PEs in integrate structure. This format converter design has control path implementation efficiently, and can be utilize the high technology without complicated controller hardware. Sequence of array instruction are generated by host computer before process start, and instructions are saved on unit controller. Host computer is executed the pixel-parallel operation starting at saved instructions after processing start. As a result, we obtained three result that 1)simple smoothing suppresses higher spatial frequencies, reducing noise but also blurring edges, 2) a smoothing and segmentation process reduces noise while preserving sharp edges, and 3) median filtering, like smoothing and segmentation, may be applied to reduce image noise. Median filtering eliminates spikes while maintaining sharp edges and preserving monotonic variations in pixel values.

Bio-sensing Data Synchronization for Peer-to-Peer Smart Watch Systems (피어-투-피어 스마트워치 시스템을 위한 바이오 센싱 데이터 동기화)

  • LEE, Tae-Gyu
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.813-818
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    • 2020
  • Recently, with the rapid increase in technology and users of smart devices, the smart watch market has grown, and its utility and usability are continuously expanding. The strengths of smartwatches are wearable portability, application immediacy, data diversity and real-time capability. Despite these strengths, smartwatches have limitations such as battery limitations, display and user interface size limitations, and memory limitations. In addition, there is a need to supplement developers and standard devices, operating system standard models, and killer application modules. In particular, monitoring and application of user's biometric information is becoming a major service for smart watches. The biometric information of such a smart watch generates a large amount of data in real time. In order to advance the biometric information service, stable peer-to-peer transmission of sensing data to a remote smartphone or local server storage must be performed. We propose a synchronization method to ensure wireless remote peer-to-peer transmission stability in a smart watch system. We design a wireless peer-to-peer transmission process based on this synchronization method, analyze asynchronous transmission process and proposed synchronous transmission process, and propose a transmission efficiency method according to an increase in transmission amount.

Accelerating GPU-based Volume Ray-casting Using Brick Vertex (브릭 정점을 이용한 GPU 기반 볼륨 광선투사법 가속화)

  • Chae, Su-Pyeong;Shin, Byeong-Seok
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.3
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    • pp.1-7
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    • 2011
  • Recently, various researches have been proposed to accelerate GPU-based volume ray-casting. However, those researches may cause several problems such as bottleneck of data transmission between CPU and GPU, requirement of additional video memory for hierarchical structure and increase of processing time whenever opacity transfer function changes. In this paper, we propose an efficient GPU-based empty space skipping technique to solve these problems. We store maximum density in a brick of volume dataset on a vertex element. Then we delete vertices regarded as transparent one by opacity transfer function in geometry shader. Remaining vertices are used to generate bounding boxes of non-transparent area that helps the ray to traverse efficiently. Although these vertices are independent on viewing condition they need to be reproduced when opacity transfer function changes. Our technique provides fast generation of opaque vertices for interactive processing since the generation stage of the opaque vertices is running in GPU pipeline. The rendering results of our algorithm are identical to the that of general GPU ray-casting, but the performance can be up to more than 10 times faster.

A Study of a Rate Limit Method for QoS Guarantees in Ethernet (이더넷에서의 QoS 보장을 위한 대역제한에 관한 연구)

  • Chung, Won-Young;Park, Jong-Su;Kim, Pan-Ki;Lee, Jung-Hee;Lee, Yong-Surk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.2B
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    • pp.100-107
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    • 2007
  • Recently, a study of BcN(Broadband convergence Network) is progressing continuously, and it is important to improve the quality of the service according to subscribers because a scale of network is about to be larger. It is more important to manage QoS(Quality of Service) of all subscribers in layer 2 than layer 3 network since managing it in layer 3 network cost both additional processes and large hardware. Moreover, QoS based on Best-Effort service has been developed because tots of subscribers should use limited resource in BcN. However, they want to be supplied with different service even though they pay more charge. Therefore, it is essential to assign the different bandwidth to subscribers depending on their level of charge. The method of current Rate Limiter limits the bandwidth of each port that does not offer fair service to subscribers. The Rate Limiter proposed in this paper limits bandwidth according to each subscriber. Therefore, subscribers can get fair service regardless of switch structure. This new Rate Limiter controls the bandwidth of subscribers according to the information of learning subscriber and manages maximum performance of Ethernet switch and QoS.

Analysis on Spectral Regrowth of Bandwidth Expansion Module by Quadrature Modulation Error in Digital Chirp Generator (디지털 첩 발생기에서의 직교 변조 오차에 의한 대역 확장 모듈에서의 스펙트럴 재성장 분석)

  • Kim, Se-Young;Sung, Jin-Bong;Lee, Jong-Hwan;Yi, Dong-Woo
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.21 no.7
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    • pp.761-768
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    • 2010
  • This paper presents an effective method to achieve the wideband waveform for high resolution SAR(Synthetic Aperture Radar) using the frequency multiplication technique. And also this paper analyzes the root causes for the spectral regrowth due to 3rd-order intermodulation in chirp bandwidth expansion scheme using quadrature modulator and frequency multipliers. The amplitude and phase imbalance requirement are defined based on the simulation results in terms of quadrature channel imbalance. This minimizes the degradation of range resolution, peak sidelobe ratio and integrated sidelobe ratio. The wideband chirp generator using the frequency multiplier and memory map scheme was manufactured and the compensation technique was presented to reduce the spectral regrowth of SAR waveform by minimizing the amplitude and phase imbalance. After I and Q channel imbalance adjustment, the carrier level reduces -28.7 dBm to -53.4 dBm. Chirp signal with 150 MHz bandwidth at S-band expands to 600 MHz bandwidth at X-band. The sidelobe levels are reduced by about 8 to 9 dB by compensating the amplitude balance between I and Q channels.