• Title/Summary/Keyword: 메모리기반 프레임워크

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An Approach of Scalable SHIF Ontology Reasoning using Spark Framework (Spark 프레임워크를 적용한 대용량 SHIF 온톨로지 추론 기법)

  • Kim, Je-Min;Park, Young-Tack
    • Journal of KIISE
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    • v.42 no.10
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    • pp.1195-1206
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    • 2015
  • For the management of a knowledge system, systems that automatically infer and manage scalable knowledge are required. Most of these systems use ontologies in order to exchange knowledge between machines and infer new knowledge. Therefore, approaches are needed that infer new knowledge for scalable ontology. In this paper, we propose an approach to perform rule based reasoning for scalable SHIF ontologies in a spark framework which works similarly to MapReduce in distributed memories on a cluster. For performing efficient reasoning in distributed memories, we focus on three areas. First, we define a data structure for splitting scalable ontology triples into small sets according to each reasoning rule and loading these triple sets in distributed memories. Second, a rule execution order and iteration conditions based on dependencies and correlations among the SHIF rules are defined. Finally, we explain the operations that are adapted to execute the rules, and these operations are based on reasoning algorithms. In order to evaluate the suggested methods in this paper, we perform an experiment with WebPie, which is a representative ontology reasoner based on a cluster using the LUBM set, which is formal data used to evaluate ontology inference and search speed. Consequently, the proposed approach shows that the throughput is improved by 28,400% (157k/sec) from WebPie(553/sec) with LUBM.

Description Method of Mobile Contents based on MPEG-21 Multimedia Framework (MPEG-21 멀티미디어 프레임워크 기반의모바일 컨텐츠 표현 방식)

  • Kang, Eui-Sun;Park, Dae-Hyuck;Hong, Maria;Lim, Young-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.1 s.39
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    • pp.251-258
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    • 2006
  • When producing a wireless web contents by using wire web contents for PC environment, we should consider how to represent lots of information being suitable with PC environment to wireless devices having narrow performance. Therefore, we propose mobile page editor for manager to select and modify specific contents with the existing wire web page. Also, we try to define an intermediate language based on DID(Digital Item Declaration) of MPEG-21 multimedia framework which defines source of converting information and wireless web contents generating at mobile editor in considering real time service problem when transcoding multimedia information in a web server into wireless device having low resolution, narrow performance of media process, memory, and so on.

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SPARQL Query Processing in Distributed In-Memory System (분산 메모리 시스템에서의 SPARQL 질의 처리)

  • Jagvaral, Batselem;Lee, Wangon;Kim, Kang-Pil;Park, Young-Tack
    • Journal of KIISE
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    • v.42 no.9
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    • pp.1109-1116
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    • 2015
  • In this paper, we propose a query processing approach that uses the Spark functional programming and distributed memory system to solve the computational overhead of SPARQL. In the semantic web, RDF ontology data is produced at large scale, and the main challenge for the semantic web is to query and manipulate such a large ontology with a high throughput. The most existing studies on SPARQL have focused on deploying the Hadoop MapReduce framework, and although approaches based on Hadoop MapReduce have shown promising results, they achieve a low level of throughput due to the underlying distributed file processes. Therefore, in order to speed up the query processes, we suggest query- processing methods that are based on memory caching in distributed memory system. Our approach is also integrated with a clause unification method for propagating between the clauses that exploits Spark join, map and filter methods along with caching. In our experiments, we have achieved a high level of performance relative to other approaches. In particular, our performance was nearly similar to that of Sempala, which has been considered to be the fastest query processing system.

Anomaly detection in blade pitch systems of floating wind turbines using LSTM-Autoencoder (LSTM-Autoencoder를 이용한 부유식 풍력터빈 블레이드 피치 시스템의 이상징후 감지)

  • Seongpil Cho
    • Journal of Aerospace System Engineering
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    • v.18 no.4
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    • pp.43-52
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    • 2024
  • This paper presents an anomaly detection system that uses an LSTM-Autoencoder model to identify early-stage anomalies in the blade pitch system of floating wind turbines. The sensor data used in power plant monitoring systems is primarily composed of multivariate time-series data for each component. Comprising two unidirectional LSTM networks, the system skillfully uncovers long-term dependencies hidden within sequential time-series data. The autoencoder mechanism, learning solely from normal state data, effectively classifies abnormal states. Thus, by integrating these two networks, the system can proficiently detect anomalies. To confirm the effectiveness of the proposed framework, a real multivariate time-series dataset collected from a wind turbine model was employed. The LSTM-autoencoder model showed robust performance, achieving high classification accuracy.

An efficient acceleration algorithm of GPU ray tracing using CUDA (CUDA를 이용한 효과적인 GPU 광선추적 가속 알고리즘)

  • Ji, Joong-Hyun;Yun, Dong-Ho;Ko, Kwang-Hee
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.469-474
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    • 2009
  • This paper proposes an real time ray tracing system using optimized kd-tree traversal environment and ray/triangle intersection algorithm. The previous kd-tree traversal algorithms search for the upper nodes in a bottom-up manner. In a such way we need to revisit the already visited parent node or use redundant memory after failing to find the intersected primitives in the leaf node. Thus ray tracing for relatively complex scenes become more difficult. The new algorithm contains stacks implemented on GPU's local memory on CUDA framework, thus elegantly eliminate the problems of previous algorithms. After traversing the node we perform the latest CPU-based ray/triangle intersection algorithm 'Plucker coordinate test', which is further accelerated in massively parallel thanks to CUDA. Plucker test can drastically reduce the computational costs since it does not use barycentric coordinates but only simple test using the relations between a ray and the triangle edges. The entire system is consist of a single ray kernel simply and implemented without introduction of complicated synchronization or ray packets. Consequently our experiment shows the new algorithm can is roughly twice as faster as the previous.

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Design and Implementation of Distributed In-Memory DBMS-based Parallel K-Means as In-database Analytics Function (분산 인 메모리 DBMS 기반 병렬 K-Means의 In-database 분석 함수로의 설계와 구현)

  • Kou, Heymo;Nam, Changmin;Lee, Woohyun;Lee, Yongjae;Kim, HyoungJoo
    • KIISE Transactions on Computing Practices
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    • v.24 no.3
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    • pp.105-112
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    • 2018
  • As data size increase, a single database is not enough to serve current volume of tasks. Since data is partitioned and stored into multiple databases, analysis should also support parallelism in order to increase efficiency. However, traditional analysis requires data to be transferred out of database into nodes where analytic service is performed and user is required to know both database and analytic framework. In this paper, we propose an efficient way to perform K-means clustering algorithm inside the distributed column-based database and relational database. We also suggest an efficient way to optimize K-means algorithm within relational database.

Ontology and Sequential Rule Based Streaming Media Event Recognition (온톨로지 및 순서 규칙 기반 대용량 스트리밍 미디어 이벤트 인지)

  • Soh, Chi-Seung;Park, Hyun-Kyu;Park, Young-Tack
    • Journal of KIISE
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    • v.43 no.4
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    • pp.470-479
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    • 2016
  • As the number of various types of media data such as UCC (User Created Contents) increases, research is actively being carried out in many different fields so as to provide meaningful media services. Amidst these studies, a semantic web-based media classification approach has been proposed; however, it encounters some limitations in video classification because of its underlying ontology derived from meta-information such as video tag and title. In this paper, we define recognized objects in a video and activity that is composed of video objects in a shot, and introduce a reasoning approach based on description logic. We define sequential rules for a sequence of shots in a video and describe how to classify it. For processing the large amount of increasing media data, we utilize Spark streaming, and a distributed in-memory big data processing framework, and describe how to classify media data in parallel. To evaluate the efficiency of the proposed approach, we conducted an experiment using a large amount of media ontology extracted from Youtube videos.

Optimizing Skyline Query Processing Algorithms on CUDA Framework (CUDA 프레임워크 상에서 스카이라인 질의처리 알고리즘 최적화)

  • Min, Jun;Han, Hwan-Soo;Lee, Sang-Won
    • Journal of KIISE:Databases
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    • v.37 no.5
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    • pp.275-284
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    • 2010
  • GPUs are stream processors based on multi-cores, which can process large data with a high speed and a large memory bandwidth. Furthermore, GPUs are less expensive than multi-core CPUs. Recently, usage of GPUs in general purpose computing has been wide spread. The CUDA architecture from Nvidia is one of efforts to help developers use GPUs in their application domains. In this paper, we propose techniques to parallelize a skyline algorithm which uses a simple nested loop structure. In order to employ the CUDA programming model, we apply our optimization techniques to make our skyline algorithm fit into the performance restrictions of the CUDA architecture. According to our experimental results, we improve the original skyline algorithm by 80% with our optimization techniques.

Spatial Computation on Spark Using GPGPU (GPGPU를 활용한 스파크 기반 공간 연산)

  • Son, Chanseung;Kim, Daehee;Park, Neungsoo
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.8
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    • pp.181-188
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    • 2016
  • Recently, as the amount of spatial information increases, an interest in the study of spatial information processing has been increased. Spatial database systems extended from the traditional relational database systems are difficult to handle large data sets because of the scalability. SpatialHadoop extended from Hadoop system has a low performance, because spatial computations in SpationHadoop require a lot of write operations of intermediate results to the disk, resulting in the performance degradation. In this paper, Spatial Computation Spark(SC-Spark) is proposed, which is an in-memory based distributed processing framework. SC-Spark is extended from Spark in order to efficiently perform the spatial operation for large-scale data. In addition, SC-Spark based on the GPGPU is developed to improve the performance of the SC-Spark. SC-Spark uses the advantage of the Spark holding intermediate results in the memory. And GPGPU-based SC-Spark can perform spatial operations in parallel using a plurality of processing elements of an GPU. To verify the proposed work, experiments on a single AMD system were performed using SC-Spark and GPGPU-based SC-Spark for Point-in-Polygon and spatial join operation. The experimental results showed that the performance of SC-Spark and GPGPU-based SC-Spark were up-to 8 times faster than SpatialHadoop.

Study on production and implementation of route information in a standardized form (표준 규격의 항로정보 생성 및 적용 방안 연구)

  • Hwang, Sunphil;Oh, Sewoong;Shim, Woosung;Suh, Sanghyun
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2012.10a
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    • pp.119-120
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    • 2012
  • The International Hydrographic Organization (IHO) developed S-100 standards as a framework for a variety of data and service for hydrography and a standard research is in process, including a next-generation electronic chart standard, for products and services based on this.The need for standard storage and utilization of navigation routes generated by ECDIS and navigation system using navigation planning features has emerged and a standard research based on S-100 standard has been performed. Route information standard is needed for interoperability among route information generated by a variety of navigation system and requires an examination for the possibility of applicability. In this research, route generation tools and standard-based generation and result of route information using these tools in order to examine the application of route information standards have been executed.In details, first, as a module capable of generating route information, a module that can store values in memory based on route information standards of S-100, second, a module that can store route information in the memory in XML form, third, it includes loading module for route information stored as XML.In this research, we verified normal generation of route information, storage of generated route information and loading functions through developing three modules.

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