• Title/Summary/Keyword: 멀티-터치

Search Result 140, Processing Time 0.026 seconds

A Design of Multi-Channel Capacitive Touch Sensing ASIC for SoC Applications in 0.18 ${\mu}m$ CMOS Process (0.18 ${\mu}m$ CMOS 공정을 이용한 SoC용 정전 용량형 멀티 채널 터치 센싱 ASIC의 설계)

  • Nam, Chul;Pu, Young-Gun;Park, Joon-Sung;Hong, Seong-Hwa;Hur, Jeong;Lee, Kang-Yoon
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.47 no.4
    • /
    • pp.26-33
    • /
    • 2010
  • This paper presents a multi-channel capacitive touch sensing unit for SoC applications. This unit includes a simple common processing unit and switch array to detect the touch sensing input by capacitive-time(C-T) conversion method. This touch sensor ASIC is designed based on the Capacitive-Time(C-T) conversion method to have advantages of small current and chip area, and the minimum resolution of the unit is 41 fF per count with the built-in sensing oscillator, LDO regulator and $I^2C$ for no additional external components. This unit is implemented in 0.18 um CMOS process with dual supply voltage of 1.8 V and 3.3 V. The total power consumption of the unit is 60 uA and the area is 0.26 $mm^2$.

How Dense Are Rational Numbers?: An Inclusive Materialist Case Study to Digital Technology (초등학생의 디지털 테크놀로지를 이용한 유리수 조밀성 탐구 사례 분석: 포괄적 유물론에서의 접근)

  • Kim, Doyen;Kwon, Oh Nam
    • Education of Primary School Mathematics
    • /
    • v.21 no.4
    • /
    • pp.375-395
    • /
    • 2018
  • This study examines the influence of the bodily interaction with digital technology on meaning-making process in a mathematical activity. Increasing interest in the use of multi-touch dynamic digital technology has brought the movement of the body to the center of research focus in recent mathematics education literature. Thereby, we investigate the process in which the meaning of the density of rational numbers emerges around the bodily interaction on the multi-touch dynamic digital technology. We analyze a case of a small group of primary school students with microethnography. In the result, the students formed the higher level of meaning of the density, where the finger movement of zooming in-and-out played a crucial role throughout the meaning-maknig process.

The Method of Soft Key Using for efficient Hangul Word on Standard Keypad (표준 키패드에서 효율적인 한글 단어 작성을 위한 소프트 키 사용 방법)

  • Kim, Hyun-Woo;Kim, Jun-Ho;Song, Eun-Ha;Jeong, Young-Sik
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2012.11a
    • /
    • pp.1764-1766
    • /
    • 2012
  • 현재 스마트폰의 급격한 대중화가 이루어짐에 따라, 터치스크린에서 한글을 효율적으로 입력하는 방법의 연구가 활발히 진행되고 있다. 하지만, 많은 터치스크린 한글 키패드가 만들어졌음에도 불구하고, 사용자가 습득하는데 시간이 오래 걸리며 오타가 빈번하게 나타나고 있다. 따라서 본 논문에서는 한글 키패드의 표준인 '천지인'의 장점인 사용자 습득율을 최대화하고, 단점인 자음의 멀티탭(반복누름)방식으로 인한 오타발생 빈도율을 스마트폰의 터치 슬라이드방식을 이용하여 최소화한 SC-Keyboard를 제안하고자 한다.

Learning System for Scientific Experiments with Multi-touch Screen and Tangible User Interface (멀티 터치스크린과 실감형 인터페이스를 적용한 과학 실험 학습 시스템)

  • Kim, Jun-Woo;Maeng, Jun-Hee;Joo, Jee-Young;Im, Kwang-Hyuk
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.8
    • /
    • pp.461-471
    • /
    • 2010
  • Recently, Augmented Reality(AR) technologies have been emerged, which shows the types of digital contents integrating real and virtual worlds. To maximize the effect of AR technology, tangible user interface, which enables users to interact with the contents in the same way in which they manipulate objects in real world, is applied. In particular, we expect that the technologies are able to enhance learners' interests and degree of immersion, and produce new learning contents in order to maximize the effect of learning. In this paper, we propose a learning system for scientific experiments with multi-touch screen and tangible user interface. The system consists of an experiment table equipped with a large multi-touch screen and a realistic learning device that can detect the user's simple gestures. In real world, some scientific experiments involve high cost, long time or dangerous objects, but this system will overcome such hindrance and provide learners with a variety of experiment experience in realistic ways.

Analyzing the Efficient Elements on Multi-Touch Based Device for Web Application (웹 어플리케이션을 위한 멀티터치 기반 시스템의 효율적 요소 분석)

  • Cho, Jae-Joon;Jang, Hyun-Su;Cho, Ok-Hue;Lee, Won-Hyung
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2009.05a
    • /
    • pp.915-920
    • /
    • 2009
  • In terms of development of intelligent information devices, the most important element is the function which is able to deliver the information user wants to input on the device without complexities. By using the mean such as our voice, expression, gesture and physical contact we use in our daily routine, we are able to interact with device easily and simply. In this paper, we are initiated to present interactive surface system, in which allows users to use their hand gesture as a function of mouse and keyboard free, to be interacted within the platform of web application.

  • PDF

Design and Development of Multiple Input Device and Multiscale Interaction for GOCI Observation Satellite Imagery on the Tiled Display (타일드 디스플레이에서의 천리안 해양관측 위성영상을 위한 다중 입력 장치 및 멀티 스케일 인터랙션 설계 및 구현)

  • Park, Chan-Sol;Lee, Kwan-Ju;Kim, Nak-Hoon;Lee, Sang-Ho;Seo, Ki-Young;Park, Kyoung Shin
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.3
    • /
    • pp.541-550
    • /
    • 2014
  • This paper describes a multi-scale user interaction based tiled display visualization system using multiple input devices for monitoring and analyzing Geostationary Ocean Color Imager (GOCI) observation satellite imagery. This system provides multi-touch screen, Kinect motion sensing, and moblie interface for multiple users to control the satellite imagery either in front of the tiled display screen or far away from a distance to view marine environmental or climate changes around Korean peninsular more effectively. Due to a large amount of memory required for loading high-resolution GOCI satellite images, we employed the multi-level image load technique where the image was divided into small tiled images in order to reduce the load on the system and to be operated smoothly by user manipulation. This system performs the abstraction of common input information from multi-user Kinect motion and gestures, multi-touch points and mobile interaction information to enable a variety of user interactions for any tiled display application. In addition, the unit of time corresponding to the selected date of the satellite images are sequentially displayed on the screen and multiple users can zoom-in/out, move the imagery and select buttons to trigger functions.

Implementation of a Samsulnori Ensemble System using a Touch Interface (터치 인터페이스를 이용한 사물놀이 협주 시스템 구현)

  • Lee, Yong-Woong;Cho, Jong-Sik;Ju, Jong-Gil;Lee, Ho-Chul;Hwang, Jeong-Hwan;Shin, Chang-Sun
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.6
    • /
    • pp.213-221
    • /
    • 2010
  • Recently, as the scale of the cultural content business market is being growed, it required that we should introduce the Korean music culture which is unique and competitive cultural contents to the worldwide. This paper proposes a Samulnori Ensemble System (SES), using a touch interface which plays the Korean traditional musical instruments. A SES consists of the Control Device which supports touch functions, the Performance Manager that detects signals from the Control Device and plays a melody, and the Communication Manager making a ensemble among the possible devices. Also, using the Network Time Protocol which is part of Synchronization Manager can be paly different speed communication environments. We utilized multi-touch functions to operate the system. We also implemented multi-touch interface and multi-play with other player for fun and interesting who are not interested Samulnori.

Direction of Touch Gestures and Perception of Inner Scroll in Smartphone UI (스마트폰 UI에서 터치 제스처의 방향성과 이너 스크롤의 인지)

  • Lee, Young-Ju
    • Journal of Digital Convergence
    • /
    • v.19 no.2
    • /
    • pp.409-414
    • /
    • 2021
  • In this paper, we investigated the touch gestures of the scroll direction of a small and long UI due to the characteristics of a device in a smartphone environment that has become popular and used. Touch gestures are touched and directed by triggers such as metaphors and affordances based on past experiences. Different types of touch gestures are used depending on the type of navigation, motion, and transformation gesture, but scrolling is the most frequently used among them. In general, the scroll is vertically scrolled, but recently, a design pattern that can be scrolled left and right inside is arranged to cause cognitive dissonance of users. In the use of an inner scroll that can scroll left and right by covering a part of the right content, the mixing of a non-scrollable design pattern becomes a factor that requires attention to the user. Therefore, it was found that the use of triggers and the use of consistent design patterns can enhance the user experience even in the inner scroll environment.

A Study on Gesture Organization and Programming based on Android Platform (안드로이드 기반 제스처 구성 및 제스처 프로그래밍 기법)

  • Choi, Su-Kyung;Park, Young-Ho
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2012.04a
    • /
    • pp.1385-1387
    • /
    • 2012
  • 터치 스크린은 모바일 기기에서 애플리케이션과 상호 작용할 수 있는 좋은 방법이다. 사용자들은 스크린 상에서 다양한 액션을 취할 수 있으며, 안드로이드 프레임워크는 다양한 제스처를 지원한다. 본 논문에서는 안드로이드 API 1.6부터 지원된 새로운 제스처에 대해 분석하고 간단한 프로그래밍 예도 소개하고자 한다.