• Title/Summary/Keyword: 멀티미디어 SoC

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The narrative features of as seen through digital culture (<이제부터 제리타임 It's Jerry Time!>을 통해 본 디지털 문화 속 웹 애니메이션의 서사적 특징)

  • Kim, YoungOk
    • Cartoon and Animation Studies
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    • s.34
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    • pp.23-43
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    • 2014
  • The development of the Internet in the 21st century had made a variety of cross-cultural environment so that animations also have evolved with new features to Web-Animation. In Korea, the web-based flash animation leap forward to the animation Utopia in the early 2000's, but did not last long. The web-based animations should attract audience's attention not only with it's minimum streaming capacity but also with showing it's best qualities as well, Therefore, the stimulating narrative strategies were mandatories for web-animation in 2000's. The absence of in-depth research on media, poor revenue structure, and the emergence of mobile games and e-learning industries made the web-animation become just a one-time/one-consumable content. There were no subsequent generation of korean web-animation ever since. In this study, I want to introduce and analyze the american web animation series, (2005) as a new type of web-animation in current digital culture, In particular, I want to discuss how this web animation appeal to the audience with its narrative strategies through using some aspect of the internet culture which's differentiated from traditional media based cultures. This research could suggest diverse narrative strategies for the future web-animation with new vision. Moreover, This also allows to look at latest web-animation trends and its new experiments.

Experientiality and Reading Experience in e-book (전자책 콘텐츠의 체험성과 독서경험)

  • Han, Hye-Won;Park, Kyung-Eun
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.171-181
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    • 2011
  • This study was conducted to analyze the contents of the e-book and detail the properties of e-book experience. was written by Anthony E. Zuiker who is famous for American TV series C.S.I. is a thriller and is published for the iPad. This e-book provides three levels of interaction within the book. Zuiker calls this e-book a "Digi-Novel". The readers can choose the level of interaction:novel, digi-novel or ultimate digi-novel. The basic background story is the same. So we can compare the difference of reading experience of three levels. Digi-Novel are differentiated from other e-books through their complex characters. Consequently a well-throughout detailed background story is very important for Digi-Novels. In addition, it enrich the reading experience through the interactive elements and multimedia functions of iPad. Readers can interact with clues, manipulate evidence and listen to audio sounds. This serves to immerse the readers much more deeply in the reading experience and makes readers feel like they are a part of story.

Design of a Fully Integrated Low Power CMOS RF Tuner Chip for Band-III T-DMB/DAB Mobile TV Applications (Band-III T-DMB/DAB 모바일 TV용 저전력 CMOS RF 튜너 칩 설계)

  • Kim, Seong-Do;Oh, Seung-Hyeub
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.21 no.4
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    • pp.443-451
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    • 2010
  • This paper describes a fully integrated CMOS low-IF mobile-TV RF tuner for Band-III T-DMB/DAB applications. All functional blocks such as low noise amplifier, mixers, variable gain amplifiers, channel filter, phase locked loop, voltage controlled oscillator and PLL loop filter are integrated. The gain of LNA can be controlled from -10 dB to +15 dB with 4-step resolutions. This provides a high signal-to-noise ratio and high linearity performance at a certain power level of RF input because LNA has a small gain variance. For further improving the linearity and noise performance we have proposed the RF VGA exploiting Schmoock's technique and the mixer with current bleeding, which injects directly the charges to the transconductance stage. The chip is fabricated in a 0.18 um mixed signal CMOS process. The measured gain range of the receiver is -25~+88 dB, the overall noise figure(NF) is 4.02~5.13 dB over the whole T-DMB band of 174~240 MHz, and the measured IIP3 is +2.3 dBm at low gain mode. The tuner rejects the image signal over maximum 63.4 dB. The power consumption is 54 mW at 1.8 V supply voltage. The chip area is $3.0{\times}2.5mm^2$.

Design and Performance Evaluation of Offset Time Decision Algorithm for Guaranteeing the QoS in Optical Burst Switching Networks (광 버스트 스위칭 망에서 QoS 보장을 위한 Offset 시간 결정 알고리즘 설계 및 성능 평가)

  • So, Won-Ho;Cha, Yun-Ho;Roh, Sun-Sik;Kim, Young-Chon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.1C
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    • pp.1-10
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    • 2002
  • With the explosive growth of the number of Internet users and Internet-related services, the research on construction of broadband Optical Internet by using WDM technologies is actively is actively progressed. In this paper, we design the offset time decision (OTD) algorithm for supporting the QoS in optical networks based on optical burst switching (OBS), which is the new switching paradigm, and evaluate the performance of it. The proposed algorithm determines a reasonable offset time considering traffic load of network and the number of wavelengths to guarantee the burst loss rate (BLR) of high priority Internet traffic as a QoS parameter. In order to design the proposed OTD algorithm, firstly we make the new burst loss formula, which includes the effect of offset time. The decision of offset time corresponding to the requested BLR, however, should use the reverse formula of proposed one, thus we are not able to use it without any changes. In this paper, we define the heuristic loss formula (HLF) that can be changed into reversed formula by using the proposed formula and proportional equation considering its characteristics. Finally we show the OTD algorithm to decide the offset time by using HLF. We show that the requested BLR is guaranteed under various traffic load with the determinded offset time by using the proposed OTD algorithm.

Developing the Satellite Image based e-Thematic Construction and Management System -Case Study of Supporting Forest Administrative Service- (위성영상기반 전자주제도 작성 및 관리시스템 개발 - 산림행정업무지원서비스를 사례연구로 -)

  • Jo, Myung-Hee;Jo, Yun-Won
    • Journal of the Korean Association of Geographic Information Studies
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    • v.9 no.1
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    • pp.89-100
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    • 2006
  • Recently the dramatical development of domestic spatial information technology and the successful construction of Korea NGIS(Nation Geographic Information System) have been the foundation of the scientific national territory utilization and management. However, there still exists the original problems to construct the thematic maps for supporting the various administrative services because administrative officials tend to depend on paper maps and inventories to generate spatial information, process, upgrade and manage. In this situation, there is a greater need to develop GIS system for the effective construction of various thematic maps. In this study, the satellite image based high accurate e-thematic construction and management system was developed to support the forest administrative service such as generating user based forest thematic maps, modifying them, analyzing and outputting through GIS, GPS and satellite images. For the case study, the previous forest paper map of Jeju Island was converted in format of raster and vector data using satellite images to maintain more exact location information so that this system helps to manage domestic spatial information scientifically and effectively within shorter time then support the standard for domestic spatial information. Moreover, this system plays the role of DSS(Decision Supporting System) for forest administrative affairs by integrating the attribute data, managing the GPS data and linking the multimedia data. For this, the additional main objective of this study was acquired powerful GIS component, which is called as e-mapping component, so that it could be regarded as enabling interoperability and reusability within this application. For the future works, the essential element idea and technology in this study could be applied very usefully to other official works such as constructing thematic maps and supporting the desired affairs.

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The Construction of QoS Integration Platform for Real-time Negotiation and Adaptation Stream Service in Distributed Object Computing Environments (분산 객체 컴퓨팅 환경에서 실시간 협약 및 적응 스트림 서비스를 위한 QoS 통합 플랫폼의 구축)

  • Jun, Byung-Taek;Kim, Myung-Hee;Joo, Su-Chong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.11S
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    • pp.3651-3667
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    • 2000
  • Recently, in the distributed multimedia environments based on internet, as radical growing technologies, the most of researchers focus on both streaming technology and distributed object thchnology, Specially, the studies which are tried to integrate the streaming services on the distributed object technology have been progressing. These technologies are applied to various stream service mamgements and protocols. However, the stream service management mexlels which are being proposed by the existing researches are insufficient for suporting the QoS of stream services. Besides, the existing models have the problems that cannot support the extensibility and the reusability, when the QoS-reiatedfunctions are being developed as a sub-module which is suited on the specific-purpose application services. For solving these problems, in this paper. we suggested a QoS Integrated platform which can extend and reuse using the distributed object technologies, and guarantee the QoS of the stream services. A structure of platform we suggested consists of three components such as User Control Module(UCM), QoS Management Module(QoSM) and Stream Object. Stream Object has Send/Receive operations for transmitting the RTP packets over TCP/IP. User Control ModuleI(UCM) controls Stream Objects via the COREA service objects. QoS Management Modulel(QoSM) has the functions which maintain the QoS of stream service between the UCMs in client and server. As QoS control methexlologies, procedures of resource monitoring, negotiation, and resource adaptation are executed via the interactions among these comiXments mentioned above. For constmcting this QoS integrated platform, we first implemented the modules mentioned above independently, and then, used IDL for defining interfaces among these mexlules so that can support platform independence, interoperability and portability base on COREA. This platform is constructed using OrbixWeb 3.1c following CORBA specification on Solaris 2.5/2.7, Java language, Java, Java Media Framework API 2.0, Mini-SQL1.0.16 and multimedia equipments. As results for verifying this platform functionally, we showed executing results of each module we mentioned above, and a numerical data obtained from QoS control procedures on client and server's GUI, while stream service is executing on our platform.

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