• Title/Summary/Keyword: 멀티미디어 학습자료

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Establishing Design Directions for Nutrition Education Materials for Early Elementary Students in South Korea (초등학교 저학년 영양교육 학습 자료의 디자인 방향 설정에 관한 연구)

  • Park, YuBin;Paik, JinKyung
    • Design Convergence Study
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    • v.14 no.2
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    • pp.1-16
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    • 2015
  • As childhood obesity and nutrition imbalance emerge as social issues in South Korea today, the development of education materials on diets and nutrition has become important and has been attempted in diverse ways. The present study was conducted on early elementary school students with the objective of establishing directions for the design of personalized nutrition education materials that can promote a proper, balanced diet for children through application in daily life of knowledge acquired from self-learning linked to nutrition education that is taking place in their schools. For this purpose, a review of previous theoretical literature on nutrition education for early elementary students was performed. Survey questions were formulated based on the advice of field experts in medicine, education, and design and the survey was conducted among 110 children from 1st and 2nd grade in two elementary schools, one in Seoul and the other in Changwon. The results obtained from the user evaluation suggested that the early elementary school students showed positive reaction to nutrition education, had preference for the type of learning using multimedia-based contents and quiz activities, were willing to learn about calorie-adjusted meals, preferred the Gothic typeface and orange and green colors. Furthermore, they showed positive opinion on the use of numerical surveying method and pictorial style similar to actual appearance in connection with nutrition-related information representation. and preferences regarding learning styles and design elements

Application of Authoware for the Oceanography Learning System Based on WBI (오소웨어를 이용한 해양학습교육매체의 제작에 관한 연구)

  • Cho, In-Seok;Lee, Byung-Gul
    • Journal of the Korean earth science society
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    • v.21 no.6
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    • pp.655-662
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    • 2000
  • According to the development of internet with Web, WBI has greatly influence on the present educational society. However, it is difficutly to design the web of the dynamic motions of graphics or animation using general programming technique based on high or low level language. Recently, Mecromedia Company supported a tool that is called Authoware which is the leading visual rich-media authoring solution for creating Web and online learning applications, to solve the problem easily. In the paper, using the the Authoware we tried to develop a web page about tidal variations due to sea level change and intertidal zone variations using the Authorware 5.1. To do this, we used the ocean survey data of Iho beach and the tidal level data based on Tidal Tables of Cheju harbor. The results showed that the Authorware was very useful to construct the simulation of tidal phenomena on web. Therefore, the Authorware can be applied to the simulation related with animation and dynamic motions for the other WBI objective.

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An Evaluation of Effort for Developing the RIA-based Cyber Education System and the non-RIA-based Cyber Education System (RIA 기반 가상교육 시스템과 non-RIA 기반 가상교육 시스템의 개발 노력 비교)

  • Lee Bu-Kwon;Kang Ki-Jun;Seo Yeong-Geon
    • The KIPS Transactions:PartA
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    • v.12A no.1 s.91
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    • pp.71-78
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    • 2005
  • With the growth of the Internet, web-based cyber education is progressing from the text-based to the hyper-based including multimedia, and from one way of simply giving the contents to the learner to another way of providing mutual interaction between the instructor and the learner. For this, there uses the RIA-based dynamic application and multimedia. RIA, which is the new paradigm on the web, provides the learners with more effective and rich contents. For developing a cyber education system, if we use the existing web languages, a large amount of effort is needed. But if we use the RIA-based paradigm, we can remarkably reduce the effort. Also, in developing a new web-based cyber education system the RIA paradigm makes the learners to satisfy their demands, and in developing the system providing the interaction the paradigm gives us the way minimizing the time and effort. In this paper, we compare and evaluate the efforts in developing the RIA based education system with the Non-RIA based education system.

Practical Strategies of 5th Grade Subject Class Using Movie Materials in Elementary School (영화자료를 활용한 초등학교 5학년의 실제적인 교과수업 방안)

  • Hong Ki-Cheon;Nam Eun-A
    • The Journal of the Korea Contents Association
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    • v.6 no.8
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    • pp.68-77
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    • 2006
  • The educational effect of movie is very high. This paper suggests a practical scheme applying multimedia materials to some subject classes. At present film education consists of 3 methods, integrated method, regular method, and professional method in the 7th curriculum. The simplest method is integrated method. Most previous researches tried to apply to middle or high schools, or only one subject class. So we apply integrated method into 5th grade elementary students. At first teaching schedule is constructed on Korean, Social, Science, Ethics, and Art classes, and then movie materials are applied. Finally we let students write study book. Study book says that students take great interest and can promote the thought ability.

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A Study on the Educational Plan of Business Chinese Speaking by Using the Method of Storytelling and Role-play - Focused on Chinese Drama - (스토리텔링과 롤 플레이 기법을 통한 비즈니스 중국어 말하기 교육방안 탐색 - 드라마를 중심으로 -)

  • Li, Xiaohui;Li, Zhangpei;Park, Changun
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.5
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    • pp.273-280
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    • 2019
  • The main purpose of this study is to reveal the educational value of the Chinese drama and present a concrete and feasible Chinese speaking teaching-learning programme targeted at intermediate level Chinese learners through storytelling and role-play. There is some advice for Chinese speaking teaching-learning by using Chinese dramas. Firstly, applying various techniques actively such as storytelling and role play, not only could it help to correct Chinese speaking pronunciation, but it could also help students to make up and express their ideas as free as possible. Secondly, it's necessary to accord with the teaching objectives of Chinese speaking, students' actual level and requirements to select Chinese dramas as Chinese speaking teaching-learning materials. Thirdly, it's noteworthy that teachers should select Chinese dramas with various genres or theme according to social development to promote the fun of class and maximize the educational value of Chinese dramas as teaching-learning materials.

A Study on Children Edutainment Contents Development with Hand Gesture Recognition and Electronic Dice (전자주사위 및 손동작 인식을 활용한 아동용 에듀테인먼트 게임 콘텐츠 개발에 관한 연구)

  • Ok, Soo-Yol
    • Journal of Korea Multimedia Society
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    • v.14 no.10
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    • pp.1348-1364
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    • 2011
  • As the existing edutainment contents for children are mostly comprised of educational tools which unilaterally induce educatees to passively respond to them, the content-creating methodologies in terms of which active and voluntary learning is made possible is urgently needed. In this paper, we present the implementation of the tangible 'electronic dice' interface as an interactive tool for behavior-based edutainment contents, and propose a methodology for developing edutainment contents for children by utilizing the recognition technique of hand movement based on depth-image information. Also proposed in the paper are an authoring and management tool of learning quizzes that allows educators to set up and manage their learning courseware, and a log analysis system of learning achievement for real-time monitoring of educational progress. The behavior-based tangible interface and edutainment contents that we propose provide the easy-to-operate interaction with a real object, which augments educatees' interest in learning, thus leading to their active and voluntary attitude toward learning. Furthermore, The authoring and management tool and log analysis system allow us to construct learning programs by children's achievement level and to monitor in real-time the learning development of children educatees by understanding the situation and behavior of their learning development from the analytic results obtained by observing the processes of educatees' solving problems for themselves, and utilizing them for evaluation materials for lesson plans.

A Study on Knowledge Management for Korea Government (한국 행정의 특성 및 행정에서의 지식관리에 대한 연구)

  • 김승윤;전찬흔;이재범
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2000.04a
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    • pp.441-444
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    • 2000
  • 본 연구에서는 분류된 5가지 행정모델을 이용하여 현재 국내 행정모델의 특성을 추출하고, 아울러 행정모델의 전환에 대하여 논의하게 되며, 이를 통하여 한국 행정은 기계적 행정모델에서 네트워크 행정모델로의 이행 시점에 있음을 밝히고자 한다. 네트워크 행정모델 하에서는 지식, 정보, 자료, 멀티미디어 등을 통합한 개념인 Contents가 다양하게 공유되는데, 이 중에서 공유 및 활용의 효과가 가장 큰 것이 지식이다. 네트워크 정부모델 하에서는 지식의 의존도가 그만큼 높아지게 된다. 따라서 지식을 효율적으로 이용하기 위한 방안으로 Knowledge Portal 개념을 도입하여 행정지식을 사용자 관점에서 분류하고, 이를 통하여 Personalization 전략과 Codification 전략의 상호 보완적인 활용이 가능함을 제시한다. 아울러 지식 기반 행정의 구축을 위해서는 제도의 변화가 필요하며, 이러한 제도 중 성과측정 분야를 집중적으로 논의하게 되며, 이를 위하여 Balanced Scorecard의 개념을 도입하여 행정대상, 행정주체, 예산, 학습의 균형적인 성과측정 방안에 대하여 논의하고자 한다.

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Shockwave Simulations and Visualization for Teaching Quantum Chemistry (양자화학 교육을 위한 쇽웨이브 시뮬레이션 및 시각화)

  • Lee, Chang-Jae
    • Journal of the Korean Chemical Society
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    • v.53 no.2
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    • pp.166-174
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    • 2009
  • Quantum chemistry has many concepts that are either abstract or counterintuitive, giving students difficulties in understanding them. Fortunately, the advancement of web technologies provides us with hordes of powerful tools to produce rich multimedia web applications that supplement traditional classroom teaching. In this paper we present an approach to address this issue that combines interactive simulations and visualization on the web browser using Shockwave technology. With several examples, we show how to take advantage of the features of the Shockwave technology in developing web-based course material with ease.

Quality Characteristics of Jochung Containing Various Level of Letinus edodes Powder (표고버섯 가루를 이용한 조청의 품질 특성)

  • Park, Jung-Suk;Na, Hwan-Sik
    • Korean Journal of Food Science and Technology
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    • v.37 no.5
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    • pp.768-775
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    • 2005
  • Lentinus edodes powder was added at 1-3%(w/w) to improve functional properties of jocheong. Content of crude protein, ash, crude lipids, total mineral, free sugar and reducing sugar increased with increasing amount of L. edodes powder, while viscosity and solid and carbohydrate contents decreased. Through amino acid analysis, 17 amino acids were identified and quantified, glutamic acid being the major amino acid. No significant differences were observed in fatty acid composition and pH between control and L. edodes powder-added jocheong. Addition of mushroom powder in jocheong decreased lightness, yellowness and redness in Hunter's color value. Sensor score of jucheong containing 1% of L. edodes powder was similar to that of control. Results showed jocheong containing less than 2% L. edodes powder gave highest scores in quality characteristics and sensory evaluation.

Design of Digital Textbook Functions Based on the PATROL Instructional Model (PATROL 교수학습모형 기반의 디지털교과서 기능 설계)

  • Jeong, Youngsik
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.189-196
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    • 2016
  • The PATROL instructional model only uses digital textbooks. PATROL is an acronym for Planning, Action, Tracking, Recommending, Ordering, and Leading. Teachers have a difficult time using current digital textbooks to determine how much time students spend using course materials. This is because current digital textbooks can only show the content of paper textbooks and display additional multimedia materials. In this study, digital textbook functions were designed based on the PATROL model in order to analyze students' learning situations, diagnose problems, and offer solutions. Digital textbook are based on learning analytics named SEE-PAD. SEE-PAD is composed of the following: Social network analysis; Evaluation and assEssment analysis; Predictive analysis; Adaptive learning analysis; and the analysis Dashboard. I drew and showed the use case and sequence diagrams of SEE-PAD to help design digital textbook functions.